Grade 3 Science — every video script
All 279 scripts, narration only, in teaching order: the intro, each lesson, the summary. Read the words a child will hear; what is on screen sits under each one, folded. Tap Fine or Change this under any script; a change goes to its lesson as an edit (a live video is edited by its id, never re-rendered). 279 of the 279 are rendered so far. Built 2026-10-06 from the current content.
1 · Where is it? Did it move? Physics
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 119 words · about 60 s
Here is an explorer, deep in the jungle.
She is hunting for buried treasure.
Her map says: the treasure is near the big rock.
She finds the big rock. But which side? How far?
She digs on the left. Nothing. She digs on the right. Nothing.
"Near the big rock" was not enough. What words were missing?
Now let's leave the jungle. Here is a race track.
A race car goes around the track, again and again.
Where will the car be in ten seconds? Can you say, before it gets there?
That is what this topic is about: where things are, how they move, and where they will be next.
Okay, so are you ready to dive in?
What is on screen
- a jungle; an explorer in a hat holds a map
- a glint of gold under the ground, off to one side
- the map fills the screen: a big rock drawn, the words NEAR THE BIG ROCK
- the explorer at the rock; question marks on every side of it
- two empty holes appear, one each side
- the map again; a gap after NEAR THE BIG ROCK
- the jungle slides away; an oval race track fills the screen
- a red race car laps the oval twice, same line each time
- the car mid-lap; a ghost outline of a car further round the track; a question mark on it
- the map, the race car and the ghost outline side by side
- the three replies appear
Say where it is L01 video rendered 153 words · about 76 s
Mia has hidden a ball somewhere in this room.
She tells Sam, "The ball is over there."
Sam looks all around. He can't find it.
Now Mia says, "The ball is under the teacher's desk."
Sam walks straight to it.
That worked, because everyone in the room can see the desk.
An object everyone can see, that you use to say where something is, is called a reference point.
Where the ball is, compared to the desk, is called its position: under the desk.
And now, a hat. The hat is on the desk.
The desk is the reference point. The hat's position is on the desk.
And now, a box. The box is behind the door.
The door is the reference point. The box's position is behind the door.
So here is the rule. To say where something is, name a reference point, then say where your object is compared to it.
What is on screen
- the classroom: desk, shelf, door, window; Mia at the left
- speech bubble: The ball is over there.
- Sam turns left, right; question mark
- speech bubble: The ball is under the teacher's desk.
- Sam walks to the desk; the ball appears under it
- chip DESK on the desk
- chip REFERENCE POINT beside the desk chip, on the word reference point
- chip POSITION on the word position; chip UNDER THE DESK by the ball
- hat appears on the desk
- chip REFERENCE POINT: DESK; chip POSITION: ON THE DESK
- box peeks from behind the door
- chip REFERENCE POINT: DOOR; chip POSITION: BEHIND THE DOOR
- rule slide reuses the ball-under-desk and hat-on-desk images; rule text
Spot the missing reference point L02 video rendered 132 words · about 66 s
Suppose Sam says, "The ball is two steps away."
Two steps away from what?
From Sam? From the door? From the window?
Sam has not said.
Nobody can find the ball. This description has no reference point.
Now Sam says, "The ball is two steps away from the door."
The door is the reference point. Now everyone knows where to look.
And now, "The hat is on the desk." The desk is the reference point.
And now, "The box is behind the door." The door is the reference point.
But now, "The box is over there." Over there is not an object anyone can see. No reference point.
So here is the rule. To check a description, ask: away from what?
If there is no answer, the description has no reference point.
What is on screen
- the classroom; Sam; speech bubble: The ball is two steps away.
- question mark
- three faint arrows: from Sam, from the door, from the window
- the arrows fade
- chip NO REFERENCE POINT on the bubble
- new bubble; the door glows
- chip REFERENCE POINT: DOOR; the ball appears two steps from the door
- hat on the desk; chip REFERENCE POINT: DESK
- box behind the door; chip REFERENCE POINT: DOOR
- bubble: The box is over there.; chip NO REFERENCE POINT
- rule slide reuses the two Sam bubbles side by side; rule text line 1
- rule text line 2
Say how far and which way L03 video rendered 182 words · about 91 s
Suppose a toy car sits somewhere near the classroom door.
"Near the door" is not enough. There is a lot of floor near the door.
You need to say how far from the door, and which way.
First, name the reference point. The door.
Next, say how far. Count the steps from the door to the toy car.
One step. Two steps.
Then say which way. The toy car is to the left of the door.
Put it together. The toy car is two steps to the left of the door.
How far is called the distance.
Which way is called the direction.
And now, the same toy car in a new place. The toy car is four steps to the right of the window.
The window is the reference point. Four steps is the distance. To the right is the direction.
Now the description means only one spot.
And now, a checkers board. The red piece is two squares to the right of the black piece.
So here is the rule. Say the reference point, then the distance, then the direction.
What is on screen
- the door at the right; the toy car on the floor to its left
- a wide patch of floor around the door lights up
- chips: HOW FAR? WHICH WAY?
- chip REFERENCE POINT: DOOR on the door
- the door glows; the floor between door and toy car highlights
- two footprints appear one at a time; chip 2 STEPS
- arrow pointing left along the footprints; chip TO THE LEFT
- full sentence appears under the scene
- chip DISTANCE over the 2 STEPS chip
- chip DIRECTION over the arrow
- the toy car moves; the window at the left; four footprints to the right; arrow right
- chips REFERENCE POINT, DISTANCE, DIRECTION land on the window, the footprints, the arrow
- the toy car glows
- a checkers board; the black piece glows as reference point; two squares highlight; arrow right
- rule slide reuses the door scene; rule text
Did it move? L04 video rendered 183 words · about 92 s
Here is a toy car by the wall. Watch carefully.
Look away. Look back. The car is still by the wall.
Its position is the same.
The car did not move.
But now, look away. Look back. The car is nearer the door.
Its position changed.
The car moved, even though nobody saw it roll.
And now, a snail on the sidewalk. Look away. Look back.
The snail has crept forward a little.
Its position changed. The snail moved, even though it moved slowly.
And now, a cat asleep on a mat. Look away. Look back.
The cat lies on the chair.
Its position changed. The cat moved.
But now, the cat again, asleep on the chair. Look away. Look back.
The cat still lies on the chair.
Its position is the same. The cat did not move.
And now, a red piece on a checkers board. Look away. Look back.
It sits on a new square. Its position changed. It moved.
So here is the rule. If its position changed, it moved.
If its position stayed the same, it did not move.
What is on screen
- the room: wall at the left, door at the right; the car close to the wall
- the screen dims, then brightens; the car unchanged
- chip POSITION THE SAME
- chip DID NOT MOVE below it
- the screen dims, then brightens; the car sits nearer the door
- chip POSITION CHANGED
- chip MOVED below it
- snail; the screen dims, then brightens
- the snail slightly ahead
- chips POSITION CHANGED, MOVED
- cat on a mat; the screen dims, then brightens
- the cat on a chair
- chips POSITION CHANGED, MOVED
- the cat on the chair; the screen dims, then brightens
- the cat unchanged
- chips POSITION THE SAME, DID NOT MOVE
- a checkers board from above; the screen dims, then brightens
- the red piece on a new square; chips POSITION CHANGED, MOVED
- rule slide reuses the car before and after; rule text line 1
- rule text line 2
Measure how far it moved L05 video rendered 181 words · about 90 s
Suppose a toy car rolls from a starting line and stops.
Two friends argue.
One friend says, "It rolled a long way!" The other friend says, "No, only a short way!"
The only way to know is to measure the distance with a ruler.
First, mark where the front of the toy car started. That is the start mark.
Next, mark the front of the toy car again, where it stopped. That is the stop mark.
Now lay the ruler along the floor, from the start mark to the stop mark.
The zero on the ruler sits at the start mark.
Read the number at the stop mark. Forty.
The toy car rolled forty centimeters.
And now, the same toy car rolls again, and stops sooner.
Zero sits at the start mark. Read the stop mark.
Thirty centimeters.
So here is the rule. Put the ruler's zero on the start mark, where the front of the toy car was before it moved, then read the ruler at the stop mark.
The number at the stop mark is how far it moved.
What is on screen
- a floor line; a START chip at the left; the toy car rolls right and stops
- two children face each other
- two speech bubbles: It rolled a long way! / No, only a short way!
- a ruler appears at the bottom
- dashed vertical line at the start; chip START
- dashed vertical line at the toy car's front; chip STOP
- the ruler slides into place under the floor line
- the 0 glows under the START line
- the 40 glows under the STOP line
- chip 40 cm between the marks
- the toy car rolls a shorter way; the STOP line moves
- the 0 glows; the 30 glows
- chip 30 cm
- rule slide reuses the ruler image; rule text line 1
- rule text line 2
Measure how far it moved when the zero is not at the start L05b video rendered 180 words · about 90 s
Here is a shelf, with a ruler taped along its edge.
In the morning, a seashell sits at the twelve centimeter mark.
At bedtime, the same shell sits at the twenty-eight centimeter mark.
It moved. But how far?
The stop mark reads twenty-eight centimeters. But the shell did not start at zero, so twenty-eight centimeters is not how far it moved.
When the zero is not at the start, read both marks.
Read the start mark. Twelve centimeters.
Read the stop mark. Twenty-eight centimeters.
Then find the difference. From twelve centimeters up to twenty-eight centimeters is sixteen centimeters.
The shell moved sixteen centimeters.
And now, let's look at a toy duck on the kitchen table.
The duck slides along the table, from the twenty mark to the forty-five mark.
From twenty centimeters up to forty-five centimeters is twenty-five centimeters. The duck moved twenty-five centimeters.
So here is the rule. When the zero is not at the start, read the start mark and the stop mark, then find the difference.
That difference is how far it moved.
Okay, now your turn.
What is on screen
- a pale wall; the shelf on two brackets; the ruler 0 to 50 lying along the shelf's front edge, tape at each end; the 0 glows at the far left
- the shell appears with its front at 12; chip MORNING above it; the 12 glows
- the shell slides right to 28, leaving a dotted outline at 12; chip BEDTIME; the 28 glows
- a question mark between the dotted shell and the shell
- the 28 glows, then a cross fades in and out beside it; the 0 glows far away at the left
- the 0 glows at the far left, then the 12 and the 28 glow together
- dashed START line down to 12 with chip START; the 12 glows
- dashed STOP line down to 28 with chip STOP; the 28 glows
- a two-headed arrow grows from the START line to the STOP line; chip 16 cm above it
- the 16 cm chip holds; the shell nods once
- the shelf slides away; a kitchen table; a ruler 0 to 50 taped along the table's edge; the yellow duck at the 20 mark
- the duck slides right to 45; dashed START line at 20, dashed STOP line at 45; the 20 and the 45 glow in turn
- a two-headed arrow from START to STOP; chip 25 cm
- rule slide reuses the shelf with its START and STOP lines and the 16 cm arrow; rule text line 1
- rule text line 2
- the attached question appears
Straight or curved path L06 video rendered 134 words · about 67 s
Here is a ball on the floor. Watch as it rolls to a friend.
The dotted line shows where the ball went. That line is called the ball's path.
This path does not bend. This path is straight.
And now, the child throws the same ball to the friend.
This path bends. This path is curved.
And now, a toy train going around its track.
This path bends all the way around and comes back to where it began. This path is curved.
And now, a sled sliding down a snowy hill.
This path does not bend. This path is straight.
So here is the rule. The line a moving object travels along is its path.
A path that does not bend is straight. A path that bends is curved.
Okay, now your turn.
What is on screen
- a child rolls the red ball right along the floor; a dotted line draws behind it; the friend at the right stops it
- chip PATH on the word path, beside the dotted line
- chip STRAIGHT on the word straight, under the panel
- the ball flies up and comes down into the friend's hands; a dotted arc draws behind it
- chip CURVED on the word curved, under the panel
- a toy train runs once around an oval track; a dotted loop draws behind it
- chip CURVED on the word curved
- a sled slides down a white slope under a pale-blue sky; a dotted line draws behind it along the slope
- chip STRAIGHT on the word straight
- rule slide reuses the rolled-ball and thrown-ball panels with their chips; rule text line 1
- rule text line 2 under the chips STRAIGHT and CURVED
- the attached question appears
Topic summary SUMMARY video rendered 176 words · about 88 s
The ball and the toy car. Here is everything we found out.
To say where something is, name a reference point. The ball is under the desk.
A reference point is an object that helps you say where something is.
Where something is, compared to a reference point, is its position.
A description with no reference point does not tell you where to look. "The ball is over there" tells you nothing.
To give a position exactly, say the reference point, the distance and the direction. Two steps to the left of the door.
If its position changed, it moved. If its position stayed the same, it did not move.
Even a slow snail moves. Its position changes a little at a time.
To measure how far it moved, put the ruler's zero at the start mark and read the stop mark. Forty centimeters.
The line a moving object travels along is its path. A path is straight or curved.
That is the whole topic: where things are, whether they moved, and how far they moved.
What is on screen
- the two objects side by side
- the classroom; ball under the desk; chip REFERENCE POINT: DESK
- chip REFERENCE POINT
- chip POSITION
- bubble: the ball is over there; chip NO REFERENCE POINT
- door, two footprints, arrow left; chips REFERENCE POINT · DISTANCE · DIRECTION
- the car before and after; chips MOVED, DID NOT MOVE
- the snail
- the ruler; 0 at START; 40 at STOP; chip 40 cm
- the rolled-ball and thrown-ball panels; chips STRAIGHT, CURVED
- the two objects again
2 · Fast and slow Physics
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 118 words · about 59 s
It's Sports Day.
Maya wins the first race of the morning.
Leo wins the last race of the afternoon.
Both ran the same race track, but never side by side.
Their friends argue: who's faster?
Can you tell, when they never raced each other?
Now let's look up.
A plane crosses high overhead. It looks slow, slower than a bird flying past.
But in one minute, that plane goes farther than you could walk in two hours.
Is the plane slow, or does it only look slow?
This topic is about fast and slow: how to tell which is faster, and how things speed up or slow down.
Okay, so are you ready to find out who's fastest?
What is on screen
- a school field: bunting, a start line, a finish line, children
- Maya, a stick child in a yellow shirt, runs right and crosses the finish line; a cheer
- the sun lower; Leo, a stick child in a green shirt, runs right and crosses the same finish line
- the two runs replay one after the other on the same track
- two groups of children face each other, one group beside Maya, the other beside Leo, arms up, cheering; no speech bubbles, no words
- a question mark between Maya and Leo
- the camera tilts up from the field to the sky
- a small white plane with a gray tail fin, seen from the side, crawls across the sky from left to right, high up; a small dark bird flies past quickly below it, left to right, drawn larger because it is near
- a map: the plane's one-minute line is longer than a child's two-hour walking line
- the plane again; a question mark
- Maya, Leo and the plane side by side
- the three replies appear
Always somewhere new L01 video rendered 150 words · about 75 s
Here is a marble on the kitchen floor.
Someone taps it, and it rolls.
Let's take a photo every second.
Click. In the first photo, the marble is by the fridge.
Click. Now it's by the table leg.
Click. Now it's by the door.
In every photo, the marble is somewhere new.
Between the photos it was rolling too, so every moment its position was changing.
And now, the marble stops by the door.
Click. Click. Two photos, the same place.
Its position is not changing, so it is not moving.
And now, a bus drives past the school. Click, click, click.
Somewhere new in every photo.
And now, the minute hand of the classroom clock, a minute apart.
The hand is somewhere new. Slow, but moving.
So here is the rule. A moving object is always changing its position. Each moment, it is somewhere new.
Okay, now your turn.
What is on screen
- the kitchen from the side: fridge, table, door; a blue marble by the fridge
- a ruler tip taps the marble from the left; the marble rolls right
- a camera icon appears
- photo 1 slides into a row at the bottom: marble by the fridge
- photo 2 joins the row
- photo 3 joins the row
- the three photos highlight in turn
- the marble rolls between the photo positions; chip POSITION CHANGING on the word changing
- the marble comes to rest
- two identical photos join the row
- chip POSITION THE SAME
- new scene: the school at the left; a yellow bus drives right; three photos
- the three bus photos highlight in turn
- new scene: the clock face; two photos; the hand one tick on
- chip POSITION CHANGING
- rule slide reuses the three marble photos and the bus photos; rule text
- the attached question appears
Did it change direction? L02 video rendered 149 words · about 74 s
Here is a ball on the gym floor.
You push it, and it rolls toward the wall.
It hits the wall, and now it rolls away, another way.
The ball changed direction.
The corner in its path is where the direction changed.
And now, the same ball with no wall in the way.
Its path is straight. It did not change direction.
And now, a car turning left at a corner.
Its path has a corner. The car changed direction.
And now, a dog runs to the tree, turns around, and runs back.
There and back: the dog changed direction.
But now, the same dog runs to the tree and stops.
Stopping is not turning, so the dog did not change direction.
So here is the rule. A straight path means the direction did not change. A corner or a bend shows where it changed.
Okay, now your turn.
Closing bullets: A straight path means the direction did not change · A corner or a bend shows where it changed
What is on screen
- the gym floor from directly above, a pale rectangle; a dark gray wall along the right edge; a red ball with a short white seam at rest at the left; no child, no hand
- the ball sets off rolling right across the floor on its own, no hand drawn; a dotted line draws behind it
- the ball touches the wall, then rolls up and left; the dotted line bends sharply at the wall
- chip CHANGED DIRECTION on the word direction
- the corner glows; chip CORNER
- the wall slides away; the ball rolls straight across
- chip DID NOT CHANGE DIRECTION
- new scene: two gray roads from above meeting at a corner; a small gray car, seen from above, drives along the first road and turns left at the corner; a dotted line draws behind it
- chip CHANGED DIRECTION at the corner
- new scene: a field; the dog runs to the tree and back
- chip CHANGED DIRECTION at the tree
- the dog runs to the tree and sits
- chip DID NOT CHANGE DIRECTION
- rule slide reuses the ball-at-the-wall path and the straight path; rule text
- the attached question appears
Farther in the same time L03 video rendered 147 words · about 74 s
Here are two wind-up toys on a start line.
Go! Both set off together.
Ten seconds. Stop!
Let's lay a meter stick along the floor.
The frog went 80 centimeters. The duck went 30.
The same ten seconds, and the frog went farther, so it is faster.
And now, two snails for one minute: 12 centimeters and 4.
The same time, and the big snail went farther, so it is faster.
And now, Priya and Zara, walking for 20 seconds: 30 meters and 24.
The same time, and Priya went farther, so Priya is faster.
But now, the frog moves for 10 seconds and the duck for 20.
The times are different, so this does not tell you.
So here is the rule. Faster means farther in the same time. Give two objects the same time. The one that goes farther is faster.
Okay, now your turn.
What is on screen
- the start line; the frog on the top lane, the duck on the bottom lane
- both toys move right along their lanes; a small round clock chip at the top right counts up in seconds
- both freeze; the clock chip reads 10 seconds
- the meter stick slides in beneath the lanes
- chips 80 centimeters and 30 centimeters at the stop marks
- the two-row table appears; chip FASTER by the frog
- new scene: a lettuce leaf; two snails facing right, each a brown spiral shell on a gray body with two little stalks, the big snail about twice the small one's size; the table: big snail 12 centimeters, small snail 4 centimeters
- chip FASTER by the big snail
- new scene: a sidewalk; two children walk; the table: Priya 30 meters, Zara 24 meters
- chip FASTER by Priya
- the toys again; the table with a Time column: 10 seconds and 20 seconds
- chip THIS DOES NOT TELL YOU on the words tell you
- rule slide reuses the frog-and-duck table; rule text
- the attached question appears
Same distance, less time L04 video rendered 150 words · about 75 s
It's Sports Day. Here are Ana and Ben.
Each runs from the fence to the tree: 20 meters for both.
A friend times them.
Ana runs. Six seconds.
Ben runs. Nine seconds.
Ben took longer. Is Ben faster?
No. Ana took less time over the same distance, so Ana is faster.
A longer time means slower, not faster.
And now, two toy boats cross the same pool: 8 seconds and 5.
Less time, so the white boat is faster.
