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Skill: course-build → write-mcqs → write-explanation, design-check-sequence @ df153ae; v2 (reviews applied, 2 Oct 2026) → write-mcqs, write-explanation @ b0fa825

Topic 5 — What happens when things bump into each other — the PP100's question types, one exemplar each

What this page is. James reads a bank as its question TYPES first (vault: A bank is reviewed as its question types first, one exemplar each). The bank in content/G4T05_pp100_bank.py holds 51 items (20 easy, 21 medium, 10 hard), every item tagged to ONE atom, built from the seventeen types below; the type number sits on each item as type_. Under the standing Grade 4 brief the bank is built straight away; this sheet is the first thing to read, and a type James strikes takes its items out of the bank.

v2 (2 Oct 2026). The guidance review found the v1 claim "every item a fresh instance" false: about twenty items reused the lessons' marbles, carts, hammer-and-nail, ramp-and-truck, ball-and-cup, golf-ball, coin, skateboard, bumper-car, bike and can scenes with a noun changed. Every one of them is now on a scene no lesson, quiz, attached, practice or summary item uses (the reviewer's list — bocce balls, croquet balls, ping-pong balls, checkers, a barrel into a fence, a toy train into a shoe box, a beach ball into a lawn chair, a roller skate into a shoebox, a rubber mallet on a tent peg, a kick-scooter into a cone, a toy ambulance into a stack of cups — plus the author's: suitcases, pine cones, sliding books, softballs, kickballs, apples, beads, desk chairs, hula hoops, melons, a ball of yarn, walnuts, canoes, metal buckets, a wheelbarrow and a shed door, a toy tractor and a tissue box, a lemon and an egg carton, toy buses and erasers, pool balls, snowballs, train cars that hook together, toy jeeps and juice boxes, toy taxis and chalk boxes). Two typed items became MCQs (PP-41 "warmer", PP-49 the fastest of three rolls) because their typed keys were not closed; PP-49 (v1: a reading plus a subtraction with no energy idea) was cut; the two-trucks drawing became two toy trains with no motion lines.

Coverage. ENE4-004 (L01) 14 items · ENE4-005 (L02) 13 · ENE4-006 (L03) 13 · ENE4-010 (L04, the capstone) 11. Easy sits mostly on the early atoms, hard mostly on the capstone (checker S31 clean). Typed items: 1 text (PP-46), 1 numeric (PP-48); 1 multi-select (PP-47); 48 four-option MCQs. Keys: A 12 · B 12 · C 12 · D 12 (25 % each of the single-key MCQs; no run of four, no A-B-A-B alternation); key string BACDCBAADDADBAACDDBCCBADDBBCDCADDCBBCDABACABCBAC. No key is the longest option by shape (v2: PP-14, 24, 30, 32, 33, 38, 50 trimmed or their distractors lengthened).

Bar list (real things a generated item must never claim): no item says a push "runs out" or "wears off" (catalogue FOR-01), none measures a push by how far a thing went (FOR-12: every speed-and-slide item names the roll's speed or lets the mover go; no push is ever "harder"), none calls sound "a form of energy" (ENE-06), none says energy is "used up" or "gone" except as a distractor (ENE-03); no still thing is said to "have no energy" (ENE-02 — "no kinetic energy" is Grade 3's accepted wording); "lost" appears nowhere, even in a why (v2: PP-32's why).