And now, two snails along the same wall: 40 seconds and 25.
Less time, so the small snail is faster.
But now, Ana runs 20 meters and Ben runs 40.
Different distances, so their times do not tell you.
So here is the rule. Faster also means less time over the same distance. Give two objects the same distance. The one that takes less time is faster.
Okay, now your turn.
What is on screen
- the field from the side: the fence at the left, the tree at the right; Ana in red, Ben in blue
- a double arrow fence to tree; chip 20 meters
- a digital stopwatch appears
- Ana runs fence to tree; the stopwatch counts up and stops at 6 seconds
- Ben runs the same stretch; the stopwatch stops at 9 seconds
- the two stopwatches side by side: 6 seconds, 9 seconds; a question mark
- the two-row table appears; chip FASTER by Ana
- chip SLOWER by Ben
- new scene: a wading pool; a red boat and a white boat; the table: 8 seconds, 5 seconds
- chip FASTER by the white boat
- new scene: a garden wall; two snails; the table: 40 seconds, 25 seconds
- chip FASTER by the small snail
- the field again; the table with a Distance column: 20 meters, 40 meters
- chip THEIR TIMES DO NOT TELL YOU on the words tell you
- rule slide reuses the Ana-and-Ben table; rule text
- the attached question appears
What speed means L05 video rendered 150 words · about 75 s
Here are two runners, Jo and Max.
Let's drop a mark at each tick.
One second: Jo goes 2 meters, Max goes 7.
Two seconds: another 2, another 7.
In each second, Jo goes 2 meters. In each second, Max goes 7 meters.
How far something goes in each second is called its speed.
Max goes farther in each second, so Max has the greater speed.
And now, a horse and a cheetah: about 15 meters in each second, and about 30.
The cheetah has the greater speed.
And now, a normal car and a race car: about 25 meters in each second, and about 75.
The race car has the greater speed.
But now, "the car went 100 meters" is a distance, not a speed.
So here is the rule. How far something goes in each second is its speed. Faster means a greater speed.
Okay, now your turn.
What is on screen
- two lanes from the side; Jo in red on the top lane, Max in blue on the bottom lane, at the start
- a clock chip; the runners run right
- a red mark drops on each lane; chips 2 meters and 7 meters above the gaps
- the second marks drop; the gap chips again
- the third marks drop; the two lanes of marks side by side
- chip SPEED on the word speed
- chip GREATER SPEED by Max's lane
- new scene: two grass lanes; the horse above, the cheetah below; marks drop; gap chips 15 meters and 30 meters
- chip GREATER SPEED by the cheetah
- new scene: two road lanes; the gray car above, the red race car below; marks drop; gap chips 25 meters and 75 meters
- chip GREATER SPEED by the race car
- the gray car alone on its lane; chip 100 METERS by the car; chip A DISTANCE, NOT A SPEED
- rule slide reuses Jo and Max's marks; rule text
- the attached question appears
Fastest to slowest L06 video rendered 124 words · about 62 s
Here are a snail, a walker and a cyclist on the same straight path.
Each one moves for one minute.
The snail goes 1 meter. The walker goes 80. The cyclist goes 300.
For a slow mover like the snail, we count a whole minute instead of a second. The rule is the same: the same time for everyone.
Let's line them up from fastest to slowest.
Who went farthest? The cyclist, 300 meters. So the cyclist is the fastest.
Who went the shortest distance? The snail, 1 meter. So the snail is the slowest.
The walker sits in between.
So, give everyone the same time. Whoever went farthest is the fastest. Whoever went the shortest distance is the slowest.
Okay, now your turn.
Closing bullets: Whoever went farthest is the fastest · Whoever went the shortest distance is the slowest
What is on screen
- the path from the side; the START mark; the three at the start
- a clock chip counts up to one minute; the three move right, the cyclist far, the walker part way, the snail a short way: it moves slowly
- stop marks and chips: SNAIL: 1 meter, WALKER: 80 meters, CYCLIST: 300 meters
- chip THE SAME TIME: ONE MINUTE
- the three-row table appears
- the cyclist's row highlights; chip FASTEST
- the snail's row highlights; chip SLOWEST
- the walker's row highlights
- the table in its original order, snail, walker, cyclist; the chip FASTEST stays on the cyclist's row and the chip SLOWEST on the snail's row; nothing moves or reorders
- the attached question appears
Speeding up L07 video rendered 150 words · about 75 s
A car waits at a red light.
The light turns green. The car moves off. A mark drops at each tick.
In the first second, it goes 1 meter.
In the next second, it goes 2 meters.
In the third second, it goes 3 meters.
Each second, it goes farther than the second before.
Going farther in each second than the second before is called speeding up.
But now, the same car on the same road goes 5 meters, 5 meters, 5 meters.
It goes the same distance each second. It is not speeding up.
And now, a snail goes 1 centimeter, 2 centimeters, 3 centimeters. Slow things speed up too.
But now, a fast train goes 30 meters, 30 meters, 30 meters, and is not speeding up.
So, here's what we've seen. Going farther in each second than the second before is called speeding up.
Okay, now your turn.
Closing bullets: Going farther in each second than the second before · That is called speeding up
What is on screen
- a flat gray road from the side; the plain gray car at the left, still; a traffic light behind it, red lit; a clock chip
- green lights; the car rolls right; the clock ticks; a mark drops where it started, chip START
- a mark drops; chip 1 second; gap chip 1 meter
- the next mark; chip 2 seconds; gap chip 2 meters
- the next mark; chip 3 seconds; gap chip 3 meters; the gaps grow
- the three gap chips highlight in turn
- chip SPEEDING UP beneath the gap chips
- the marks fade; the same car rolls in on the same road; marks drop evenly; gap chips 5 meters ×3
- chip NOT SPEEDING UP
- new scene: the snail; tiny marks spread; gap chips 1 centimeter, 2 centimeters, 3 centimeters; chip SPEEDING UP
- new scene: the long gray passenger train on a flat track; marks evenly spaced, far apart; gap chips 30 meters ×3; chip NOT SPEEDING UP
- rule slide: the car's marks; rule text
- the attached question appears
Slowing down L08 video rendered 150 words · about 75 s
A child pushes a toy car along the floor. A mark drops at each tick.
In the first second, the toy car goes 3 meters.
In the next second, it goes 2 meters.
In the third second, it goes 1 meter.
Each second, it goes less far than the second before.
Going less far in each second than the second before is called slowing down.
But now, a car on a road goes 5 meters, 5 meters, 5 meters.
It goes the same distance each second. It is not slowing down.
And now, a bus about to stop goes 10 meters, 6 meters, 2 meters. The bus is slowing down.
But now, a slow snail goes 1 centimeter, 1 centimeter, 1 centimeter. It is not slowing down.
So, here's what we've seen. Going less far in each second than the second before is called slowing down.
Okay, now your turn.
Closing bullets: Going less far in each second than the second before · That is called slowing down
What is on screen
- a flat floor; a small blue toy car at the left; a stick child behind it, plain oblong arms, no fingers, pushes it once and lets go; a mark drops where the toy car leaves the child, chip START; a clock ticks
- a mark drops; chip 1 second; gap chip 3 meters
- the next mark; chip 2 seconds; gap chip 2 meters
- the next mark; chip 3 seconds; gap chip 1 meter; the gaps shrink; the toy car stops
- the gap chips highlight in turn
- chip SLOWING DOWN beneath the gap chips
- new scene: the gray car on a flat road; even marks; gap chips 5 meters ×3
- chip NOT SLOWING DOWN
- new scene: the yellow bus nears its stop; marks bunch; gap chips 10 meters, 6 meters, 2 meters; chip SLOWING DOWN
- new scene: the snail; tiny even marks; chips 1 centimeter ×3; chip NOT SLOWING DOWN
- rule slide: the toy car's marks; rule text
- the attached question appears
The same speed L09 video rendered 149 words · about 74 s
Here is a toy train on a flat, straight track.
Let's drop a mark at each tick.
One second: 2 meters.
Two seconds: 2 meters.
Three seconds: 2 meters again.
Each second, the same distance as the second before.
Its speed is not changing. Going the same distance in every second is called keeping the same speed.
But now, the same train down a slope: 2 meters, 3, 4. Farther each second, so not the same speed.
And now, a race car: 60 meters, 60, 60. A fast mover keeping the same speed.
And now, a snail: 1 centimeter, 1, 1. A slow mover keeping the same speed.
But now, the same snail stops: 1, 1, then nothing. Not the same speed.
So here is the rule. Going the same distance in every second is called keeping the same speed. Fast or slow, either can.
Okay, now your turn.
Closing bullets: Going the same distance in every second · That is called keeping the same speed
What is on screen
- the track from the side; the green train at the left
- the train moves right; a clock chip ticks
- a red mark drops; gap chip 2 meters
- the next mark; gap chip 2 meters
- the next mark; gap chip 2 meters; the gaps are equal
- the three gap chips highlight in turn
- chip THE SAME SPEED on the words same speed, beneath the gap chips
- new scene: the track on a slope; marks spread; chip NOT THE SAME SPEED
- new scene: a race track; marks evenly spaced, far apart; chip THE SAME SPEED
- new scene: a snail; tiny marks, evenly spaced; chip THE SAME SPEED
- the snail stops; the last gap is zero; chip NOT THE SAME SPEED
- rule slide reuses the flat-track marks and the race car; rule text
- the attached question appears
Topic summary SUMMARY video rendered 254 words · about 127 s
Back to Sports Day. Here is everything we found out.
A moving object is always changing its position. Each moment, a runner is somewhere new.
A corner or a bend in the path shows where the direction changed. A straight path means it did not.
Faster means farther in the same time. Give two things the same time and see which goes farther.
Faster also means less time over the same distance. Maya and Leo both ran 50 meters.
Maya took 10 seconds. Leo took 12 seconds. Less time over the same distance, so Maya is faster, even though they never raced side by side.
How far something goes in each second is its speed.
The plane goes about 250 meters in each second. The bird goes about 10.
The plane has the far greater speed. It only looks slow.
To put things in order from fastest to slowest, give them the same time. Whoever went farthest is the fastest, and whoever went the shortest distance is the slowest.
Going farther in each second than the second before is speeding up. Leo rides home on his bike: 2 meters, then 3, then 4.
Going less far in each second than the second before is slowing down.
Going the same distance in every second is keeping the same speed. Fast or slow, either can.
That is the whole topic: faster means farther in the same time, and also less time over the same distance. You know what speed means, and how a speed can change.
What is on screen
- the school field; Maya and Leo; the small white plane high overhead
- Maya runs; three photos of her, a second apart
- a ball's dotted path with a corner at a wall; a straight path beside it
- the frog and duck table: the same 10 seconds, 80 centimeters and 30 centimeters
- a two-row table: Maya, Leo; the same 50 meters
- the table fills: 10 seconds, 12 seconds; chip FASTER by Maya
- chip SPEED; Jo's and Max's marks on the track
- two lanes of marks: the plane's far apart, the bird's close together
- chip GREATER SPEED by the plane
- the snail, walker, cyclist table; chip FASTEST on the cyclist's row, chip SLOWEST on the snail's row; no reordering
- Leo on a bike; marks spreading: 2 meters, 3 meters, 4 meters; chip SPEEDING UP
- the scooter on the grass; marks bunching; chip SLOWING DOWN
- the toy train's even marks; chip THE SAME SPEED
- Maya, Leo and the plane again
3 · Earth pulls things down Physics
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 119 words · about 60 s
Here's a playground. A boy lets go of his ball, and it falls.
Everything you let go of falls.
But have you ever wondered why things fall down, and not up?
Imagine a world where things fell up. The boy lets go, and his ball floats up into the sky.
That drawing is wrong. On Earth, things fall down. Every time.
Beside him, a girl hangs upside down from the bar. Her hair hangs toward the ground.
Something pulls her hair down. Which parts of her does it pull on?
To find out, we will look at why things fall, and which parts of you get pulled.
Okay, so are you ready to find out why things fall down?
What is on screen
- a playground: grass, a bar on two posts at the right; a boy at the left, one plain oblong arm out, a red ball dropping from it to the grass; no title slide
- the ball rests on the grass
- a question mark appears above the ball
- the same boy and ball; the ball drifts UP from his arm toward the top of the frame, drawn wrong on purpose
- the wrong picture fades; the ball drops from his arm to the grass, as it should
- the girl hangs by her knees from the bar, head down; her hair hangs toward the grass
- a marker on her hair; then markers on her hands, her face, her feet
- the boy with his ball on the grass and the girl on the bar, side by side
- the three replies appear
Earth pulls it down L01 video rendered 144 words · about 72 s
Here is an apple, held out in a hand.
The hand opens, and the apple falls to the floor.
No hand pushed it. No string pulled it.
Nothing touched it on the way down. So what made it fall?
Earth pulled the apple down, without touching it.
We call this pull Earth's pull.
This pull happens because of something called gravity. You'll find out more later.
And now, a ball. You let go, and it falls to the floor.
Earth pulled it down.
And now, a child jumps up and comes back down.
And now, you throw a ball up. It comes back down.
Earth was pulling it down the whole time, even on its way up.
So here is the rule. Earth is always pulling on every object.
So every object you let go of falls to the ground.
Okay, now your turn.
What is on screen
- a hand held out high, palm up; the red apple on the palm; no title slide
- the fingers open flat; the apple drops to the floor line
- the falling apple alone; empty space around it
- the apple on the floor; the hand still open above
- the apple part-way down again; one blue arrow appears under it, pointing straight down (figure apple_drop_pull without its chip)
- chip EARTH'S PULL appears beside the arrow on the words Earth's pull
- chip GRAVITY appears faintly beside EARTH'S PULL on the word gravity, then fades
- the hand holds the red ball; the fingers open; the ball drops
- the blue arrow under the falling ball; chip EARTH'S PULL
- a child jumps; she rises and lands
- a child throws the red ball; it rises on a curve and comes down
- the ball shown twice on its path, going up and coming down; the arrow points down from both
- rule slide reuses the apple under the hand and the ball under the hand, each with its arrow; rule text line 1
- rule text line 2
- the attached question appears
Earth is always pulling L02 video rendered 127 words · about 64 s
Here is a book resting on a table. It isn't moving.
Is Earth pulling on the book right now?
Yes. Earth is pulling the book down.
The table is in the way, so the book stays where it is.
And now, a ball you've thrown up. It's still going up.
Earth is pulling on the ball, even now.
That's why it comes back down.
And now, a car moving along the road.
Earth is pulling on the car, the whole time.
And now, a leaf falling from a tree.
Earth is pulling on the leaf.
Still, moving up, moving along, moving down: Earth is pulling on every one.
So here is the rule. Earth is always pulling on every object, moving or still.
Okay, now your turn.
What is on screen
- a book on a table; no title slide
- the book alone
- a blue arrow appears under the book, pointing straight down; chip EARTH'S PULL
- the table top glows under the book
- the red ball rising above a hand
- the blue arrow under the rising ball
- the ball tops out and drops
- a car drives left to right on a road
- the blue arrow under the moving car
- a leaf falls
- the arrow under the leaf
- the four in a row; chips STILL · MOVING UP · MOVING ALONG · MOVING DOWN appear on their words, each with its arrow
- rule slide reuses the book and the rising ball; rule text
- the attached question appears
Earth's pull has a name: gravity L03 video rendered 89 words · about 44 s
Earth pulls every object down, all the time.
Earth's pull has a name. Earth's pull is called gravity.
Gravity pulls the apple down.
Gravity pulls the book down onto the table, even while the book sits still.
And here's a ball you've thrown up, still going up. Gravity pulls it down, even now.
Earth's pull and gravity are two names for the same pull. From now on, we use both.
So, Earth's pull is called gravity. Gravity is pulling on every object, all the time.
Okay, now your turn.
Closing bullets: Earth's pull is called gravity · Gravity is pulling on every object, all the time
What is on screen
- the apple part-way down below its tree, the book on the table and the falling leaf, each with its blue arrow; chip EARTH'S PULL; no title slide
- chip GRAVITY appears on the word gravity, above the three arrows
- the apple's arrow glows; chip GRAVITY beside it
- the book's arrow glows; the table top glows under it
- the red ball rising above a dotted trail; its blue arrow points straight down from the ball
- chips EARTH'S PULL and GRAVITY sit side by side above the apple, the book and the ball
- rule slide reuses the apple and the book; rule text
- the attached question appears
Earth pulls straight down L04 video rendered 101 words · about 50 s
Here's a ball you've just thrown straight up.
Earth is pulling on it. But which way?
Straight down, toward the ground.
And now, a rocket flying through the sky. Which way does Earth pull it?
Straight down, toward the ground.
And now, a car moving along the road. Which way does Earth pull it?
Straight down, toward the ground.
And now, a lamp hanging from the ceiling. Which way does Earth pull it?
Straight down, toward the ground. The cord holds it up.
So here is the rule. Earth's pull always points straight down, toward the ground.
Okay, now your turn.
What is on screen
- the red ball rising above a hand; no title slide
- the rising ball alone
- a blue arrow appears under the ball pointing straight down; chip STRAIGHT DOWN on the words
- a rocket in flight, tilted, high up
- the arrow under the rocket, straight down; chip STRAIGHT DOWN
- a car drives along a road
- the arrow under the car; chip STRAIGHT DOWN
- a lamp on a cord
- the arrow under the lamp; the cord glows
- rule slide reuses the rising ball and the lamp; rule text
- the attached question appears
Earth pulls on every part of you L05 video rendered 150 words · about 75 s
Imagine you're standing on the floor.
Earth pulls you down, so your feet press the floor.
But your nose and hair don't press on anything.
So which parts of you does Earth pull on?
Hold your arm straight out. Now let it go floppy.
Your arm drops to your side, and nothing touched it.
Earth pulled your arm down. That's Earth's pull.
And now, a girl on a bar in the playground.
She swings up and hangs upside down.
Her hair hangs down toward the ground. Earth pulls her hair down.
Her face goes red: Earth pulls the blood in her down too.
Earth pulls on her hands too.
And now, one hair comes loose and drifts down.
Earth pulls even one hair.
So here is the rule. Earth pulls on every part of you. It pulls your nose and your hair, not only your feet.
Okay, now your turn.
Closing bullets: Earth pulls on every part of you · It pulls your nose and your hair, not only your feet
What is on screen
- a child standing on a floor line; no title slide
- chip FEET at the feet, on the word feet
- chip NOSE on nose; chip HAIR on hair
- the three chips stay; nothing else
- the child holds one arm straight out; the arm drops to the side
- the arm hanging at the side
- a blue arrow appears beside the arm, pointing straight down; chip EARTH'S PULL on the words Earth's pull
- a playground bar on two posts, grass below; the girl holds the bar
- she swings up and hangs by her knees, head down
- her hair falls toward the grass; the blue arrow beside her hair; chip HAIR
- her face reddens
- blue arrows beside both hands; chip HANDS
- a single hair drifts down to the grass
- a small blue arrow beside the hair; chip EARTH'S PULL
- rule slide reuses the girl on the bar and the standing child; rule text
- the attached question appears
A strong enough pull beats Earth's pull L06 video rendered 148 words · about 74 s
Here is a ball on the floor.
You pick it up.
But Earth still pulls it down. How did it go up?
Your hand pulls it up. Earth pulls it down.
Your pull is strong enough to beat Earth's pull. Up it goes.
Now you let go. The ball falls.
And now, a plane takes off. Its wings push it up, and that push is strong enough.
And now, a bungee jumper falls from a bridge. The cord pulls her up.
Her fall slows down. So the cord's pull is strong enough to beat Earth's pull.
But now, a boy pulls on a big rock, and it stays. His pull is not strong enough.
Here's the rule. A push or a pull that is strong enough beats Earth's pull.
When the push or pull stops, only Earth's pull is left, and the object falls.
Okay, now your turn.
What is on screen
- the red ball on a floor line; no title slide
- a hand reaches down, closes on the ball and pulls it up to chest height
- the ball held up; a blue arrow appears under it on the word down
- a blue arrow up from the hand, chip YOUR PULL on those words; the blue arrow down from the ball, chip EARTH'S PULL on those words
- the hand and ball rise a little
- the fingers open; the up arrow and its chip vanish; the ball drops with its arrow
- a plane speeds along a runway and lifts its nose (figure plane_takeoff_push); the long red arrow up, chip THE WINGS' PUSH on the word push; the shorter blue arrow down, chip EARTH'S PULL; the plane rises
- a bridge deck; the jumper drops head first on her orange cord; the cord goes taut (figure bungee_cord_pull); the long blue arrow up from her feet, chip THE CORD'S PULL on the word pulls; the shorter arrow down, chip EARTH'S PULL
- she keeps moving down but slower, then stops just above the water; chip SLOWING DOWN on the word slows; the long up arrow stays
- a boy pulls up on a rock on the grass; arrow up, chip HIS PULL; arrow down, chip EARTH'S PULL; chip THE ROCK STAYS on the word stays
- rule slide reuses the ball in the hand and the two panels GOES UP · SLOWS DOWN (figure beats_two_ways); rule text line 1
- rule text line 2; the open hand and the falling ball
- the attached question appears
Topic summary SUMMARY video rendered 235 words · about 118 s
The apple, the book on the table, the girl on the bar, and the ball in your hand. Here is everything we found out.
You open your hand, and the apple falls. Nothing touched it.
Earth pulls every object down, without touching it. We call this pull Earth's pull.
Now the book on the table. It sits still, but Earth is pulling on it.
Earth is always pulling on every object, moving or still.
And which way? Earth's pull always points straight down, toward the ground.
Now the girl on the bar. She hangs upside down, and her hair hangs toward the ground.
Earth pulls on every part of you, not only the part touching the ground.
Now the ball in your hand. Your hand pulls it up, and Earth pulls it down.
A push or a pull that is strong enough beats Earth's pull, so the ball goes up.
When the push or pull stops, only Earth's pull is left, and the object falls.
The crane's pull and the rocket's push were strong enough. The boy's pull on the rock was not.
The bungee cord's pull was strong enough too. It slowed the jumper's fall.
And Earth's pull has a name. Earth's pull is called gravity.
Gravity pulls everything straight down, all the time.
That is the whole topic: why everything falls down, which way Earth pulls, and how anything ever gets back up.
What is on screen
- the four pictures side by side
- the open hand; the apple drops
- the blue arrow under the apple; chip EARTH'S PULL on the words
- the book; its arrow
- the book, the rising ball, the moving car and the falling leaf, each with its arrow; chips STILL · MOVING UP · MOVING ALONG · MOVING DOWN
- the four arrows glow; chip STRAIGHT DOWN
- the girl upside down; arrows beside her hair and hands
- chips HAIR · HANDS · FEET on their words
- the hand holding the ball; the longer arrow up, chip YOUR PULL; the shorter arrow down, chip EARTH'S PULL
- the hand and ball rise
- the fingers open; the ball drops with its arrow
- the crane, the rocket and the boy with the rock in a row
- the jumper on her cord under the bridge; the longer arrow up, chip THE CORD'S PULL; chip SLOWING DOWN
- chip GRAVITY on the word gravity, above the apple and the ball
- the chip stays; the four arrows
- the four pictures again
4 · Magnets Physics
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 120 words · about 60 s
Here's a paperclip on a table.
A magnet comes down toward it, and stops just above.
Nothing touches the paperclip. Watch.
It jumps! Up it goes, and sticks to the magnet.
Nothing touched it. So what pulled it up?
Now let's go to the kitchen. A drawing hangs on the fridge door, held by one small magnet.
Nobody is holding it. Why doesn't it fall?
Now let's look at two toy train cars. One rolls toward the other.
Before they touch, the other car rolls away! What pushed it?
That's this topic: what a magnet pulls, what it pushes, and how a magnet can solve a problem.
Okay, so are you ready to find out what a magnet can do?
What is on screen
- a plain table top drawn as a floor line with a pale strip beneath; a grey steel paperclip lies on it at the centre; no title slide
- a bar magnet (a rounded bar, red half left, blue half right, no letters on it) hangs level from a thin string tied round its middle; it comes down from the top of the screen and stops with a clear gap above the clip; no hand
- the gap; the clip still
- the clip jumps up and sticks to the magnet
- the clip on the magnet; the empty table below
- the table slides away; a tall pale-gray fridge with one door; a small white drawing sheet on the door, held at its top edge by one small magnet, the same red-and-blue bar drawn small; nobody in the room
- the drawing stays; the room is empty
- the fridge slides away; a floor line; two toy train cars face each other with a gap, the left car yellow-orange, the right car blue, two windows and two dark wheels each; a small red-and-blue bar magnet on each facing end, red facing red across the gap; the left car rolls right
- the right car rolls away before contact
- the paperclip, the fridge and the train cars side by side
- the three replies appear
A magnet pulls steel L01 video rendered 133 words · about 66 s
Here's a paperclip on a table, and a magnet hanging just above it.
Nothing touches the paperclip. Watch.
It jumps up and sticks to the magnet.
What pulled it up? The magnet did, without touching it.
That's the magnet's pull.
The paperclip is made of steel. Does a magnet pull everything?
Here's a plastic paperclip. The magnet comes close, and it stays.
The magnet does not pull plastic.
And now a steel nail. It jumps up, so the magnet pulls steel.
And now an empty soup can, made of steel. It rolls to the magnet.
But now a soda can, made of aluminum, a different metal. It stays.
So here's the rule. A magnet pulls steel without touching it.
A magnet does not pull plastic, wood, paper or aluminum.
Okay, now your turn.
What is on screen
- the INTRO's table and grey paperclip; the bar magnet hangs level from its string, still, a clear gap above the clip; no hand; no title slide
- the gap between magnet and clip
- the clip jumps up and sticks to the magnet's underside
- the clip part-way up, touching nothing; one dark-blue arrow from the clip straight up to the magnet, on the word pulled
- chip THE MAGNET'S PULL beside the arrow, on those words
- chip STEEL on the clip, on that word; the arrow and its chip fade; the magnet and clip move left to leave room
- a bright-green plastic paperclip, the same shape as the steel one, on the table; the magnet on its string hangs above it with the same gap; nothing moves
- a red cross beside the plastic clip
- a grey steel nail, flat head up, point down, on the table; the hanging magnet moves above it; the nail jumps up and hangs from the magnet; a green tick
- an empty grey steel soup can with a plain white label (no words) lies on its side; the hanging magnet is lowered to just above the table beside it; the can rolls to the magnet; a green tick
- a silver soda can with a blue band (no words), the same shape, lies on its side at the same distance; the magnet is lowered beside it the same way; nothing moves; a red cross
- rule slide reuses the steel clip and the nail hanging from the magnet; rule text line 1
- the plastic clip and the soda can with their crosses; rule text line 2
- the attached question appears
Two magnets pull or push L02 video rendered 146 words · about 73 s
Here are two magnets on a table. You slide one toward the other.
Before they touch, the other magnet slides to meet it. They snap together.
Your magnet pulled it, without touching. The two magnets pull together.
Now you turn your magnet around and slide it close again.
This time the other magnet slides away, before they touch!
Your magnet pushed it, without touching. The two magnets push apart.
If you turn one magnet around, pull changes to push.
And now a steel nail. The magnet comes close, and the nail slides to it.
You turn the magnet around. The nail still slides to it.
A magnet never pushes steel away. Only another magnet can be pushed away.
So here's the rule. Two magnets can pull together or push apart, without touching.
If you turn one magnet around, pull changes to push.
Okay, now your turn.
What is on screen
- the INTRO's table; two bar magnets lie flat on it, left and right, the same way round; the left one slides right by itself, already moving; no title slide
- the right magnet slides left by itself before anything touches; they meet end to end
- replay to just before they meet; a dark-blue arrow from the right magnet toward the left one, on the word pulled; chip PULL TOGETHER above it, on those words
- apart again; the left magnet turns around end for end by itself, colours swapped; then it slides right
- the right magnet slides away to the right by itself, before they touch
- replay to just before; a red arrow from the right magnet pointing away right, on the word pushed; chip PUSH APART above it, on those words
- the two stills side by side: PULL TOGETHER, PUSH APART
- the right magnet fades; L01's steel nail lies on its side at the right; the left magnet slides toward it by itself; the nail slides to the magnet; a dark-blue arrow from nail toward magnet
- the nail back at the right; the magnet turns around by itself, colours swapped, and slides toward it; the nail slides to it again; the same arrow
- the nail and magnet stay left; the PUSH APART still from step 6, small, at the right
- rule slide reuses the PULL TOGETHER and PUSH APART stills; rule text line 1
- rule text line 2
- the attached question appears
Solve a problem with a magnet L03 video rendered 150 words · about 75 s
Here's a cupboard door that won't stay shut.
How can a magnet solve this problem? Ask two questions.
One: what must it pull? The door is wood, and a magnet does not pull wood.
So we add a steel piece: a small plate. Now there's steel to pull.
Two: where must the magnet go? Right where the plate lands when the door shuts.
The door shuts. The magnet pulls the plate, and the door stays shut.
And now, pins on a carpet. They're steel already.
The magnet goes just above the carpet, and the pins jump up to it.
And now, two train cars. A magnet on each end, and they pull together.
But a plastic button? A magnet does not pull plastic, so it can't help.
So here's the rule. Put the magnet where its pull does the job: near steel, or near another magnet.
Okay, now your turn.
Closing bullets: Put the magnet where its pull does the job · near steel, or near another magnet
What is on screen
- a kitchen cupboard: brown wooden frame, two shelves, one door hinged left with a round knob; it swings open, nothing holds it; no title slide
- two empty chips, 1 and 2, at the top, on the words two questions (the lesson's steps, not a quiz)
- chip 1 fills: WHAT MUST IT PULL? on those words; the door glows
- a small grey steel plate appears on the door's top edge; chip STEEL PLATE, on those words
- chip 2 fills: WHERE MUST THE MAGNET GO? on those words; the magnet, small, fixed under the frame above the plate; chip MAGNET on that word
- the door shuts; a big close-up circle beside it: frame bar, small magnet, gap, plate, door; a dark-blue arrow from plate up to magnet, on the word pulls; chip THE MAGNET'S PULL, on those words
- the cupboard fades; a beige carpet with eight steel pins; a green tick on chip 1
- the magnet on its string moves slowly along just above the carpet; the pins jump up and stick to it, small dark-blue arrows from pins to magnet; a green tick on chip 2
- the carpet fades; the INTRO's train cars face each other with a gap, a small bar magnet on each facing end, red facing blue; they roll close, two dark-blue arrows toward each other; chip PULL TOGETHER, on those words; the cars join
- the cars fade; a sofa; a small green plastic button under it; the magnet on its string hangs near it; nothing moves; a red cross on chip 1
- rule slide reuses the cupboard catch and the train cars; rule text
- the attached question appears
Topic summary SUMMARY video rendered 237 words · about 118 s
The paperclip, the two magnets, and the cupboard door. Here is everything we found out.
The magnet hung just above the paperclip, and the paperclip jumped up to it.
A magnet pulls steel without touching it.
Paperclips, nails and soup cans are steel, and the magnet pulls them all.
A magnet does not pull plastic, wood, paper or aluminum.
The soda can is metal, but it's aluminum, not steel. It stays where it is.
Now the two magnets on the table. One slides toward the other, and they snap together.
Two magnets can pull together or push apart, without touching.
If you turn one magnet around, pull changes to push.
And the toy train car that rolled away? The magnet on the other car pushed it, without touching.
A magnet never pushes steel away. Only another magnet can be pushed away.
Now the cupboard door. It's wood, so we added a steel plate.
The magnet on the frame pulls the plate, and the door stays shut.
To solve a problem with a magnet, put the magnet where its pull does the job: near steel, or near another magnet.
If there is no steel, add a steel piece.
And the drawing on the fridge? The fridge door is steel.
The magnet pulls the door, and the drawing is held between them.
That's the whole topic: what a magnet pulls, what it pushes, and how you can use it.
Closing bullets: A magnet pulls steel without touching it · Two magnets can pull together or push apart, without touching · If there is no steel, add a steel piece
What is on screen
- three small scenes: the clip under the magnet, the two magnets, the open cupboard
- L01's scene grows: the magnet on its string above the clip; the clip jumps up to it
- the clip part-way up; dark-blue arrow from clip to magnet; chip THE MAGNET'S PULL
- L01's clip, nail and soup can in a row, a green tick by each
- L01's plastic clip and soda can, a red cross by each
- the soda can and its cross; chip ALUMINUM
- L02's two magnets; the left slides right by itself; the right slides to meet it; they snap together
- L02's PULL TOGETHER still, then its PUSH APART still
- the left magnet turns around by itself, colours swapped, and slides right; the other slides away
- the INTRO's train cars, red facing red; the left rolls right, the right rolls away before they touch; red arrow
- L02's nail and magnet, one way then turned around; blue arrow from nail to magnet in both
- L03's cupboard; the steel plate on the door's edge
- L03's close-up of the catch; blue arrow from plate to magnet
- the catch and the train cars side by side
- the steel plate glows
- the INTRO's fridge and drawing; chip STEEL on the door
- the small magnet on the drawing; blue arrow from magnet to door
- the three pictures again
5 · What a force is Physics
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 116 words · about 58 s
Here's an apple tree. An apple comes loose and falls.
Earth pulled it down.
Now here's a magnet, hanging over a paperclip. The paperclip jumps up and sticks to it.
The magnet pulled it.
And here's a girl at a heavy door. She pushes, and the door swings open.
Earth. A magnet. A girl. Three very different things.
Earth pulls without touching. The magnet pulls without touching. The girl pushes with her hands.
So what do these three have in common?
That's this topic: one word for every push and every pull, what it acts on, and which way it goes.
Okay, so are you ready to find out what pushes and pulls have in common?
What is on screen
- a tree with a round green top on a brown trunk, on a green grass strip; one red apple drops straight down from the leaves to the grass; no title slide
- the whole Earth appears faintly under the grass and fades
- the tree slides away; Topic 4's bar magnet (a rounded bar, red half left, blue half right, no letters) hangs level from a thin string tied round its middle, above a grey paperclip lying flat on a table drawn as a floor line with a pale strip; no hand; the clip jumps up and sticks to the magnet
- the clip on the magnet; nothing else moves
- the table slides away; a tall plain door hinged at its left edge, seen from beside it; a girl in a yellow shirt stands at the left with both plain oblong arms on the panel, no fingers (the push is the point); the door swings away from her, to the right
- the three scenes in a row: the falling apple, the clip on the magnet, the girl at the door
- each scene glows in turn on its words
- a large empty speech bubble appears above the three scenes
- the three scenes stay; the bubble stays empty
- the three replies appear
What a force is L01 video rendered 150 words · about 75 s
Here is an apple falling from a tree. Earth pulls it down.
A pull on the apple. That is a force.
And now, a magnet above a paperclip. The paperclip jumps up.
The magnet pulls the paperclip.
A pull on the paperclip. That is a force.
And now, a boy pushes a door.
A push on the door. That is a force.
But now the same boy just looks at the same door.
No push, no pull. That is not a force.
And now, a girl pulls a wagon.
A pull on the wagon. That is a force.
But now a child shouts at a ball. Words are not a push or a pull.
That is not a force.
So here is the rule. Any push or pull on an object is called a force.
Earth's pull, a magnet's pull, and your push are all forces.
Okay, now your turn.
Closing bullets: Any push or pull on an object is called a force · Earth's pull, a magnet's pull, and your push are all forces
What is on screen
- the INTRO's apple tree; the red apple part-way down; a blue arrow appears on down, tail at the apple's centre, pointing down
- chip FORCE
- the INTRO's magnet hangs from its string over the grey paperclip on the table; no hand; the clip jumps up and sticks to it
- the clip part-way up again; a blue arrow on pulls, tail at its centre, up to the magnet
- chip FORCE
- the INTRO's door; a boy in a green shirt, plain oblong arms on the panel, no fingers; it swings away from him; a red arrow on pushes, tail at the door's centre, away from him
- chip FORCE
- the boy stands back, arms at his sides; no arrow or chip
- chip NOT A FORCE
- a small red wagon, black handle, four dark wheels; a girl in a red shirt walks left, one plain oblong arm on its handle, no fingers; a blue arrow on pulls, tail at the wagon's centre, toward her
- chip FORCE
- a small child in a purple shirt, mouth open, not a close-up, by the red ball; the ball does not move
- chip NOT A FORCE
- rule slide: the apple and its blue arrow, the boy pushing the door and its red arrow; rule text line 1
- rule text line 2; the small magnet and clip join them
- the attached question appears
Push or pull? L02 video rendered 147 words · about 74 s
Here is the boy at the door again. He pushes it, and it swings away from him.
Now he pulls it, and it swings toward him.
Both are forces. But they're not the same.
So what's the difference?
The boy pushes the door. The door moves away from him.
That is a push.
And now, the girl pulls the wagon. The wagon moves toward her.
That is a pull.
And now, a child kicks a ball. The ball moves away from her foot.
That is a push.
And now, the magnet pulls the paperclip. The paperclip moves toward the magnet.
That is a pull.
And now, a girl opens a fridge door. The door moves toward her.
That is a pull.
So here is the rule. A push is a force away from the pusher.
A pull is a force toward the puller.
Okay, now your turn.
What is on screen
- the boy at the door; it swings open away from him; a red arrow, tail at the door's centre, away from him
- the same boy, one arm on the door's edge; it swings back toward him; a blue arrow, tail at the door's centre, toward him
- both pictures side by side, arrows only, no chips
- both pictures stay
- the push picture; the red arrow
- chip PUSH beside the red arrow
- the girl and wagon, moving left; a blue arrow, tail at the wagon's centre, toward her
- chip PULL
- a child's plain oblong leg, foot touching the red ball; the ball rolls right; a red arrow, tail at the ball's centre, pointing right
- chip PUSH
- the magnet on its string above the clip; the clip rises; a blue arrow, tail at its centre, up to the magnet
- chip PULL
- a pale-gray fridge; a girl, plain oblong arms on its handle, no fingers; the door swings toward her; a blue arrow, tail on the door's centre column just above her arms (they cross its middle), toward her
- chip PULL
- rule slide: the boy pushing the door, red arrow, chip PUSH; rule text line 1
- the girl pulling the wagon joins it, blue arrow, chip PULL; rule text line 2
- the attached question appears
A force acts on one object L03 video rendered 148 words · about 74 s
A girl stands behind a swing. She pushes it, and it goes forward.
Her push is a force. But a force on what?
On the swing? On the girl?
Let's look at some forces.
A boy pushes a door open. The force is the push.
It acts on the door.
A girl pulls a wagon. The force is the pull.
It acts on the wagon.
A bat hits a baseball. The force is the bat's push.
It acts on the ball.
The wind blows a leaf off a branch. The force is the wind's push.
It acts on the leaf.
And now, Earth pulls an apple down. The force is Earth's pull.
It acts on the apple.
So here is the rule. Every force acts on one object.
You should always be able to name that object.
The girl's push acts on the swing.
Okay, now your turn.
Closing bullets: Every force acts on one object · You should always be able to name that object · The girl's push acts on the swing
What is on screen
- a swing on two ropes from its bar; a girl behind the seat, plain oblong arms reaching to it, no fingers; the seat swings away from her
- a red arrow, tail at the seat's centre, pointing forward
- a question mark over the swing, then the girl
- the swing slides away
- the boy pushes the door; the red arrow, tail at the door's centre
- chip ACTS ON THE DOOR
- the girl pulls the wagon; the blue arrow, tail at the wagon's centre
- chip ACTS ON THE WAGON
- a bat, nobody holding it, hits a white baseball; it flies right; a red arrow, tail at the ball's centre, pointing right
- chip ACTS ON THE BALL
- the apple tree, no apple; wind lines; a green leaf leaves a branch; a red arrow, tail at the leaf's centre, pointing right
- chip ACTS ON THE LEAF
- the apple falls; a blue arrow, tail at its centre, pointing down
- chip ACTS ON THE APPLE
- rule slide: the boy at the door, the girl with the wagon, their ACTS ON chips; rule text line 1
- rule text line 2
- the girl and swing return, red arrow at the seat's centre; chip ACTS ON THE SWING
- the attached question appears
Which way does the force act? L04 video rendered 150 words · about 75 s
Imagine you pull a drawer open. It comes toward you.