TypeAtomTierThe stem asks…The four options are…Exemplar
1ENE4-004easy / mediumwhere the energy for the struck thing's moving came from, or which thing handed energy over, or why the giver is slowerfour sources: the mover (key), the struck thing itself, the ground / floor, the air / waterPP-1
2ENE4-004easywhich of four things is handing over energy (one moving thing that hits; three still things), or which sentence says what a moving object does at a hitfour scenes, or four one-clause statementsPP-2
3ENE4-004easy (recognition) / hard (the term applied to cases, by MCQ)the name for a moving object bumping into another object; which of four cases is a collisioncollision and its sister words (slide, force, push) — never typed (RECALL_BY_MCQ); four cases, three near missesPP-6, PP-43
4ENE4-005easy / mediumwhat the still object does after the hit, or which sentence says what BOTH objects do (a case, never the bare rule)starts moving (key) / stays still / moves only after the other stops / rolls toward the mover; or the 2 × 2 grid of moves / stays × slows / speedsPP-10, PP-14
5ENE4-005easy / mediumwhat the moving object does right after the hit, or which object has more / less energy than beforeslows down (key) / speeds up / keeps the same speed / turns aroundPP-11
6ENE4-005easya prediction from a BEFORE card (the drawing shows the rolling thing and the still thing; nothing has happened yet)four outcomes for the still thingPP-15 (fig q_before_bocce)
7ENE4-006easy / mediumwhat carries energy from a crash to your ears; what happens to the two things' warmth; how a struck thing feels after many hitssound (key) / light / the struck thing / electricity; warmer (key) / colder / no change / one eachPP-16, PP-41
8ENE4-006mediumwhere the energy for a warm struck thing came fromfour sources, one the moving strikerPP-29
9ENE4-006mediumwhere the rest of the energy went, or which sentence about a crash is truefour destinations / four statements, with the catalogue's "gone", "used up", "made" beliefs as the distractorsPP-30
10ENE4-006hard, TEXTthe carrier that takes energy from the crash to your ears, producedaccept: sound / noise / clang forms, and Grade 3's vibration(s) and the airPP-46
11ENE4-010easy / mediumwhich roll or which mover handed over more energy, or was faster, from two slides (described, or drawn with rulers)the two movers / both the same / you cannot tellPP-19, PP-39 (fig pp_slides_two_trains)
12ENE4-010mediumwhat to measure for the evidence; what must stay the same for a fair testfour measurements / four listsPP-37, PP-38
13ENE4-004 / 005 / 010harda judgement on an unshown shape of the rule: the giver that stops at once; the pair that hooks together and rolls on; the energy before and after as a share; equal slidesfour statements, one truePP-42, PP-44, PP-45, PP-51
14ENE4-006hard, MULTIthe TWO places some of the energy goes in a crash (the answer is a set)sound and warmth (keys) / light / extra speedPP-47
15ENE4-010hard, NUMERICread the evidence off a drawn ruler: the faster train's slidetyped centimeters, the unit optional, the word form acceptedPP-48 (fig pp_slides_two_trains)
16ENE4-010hardthe fastest of three rolls from three slides, where the longest slide is not the lastthe three rolls / you cannot tellPP-49
17ENE4-010hardwhich sentence is the evidence for a stated claim about which mover was fasterfour candidate evidence sentences, two stating the opposite or an irrelevant factPP-50

Hard because (one line per hard item). PP-42: two ideas judged on a giver that stops ("stopped means gone" trap). PP-43: the coined term applied to four cases, three near misses (MCQ because RECALL_BY_MCQ). PP-44: the rule on a pair that hooks together and rolls on — a shape never shown. PP-45: the hand-over traced as a before / after share. PP-46: the carrier produced, not picked. PP-47: the answer is a set. PP-48: pick the faster train from the evidence, then read its slide. PP-49: three slides ranked; the longest is the middle one. PP-50: the evidence sentence for a stated claim chains slide → energy → speed. PP-51: the rule run backward on equal slides.

The exemplars, in full

Type 1 — PP-1 · ENE4-004 · easy

Stem: A rolling log bumps into a still log at the edge of a stream, and the still log starts to roll. Where did the energy for the still log's rolling come from?

Why: A moving object hands over some of its energy to whatever it hits. / The rolling log hits the still log. / So the energy for the still log's rolling came from the rolling log.

Type 2 — PP-2 · ENE4-004 · easy

Stem: Which of these is handing over energy to something it hits?

Type 3 — PP-6 · ENE4-004 · easy (recognition); PP-43 · hard (the term applied)

PP-6 stem: A moving object bumps into another object. What is this bump called? — a) a slide · b) a collision ← key · c) a force · d) a push

PP-43 stem: Which of these is a collision? — a) a rolling barrel bumping into a fence ← key · b) a ball rolling past a cone · c) a ladder leaning on a wall · d) a kite flying in the wind

Type 4 — PP-10 · ENE4-005 · easy; PP-14 · easy (the two-part outcome as a case)

PP-10 stem: A rolling ping-pong ball hits a still ping-pong ball on a table. What does the still ball do?

PP-14 stem: A rolling kickball bumps into a still kickball on the playground. Which sentence is true?

Type 5 — PP-11 · ENE4-005 · easy

Stem: A rolling croquet ball hits a still croquet ball on the grass. What does the rolling ball do right after the hit?

Type 6 — PP-15 · ENE4-005 · easy · fig q_before_bocce (a BEFORE card: nothing has happened yet; never the animation)

Stem: The drawing shows a rolling bocce ball and a still bocce ball on a lawn. What will the still ball do after the hit?

Type 7 — PP-16 · ENE4-006 · easy; PP-41 · medium (v1's typed "warm", re-typed)

PP-16 stem: A rolling barrel bumps into a wooden fence with a thud. What carries energy from the bump to your ears?

PP-41 stem: Camden taps a tent peg into the ground with a rubber mallet, twenty taps in a row, and then touches the top of the peg. Compared with before the taps, how does the top of the peg feel?

Type 8 — PP-29 · ENE4-006 · medium

Stem: Camden claps two wooden blocks together many times, and then the blocks feel warm. Where did the energy for the warming come from?