Now you push it shut. It goes away from you.
So which way does each force act?
Let's start with Earth. Earth pulls a dropped apple straight down.
The force has a direction. The direction is down.
A child pushes a door open, away from her. The direction of the force is away from her.
The wind blows a kite to the right. The direction of the force is to the right.
A magnet pulls a paperclip toward itself. The direction of the force is toward the magnet.
But now, a light bulb shines in every direction at once.
Light is not a push or a pull. Light is not a force.
Here is the rule. Every force has a direction, the way it pushes or pulls.
One force acts in one direction at one time.
Okay, now your turn.
Closing bullets: Every force has a direction, the way it pushes or pulls · One force acts in one direction at one time
What is on screen
- a chest of drawers from the side; a plain oblong arm, no fingers, comes in from the right and holds the top drawer's knob; the drawer slides out toward the arm
- the same arm; the drawer slides back in
- the drawer half open, the arm on it
- the apple tree and falling apple; a blue arrow, tail at the apple's centre, pointing straight down
- chip DIRECTION: DOWN
- the INTRO's girl at the door, plain oblong arms on the panel; the door swings away from her; a red arrow, tail at the door's centre, away from her; chip DIRECTION: AWAY FROM HER
- a red diamond kite with a short tail, its string hanging down out of the frame, nobody drawn; wind lines from the left; a red arrow, tail at the kite's centre, pointing right; chip DIRECTION: TO THE RIGHT
- the magnet on its string above the clip; a blue arrow, tail at the clip's centre, up to the magnet; chip DIRECTION: TOWARD THE MAGNET
- a lit bulb; yellow rays in every direction
- chip NOT A FORCE
- rule slide: the girl pushing the door and the apple falling, each with its arrow and chip; rule text line 1
- rule text line 2
- the attached question appears
Topic summary SUMMARY video rendered 196 words · about 98 s
The apple, the paperclip, and the door. Here is everything we found out.
Earth pulls the apple. The magnet pulls the paperclip. The boy pushes the door.
Any push or pull on an object is called a force.
Earth's pull, a magnet's pull, and your push are all forces.
Looking at a door is not a force. Shouting at a ball is not a force.
Now, push or pull? The boy pushes the door, and it moves away from him.
A push is a force away from the pusher.
The girl pulls the wagon, and it moves toward her.
A pull is a force toward the puller.
Now, what does a force act on? The bat hits the ball. The bat's push acts on the ball.
Every force acts on one object. You should always be able to name it.
And in which direction does a force act? Earth pulls the apple down. The wind blows the kite to the right.
Every force has a direction, the way it pushes or pulls.
One force acts in one direction at one time.
So Earth pulls, the magnet pulls, and the girl pushes. Each one is a force.
Closing bullets: Any push or pull on an object is called a force · Every force acts on one object · Every force has a direction, the way it pushes or pulls
What is on screen
- the falling apple, the clip under the magnet on its string, the boy at the door, side by side
- blue arrows, tails at the apple's and the clip's centres, down and up; a red arrow, tail at the door's centre, away from the boy
- chip FORCE beside each arrow
- the three chips glow
- the boy looking at the door; the child shouting at the ball; chip NOT A FORCE on each
- the boy pushing the door; the red arrow, tail at the door's centre, away from him; chip PUSH
- the chip PUSH glows
- the girl pulling the wagon; a blue arrow, tail at the wagon's centre, toward her; chip PULL
- the chip PULL glows
- the bat and baseball; a red arrow, tail at the ball's centre, pointing right; chip ACTS ON THE BALL
- the boy at the door and the girl with the wagon return, arrows only, no new chips
- the apple, blue arrow from its centre, down, chip DIRECTION: DOWN; the kite, red arrow from its centre, right, chip DIRECTION: TO THE RIGHT
- the two chips glow
- the light bulb, rays in every direction, chip NOT A FORCE, beside the apple's one arrow
- the INTRO's three scenes; its empty speech bubble fills with the chip FORCE
6 · Forces that touch, and forces that don't Physics
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 119 words · about 60 s
Here's a girl at a table. She holds a magnet above a paper clip, and the clip jumps up.
The magnet never touched it.
Now let's go outside. A boy kicks a ball. His foot has to touch the ball to move it.
So some forces have to touch, and some don't. Which ones? And are there any more that don't?
Now let's go back inside. The girl rubs a balloon on her sweater and holds it over her friend's head.
Her friend's hair rises up toward it! Nothing touched her hair. What's pulling it?
That's this topic: forces that touch, and forces that don't.
Okay, so are you ready to find out which forces don't need to touch?
What is on screen
- a girl in a deep-pink shirt, dark hair, at a table; her plain oblong arm holds a thin string, no hand drawn; the bar magnet hangs level from the string over a grey paper clip on the table — a rounded bar, red half left, blue half right, no letters; the clip rises into the gap below the magnet; no title slide
- the gap between clip and magnet glows for a moment
- the table slides away; grass; a boy in a green shirt, his brown shoe meets the red ball with its short white seam and it rolls right
- the clip-and-magnet and the kick side by side in two small panels; a third empty panel with a question mark
- the table again; the girl's oblong arm rubs a yellow balloon back and forth on her sweater's sleeve, then holds it by its thin string above her friend's head; no hand drawn
- the friend's hairs rise toward the balloon; a clear gap; the third panel fills with this scene
- the three panels side by side
- the three replies appear
Some forces act without touching L01 video rendered 148 words · about 74 s
Here's a ball on the floor. A hand pushes it.
The hand touches the ball. The hand's push is a force that touches.
Now the hand picks the ball up and lets go. Earth pulls it down.
Earth doesn't touch the ball. Earth's pull is a force that doesn't touch.
And now, a paper clip. A magnet hangs just above it.
The clip jumps up. The magnet pulls it, without touching it.
The magnet's pull is a force that doesn't touch.
Now the magnet moves away. The clip falls.
Earth pulls it down, without touching it.
Earth's pull is a force that doesn't touch.
But now, a finger pushes the clip. The finger touches the clip.
The finger's push is a force that touches.
Here's the rule. Most pushes and pulls touch.
But some forces act without touching: Earth's pull, and a magnet's pull.
Okay, now your turn.
Closing bullets: Most pushes and pulls touch · But some forces act without touching: Earth's pull, and a magnet's pull
What is on screen
- A floor line; the red ball, white seam; a plain oblong arm behind it, no fingers, its end on the ball — the touch is the point; red arrow, tail at the ball's centre, pointing right; chip THE HAND'S PUSH
- chip TOUCHES on the word touches
- the arm lifts the ball and stops; the ball drops from it; blue arrow, tail at the ball's centre, straight down; chip EARTH'S PULL
- chip DOESN'T TOUCH; clear space round the falling ball
- a table; the grey clip lying flat, chip PAPER CLIP; the bar magnet (as 3b describes) on its thin string comes down to a small gap above the clip; chip MAGNET; no hand
- the clip rises into the gap; blue arrow, tail at the clip's centre, up, stopping short of the magnet; chip THE MAGNET'S PULL
- chip DOESN'T TOUCH
- the magnet on its string rises away top right; the clip drops
- blue arrow, tail at the clip's centre, straight down; chip EARTH'S PULL
- chip DOESN'T TOUCH
- the magnet gone; a plain oblong arm slides in from the left, no fingers, its end on the clip — the touch is the point — pushing it right; red arrow, tail at the clip's centre, right; chip THE FINGER'S PUSH
- chip TOUCHES
- rule slide: the arm pushing the ball (TOUCHES) and the ball falling below the held-out arm (DOESN'T TOUCH); rule text line 1
- rule text line 2; chips EARTH'S PULL and THE MAGNET'S PULL glow on their words
- the attached question appears
A rubbed balloon pulls without touching L02 video rendered 147 words · about 74 s
Here's a girl. She holds a balloon just above her head.
Her hair stays flat. The balloon isn't pulling on it.
Now she rubs the balloon hard on her sweater.
Then she holds it just above her head again.
Her hair rises up toward the balloon! The balloon doesn't touch her hair.
The rubbed balloon pulls her hair up, without touching it.
And now, tiny bits of paper. The rubbed balloon hangs above them.
The bits jump up toward the balloon. The rubbed balloon pulls them, without touching them.
And now, an empty can on a table. The rubbed balloon comes near.
The can rolls toward the balloon. The rubbed balloon pulls it, without touching it.
Here's the rule. A rubbed balloon pulls light things toward it, without touching them.
It happens because of something called electric charge. You'll learn about that later.
Okay, now your turn.
Closing bullets: A rubbed balloon pulls light things toward it, without touching them · It happens because of something called electric charge
What is on screen
- A floor line; the girl (deep-pink shirt, dark hair), one plain oblong arm raised, no hand, holds a yellow balloon by a thin string a small gap above her head; hair flat
- a clear gap between balloon and hair; nothing moves
- her arm brings the balloon down onto her sweater's sleeve and rubs it back and forth; chip RUB, RUB, RUB
- the balloon back above her head, the same gap
- five hairs rise toward the balloon and stop short; the gap stays
- blue arrow, tail in the middle of the rising hairs, up into the gap; chip THE BALLOON'S PULL; chip DOESN'T TOUCH
- a table with three tiny paper scraps; the balloon hangs from its string above them, a gap between; no hand
- two scraps rise into the gap and stop short; blue arrow, tail at a scrap's centre, up; chip THE BALLOON'S PULL; chip DOESN'T TOUCH
- a silver can on its side on the table; the balloon on its string comes down to its right, a gap between; no hand
- the can rolls right and stops short of the balloon; blue arrow, tail at the can's centre, toward the balloon; chip THE BALLOON'S PULL; chip DOESN'T TOUCH
- rule slide: the rising hair and the paper bits, each under DOESN'T TOUCH; rule text
- chip ELECTRIC CHARGE on those words; stays
- the attached question appears
Touching or not touching? L03 video rendered 147 words · about 74 s
Here are two forces. A boy kicks a ball, and Earth pulls a diver down.
Which of them touch? Ask one question: does the pusher or puller touch the thing?
The foot kicks the ball. Does the foot touch the ball?
Yes. So the kick is a force that touches.
Earth pulls the diver down. Does Earth touch the diver?
No. So Earth's pull is a force that doesn't touch.
And now, a rubbed balloon pulls a girl's hair up. Does it touch her hair?
No. So the balloon's pull is a force that doesn't touch.
And now, a girl pulls a wagon by its handle. Does her hand touch the handle?
Yes. So her pull is a force that touches.
Here's the rule. Earth's pull, a magnet's pull and a rubbed balloon's pull act without touching.
Most other pushes and pulls touch.
Okay, now your turn.
Closing bullets: Earth's pull, a magnet's pull and a rubbed balloon's pull · act without touching · Most other pushes and pulls touch
What is on screen
- Two panels: left, a boy (green shirt), his brown shoe on the red ball on grass, red arrow, tail at the ball's centre, right, chip THE KICK; right, a diver in the air over a pool, blue arrow, tail at the diver's middle, straight down, chip EARTH'S PULL
- the sort card slides in under the panels: the spoken question as its title; YES leading to TOUCHES; NO leading to DOESN'T TOUCH
- the kick panel fills the screen; the question line 'Does the foot touch the ball?' in small grey text — the lesson's sorting question, spoken
- chip YES, then chip TOUCHES on the word touches
- the diver panel fills the screen; the spoken question line
- chip NO, then chip DOESN'T TOUCH
- the girl with the rubbed balloon on its string over her head; hair rising into the gap; blue arrow, tail in the middle of the hairs, up; chip THE BALLOON'S PULL; the question line
- chip NO, then chip DOESN'T TOUCH
- a red wagon on grass; the same girl (deep-pink shirt) walking right, her plain oblong arm on the handle's top, no fingers — the touch is the point; blue arrow, tail at the wagon's centre, along the handle toward her; chip HER PULL; the question line
- chip YES, then chip TOUCHES
- rule slide: the kick (TOUCHES) and the diver (DOESN'T TOUCH); rule text line 1
- rule text line 2
- the attached question appears
Topic summary SUMMARY video rendered 222 words · about 111 s
The hand and the ball, the magnet and the clip, the girl and the balloon. Here is everything we found out.
A hand pushes a ball along the floor. The hand touches the ball.
Most pushes and pulls touch the thing they move. A kick, a pull on a wagon's handle, a push on a door.
Now the hand lets go, and Earth pulls the ball down. Earth doesn't touch the ball.
A magnet pulls a paper clip up, and never touches it.
Some forces act without touching: Earth's pull, a magnet's pull, and a rubbed balloon's pull.
Now the balloon. Before the rub, it pulled nothing. Her hair stayed flat.
After the rub, her hair rose up toward it. The bits of paper jumped up. The can rolled toward it.
A rubbed balloon pulls light things toward it, without touching them.
That happens because of something called electric charge. You'll learn about it later in the course.
So how do you sort a force? To sort a force, ask one question: does the pusher or puller touch the thing?
Yes: a force that touches. No: a force that doesn't touch.
Earth's pull, a magnet's pull and a rubbed balloon's pull act without touching. Most other pushes and pulls touch.
That is the whole topic: forces that touch, and forces that don't.
Closing bullets: Earth's pull, a magnet's pull and a rubbed balloon's pull · act without touching · Most other pushes and pulls touch
What is on screen
- the three pictures side by side: arm and ball, magnet on its string over the clip, girl and balloon
- the plain oblong arm pushing the ball, no fingers, its end on the ball; red arrow, tail at the ball's centre, right; chip TOUCHES
- small panels: the kick, the wagon, an oblong arm's end on a door, each with chip TOUCHES
- the ball falling below the held-out arm; blue arrow, tail at the ball's centre, straight down; chip DOESN'T TOUCH
- the magnet on its string over the table; the clip risen into the gap; chip DOESN'T TOUCH
- chips EARTH'S PULL, THE MAGNET'S PULL, THE BALLOON'S PULL in a row
- the girl with the balloon on its string over her head; hair flat
- three small panels: the hair rising; the paper bits rising; the can rolling
- chip DOESN'T TOUCH over all three
- chip ELECTRIC CHARGE
- the sort card: the question; YES to TOUCHES; NO to DOESN'T TOUCH
- YES and TOUCHES glow, then NO and DOESN'T TOUCH
- the kick under TOUCHES; the diver, the clip and the hair under DOESN'T TOUCH
- the three pictures again
7 · Pushes and pulls change things Physics
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 118 words · about 59 s
Here's a ball on the grass. It sits still. Nobody touches it, and it doesn't move.
Now the boy runs up and kicks it. Off it goes!
It rolls straight toward a girl. She stops it with her foot.
Then she taps it to the side, and it rolls off in a new direction.
It took a kick to start the ball moving. But what did it take to stop it? And to turn it?
Did those need a push too?
That's this topic: what a push or a pull can change. Whether a thing moves, its direction, and even its shape.
Okay, so are you ready to find out what a push or a pull can change?
What is on screen
- drawing rule for every frame: no force arrows in the intro; arms are plain oblongs, no hands drawn; the dashed grey path shows the direction of motion; green grass; the red ball (red, a short white seam) still; the boy (short dark hair, blue shirt, plain oblong arms and legs, no hands) some distance off at the left; no title slide
- the boy runs right; his brown shoe meets the ball; the ball rolls right along a grey dashed path
- the girl (dark ponytail, deep-pink shirt) ahead, facing the ball; her foot on the ball; the ball stops
- her foot taps the ball's side; the dashed path bends away
- three small panels: the kick, the stop, the turn; a question mark over the second and third
- the question marks glow
- the three panels, and a fourth: a brown ball of clay between two plain oblong arms, no hands
- the three replies appear
A push or pull starts things moving L01 video rendered 127 words · about 64 s
Here's a swing. Nobody touches it, and it hangs still.
Now a girl pushes the seat. The swing starts moving.
Her push started it moving.
And now, a wagon. It sits still on the path.
A boy pulls its handle, and the wagon starts moving. His pull started it moving.
And now, a steel nail on a table. It lies still.
Someone holds a magnet near it. The nail starts sliding toward the magnet.
The magnet's pull started it moving, without touching it.
But now the magnet is gone. Nothing pushes or pulls the nail.
It stays still.
So here's the rule. A push or a pull can start a still thing moving.
With no push or pull, a still thing stays still.
Okay, now your turn.
Closing bullets: A push or a pull can start a still thing moving · With no push or pull, a still thing stays still
What is on screen
- every frame: a push arrow red, a pull arrow dark blue, its tail at the centre of the thing it acts on; arms plain oblongs, no hands; the grey dashed path is the direction of motion, not a force, and never touches the thing; green grass; the A-frame swing (two grey posts each side, a top bar, two chains, a wooden seat); the seat hangs straight down; chip STILL on the word still; no title slide
- the INTRO's girl steps in behind the seat, both plain oblong arms reaching to the seat's back edge, no hands; the red push arrow, its tail at the seat's centre, points forward; the seat swings forward; chip STARTS MOVING (green) on those words
- chip HER PUSH beside the arrow's tail
- a sandy path; the red wagon (two black wheels, a black handle) sits still, its handle resting; chip STILL
- the INTRO's boy walks right, one plain oblong arm back to the handle's top, no hands; the blue pull arrow, its tail at the wagon's centre, points toward him along the ground, not along the handle; the wagon rolls; chip STARTS MOVING; chip HIS PULL
- a brown table; the grey nail lying flat; chip STILL
- a plain oblong arm, no hands, comes down from above and sets the bar magnet (left half red, right half blue, no letters) flat on the table to the right of the nail, a clear gap between; the blue pull arrow, its tail at the nail's centre, points toward the magnet, its tip inside the gap; the nail slides; chip STARTS MOVING
- chip THE MAGNET'S PULL; the gap glows for a moment
- the arm carries the magnet off screen; the nail lies on the table; no arrow
- chip STAYS STILL (orange) on those words
- rule slide reuses the pushed swing (STARTS MOVING) and the still swing (STAYS STILL); rule text line 1
- rule text line 2
- the attached question appears
A push or pull can slow or stop things L02 video rendered 125 words · about 62 s
Suppose a ball rolls across the floor toward a girl.
Her hands push against the ball, against the direction it moves. The ball stops.
Her push stopped it.
But now, the same ball rolls, and nobody touches it. It rolls on past her.
And now, a sled slides along the snow. A boy holds its rope and pulls back, against the direction it moves.
The sled slows down, then stops. His pull stopped it.
And now, a swing swings toward a girl. She holds the seat.
Her hands push against it, and the swing stops.
So here's the rule. A push or a pull against the direction a thing moves slows it down, or stops it.
Stopping needs a force too.
Okay, now your turn.
Closing bullets: A push or a pull against the direction a thing moves · slows it down, or stops it · Stopping needs a force too
What is on screen
- every frame: a push arrow red, a pull arrow dark blue, its tail at the centre of the thing it acts on; arms plain oblongs, no hands; the grey dashed path is the direction of motion, not a force, and never touches the thing; a floor line; the red ball rolls right along a grey dashed path; the girl ahead faces it and reaches one plain oblong arm down and forward toward it, no hands; no title slide
- the ball reaches the end of her arm; the red push arrow, its tail at the ball's centre, points back, against the dashed path; chip STOPS (green) on the word stops
- chip HER PUSH beside the arrow's tail
- the girl's arms are down at her sides; the ball rolls past her feet and on; chip KEEPS ROLLING (orange)
- a pale snow strip; the wooden sled (a curled front) slides right on a dashed path; a boy in a yellow-orange shirt behind it, one plain oblong arm on the rope tied to the sled's back, no hands; the blue pull arrow, its tail at the sled's centre, points back toward him along the ground, against the path
- the sled slows and stops; chip STOPS; chip HIS PULL
- L01's swing; the seat swings toward the girl; her plain oblong arm reaches to the seat's front edge, no hands; the red push arrow, its tail at the seat's centre, points back, against the swing's path
- the swing stops; chip STOPS
- rule slide reuses the ball at her arm (STOPS) and the sled (STOPS); rule text line 1
- rule text line 2
- the attached question appears
A push or pull can change direction L03 video rendered 136 words · about 68 s
Imagine a ball rolling straight along the grass.
A boy's foot pushes it from the side, and the ball turns, away from his foot. Now it rolls in a new direction.
His push from the side changed its direction.
But now, the same ball rolls, and nobody touches it. It keeps rolling straight.
And now, a wagon rolls along a path. A girl pulls its handle to the left.
The wagon turns left. Her pull from the side changed its direction.
And now, a toy boat drifts across a pond. The wind pushes it from the side.
The boat turns. The wind's push from the side changed its direction.
So here's the rule. A push or a pull from the side sends a moving thing onto a new path.
It changes direction.
Okay, now your turn.
Closing bullets: A push or a pull from the side · sends a moving thing onto a new path · It changes direction
What is on screen
- every frame: a push arrow red, a pull arrow dark blue, its tail at the centre of the thing it acts on; arms plain oblongs, no hands; the grey dashed path is the direction of motion, not a force, and never touches the thing; seen from above, like a map: grass; the red ball rolls up the screen along a grey dashed path; no title slide
- a brown shoe, seen from above, comes in from the left and its toe touches the ball's left side; the red push arrow, its tail at the ball's centre, points right, away from the shoe; the dashed path bends to the right; chip NEW PATH (green) on the words new direction
- chip HIS PUSH beside the arrow's tail
- the shoe is gone; the ball rolls on up the screen; the dashed path stays straight; chip SAME PATH (orange)
- from above: a sandy path; the red wagon (a rectangle, four black wheels) rolls up the screen; its handle runs forward and to the left to the end of the girl's plain oblong arm, no hands; the blue pull arrow, its tail at the wagon's centre, points left
- the dashed path bends left; chip NEW PATH; chip HER PULL
- from above: the blue pond; a small white toy boat with a red cabin drifts up the screen; three short grey wind lines come from the right; the red push arrow, its tail at the boat's centre, points left, away from the wind
- the path bends left; chip NEW PATH; chip THE WIND'S PUSH
- rule slide reuses the tapped ball (NEW PATH) and the untouched ball (SAME PATH); rule text line 1
- rule text line 2
- the attached question appears
A push or pull can change shape L04 video rendered 102 words · about 51 s
Look at this ball of clay. A girl squeezes it in her hands.
Now it's flat. Her push changed its shape.
And now, a rubber band. A boy pulls its two ends apart.
It gets longer. His pull changed its shape.
And now, a sponge. A boy presses down on it.
It gets squashed flat. His push changed its shape.
But now, the girl squeezes a wooden block, just as hard. It stays the same shape.
Not everything changes shape. But many things do.
So here's the rule. A push or a pull can change a thing's shape.
Okay, now your turn.
Closing bullets: Not everything changes shape. But many things do · A push or a pull can change a thing's shape
What is on screen
- every frame: a push arrow red, a pull arrow dark blue, its tail at the centre of the thing it acts on; arms plain oblongs, no hands; the grey dashed path is the direction of motion, not a force, and never touches the thing; a brown table; the girl's two plain oblong arms reach in from either side to a brown ball of clay, their rounded ends touching it, no hands; no title slide
- BEFORE and AFTER side by side: the ball, then the flat brown disc between her arms; two red push arrows, both tails at the clay's centre on two lines a little apart, one pointing right and one pointing left; chip NEW SHAPE (green) on the word shape
- a small orange loop of rubber band; the boy's two plain oblong arms hold its ends, no hands; two blue pull arrows, both tails at the band's centre on two lines a little apart, pointing apart
- AFTER: the band stretched long and thin; chip NEW SHAPE
- a thick yellow sponge on the table; the boy's plain oblong arm, no hands, comes down from the upper right and presses on its top; the red push arrow points straight down into the sponge, its tail on the sponge at the middle of its top face — the sponge is too shallow for a full arrow from its centre
- AFTER: the sponge squashed thin; chip NEW SHAPE
- BEFORE and AFTER: a wooden block between the girl's two plain oblong arms looks the same in both; in BEFORE two red push arrows, both tails at the block's centre on two lines a little apart, pointing right and left; chip SAME SHAPE (orange)
- the clay, the band and the sponge in a row, each with NEW SHAPE; the block with SAME SHAPE
- rule slide reuses the flat clay (NEW SHAPE) and the stretched band (NEW SHAPE); rule text
- the attached question appears
Topic summary SUMMARY video rendered 219 words · about 110 s
The swing, the caught ball, the pushed ball, and the clay. Here's everything we found out.
A swing hangs still. Nobody touches it. It stays still.
A girl pushes the seat, and the swing starts moving.
A push or a pull can start a still thing moving. With no push or pull, a still thing stays still.
Now a ball rolls toward a girl. Her hands push against it, against the direction it moves. It stops.
A push or a pull against the direction a thing moves slows it down, or stops it. Stopping needs a force too.
Now a ball rolls straight, and a foot pushes it from the side. It turns onto a new path.
A push or a pull from the side sends a moving thing onto a new path. It changes direction.
Now a girl squeezes a ball of clay, and it's flat. A boy pulls a rubber band, and it's longer.
A push or a pull can change a thing's shape.
So, back to the kicked ball. The kick started it. Her foot pushed against it and stopped it. Her tap from the side turned it.
Stopping and turning needed a push too. That's the whole topic: a push or a pull can start a thing, stop it, turn it, or change its shape.
Closing bullets: A push or a pull can start a thing · stop it, turn it · or change its shape
What is on screen
- every frame: a push arrow red, a pull arrow dark blue, its tail at the centre of the thing it acts on; arms plain oblongs, no hands; the four pictures in a row: L01's pushed swing, L02's ball at the girl's arm, L03's ball and shoe from above, L04's clay between two arms
- L01's still swing on the grass; chip STILL
- the girl pushes the seat with both plain oblong arms, no hands; the red push arrow, its tail at the seat's centre, points forward; chip STARTS MOVING
- rule text; the wagon and the nail in small panels as L01 drew them, each STARTS MOVING
- the ball at the end of the girl's plain oblong arm, no hands, as L02 drew it; the red push arrow, its tail at the ball's centre, points back against the dashed path; chip STOPS
- rule text; the sled panel as L02 drew it, STOPS
- from above, as L03 drew it: the brown shoe at the ball's left side; the red push arrow, its tail at the ball's centre, points right, away from the shoe; the dashed path bends right; chip NEW PATH
- rule text; the wagon turning left and the boat in small panels as L03 drew them
- the clay pair and the band pair as L04 drew them, each between plain oblong arms, no hands; chips NEW SHAPE
- rule text
- the INTRO's three panels: the kick, the stop, the turn
- the four pictures again
8 · Strong or weak: drawing a force Physics
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 117 words · about 58 s
Here's a boy with a soccer ball. He taps it with his foot.
The ball rolls a little way and stops.
Now he kicks the same ball as hard as he can. It flies across the field!
Same ball. Same foot. So what was different?
Now let's look at a drawing of the two kicks.
You can see the boy and the ball, but not the kick. How would you draw it? And how would you show one kick was harder?
That's this topic: how a stronger push makes a bigger change, and how to draw a force as an arrow.
Okay, so are you ready to find out how to draw a push you can't see?
What is on screen
- a green grass strip along the bottom; a boy in a green shirt, plain oblong arms and legs, side view, taps the red ball (a short white seam) with his shoe; no title slide
- the ball rolls a short way and stops
- the ball back at his feet; a big kick; the ball flies off screen
- the two moments side by side in two small panels
- the two panels become flat drawings, no arrows
- a question mark appears over each panel
- the two panels stay; the question marks stay
- the three replies appear
A stronger push makes a bigger change L01 video rendered 129 words · about 64 s
Here's a toy car, sitting still. Now a hand gives it a gentle push.
The car rolls forward, but only a little. A gentle push makes a small change.
And now, the same toy car. This time, the hand gives it a stronger push.
Watch how it rolls farther and faster. That's a bigger change in motion.
And now, the strongest push of all. Look, the car zooms across the floor.
The strongest push makes the biggest change.
The same car, three different pushes.
A gentle push makes a small change, a stronger push makes a bigger change, and the strongest push makes the biggest change.
So here's the rule. Every force has a strength.
The stronger the force, the bigger the change in motion.
Okay, now your turn.
Closing bullets: Every force has a strength · The stronger the force, the bigger the change in motion
What is on screen
- A floor line; the blue toy car (two blocks, two dark wheels) facing right, still; a plain oblong arm, no hand or fingers, comes in from the left, its end at the car's back; on 'gentle push' a SHORT red arrow, tail at the car's centre, pointing right; no title slide
- the car rolls a little way and stops; chip GENTLE PUSH then chip SMALL CHANGE under it, each on its word
- the same car back at the start, still; the oblong arm behind it; a LONGER red arrow, tail at the car's centre, pointing right; chip STRONGER PUSH on those words
- the car rolls farther and faster than before; chip BIGGER CHANGE on those words
- the same car at the start; the arm; the LONGEST red arrow, tail at the car's centre; the car zooms off screen, faster than before
- chip STRONGEST PUSH then chip BIGGEST CHANGE
- three rows, the same car in each with its red arrow, tail at the car's centre, the three TAILS on one dashed vertical line, short / longer / longest; no arm; no text over the arrows
- each row's chip glows as it is named: GENTLE PUSH, STRONGER PUSH, STRONGEST PUSH
- rule slide reuses the gentle push and the strongest push pictures, each arrow's tail at the car's centre; rule text line 1
- rule text line 2
- the attached question appears
Draw the force as an arrow L02 video rendered 150 words · about 75 s
Here's a girl pushing a big box. You can see the box, but not the push.
So how do you draw a push?
We draw a force as an arrow, called a force arrow.
The arrow starts on the box, right in its middle.
It points in the direction the push acts, to the right.
And now, a boy pulls the box with a rope. The arrow starts in the box's middle, pointing left.
Now, Earth's pull on a falling ball. Its arrow starts in the ball's middle, pointing down.
But now, this arrow is drawn wrong. It floats in the air, not on the box, so it doesn't show the push.
This arrow is drawn wrong too: she pushes right, but it points left, the wrong direction.
Here's the rule. Draw the arrow on the object, starting in its middle, pointing in the force's direction.
Okay, now your turn.
Closing bullets: Draw the arrow on the object, starting in its middle · pointing in the force's direction
What is on screen
- A floor line; a girl in a deep-pink shirt, oblong arms on the left face of a big tan cardboard box; the box slides right; no arrow; no title slide
- the box stops
- a red arrow on the box, tail at its centre, pointing right; chip FORCE ARROW
- the tail glows at the box's centre; chip STARTS ON THE BOX
- the head glows; chip POINTS IN THE DIRECTION THE PUSH ACTS
- the girl gone; a brown rope tied to the box's left face; a boy in a blue shirt leans back, pulling; a dark-blue arrow, tail at the box's centre, pointing left along the rope; chip STARTS IN THE BOX'S MIDDLE
- the box gone; the red ball falls from below a held-out oblong arm; a dark-blue arrow, tail at its centre, pointing down; chip EARTH'S PULL
- the girl and box again; a red arrow drawn wrong on purpose, floating well above the box, pointing right; a red cross beside it; chip DRAWN WRONG
- the same scene; the arrow drawn wrong on purpose, from the box's centre but pointing left; a red cross beside it; chip DRAWN WRONG
- rule slide reuses the girl's push and Earth's pull on the ball, each tail at its object's centre; rule text
- the attached question appears
A longer arrow shows a stronger force L03 video rendered 142 words · about 71 s
Here's a boy pushing a box. First he pushes it gently.
Then he pushes the same box harder. How do you draw the harder push?
For the gentle push, draw a short arrow.
For the harder push, draw a longer arrow.
Both start on the box and point right. Only the length differs.
A longer arrow shows a stronger force.
Line up their left ends. The longer one is the stronger push.
And now, a girl pulls a wagon gently, then harder. The harder pull gets the longer arrow.
Now, two forces on one ball: your pull acts up, Earth's pull acts down.
Your pull is stronger, so the ball goes up. Draw your arrow longer.
Here's the rule. A longer arrow shows a stronger force.
To show which of two forces is stronger, draw its arrow longer.
Okay, now your turn.
Closing bullets: A longer arrow shows a stronger force · To show which of two forces is stronger, draw its arrow longer
What is on screen
- A floor line; the boy in a blue shirt, oblong arms on the tan box's left face; the box slides right a little; no arrow; no title slide
- the box back; he pushes, it slides farther; then both moments as two panels, no arrows
- chip GENTLE PUSH on the left panel; a SHORT red arrow, tail at the box's centre, pointing right
- chip HARDER PUSH on the right panel; a LONGER red arrow, tail at the box's centre, pointing right
- both tails glow, then both heads glow
- chip LONGER ARROW, then chip STRONGER FORCE under it
- the two red arrows one above the other, LEFT ENDS on one dashed line; chips stay with their arrows
- two panels on grass: the same girl walking right, oblong arm on a red wagon's black handle; a short dark-blue arrow, tail at the wagon's centre, along the handle to her; then a longer one
- an oblong arm holds the red ball up; two dark-blue arrows from its centre on one vertical line: up, the longer, chip YOUR PULL; down, chip EARTH'S PULL
- the arm and ball rise a little; the longer up arrow glows
- rule slide: the two pushes on the box; rule text line 1
- rule text line 2
- the attached question appears
Topic summary SUMMARY video rendered 242 words · about 121 s
Here are the toy car, the girl's box and the boy's box. Here's everything we found out.
A gentle push, and the toy car rolls a little. A stronger push, and it rolls farther and faster.
Every force has a strength. The stronger the force, the bigger the change in motion.
Now the girl's box. You can't see her push, so we draw it.
We draw a force as an arrow, called a force arrow.
A force arrow starts on the object, in its middle, and points in the direction the force acts.
Earth's pull on a falling ball: its arrow starts in the ball's middle and points straight down.
An arrow floating in the air, or pointing in the wrong direction, is drawn wrong. It does not show the force.
Now the boy's box. He pushes gently, then harder.
A longer arrow shows a stronger force. To show which of two forces is stronger, draw its arrow longer.
The arrow's length shows how strong the force is, not how big the object is.
So what was different about the two kicks? The second was a stronger push, so it made a bigger change.
How do you draw a kick you can't see? As a force arrow from the ball's middle, in the kick's direction, and longer for the harder kick.
That is the whole topic: a stronger push makes a bigger change, and an arrow shows a force's direction and strength.
Closing bullets: The stronger the force, the bigger the change in motion · A force arrow starts on the object, in its middle · A longer arrow shows a stronger force
What is on screen
- the three pictures side by side; oblong arms, no hands
- the car, a short red arrow from its centre, rolls a little; a longer arrow, it rolls farther
- chip STRONGER FORCE, chip BIGGER CHANGE
- the girl pushing the box; no arrow yet
- a red arrow on the box, tail at its centre; chip FORCE ARROW
- the tail glows, chip STARTS ON THE OBJECT; the head glows, chip POINTS IN THE DIRECTION THE FORCE ACTS
- the ball falls from the held-out arm; a dark-blue arrow, tail at its centre, pointing down
- L02's two wrong drawings, a red cross beside each; chip DRAWN WRONG
- L03's two panels: a short red arrow, then a longer one, each tail at the box's centre
- the two arrows lined up, left ends together; chip LONGER ARROW, chip STRONGER FORCE
- the same two arrows; the box does not change size
- the INTRO's two kick panels
- a short red arrow, tail at the first ball's centre; a long red arrow, tail at the second's
- the three pictures
9 · Balanced forces Physics
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 102 words · about 51 s
Here's a boy and his dog with one rope toy.
Each of them pulls their end as hard as they can.
But the rope toy isn't going anywhere. It just stays there, between them.
Both of them are pulling. So why doesn't the rope move?
Now let's leave the game. Here's a question about you.
You're standing still on the floor. Is anything pushing or pulling you right now?
That's this topic: what happens when more than one force acts on the same thing at the same time.
Okay, so are you ready to find out why the rope toy doesn't move?
What is on screen
- a green grass strip; at the left a boy in a blue shirt holds one end of a brown rope toy with plain oblong arms, no hands drawn; at the right a brown dog bites the other end; no title slide
- both lean back; the rope stretched tight between them
- the rope toy hangs still in the middle; a question mark appears over it
- the question mark stays
- the scene fades to a child in a yellow shirt standing still on a pale floor strip, arms down
- a question mark appears beside the child
- the boy and dog panel and the standing child panel side by side
- the three replies appear
More than one force at once L01 video rendered 141 words · about 70 s
Here's a wagon on the sidewalk. A girl pulls it along.
One pull, on one wagon. That's one force on one object.
And now, the same wagon rolls along the grass. The girl is still pulling it forward.
But the grass rubs on the wheels and drags the wagon back.
So now there are two forces on the wagon.
Is that all? Earth pulls the wagon down, too.
And the ground pushes the wagon up, just as hard.
Forward, back, down and up. Four forces, on one wagon, all at the same time.
So here's the rule. More than one force can act on the same object at the same time.
The object can be moving, like the wagon, or still, like this book on a table. Either way, more than one force can act on it.
Okay, now your turn.
Closing bullets: More than one force can act on the same object · at the same time
What is on screen
- a pale sidewalk strip; the red wagon — a low red body, two dark wheels, a thin black handle from its front — rolls right; the girl in a pink shirt walks ahead of it, one plain oblong arm back to the handle, no hands; no title slide
- a blue arrow, its tail at the wagon's centre, pointing forward (right, horizontal, not along the handle); chip ONE FORCE on 'one force'
- the strip turns to grass; the wagon rolls; the blue arrow stays
- a second blue arrow from the same point, the wagon's centre, pointing back (left) along the pull's line, on 'drags'; chip THE GRASS'S DRAG on those words
- chip TWO FORCES on 'two forces'
- a blue arrow, its tail at the wagon's centre, pointing straight down on 'pulls'; chip EARTH'S PULL
- a red arrow from the same point pointing straight up, the same length as the down arrow, on 'pushes'; chip THE GROUND'S PUSH
- each arrow glows on its word; chip FOUR FORCES on 'four forces'
- rule slide reuses the four-force wagon picture; rule text
- a dark-blue closed book flat on a light wooden table appears beside the wagon on 'this book', a blue arrow down and a red arrow up from its centre, the same length; on 'moving' a thin grey dashed arrow, the small word MOVING above it, appears above the wagon pointing right (a motion cue, not a force); the book glows on 'still'
- the attached question appears
A still object has forces on it L02 video rendered 131 words · about 66 s
Here's a book resting on a table. It isn't moving.
Earth pulls the book down. So why doesn't the book fall?
Because the table pushes the book up.
The table isn't just sitting there, it pushes. So the book is still, with two forces on it.
And now, a picture hanging on a nail. Earth pulls it down, and the nail pulls it up.
Still, with two forces on it.
And now, a box on the floor. A girl pushes it from the left, and a boy pushes it from the right.
The box is still, with two pushes on it.
So here's the rule. A still object can have pushes and pulls acting on it.
Earth pulls the book down, and the table pushes it up.
Okay, now your turn.
Closing bullets: A still object can have pushes and pulls acting on it · Earth pulls the book down, and the table pushes it up
What is on screen
- the book on the table as L01 drew it: a dark-blue closed book lying flat on a light wooden table; no arrows; no title slide
- a blue arrow, its tail at the book's centre, pointing straight down, on 'pulls'; the book stays where it is
- a red arrow, its tail at the book's centre, pointing straight up along the same line as the blue one and the same length, on 'pushes'; chip THE TABLE'S PUSH on those words
- the red arrow glows on 'pushes'; chip STILL, WITH TWO FORCES on those words
- a framed picture hanging by a string from a nail on a plain wall; a blue arrow, its tail at the picture's centre, pointing straight down on 'pulls it down'; a second blue arrow from the same point pointing straight up, the same length, on 'pulls it up'
- chip STILL, WITH TWO FORCES
- a plain sandy cardboard box on the floor; the girl in a pink shirt at the left and the boy in a blue shirt at the right, each with plain oblong arms reaching to the box, no hands drawn (the pushes are the point); two red arrows, tails together at the box's centre on one line, the same length: the girl's pointing right on her 'pushes', the boy's pointing left on his
- chip STILL, WITH TWO FORCES
- rule slide reuses the book and the box pictures; rule text
- the book's blue arrow glows on 'pulls', its red arrow on 'pushes'
- the attached question appears
Balanced, or not balanced? L03 video rendered 147 words · about 74 s
Here's a tug of war. The green team pulls left, the orange team pulls right, and the ribbon isn't moving.