Type 9 — PP-30 · ENE4-006 · medium

Stem: A rolling walnut clicks into a still walnut on a table, and the still walnut rolls only a short way. Where did the rest of the rolling walnut's energy go?

Type 10 — PP-46 · ENE4-006 · hard · TEXT

Stem: Two metal pans clang together. Some of the energy is carried from the crash to your ears. Type the name of what carries it.

Accept: sound, the sound, a sound, sounds, noise, the noise, a noise, the clang, a clang, clang, sound waves, the sound waves, vibrations, vibration, the vibrations, sound vibrations, the air, air.

Hard because: the carrier is produced, not picked, from a scene that names only the clang. (v2: the stem no longer prints "Some of the energy warms the pans", which gave PP-41 away.)

Type 11 — PP-39 · ENE4-010 · medium · fig pp_slides_two_trains

Stem: The drawing shows two matching toy trains that each hit a matching shoe box on a matching floor. Which train handed over more energy?

Type 12 — PP-38 · ENE4-010 · medium

Stem: Brielle rolls a lemon into an empty egg carton at two speeds, to see which speed hands over more energy. To make the test a fair test, which things must stay the same?

Type 13 — PP-44 · ENE4-005 · hard

Stem: A rolling toy train car hits a still toy train car. The two cars hook together and roll on at one speed. Compare that speed with the first car's speed before the hit.

Hard because: the rule applied to a case where the giver does not stop and the two move on together — a shape the lessons never showed. (v2: train cars that hook, because marbles do not roll on together.)

Type 14 — PP-47 · ENE4-006 · hard · MULTI (two of four)

Stem: A beach ball thuds into a folding lawn chair and bounces back more slowly. Select the TWO places some of the ball's energy went.

Type 15 — PP-48 · ENE4-010 · hard · NUMERIC · fig pp_slides_two_trains

Stem: The drawing shows two matching toy trains that each hit a matching shoe box. Which train was faster? Read how far ITS box slid. Type the number of centimeters.

Accept: 30, 30 cm, 30cm, 30 centimeters (the singular and British forms), thirty, thirty centimeters, thirty cm.

Hard because: two steps — pick the faster train from the evidence, then read its box's slide off the drawn ruler.

Type 16 — PP-49 · ENE4-010 · hard

Stem: The same roller skate rolls into the same shoebox three times. The box slides 10 centimeters, then 30 centimeters, then 20 centimeters. In which roll was the skate moving fastest?

Hard because: three slides to rank, and the longest is the middle one, not the last.

Type 17 — PP-50 · ENE4-010 · hard

Stem: Brielle rolls a red toy jeep and a blue toy jeep, matching jeeps, into matching juice boxes. The red jeep's box slides farther. Brielle says the red jeep was the faster jeep. Which sentence is the evidence for what Brielle says?

Design-move inventory (every item's move, scene and nearest lesson-side instance)

The lessons' own instances (never a bank scene): the bowling ball and pins; the gutter miss; the shopping cart and the parked cart; the two marbles on the classroom floor (L02 and L03); the toy cars; the skateboards; the hammer and the nail; the dropped-and-bounced basketball (L03 FRQ); the toy truck on the ramp and the wooden block; the tennis ball and the cup (L04 FRQ); the quiz scenes (trash can, golf balls, sled and snowman, bike on a wall, wagon and gate, ball and box, coins, hockey pucks, carts BEFORE card, bowling ball pair, soccer balls, lunch boxes, bumper cars, thumbtack, tray, bikes, the dropped spoon, yellow and green balls into cups, bottle caps, skateboard into a box); the practice scenes (sled and fence post, oranges, baseball and bat, toy cars, the single ruler lane, a toy fire truck and a cereal box, scooter, sleds, boats, the dropped book, the cans); the summary scenes (soup cans, shopping carts' clang, red and blue balls into cups).