Is one team pulling harder? Here are the two pulls as arrows.
The two arrows are the same length, so the two pulls are the same strength.
When two opposite forces are the same strength, we say the forces are balanced.
But now, the green team pulls harder. Its arrow is longer.
One pull is stronger, so the forces are not balanced.
And now, the orange team pulls harder. Its arrow is the longer one, so not balanced.
And now, a girl and a boy push a box from opposite sides. Same length, same strength: the forces are balanced.
So here's the rule. Two opposite forces are balanced when they are the same strength.
When one is stronger, the forces are not balanced.
Okay, now your turn.
Closing bullets: Two opposite forces are balanced when they are the same strength · When one is stronger, the forces are not balanced
What is on screen
- green grass; two children in green shirts at the left, two in orange at the right, hold a brown rope with plain oblong arms, no hands (the pulls are the point); a small red ribbon at the rope's middle over a dashed ground mark; no arrows; no title slide
- two blue arrows, tails together at the rope's middle on one line: the green team's pointing left, the orange team's right, on 'arrows'
- both arrows glow; chip SAME STRENGTH on those words
- chip BALANCED (light green) on 'balanced'
- the left arrow grows longer on 'longer'; the ribbon slides a little left
- chip ONE PULL STRONGER; chip NOT BALANCED (light orange) on 'not balanced'
- the left arrow back to short; the right arrow grows on 'longer'; the ribbon slides a little right; chip NOT BALANCED
- the box, the girl and the boy as L02 drew them, oblong arms to the box, no hands; two red arrows, tails together at the box's centre on one line, the girl's right and the boy's left, the same length; chip SAME STRENGTH on those words, then chip BALANCED on 'balanced'
- rule slide reuses the equal tug and the green-stronger tug; rule text line 1
- rule text line 2
- the attached question appears
Balanced forces: a moving object keeps its speed L04 video rendered 149 words · about 74 s
Here's a girl pulling a sled along the snow. It glides along at a steady speed.
She pulls the sled forward. The snow rubs on the runners and drags it back.
The two arrows are the same length, so the forces on the sled are balanced.
And the sled keeps the same speed, in the same direction.
And now, the wagon on the grass. Her pull forward and the grass's drag back are the same strength.
Balanced. The wagon keeps rolling at a steady speed.
And now, a car on a straight road. Its speed and direction aren't changing.
So the forces on the car are balanced.
So balanced doesn't mean still. This sled is moving, and the forces on it are balanced.
So here's the rule. While the forces on a moving object are balanced, it keeps the same speed and the same direction.
Okay, now your turn.
Closing bullets: While the forces on a moving object are balanced · it keeps the same speed and the same direction
What is on screen
- a pale blue snow strip; the sled (a flat wooden seat on a brown curved runner) glides right; the girl in an orange shirt walks ahead of it, one plain oblong arm back to its rope, no hands drawn; the scene moves steadily; no title slide
- a blue arrow, its tail at the sled's centre, pointing forward (right, horizontal, not along the rope) on 'pulls'; a second blue arrow from the same point pointing back along the same line, the same length, on 'drags it back'
- both arrows glow; chip SAME STRENGTH; chip BALANCED (light green) on 'balanced'
- the sled keeps gliding; chip SAME SPEED, SAME DIRECTION under BALANCED
- the wagon as L01 drew it, rolling right; from its centre the blue pull forward and the blue drag back on one line, the same length; chip SAME STRENGTH
- chip BALANCED, then chip STEADY SPEED
- a small blue side-on car (low body, cabin, two dark wheels) drives right on a grey road; chip STRAIGHT ROAD
- chip FORCES BALANCED under it
- the gliding sled with its two equal arrows; on 'moving' the grey dashed MOVING cue appears above the sled, pointing right; chip BALANCED under it on 'balanced'
- rule slide reuses the sled and the car; rule text
- the attached question appears
Balanced forces: a still object stays still L05 video rendered 149 words · about 74 s
Here's the tug of war again. Both teams pull hard, and the rope isn't moving.
The two pulls are the same strength: balanced. And the ribbon stays over the mark.
And now, the book on the table. Earth pulls it down, and the table pushes it up, just as hard.
The forces on the book are balanced. The book stays still.
And now, a backpack sitting still on a chair. Earth pulls it down, and the chair pushes it up, just as hard.
The forces are balanced. The backpack stays still.
But now, someone bumps the chair away. Nothing pushes the backpack up any more.
Now only Earth's pull acts on it. The forces are not balanced, so the backpack falls.
So here's the rule. While the forces on a still object are balanced, it also keeps its motion as it is: it stays still.
Okay, now your turn.
Closing bullets: While the forces on a still object are balanced · it also keeps its motion as it is: it stays still
What is on screen
- the tug of war as L03 drew it, plain oblong arms on the rope, no hands; the ribbon over the dashed mark; two equal blue arrows, tails together at the rope's middle on one line; no title slide
- chip BALANCED on 'balanced'; chip STAYS STILL under it on 'stays'
- the book on the table as L01 drew it; from the book's centre the blue arrow down on 'pulls' and the red arrow up on 'pushes', along one line, the same length
- chip BALANCED, then chip STAYS STILL
- a purple backpack sitting on a wooden chair; from the backpack's centre the blue arrow down on 'pulls' and the red arrow up on 'pushes', along one line, the same length
- chip BALANCED, then chip STAYS STILL
- the chair slides right out from under the backpack by itself, nobody drawn; the red arrow disappears
- chip NOT BALANCED on those words; the backpack drops off screen with its blue arrow; chip FALLS
- rule slide: the sled as L04 drew it, gliding with its two equal arrows, beside the tug of war and the book; chip STAYS STILL under the tug and under the book on 'still'; rule text
- the attached question appears
Topic summary SUMMARY video rendered 238 words · about 119 s
The wagon on the grass. Her pull forward, the grass's drag back, Earth's pull down, the ground's push up. Four forces on one wagon.
More than one force can act on the same object at the same time.
Now the book on the table. It's still, but Earth pulls it down and the table pushes it up.
A still object can have pushes and pulls acting on it.
Now the tug of war. The two arrows are the same length, so the two pulls are the same strength.
Two opposite forces are balanced when they are the same strength.
When one force is stronger, the forces are not balanced.
Balanced always compares two forces. One force on its own can't be balanced.
Now the sled. The girl's pull forward and the snow's drag back are the same strength: balanced.
While the forces on a moving object are balanced, it keeps the same speed and the same direction.
And the still ribbon? Its forces are balanced too, so it stays over the mark.
While the forces on a still object are balanced, it stays still.
So why didn't the rope toy move? The boy's pull and the dog's pull were the same strength: balanced.
And when you stand still, Earth pulls you down and the floor pushes you up. Two forces, balanced.
So balanced doesn't mean still. Balanced forces leave the motion as it is.
Okay, now your turn.
Closing bullets: A still object can have pushes and pulls acting on it · Two opposite forces are balanced when they are the same strength · Balanced forces leave the motion as it is
What is on screen
- the wagon as L01 drew it, rolling right; the four arrows from its centre appear on their words; no title slide
- chip FOUR FORCES
- the book as L01 drew it; blue arrow down, red arrow up from its centre
- chip STILL, WITH TWO FORCES
- the tug of war as L03 drew it, equal arrows; chip SAME STRENGTH
- chip BALANCED
- the green team's arrow grows longer; chip NOT BALANCED
- the two arrows lined up on the dashed line
- the sled as L04 drew it, gliding; two equal arrows from its centre; chip BALANCED
- the grey dashed MOVING cue above the sled on 'moving'; chip SAME SPEED, SAME DIRECTION
- the equal tug; chip STAYS STILL on 'stays'
- the book beside the tug; chip STAYS STILL under each
- the INTRO's boy and dog; two equal blue arrows from the rope toy's middle
- the INTRO's standing child; from the child's centre a blue arrow down and a red arrow up, the same length
- the sled and the book side by side with their equal arrows
- the three attached questions follow
10 · Unbalanced forces Physics
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 120 words · about 60 s
Here's a boy on a skateboard, moving along a flat path at the same speed.
He pushes off with his foot, and he goes faster.
Then he drags his foot on the ground, and he goes slower.
Then his friend bumps him from the side, and off he goes in a new direction!
Faster, slower, a new direction. What decided which one happened?
Now let's look at the forces. Each time, something pushed him.
Was it how strong the push was, or which direction it acted in?
That's this topic: what happens to a moving thing when its forces are not balanced.
Okay, so are you ready to find out what makes a moving thing go faster, slower, or turn?
What is on screen
- a grey park path, green grass beyond it; a skateboard (a red deck, two small dark wheels) rolls right; the boy on it in a yellow-orange shirt, plain oblong arms held out, no hands; on 'moving' a thin grey dashed arrow, the small word MOVING above it, appears above him pointing right (a motion cue, not a force); no title slide
- his foot pushes back on the path; he speeds away to the right, the MOVING cue with him
- his shoe scrapes the path; he slows
- a friend in a green shirt, plain oblong arms, no hands, runs in from the left and bumps the boy's shoulder with his own; the boy swerves off the path onto the grass
- the three moments side by side in three small panels
- the three panels become flat drawings, the MOVING cue above the boy in each; in each a red arrow from the boy's centre: forward in the first, back in the second, and in the third, seen from above, across his path
- a question mark over each panel
- the three panels stay; the question marks stay
- the three replies appear
Unbalanced forces can make things speed up L01 video rendered 150 words · about 75 s
Here's the girl and her wagon again, on the grass, moving at the same speed.
Four forces act on it. Earth's pull down and the ground's push up stay balanced.
So watch the other two: her pull forward, and the grass's drag back. Same length: balanced, so the motion stays as it is.
But now, she pulls harder. Her arrow grows longer than the drag arrow.
The forces are not balanced any more. We call them unbalanced forces.
The stronger force acts in the direction the wagon is already moving.
So the wagon speeds up. Watch it go faster and faster.
And now, a moving cart. The boy pushes it harder, so his push is stronger than the drag, and the cart speeds up too.
So here's the rule. When the stronger force acts in the direction an object is already moving, the object speeds up.
Okay, now your turn.
Closing bullets: When the stronger force acts · in the direction an object is already moving · the object speeds up
What is on screen
- Topic 9's picture wagon_four_forces, drawn as Topic 9's L01 drew it: green grass; the red wagon — a low red body, two dark wheels, a thin black handle from its front — rolls right; the girl in a pink shirt walks ahead of it, one plain oblong arm back to the handle, no hands; from the wagon's centre four arrows: her pull a blue arrow forward (right, horizontal, not along the handle); the grass's drag a blue arrow from the same point, back along the pull's line, the same length; Earth's pull a blue arrow from the centre straight down; the ground's push a red arrow from the same point straight up, the same length as the down arrow; on 'moving' a thin grey dashed arrow, the small word MOVING above it, appears above the wagon pointing right (a motion cue, not a force); chip SAME SPEED above it on 'same speed'; no title slide
- the up and down arrows glow together on 'balanced', then fade to pale grey
- the two horizontal arrows from the wagon's centre glow, the forward one on 'pull forward', the back one on 'drag back'; chip BALANCED (light green) on 'balanced'; the wagon keeps rolling
- the forward blue arrow grows from the wagon's centre on 'grows', still on its line; the drag arrow unchanged; the chips SAME SPEED and BALANCED clear; the MOVING cue stays
- chip NOT BALANCED (light orange) on 'not balanced'; chip UNBALANCED FORCES on those words
- the long forward arrow glows; the MOVING cue glows on 'moving', pointing the same direction as the arrow
- the wagon, girl, arrows and MOVING cue move off to the right, faster and faster; chip SPEEDS UP on 'speeds up'
- an indoor floor line; a grey shopping cart rolls right; the boy in a yellow-orange shirt behind it, both plain oblong arms reaching to the cart's handle, no hands; on 'moving' a thin grey dashed arrow, the small word MOVING above it, appears above the cart pointing right (a motion cue, not a force); from the cart body's centre a red push arrow forward and a blue drag arrow back from the same point on one line, the same length; the red arrow grows past the blue one on 'stronger'; the cart moves off faster and faster; chip SPEEDS UP on 'speeds up'
- rule slide reuses the wagon and cart pictures, their arrows from each object's centre and their MOVING cues; rule text
- the attached question appears
Unbalanced forces can make something slow down L02 video rendered 149 words · about 74 s
Here's a boy riding his bike along a flat path, moving at the same speed.
Two forces act on the bike: his push forward from pedaling, and the drag back.
The arrows are the same length. The forces are balanced, so the speed stays the same.
But now, he keeps pedaling and squeezes the brakes. The brakes push the bike back, hard.
The push back is now stronger than the push forward. The forces are unbalanced.
The stronger force acts against the direction the bike is moving.
So the bike slows down. Watch it go slower and slower.
And now, the boy's moving cart rolls onto a thick rug. The rug drags it back harder than he pushes it, so the cart slows down too.
So here's the rule. When the stronger force acts against the direction an object is moving, the object slows down.
Okay, now your turn.
Closing bullets: When the stronger force acts against the direction an object is moving · the object slows down
What is on screen
- a grey path; a bike (a dark frame, two wheels with dark rims) rolls right; the boy on it in a blue shirt, a plain oblong arm to the handlebar, no hands, a foot on the pedal; on 'moving' a thin grey dashed arrow, the small word MOVING above it, appears above the bike pointing right (a motion cue, not a force); chip SAME SPEED on 'same speed'; no title slide
- a red arrow, its tail at the bike's centre, pointing forward (right) on 'push forward'; a blue arrow from the same point pointing back along the same line on 'drag back'; the same length
- both arrows glow; chip BALANCED (light green) on 'balanced'
- small dark brake blocks press on both wheel rims on 'squeezes'; the back arrow turns red and grows from the bike's centre on 'push the bike back', still on its line; the chips SAME SPEED and BALANCED clear; the MOVING cue stays
- the long red back arrow glows; chip UNBALANCED (light orange) on 'unbalanced'
- the back arrow glows again; the MOVING cue glows on 'moving', pointing the opposite direction to the arrow
- the bike and its MOVING cue move right, slower and slower, nearly stopping; chip SLOWS DOWN on 'slows down'
- the indoor floor line; the cart and the boy as L01 drew them — a grey shopping cart, the boy in a yellow-orange shirt behind it, both plain oblong arms to the cart's handle, no hands; on 'moving' a thin grey dashed arrow, the small word MOVING above it, appears above the cart pointing right (a motion cue, not a force); a thick purple rug lies on the floor from the middle of the picture to the right edge; the cart's wheels roll onto the rug; from the cart body's centre the red push arrow forward and the blue drag arrow back from the same point on one line; the blue arrow grows past the red one on 'harder'; the cart slows; chip SLOWS DOWN on 'slows down'
- rule slide reuses the braking bike and the cart on the rug, arrows from each object's centre, their MOVING cues; rule text
- the attached question appears
Unbalanced forces can change the direction something moves L03 video rendered 150 words · about 75 s
Here's a ball moving straight along the grass. A girl runs up beside it.
She kicks it from the side. Her kick is a push from the side, and nothing pushes back against it.
So the forces on the ball are unbalanced, and the ball turns. It rolls off on a new path.
It turns only while the shoe pushes it. After the kick, it rolls straight again.
And now, a toy boat, moving straight across a pond. The wind pushes it from the side.
Nothing pushes back against the wind, so the boat changes direction too.
But now, the girl kicks the ball from behind, in the direction it's already moving. It speeds up, and it keeps rolling in the same direction.
So here's the rule. When something pushes a moving object from the side, and nothing pushes back against it, the object changes direction.
Okay, now your turn.
Closing bullets: When something pushes a moving object from the side · and nothing pushes back against it · the object changes direction
What is on screen
- seen from above: green grass; the red ball (a short white seam) moves up the picture along its grey dashed path; on 'moving' a thin grey dashed arrow ahead of it along the path, the small word MOVING beside it (a motion cue, not a force); a girl's shoe, seen from above, comes in from the left toward the ball, no hands drawn; no title slide
- the shoe touches the ball's left side; a red arrow, its tail at the ball's centre, points right across its path on 'push from the side'; chip PUSH FROM THE SIDE on those words
- chip UNBALANCED (light orange) on 'unbalanced'; the ball turns and its path bends to the right; chip NEW PATH on 'new path'
- the shoe drops back; the ball rolls straight along the new line; chip STRAIGHT AGAIN on 'straight again'
- seen from above: a blue pond; a small white toy boat with a red cabin moves up the picture along a grey dashed path; on 'moving' the MOVING cue ahead of it along the path; three grey wind lines come from the right and reach the boat's right side; a red arrow, its tail at the boat's centre, points left across its path, away from the wind, on 'pushes it from the side'
- the boat's path bends to the left, away from the wind; chip CHANGES DIRECTION on 'changes direction'
- the grass again; the red ball moves up the picture; the shoe comes from below the ball, its toe pointing up, and touches the ball from behind; a red arrow, its tail at the ball's centre, points up on 'from behind'; on 'moving' the MOVING cue ahead of the ball along its path, pointing the same direction as the arrow; the ball rolls faster along the same straight line; chip SAME DIRECTION on 'same direction'
- rule slide reuses the side kick and the kick from behind, each red arrow from the ball's centre; rule text
- the attached question appears
Topic summary SUMMARY video rendered 265 words · about 132 s
The girl and her wagon, the boy and his bike, the ball on the grass. Here is everything we found out.
The girl's wagon is moving at the same speed. Her pull forward and the drag back are balanced, so the motion stays as it is.
Then she pulls harder, and her pull is stronger than the drag. The forces are not balanced any more.
We call forces that are not balanced unbalanced forces.
When the stronger force acts in the direction an object is already moving, the object speeds up.
Now the boy's bike is moving along. He squeezes his brakes, and the push back is stronger than the push forward.
When the stronger force acts against the direction an object is moving, the object slows down.
A ball moving along the grass slows down for the same reason: nothing pushes it forward, and the grass drags it back.
Now the ball is moving straight, and the girl kicks it from the side. Nothing pushes back against her kick.
When something pushes a moving object from the side, and nothing pushes back against it, the object changes direction.
It turns only while the push acts. Then it rolls straight again, in its new direction.
So what decided what the skateboard did? He was already moving forward. It was the direction the stronger force acted in.
Unbalanced forces can change how something moves in three ways: they can make it speed up, slow it down, or change its direction.
Balanced forces leave the motion as it is. Unbalanced forces change it.
Okay, now your turn.
Closing bullets: Balanced forces leave the motion as it is · Unbalanced forces change it
What is on screen
- three small pictures side by side: L01's wagon and girl, L02's bike and boy, L03's ball from above
- the wagon and its girl as L01 drew them, rolling right on the grass; on 'moving' the grey dashed MOVING cue above the wagon; chip SAME SPEED on 'same speed'; from the wagon's centre two equal blue arrows, forward and back, on one line; chip BALANCED (light green) on 'balanced'
- the forward arrow grows from the wagon's centre on 'stronger'; chip NOT BALANCED (light orange) on 'not balanced'
- chip UNBALANCED FORCES
- the wagon and its arrows move off faster and faster; chip SPEEDS UP on 'speeds up'
- the boy and bike as L02 drew them, rolling right; on 'moving' the MOVING cue above the bike; brake blocks press on the rims on 'squeezes'; from the bike's centre a long red arrow back and a shorter red arrow forward on one line
- the bike and its MOVING cue slow to a crawl; chip SLOWS DOWN on 'slows down'
- the red ball rolls right on green grass; on 'moving' the MOVING cue above it; one blue drag arrow from the ball's centre pointing back; the ball slows and stops
- from above, as L03 drew it: the red ball moves up the picture along its dashed path; on 'moving' the MOVING cue ahead of it; the shoe touches the ball's left side; a red arrow from the ball's centre points right across its path
- the path bends to the right; chip CHANGES DIRECTION on 'changes direction'
- the ball rolls straight along the new line; chip STRAIGHT AGAIN on 'straight again'
- the INTRO's three panels, the MOVING cue on each; in each a red arrow from the boy's centre: forward, back, and, from above, across his path
- the chips SPEEDS UP, SLOWS DOWN, CHANGES DIRECTION glow in turn as each is said
- the two-column picture balanced_or_not, chips spoken earlier: left, chip BALANCED over the wagon with two equal blue arrows from its centre and its MOVING cue; right, chip NOT BALANCED over three small drawings, each with a MOVING cue pointing right — a box with a long red arrow forward and a short blue arrow back from its centre, chip SPEEDS UP; the same box with a short red arrow forward and a long blue arrow back, chip SLOWS DOWN; the ball from above with a red arrow from its centre across its path, chip CHANGES DIRECTION; the closing bullets under the columns
- the three attached questions follow
11 · Sound Physics
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 120 words · about 60 s
Here's a big drum in a school hall. Bilal rests his hand flat on top of it.