ItemMoveSceneNearest earlier instance
PP-1source of the struck thing's energylogs at a streamL01 q1 (skateboard, trash can): same move, new scene
PP-2pick the one thing handing over energyfour things, one rolling into a wallL01 q2–q5 (yes / no per case): the four-way form is new
PP-3which thing hands overice cubes on a trayPP-1
PP-4true statement about a bumptire and trash cannew form (Leave, reviewer 2 Oct)
PP-5source of the struck thing's energysuitcases at an airportPP-1 (v2: was a second four-way, near-duplicate of PP-2)
PP-6term recognitionnone (description)L01 q9: no scene here
PP-7which thing hands overpine cones on a sidewalkPP-3
PP-8the rule's statement among wrong onesnonenew
PP-9energy of the giver afterpumpkinsL01 q7 (ball and box)
PP-10still one afterping-pong ballsL02 q1 (coins)
PP-11moving one aftercroquet ballsL02 q2
PP-12still one, a moment after (what is it doing)sliding booksPP-10, surface varied
PP-13moving one, compared with beforesoftballsPP-11, surface varied
PP-14the two-part outcome as a 2 × 2 casekickballsL02 q5 (v2: was the bare rule)
PP-15predict from a BEFORE cardbocce balls drawn on a lawnL02 q3 (carts drawn): new drawing, new scene
PP-16the carrier to the earsa barrel into a fence (thud)L03 q1 (bumper cars)
PP-17warmth after a crashgeneric two thingsL03 q6 (bikes)
PP-18true statement about a clickpool ballsnew
PP-19which roll moves the box farthertoy tractor, tissue boxL04 q9 (skateboard and box)
PP-20more or less energy handed overroller skates, shoeboxL04 V1
PP-21why the giver is slowerballs of yarnL02 FRQ (soccer balls)
PP-22what the giver handed toball and wallnew ("the ceiling" is the inert distractor, v2)
PP-23a chain of two hand-oversthree checkersnew
PP-24the two-part outcome appliedapples on a tableL02 q5
PP-25 / 26which has more / less than beforebeads; desk chairsL01 q7
PP-27a wrong prediction correctedhula hoopsL02 q7 (claim form)
PP-28what happened to the givermelonsL02 q2
PP-29source of a warm thing's energyclapped blocksL03 q2 (thumbtack)
PP-30where the rest wentwalnuts' clickL03 headache (the article's own question; the bank item carries the destinations as options)
PP-31what warmed themcanoes at a dockL03 q6
PP-32true statement about a clankmetal bucketsPP-18 (draw one per test)
PP-33the destinations as a lista toy ambulance into paper cupsL03 article (the taught case; the list form is new)
PP-34the carrier named by its sound worda wheelbarrow into a shed door (bang)L03 q5 (tray clatter)
PP-35true statement about a crashnoneL03 q8
PP-36which roll was faster, from described slideskick-scooter and coneL04 FRQ (tennis ball and cup)
PP-37what to measuretoy tractor, tissue boxnew
PP-38fair-test constantslemon, egg cartonL04 q4 (what changes)
PP-39which handed over more, from a drawingtwo toy trains drawn, shoe boxesL04 q2 (yellow and green balls): new drawing
PP-40which had more energy, from described slidestoy buses, erasersPP-36 (draw one per test)
PP-41how the struck thing feels after many hitsrubber mallet, tent pegL03 q2
PP-42 … PP-51the hard tier, listed abovepool balls; barrel and fence (among four cases); train cars; snowballs; pans; beach ball and lawn chair; toy trains drawn; roller skate and shoebox; toy jeeps and juice boxes; toy taxis and chalk boxes

Draw constraints (⟂) — never together on one test

Give-aways (a later item prints an earlier item's answer): PP-8 ⟂ every type-1 item (PP-1, 3, 5, 7, 21, 22, 23) — PP-8's key is the rule those items apply · PP-14 ⟂ types 4 and 5 (PP-10, 11, 12, 13, 24, 25, 26, 27, 28, 44) — its grid states both halves · PP-24 ⟂ PP-10, 11, 12, 13 (same reason) · PP-30 ⟂ PP-46, PP-47 — its key lists the carrier and the warmth · PP-33 ⟂ PP-46, PP-41 · PP-35 ⟂ PP-30, PP-32, PP-42 — "every bit went somewhere" is their trap's correction · PP-17 ⟂ PP-31 — PP-31's stem says the canoes got warmer · PP-42 ⟂ PP-18 — PP-42's why names the click's sound · PP-19 ⟂ PP-37 — the tractor and the tissue box: PP-19's stem says the slide is what varies · PP-20 ⟂ PP-49 — the roller skate and the shoebox · PP-16 ⟂ PP-43 — the barrel bumping the fence is PP-43's key case · PP-48 ⟂ PP-39 (one drawing; PP-39 names the first train, PP-48 reads its slide).

Same-move pairs (draw one per test): PP-2 ⟂ PP-5 (energy source, four-way vs one scene) · PP-3 ⟂ PP-7 · PP-18 ⟂ PP-32 · PP-36 ⟂ PP-40 · PP-6 ⟂ PP-43 · PP-10 ⟂ PP-12 · PP-11 ⟂ PP-13 · PP-25 ⟂ PP-26.

Shared scenes with no give-away (allowed together, noted): PP-14 and PP-47 do not share (kickballs; beach ball and chair). No other two bank items share a scene.

⟂ added after the v2 re-read (2 Oct 2026): PP-39 ⟂ PP-48 (one drawing, the same train answers both).