His friend hits the drum. Boom! Bilal's hand jumps.
What did his hand feel?
Now let's go to the back of the hall. Selin stands there, a long way from the drum.
Boom! Selin hears it too. Nothing touched her, and the drum is way over there.
Between the drum and Selin, the hall looks empty. Is it?
So how did the sound get all the way to Selin's ears?
That's what this topic is about: what fills the hall, where sound comes from, and how it gets to your ear.
Okay, so are you ready to find out what Bilal's hand felt?
What is on screen
- a school hall; a big red drum on legs with a pale skin; Bilal stands beside it as a whole figure with plain oblong arms, no fingers, one arm laid on the drum so its end rests flat on the skin; no title slide
- his friend, a second whole figure with plain oblong arms, swings the brown drumstick down onto the skin with the end of one arm; the end of Bilal's arm hops up off the skin
- a question mark over the end of Bilal's arm on the skin
- the camera pulls back down the long hall; Selin at the far end
- the drum small in the distance; Selin turns her head
- the long empty hall; a question mark in the middle of it
- a second question mark over Selin's ear
- the drum and Selin in one wide shot
- the three replies appear
Air is something L01 video rendered 133 words · about 66 s
Here's Astrid on a hot day. She fans her face with her hands.
She feels a breeze on her cheeks. But she looks, and there's nothing there to see.
So what did she feel? She felt the air.
Her hands moved the air. The moving air reached her cheeks.
You can't see air. But you can feel it.
And now a windy day on a hill. The wind moves Finlay's hair and the flag.
Wind is air that's moving. Finlay feels it on his face.
And now Nell breathes in. Air goes in through her nose, and her chest gets bigger.
She can't see the air going in. But she can feel it.
Here's the rule: air is something real. You can't see it, but you can feel it.
Okay, now your turn.
Closing bullets: Air is something real · You can't see it, but you can feel it
What is on screen
- Astrid outdoors on a sunny day, a whole figure with plain oblong arms raised beside her face and moving in and out, no fingers and no close-up face; no title slide
- a question mark
- soft curved lines from the ends of her arms to her cheeks; chip AIR
- the lines move toward her face
- chip YOU CAN FEEL IT
- the hill cartoon; hair and flag blow sideways
- chip AIR beside Finlay
- the breathing cartoon; the arrow at her nose
- chip YOU CAN FEEL IT
- rule slide reuses the Astrid cartoon; rule text
- the attached question appears
Air is made of tiny pieces too small to see L02 video rendered 128 words · about 64 s
What is air? Look across the room: you see right through it, and it looks like nothing at all.
But air is actually made of tiny pieces, far too small to see. They move around and bump into each other all the time.
Scientists call these tiny pieces particles.
When a breeze touches your face, that's countless tiny pieces of air reaching your skin.
But it's not just air. Here's a book: if we zoomed in really far, we'd see that the book is made of tiny pieces too, far too small to see.
The same for this glass of water. Zoom in really far, and it's tiny pieces too.
Here's the rule: air is made of tiny pieces far too small to see.
Okay, now your turn.
Closing bullets: Air is made of tiny pieces · far too small to see
What is on screen
- an ordinary room, nothing in the air; no title slide
- the dots box fades in over the room; the dots drift and bump; chip TINY PIECES; chip IF YOU COULD SEE THEM
- chip PARTICLES
- a few dots drift toward a child's cheek; chip COUNTLESS TINY PIECES
- a closed green hardback lying on a plain table; a zoom circle over one corner shows its pieces as large light blue-grey dots packed close, touching, in rows
- a plain clear glass of blue water with a flat top; a zoom circle shows its pieces as blue dots packed close together but jumbled, not in rows
- rule slide reuses the dots box; rule text
- the attached question appears
Sound comes from vibration L03 video rendered 145 words · about 72 s
Here's a ruler on a desk. A girl holds one end down; the other end hangs over the edge.
The ruler is still. No sound.
Now she flicks the free end.
The ruler shakes back and forth, very fast. Buzz!
Shaking like this is called vibrating.
The ruler is vibrating, and it makes a sound.
And now, a drum with rice on top. A stick hits it, boom!
The rice jumps up. The drum skin is vibrating.
And now, a rubber band over a box. She plucks it, hum!
The band shakes back and forth, very fast. It's vibrating.
Now let's try it on you: hand flat on your throat, and hum.
Feel that? Something in your throat is vibrating.
But now she holds the ruler still. No shaking, no sound.
Here's the rule. Every sound is made by something vibrating.
Okay, now your turn.
Closing bullets: Every sound · is made by something vibrating
What is on screen
- a desk; a yellow ruler, a third of its length past the edge; a girl behind the desk, a whole figure with plain oblong arms, one arm's end resting on the ruler's desk end; no title slide
- chip NO SOUND
- the end of her other arm comes down on the tip and lifts away; no fingers drawn
- the free end blurs up and down; grey motion marks; chip BACK AND FORTH, VERY FAST; chip BUZZ!
- chip VIBRATING on the word
- chip SOUND
- the red drum; rice grains on its skin; the drumstick swings down by itself, nobody holding it
- the grains hop; motion marks at the skin's edge; chip VIBRATING
- an open box with a pink rubber band across its top; the girl beside it; the end of her arm pulls the band and lets go
- the band blurs; motion marks; chip VIBRATING
- the same girl as a whole figure, one plain oblong arm raised so its end rests on her throat; no fingers, no close-up face
- motion marks beside the throat; chip VIBRATING
- back to the ruler; the end of her other arm presses the tip flat; the motion marks vanish; chip NO SOUND
- rule slide reuses the buzzing ruler and the drum, each under VIBRATING; rule text
- the attached question appears
Sound travels to your ear L04 video rendered 149 words · about 74 s
Here's a drum on a field, and a boy far away.
A stick hits the drum, boom!
He hears it, but nothing touched him, so how did it reach him?
Between them is air, made of tiny pieces far too small to see.
The drum skin vibrates and shakes the tiny pieces of air next to it.
Those pieces shake the pieces next to them.
The vibration travels through the air.
It reaches his ear: he hears the drum.
Now a bell in a tower rings and vibrates.
The vibration travels through the air to a girl's ear; she hears it.
Now a dog barks behind a boy who isn't looking; its throat vibrates.
The vibration still travels through the air to his ear; he hears the bark.
Here's the rule. You hear a sound because the vibration travels through the air to your ear.
Okay, now your turn.
Closing bullets: You hear a sound · because the vibration travels through the air to your ear
What is on screen
- a green field; the red drum at the far left, its drumstick against its side, nobody holding it; the boy at the far right, a whole figure; no title slide
- the drumstick swings down by itself; motion marks at the skin
- the boy turns his head; a question mark over the empty gap
- the air's tiny pieces appear across the gap: small dark blue-grey dots, few, never in rows, still; chip IF YOU COULD SEE THEM
- chip VIBRATING; the dots right beside the skin jiggle back and forth in their own spots, a short double-headed mark under each; the others stay still
- the jiggle passes to the next dots; the first keep jiggling; no dot moves along
- the jiggle passes from dot to dot across the field; thin grey arcs ride over the jiggling dots; chip THE VIBRATION TRAVELS THROUGH THE AIR
- the last dots, beside his ear, jiggle; chip HIS EAR
- a tower at the left, its gold bell swinging, motion marks; a girl far below at the right; still dots fill the gap; chip VIBRATING
- the jiggle passes dot to dot to the girl, arcs over them; the last dots jiggle at her ear; chip HER EAR
- the boy at the left facing away; a brown dog behind him, mouth open, motion marks at its throat; still dots fill the gap
- the jiggle passes dot to dot to the boy, arcs over them; the last dots jiggle at his ear; chip HIS EAR
- rule slide: the field with its jiggling dots and arcs; rule text
- the attached question appears
Sound shakes things at a distance L05 video rendered 126 words · about 63 s
Here's a drum, and a tray of rice on a table right beside it.
A stick hits the drum with a boom.
The rice jumps! But the drum never touched the rice.
The drum skin vibrates, and the vibration travels through the air to the rice.
The drum's sound carries energy to the rice, and the rice jumps.
The rice is close to the drum. It jumps a lot.
Now the drum moves farther from the table. Boom!
The rice jumps less.
Now the drum moves right across the room. Boom!
The rice barely jumps.
It's the same drum and the same rice. Only the distance changed.
Here's the rule. The farther a thing is from the sound, the less it shakes.
Okay, now your turn.
Closing bullets: The farther a thing is from the sound · the less it shakes
What is on screen
- the red drum on legs; the table with the tray of rice right beside it; the drumstick resting against the drum's side, nobody holding it; no title slide
- the drumstick swings down by itself onto the skin; motion marks at the skin's edge
- the grains hop high; the gap between drum and tray stays empty
- chip VIBRATING; the air's tiny pieces fill the gap as L04 drew them; chip IF YOU COULD SEE THEM; the dots beside the skin jiggle first and the jiggle passes from dot to dot to the tray, arcs over them
- chip ENERGY rides the last arc to the tray; the grains hop
- chip CLOSE over the drum; chip JUMPS A LOT over the tray
- the drum slides left; the stick swings down by itself; the jiggle passes from dot to dot across the wider gap, arcs over them
- the grains hop lower; chip FARTHER; chip JUMPS LESS
- the drum slides to the far left; the stick swings down by itself; the jiggle passes from dot to dot across the whole gap, arcs over them
- the grains barely rise; chip FAR; chip BARELY JUMPS
- the three pictures side by side: close, farther, far
- rule slide reuses the close and far pictures; rule text
- the attached question appears
Topic summary SUMMARY video rendered 258 words · about 129 s
Here's everything we found out.
Astrid fans her face and feels a breeze. She felt the air.
Air is something real: you cannot see it, but you can feel it.
Air is made of tiny pieces far too small to see. Scientists call them particles.
A girl flicks a ruler, and it shakes back and forth, very fast. Buzz!
Shaking back and forth very fast is called vibrating.
Every sound is made by something vibrating.
Now the drum on the field. The boy is far away, but the skin shakes the tiny pieces of air next to it, and the vibration travels through the air to his ear.
You hear a sound because the vibration travels through the air to your ear.
Now the tray of rice beside the drum. Boom! The rice jumps, though nothing touched it.
The vibration travels through the air to the rice. The drum's sound carries energy to the rice.
Close to the drum, the rice jumps a lot. Far away, it barely jumps.
The farther a thing is from the sound, the less it shakes.
So what did Bilal's hand feel? The drum skin vibrating.
And how did the boom reach Selin? The hall is full of air, and the vibration traveled through it to her ear.
That is the whole topic. Air is made of tiny pieces, and every sound is made by something vibrating.
The vibration travels through the air to your ear, and the farther a thing is from the sound, the less it shakes.
Okay, now your turn.
Closing bullets: Air is made of tiny pieces far too small to see · Every sound is made by something vibrating · The vibration travels through the air to your ear · The farther a thing is from the sound, the less it shakes
What is on screen
- five small pictures side by side
- Astrid, arms fanning; soft lines to her cheeks; chip AIR
- rule text line 1; chip YOU CAN FEEL IT
- the dots box; chip IF YOU COULD SEE THEM; chip PARTICLES; rule text line 2
- the ruler over the desk edge, the girl beside it; motion marks
- chip VIBRATING
- rule text line 3
- the field, drum at one end, boy at the other; dots fill it; chip IF YOU COULD SEE THEM; the jiggle passes dot to dot to his ear, arcs over them; chip HIS EAR
- rule text line 4
- the drum and the tray; the stick swings by itself; the grains hop
- the jiggle passes dot to dot to the tray, arcs over them; chip ENERGY
- the three distance pictures side by side
- rule text line 5
- Bilal, his arm resting on the drum skin; motion marks; chip VIBRATING
- dots fill the hall; the jiggle passes dot to dot to Selin, arcs over them; chip HER EAR
- the five pictures again
- the five pictures stay
- the three attached questions follow
12 · Energy: what has it, how it moves Physics
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 118 words · about 59 s
Here's a playground. A girl swings high on the swing.
The metal slide has stood in the sun all day. It's hot.
At the top of the slide, a boy holds a ball up high.
Down on the grass, another ball sits still, cool and low.
What do the swing, the hot slide and the held-up ball have in common?
Now let's go indoors. A lamp is on across the room, and the wall beside you is lit up.
How did anything get from the lamp to the wall?
That's this topic: what those things have, and how it gets from one thing to another.
Okay, so are you ready to find out what they have in common?
What is on screen
- green grass; a small yellow sun; a wooden swing frame at the left, a girl in a yellow-orange shirt swung forward on the seat, motion lines behind her; no title slide
- a grey metal slide with a ladder in the middle; orange wavy warm-air lines rise from it
- a boy in a blue shirt on the slide's platform, plain oblong arms up, no hands, a soccer ball above them
- a second soccer ball on the grass at the right
- the swing, the slide and the held ball glow in turn; the grass ball stays plain
- the playground fades; a room: a blue desk lamp on a table at the left, on; a grey wall at the right with a pale yellow lit patch
- the gap between the lamp and the wall held empty
- the playground and the room side by side, small
- the three replies appear
Everything has energy L01 video rendered 148 words · about 74 s
Here's a girl bouncing on her toes. She says, 'I've got lots of energy today!'
Her friend lies flat on the grass. He says, 'I'm too tired to move.'
That's how we talk every day. In science, everything has energy.
The girl has energy, and the boy lying still has energy too.
Here's a ball at the top of a hill, and the same kind of ball at the bottom.
The top ball is higher up, so it has more energy.
So things have different amounts of energy. And a moving thing, a hot thing and a high-up thing each have a different type.
A ball sitting still on the grass is a little warm, so it has energy too. It's just hard to spot.
So, here's what we've seen. Everything has energy. Things have different amounts of energy, and different types of energy.
Okay, now your turn.
Closing bullets: Everything has energy · Things have different amounts of energy, and different types of energy
What is on screen
- green grass; a girl in a yellow-orange shirt bouncing on her toes, plain oblong arms, three short grey motion lines under her feet; a speech chip I'VE GOT LOTS OF ENERGY TODAY appears on her words; no title slide
- a boy in a blue shirt lying flat on the grass at the right; a speech chip I'M TOO TIRED TO MOVE on his words
- both speech chips fade; a light-green chip EVERYTHING HAS ENERGY appears at the top on the words
- a light-green chip HAS ENERGY appears over the girl on 'the girl', and a second HAS ENERGY over the boy on 'the boy'
- the children fade; a green hill rises from left to right; a soccer ball on the top at the right, a matching soccer ball on the flat grass at the bottom left
- chip MORE ENERGY (light green) over the top ball on 'more energy'; chip LESS ENERGY (light grey) over the bottom ball
- the hill shrinks to the top left; three small panels build in a row: a rolling ball with motion lines, chip MOVING (light blue) on 'moving'; a steaming cup, chip HOT (light orange) on 'hot'; a ball on a high shelf, chip HIGH UP (light teal) on 'high-up'
- the panels fade; the soccer ball on the grass, large; two faint orange wavy lines above it on 'warm'; chip HAS ENERGY (light green) on 'energy'; a grey chip HARD TO SPOT on the words
- rule slide reuses the two children with their HAS ENERGY chips and the grass ball; rule text
- the attached question appears
Spotting energy: moving, hot or high up are the easy ones L02 video rendered 149 words · about 74 s
Here's a playground. A girl swings on the swing.
The slide is hot from the sun, and at the top a boy holds a ball up high. Another ball sits on the grass.
Everything has energy. The swing is moving, so its energy is easy to spot.
The slide is hot, so its energy is easy to spot.
The held-up ball is high up, so its energy is easy to spot.
The ball on the grass isn't moving, hot or high up. It has energy too, but it's hard to spot.
The energy a hot thing has is called thermal energy.
The energy a high-up thing has is called gravitational energy.
So, here's what we've seen. A thing that is moving, hot or high up has energy that is easy to spot.
A hot thing has thermal energy, and a high-up thing has gravitational energy.
Okay, now your turn.
Closing bullets: A thing that is moving, hot or high up has energy that is easy to spot · A hot thing has thermal energy · A high-up thing has gravitational energy
What is on screen
- green grass; a small yellow sun at the top right; a wooden swing frame at the left; the girl in a yellow-orange shirt on the seat; the swing hangs from its top bar and swings equally to both sides of the middle, forward then back; no title slide
- a grey metal slide with a ladder in the middle, three orange wavy warm-air lines rising from it on 'hot'; a boy in a blue shirt on the slide's platform, both plain oblong arms up, no hands, a soccer ball above them; a second soccer ball on the grass at the right
- the swing alone, large, swinging equally to both sides; chip MOVING (light blue) on 'moving', then chip EASY TO SPOT (light green)
- the slide alone in the sun with its warm-air lines; chip HOT (light orange), then EASY TO SPOT
- the boy on the platform with the ball above his arms; chip HIGH UP (light teal), then EASY TO SPOT
- the grass ball alone, large; a grey chip NOT MOVING, NOT HOT, NOT HIGH UP, then a grey chip HARD TO SPOT
- the slide small at the left with its warm-air lines; chip THERMAL ENERGY (light orange) appears on the words
- the boy and the held ball small at the right; chip GRAVITATIONAL ENERGY (light teal) appears on the words
- rule slide reuses the whole playground with the chips MOVING, HOT, HIGH UP and the grass ball's grey chip; rule text line 1
- the chips THERMAL ENERGY and GRAVITATIONAL ENERGY on the slide and the held ball; rule text line 2
- the attached question appears
Moving things have kinetic energy L03 video rendered 147 words · about 74 s
Here's a soccer ball on the grass, sitting still. A girl stands behind it.
She kicks the ball. Her kick is a push, a force.
Her foot leaves the ball, and the ball rolls on. It knocks the cone over.
The rolling ball is moving. A moving thing has energy. That energy is called kinetic energy.
Before the kick, the ball sat still. It wasn't moving, so it had no kinetic energy.
Now here's a girl sitting still on her bike at the top of a path. The bike isn't moving, so it has no kinetic energy.
She rides off down the path. Now the bike is moving, so it has kinetic energy.
Some people call kinetic energy mechanical energy. We say kinetic energy.
So, here's what we've seen. A moving thing has kinetic energy.
A thing sitting still has no kinetic energy.
Okay, now your turn.
Closing bullets: A moving thing has kinetic energy · A thing sitting still has no kinetic energy
What is on screen
- a grass strip; a black-and-white soccer ball in the middle; a girl in a deep-pink shirt at the left, plain oblong arms and legs, no hands; an orange cone a little way off to the right; no title slide
- her near leg swings forward and meets the ball; on 'push' a short solid red arrow appears with its tail at the ball's centre, pointing right; chip A FORCE (light red) above it
- the red arrow and its chip fade; the ball rolls right with three grey motion lines; the cone tips
- the rolling ball large; chip MOVING (light blue) on 'moving'; chip KINETIC ENERGY (light green) appears on the words
- the still ball by the upright cone, large; grey chip NO KINETIC ENERGY
- a girl in a yellow-orange shirt sitting on a bike at the left, both wheels on the ground, no motion lines; grey chip NO KINETIC ENERGY
- the same girl and bike roll right with three grey motion lines; the grey chip fades; chip KINETIC ENERGY (light green)
- chip KINETIC ENERGY; a grey chip MECHANICAL ENERGY appears beside it on the words, then fades
- rule slide reuses the rolling ball under KINETIC ENERGY and the still ball under NO KINETIC ENERGY; rule text line 1
- rule text line 2
- the attached question appears
Faster means more kinetic energy L04 video rendered 146 words · about 73 s
Imagine two matching toy cars. The blue one rolls slowly, and the red one rolls fast.
Each car bumps into a box. The blue car pushes its box a little; the red car, a long way.
Which car has more energy?
Both are moving, so both have kinetic energy.
The red car gives its box more energy, so its box slides farther.
The cars match; only speed differs. The red car is faster, so it has more kinetic energy.
The blue car is slower, so it has less kinetic energy.
And now, two same-size balls. The yellow one rolls faster, so it has more kinetic energy.
And now, the same girl and bike on two days. On Tuesday she rides faster, so the bike has more kinetic energy.
Here's the rule. Of two matching things, the faster one has more kinetic energy.
Okay, now your turn.
Closing bullets: Of two matching things · the faster one has more kinetic energy
What is on screen
- two lanes; a blue toy car with one grey motion line, a red toy car of the same size with three; no title slide
- each car meets a small cardboard box; the blue box slides a little; the red box slides far, a dotted line marking each slide
- the two lanes held
- chip KINETIC ENERGY (light green) over each car on the words
- the red box's long slide is marked
- chip FASTER (light blue), then MORE KINETIC ENERGY (light green), over the red car on their words
- chip SLOWER (grey), then LESS KINETIC ENERGY (grey), over the blue car
- a green ball with one motion line, a yellow ball with three; MORE KINETIC ENERGY over the yellow
- two panels MONDAY and TUESDAY; the same girl in a deep-pink shirt, plain oblong arms to the handlebars, on the same bike; more motion lines on Tuesday; MORE KINETIC ENERGY
- rule slide reuses the two cars and their boxes with their chips; rule text
- the attached question appears
Sound, light and heat carry energy L05 video rendered 147 words · about 74 s
Here's a drum and a tray of rice. The drum booms, the rice jumps, and the drum never touched it.
The drum's sound carried energy through the air to the rice.
And now, a campfire. You stand one step back, and your face warms up.
The fire's heat carries energy to your skin.
And now, a lamp across the room. The wall beside you is lit up.
The lamp's light carries energy all around the room.
Each time, the energy came from somewhere: the drum, the fire, the lamp.
And each time, something carried it: sound, heat, light.
And now, a whistle. Its sound carries energy to your ears.
Here's the rule. Sound, light and heat carry energy from one thing to another.
Finally, things that give light usually give heat too. The sun lights things up, and you can feel its heat.
Okay, now your turn.
Closing bullets: Sound, light and heat carry energy · from one thing to another
What is on screen
- a red drum on three legs at the left, its thin brown drumstick striking the pale skin by itself, no hand; a grey tray of rice on a table at the right; the white grains hop; no title slide
- four thin purple arcs spread from the drum to the tray; chip SOUND (light purple) on the arcs on 'sound'; a small chip ENERGY (light green) slides along an arc from the drum to the tray on 'energy'
- night sky; a small campfire at the left; a child in a yellow-orange shirt one step back at the right, plain oblong arms down
- three orange wavy lines run from the fire to the child; chip HEAT (light orange) on the lines on 'heat'; the chip ENERGY slides along a line from the fire to the child
- a room; a blue desk lamp on a table at the left, on, with a glow; a grey wall at the right with a pale yellow lit patch
- thin yellow lines from the lamp to the wall; chip LIGHT (light yellow) on the lines on 'light'; the chip ENERGY slides along a line to the wall
- the three scenes small in a row; a grey chip THE DRUM, THE FIRE, THE LAMP appears under each on its word
- the chips SOUND, HEAT, LIGHT light up in turn on their words
- a silver whistle with purple arcs to the right; SOUND
- rule slide reuses the three scenes in a row under SOUND, HEAT, LIGHT; rule text
- a small yellow sun at the top right over a yard with a child in a yellow-orange shirt, face up; thin yellow lines from the sun to the child, chip LIGHT (light yellow) on them on 'light'; two orange wavy lines beside them, chip HEAT (light orange) on 'heat'
- the attached question appears
Electricity carries energy L06 video rendered 150 words · about 75 s
Here's a lamp on a desk. A wire runs from it to a plug in the wall.
The switch goes on, and the lamp gives light. Where did its energy come from?
The wire is plugged into the wall. Electricity travels along the wire.
Electricity carries energy to the lamp, and the lamp gives light.
Plug out: no electricity travels along the wire, so nothing carries energy to the lamp.
And now, a toaster. Electricity carries energy along its wire, and the toaster gets hot.
And now, a fan. Electricity carries energy along its wire, and the blades move.
And now, a speaker. Electricity carries energy along its wire, and its sound carries energy to your ears.
And now, a small battery fan. Electricity carries energy along a wire from the battery too.
Here's the rule. Electricity carries energy along wires to whatever is plugged in.
Okay, now your turn.
Closing bullets: Electricity carries energy along wires · to whatever is plugged in
What is on screen
- a dim room; a blue desk lamp, off, on a wooden table; its dark wire runs down the table leg and along the floor to a plug in the wall at the right; no title slide
- the lamp lights by itself, nobody drawn; a soft yellow glow and rays
- the wire glows amber from the wall to the lamp; chip ELECTRICITY (light amber) on the word
- a dashed amber arrow runs beside the wire from the wall to the lamp; chip CARRIES ENERGY
- the plug lies on the floor a gap from the wall; the wire grey; the lamp dark
- a toaster; the dashed amber arrow along its wire; orange warm-air lines; chip GETS HOT (light orange)
- a desk fan; the amber arrow along its wire; the blades turn; chip MOVES (light blue)
- a black speaker; the amber arrow along its wire; purple arcs to the right; chip SOUND TO YOUR EARS (light purple)
- a small upright fan on a table; a cutaway battery in its handle; a short wire; the amber arrow along the wire; the blades turn
- rule slide reuses the lit lamp with its amber arrow and the dark lamp with its plug out; rule text
- the attached question appears
Energy always comes from somewhere L07 video rendered 147 words · about 74 s
Imagine a wind-up frog. Its key turns.
Let go, and it hops across the table.
Then it stops. Where did the energy come from, and where did it go?
Inside, the key made a spring tight. Its energy is called elastic energy.
The spring gives its elastic energy to the legs, so the frog hops.
Hop by hop, the spring gives its elastic energy away, and the frog stops.
The energy didn't disappear: the hops warmed the spring and the air, and their sound carried energy to your ears.
Now here's a toy car. Its energy comes from its battery, and a battery has chemical energy.
And now, a pan of water. The flame's heat carries energy to it, and the water warms up.
The energy came from the flame.
Here's the rule. Energy always comes from somewhere, and it always goes somewhere.
Okay, now your turn.
Closing bullets: Energy always comes from somewhere · and it always goes somewhere
What is on screen
- a green toy frog with a silver key on its back, on a wooden table; the key turns by itself, nobody drawn; no title slide
- the frog hops in three dotted arcs to the right
- two small hops, then the frog sits still
- cutaway: a tightly coiled grey spring inside the frog; chip TIGHT SPRING, then chip ELASTIC ENERGY (light blue) on the words
- the spring turns; the legs kick; the frog hops; chip FROM THE SPRING (light blue) on the words
- the spring loosens hop by hop; grey chip ELASTIC ENERGY GIVEN AWAY; the frog sits still
- orange wavy lines rise from the spring and the air beside it; chip WARMED THE SPRING AND THE AIR (light orange); purple arcs run to the right; chip SOUND TO YOUR EARS (light purple)
- a red toy car with a cutaway battery moving right with motion lines; chip CHEMICAL ENERGY (light blue) on the words, then chip FROM THE BATTERY (light blue)
- a pan on a glowing burner; orange wavy lines from the flame to the pan; bubbles
- chip FROM THE FLAME (light orange) on the words
- rule slide reuses the hopping frog under FROM THE SPRING and the still frog under WARMED THE SPRING AND THE AIR; rule text
- the attached question appears
A force is not energy L08 video rendered 139 words · about 70 s
Here's a girl and a cart. She pushes it, and it rolls away.
Her push is a force. It acts on one thing, the cart, in one direction, forward.
Her arms leave the cart, and the push stops.
But the cart keeps rolling. It's moving, so it has kinetic energy.
The push is gone. The energy is still there.
A thing can have energy. A thing can't have a force.
And now, a hot pan. The pan has energy, its heat carries energy to the air, and there's no force in this story.
And now, a ball held high. The ball has energy, and Earth's pull on it is a force.
Here's the rule. A force acts on one thing, in one direction.
A thing can have energy, but a thing can't have a force.
Okay, now your turn.
Closing bullets: A force acts on one thing, in one direction · A thing can have energy, but a thing cannot have a force
What is on screen
- green grass; a girl in a deep-pink shirt at the left, both plain oblong arms on the back of a low wooden cart, no hands; the cart starts to roll right; no title slide
- on 'force' a solid red arrow appears with its tail at the cart's centre, pointing right; chip A FORCE (light red) above it
- the girl's arms drop to her sides; the red arrow and its chip fade
- the cart rolls on with three grey motion lines; chip KINETIC ENERGY (light green) over the cart on the words
- the cart farther right, KINETIC ENERGY still on it; the girl far behind, arms down
- the two reads side by side: the push with its red arrow under A FORCE; the rolling cart under KINETIC ENERGY
- a grey pan on a table with orange wavy lines rising; chip HAS ENERGY (light green) on the pan; chip HEAT (light orange) on the lines; no arrow
- a child in a blue shirt holds a soccer ball out high with one plain oblong arm; chip HAS ENERGY on the ball; on 'force' a solid blue arrow with its tail at the ball's centre points straight down; chip A FORCE beside it
- rule slide reuses the two reads of the cart; rule text line 1
- rule text line 2
- the attached question appears
Topic summary SUMMARY video rendered 185 words · about 92 s
Here's everything we found out about energy: what has it, and how it moves.
Everything has energy. Things have different amounts of energy, and different types of energy.
A thing that is moving, hot or high up has energy that is easy to spot. A hot thing has thermal energy, and a high-up thing has gravitational energy.
A moving thing has kinetic energy. A thing sitting still has no kinetic energy.
Of two matching things, the faster one has more kinetic energy.
Sound, light and heat carry energy from one thing to another. Things that give light usually give heat too.
Electricity carries energy along wires to whatever is plugged in.
Energy always comes from somewhere, and it always goes somewhere. A wind-up frog's hops come from its spring's elastic energy.
A force acts on one thing, in one direction. A thing can have energy, but a thing cannot have a force.
A push or pull, sound, light, heat and electricity are all ways of transferring energy. A force is a way of transferring energy, but a force is not energy.
Okay, now your turn.
Closing bullets: Everything has energy, in different amounts and types · A moving, hot or high-up thing has easy-to-spot energy · Sound, light, heat and electricity carry energy · A thing can have energy, but not a force
What is on screen
- a soccer ball sitting on green grass, large; no title slide
- chip HAS ENERGY (light green) on the ball; a ball at the top of a small hill appears beside it with chip MORE ENERGY
- the playground: a swinging swing with a girl, swinging equally to both sides; a hot slide with warm-air lines, chip THERMAL ENERGY; a boy holding a ball up high, chip GRAVITATIONAL ENERGY
- a soccer ball rolling right with motion lines, chip KINETIC ENERGY; the same ball still beside an upright cone, grey chip NO KINETIC ENERGY
- two lanes: a blue toy car with one motion line, a red toy car with three; chip MORE KINETIC ENERGY over the red car
- three small scenes: a drum and a tray of rice, chip SOUND; a campfire and a child, chip HEAT; a lamp and a lit wall, chip LIGHT; a small sun above them
- a desk lamp with its wire to a plug in the wall and a dashed amber arrow beside it; chip ELECTRICITY
- a green wind-up frog with a cutaway spring, hopping; chip ELASTIC ENERGY; faint orange wavy lines
- a girl pushing a cart with a solid red arrow from the cart's centre, chip A FORCE; the cart rolling on alone, chip KINETIC ENERGY
- a row of five small chips: A PUSH OR PULL, SOUND, LIGHT, HEAT, ELECTRICITY over the whole drawing
- the three attached questions follow
13 · Light: sources, straight lines, shadows Physics
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 117 words · about 58 s
Here's a girl in a tent at night. A flashlight on the floor points at the wall. She makes a rabbit shape with her hand in front of it.
A rabbit shadow appears on the tent wall. Why is it on that side?
Now she switches the flashlight off. Everything goes black.
She holds her hand in front of her face, eyes wide open. But she can't see it at all!
Why not? Where did the light go, and why can't she see without it?
That's this topic: where light comes from, how it travels, and why you need it to see.
Okay, so are you ready to find out why you can't see in the dark?
What is on screen
- inside a tent, dim; a girl about eight, dark hair, a pink shirt, plain oblong arms; on the floor, pointing right at the tent wall, the flashlight: a plain gray flashlight: a short cylinder with a wider head at the front and a small yellow circle for its lens; its light is drawn as thin yellow straight lines, each with a small pointed tip at its far end (this one flashlight is drawn the same way in every video of Topics 13 and 14); her hand in front of the lens is the one hand drawn: a flat dark shape with two fingers up like rabbit ears, the shape that makes the shadow (the hand IS the point here); no title slide
- the dark rabbit shape on the tent wall; a question mark
- the screen goes black except a faint outline of the girl
- the screen stays black; nothing is drawn: she cannot see her hand, so neither do we
- a question mark in the dark
- the flashlight comes back on; the rabbit shadow returns
- the three replies appear
Light comes from a light source L01 video rendered 144 words · about 72 s
Here's a bedroom at night. The lamp is off, and you can hardly see the book.
Now the lamp comes on. The book is bright.
So where does the light come from? From the lamp.
The lamp is the light source. The book is lit up.
And now, a flashlight. A boy points it at a wall.
Where does the light come from? From the flashlight.
The flashlight is the light source.
And now, a sunny playground.
Where does the light come from? From the Sun.
The Sun is the light source.
But now, look at the white page under the lamp. It's very bright.
Does the page make light? No.
Light from the lamp lands on it. The page is lit up, not a light source.
Here's the rule. A light source makes light.
Light lands on everything else.
Okay, now your turn.
Closing bullets: A light source makes light · Light lands on everything else
What is on screen
- a dark bedroom; on a brown desk, at the left, a desk lamp, off: a yellow cone shade on a thin gray stem; at the right a closed blue book, dim; no title slide
- the lamp's shade glows yellow; the book and the desk top light up
- from the lamp's shade, thin yellow straight lines, each with a small pointed tip at its far end, run down to the book
- chip LIGHT SOURCE on the lamp on those words; chip LIT UP on the book on those words
- a boy in a blue shirt at the left, one plain oblong arm holding the flashlight level, pointing right (no hand drawn); the flashlight as the intro drew it: plain gray, a short cylinder with a wider head, a small yellow lens; a bright circle on the wall
- thin yellow lines with pointed tips from the lens to the circle
- chip LIGHT SOURCE on the flashlight on those words; chip LIT UP on the circle
- the Sun top left: a plain yellow disc with short straight rays; a slide and grass, bright
- thin yellow lines with pointed tips from the Sun to the slide
- chip LIGHT SOURCE on the Sun on those words; chip LIT UP on the slide
- back to the desk; zoom to the open book's white page under the lamp
- chip NO on that word
- the yellow lines run from the lamp to the page and end on it; chip LIT UP on the page
- rule slide reuses the lamp and book (LIGHT SOURCE, LIT UP) and the Sun and slide (LIGHT SOURCE, LIT UP); rule text line 1
- rule text line 2; the two LIT UP chips glow
- the attached question appears
Light travels in straight lines L02 video rendered 142 words · about 71 s
Here's a dusty attic. A girl's flashlight comes on.
Look at the light in the dust. It makes a straight beam, from the flashlight to the wall.
So how does light travel? In straight lines.
Each line goes straight until it hits the wall. There, the wall is lit up.
And now, a dark room with thick curtains. Sunlight comes through a small gap.
The light makes a straight stripe across the floor.
And now, a lamp and a long straight tube. A boy looks through the tube.
Light from the lamp goes straight down the tube. He sees the lamp.
But now, the tube is bent. He looks again, and sees nothing.
The light hits the inside of the tube. Light can't turn a corner.
Here's the rule. Light travels in straight lines, until it hits something.
Okay, now your turn.
Closing bullets: Light travels in straight lines · until it hits something
What is on screen
- a dim attic; dust specks; a girl in a green shirt at the left, one plain oblong arm holding the flashlight level, pointing right (no hand drawn); the flashlight as the intro drew it: plain gray, a short cylinder with a wider head, a small yellow lens; it comes on; no title slide
- a straight pale-yellow beam appears from the flashlight to the wall
- the beam becomes thin yellow straight lines with pointed tips; chip IN STRAIGHT LINES on those words
- the lines end on the wall; a bright circle on the wall; chip LIT UP
- dark room; curtains with a thin gap; a straight stripe of light from the gap to the floor
- chip STRAIGHT on the stripe, on that word
- the desk lamp as L01 drew it (yellow cone shade, thin gray stem) at the left; a long straight gray tube; at its right end a simple eye symbol (the boy's eye): an almond outline with a dark dot, no face
- one thin yellow line with a pointed tip from the lamp through the tube to the eye; chip HE SEES THE LAMP
- the tube now has a bend in its middle; the eye symbol at its end; chip HE SEES NOTHING
- the yellow line from the lamp ends at the bend; chip HITS THE TUBE at the bend
- rule slide reuses the beam in the attic and the bent tube; rule text
- the attached question appears
Where will the shadow be? L03 video rendered 149 words · about 74 s
Here's a flashlight pointing at a wall. A hand goes in front of it.
A dark hand shape appears on the wall. That's a shadow.
Light travels in straight lines. Some lines hit the hand and stop.
The other lines miss the hand and reach the wall.
Behind the hand, no light reaches the wall. That's the shadow.
And now, a ball. The flashlight is on the left.
The ball blocks the light. The shadow is on the right, away from it.
Now the flashlight moves to the right. The shadow is on the left, away from it.
Now the flashlight is above. The shadow is under the ball, away from it.
But now, the ball is gone. Nothing blocks the light, so there's no shadow.
Here's the rule. An object blocks the light.
Its shadow is on the side away from the light source.
Okay, now your turn.
Closing bullets: An object blocks the light · Its shadow is on the side away from the light source
What is on screen
- a brown table; the flashlight as the intro drew it (plain gray, a wider head, a small yellow lens) rests at the left, pointing right at a white wall; a hand comes in between on a plain oblong arm: the hand IS the point here, it is the object that makes the shadow; draw it as a plain oblong slab seen edge-on with one thumb bump, no fingers; no title slide
- the dark hand shape on the wall; chip SHADOW on that word
- thin yellow straight lines with pointed tips spread from the lens; the lines that meet the hand end on it; chip BLOCKED at the hand
- the other lines reach the wall; the wall around the shadow is pale yellow
- chip NO LIGHT on the dark shape, then chip SHADOW under it
- a red ball with a short white seam on the table; the flashlight to its left, pointing right
- yellow lines; the shadow on the table to the right of the ball; chip AWAY FROM THE LIGHT on those words
- the flashlight slides round to the right of the ball; the lines and the shadow redraw on the left; chip AWAY FROM THE LIGHT
- the flashlight above the ball, pointing down; the shadow on the table under the ball; chip AWAY FROM THE LIGHT
- the ball is gone from the table; every line reaches the table; the table pale yellow all over; chip NO SHADOW
- rule slide reuses the hand's shadow and the ball with the flashlight on the left; rule text line 1
- rule text line 2; the chips AWAY FROM THE LIGHT glow
- the attached question appears
You see it when light reaches your eye L04 video rendered 141 words · about 70 s
Here's a big box with a peephole. Inside sits a toy dinosaur, and a lamp is on above it.
You look through the peephole. You see the dinosaur.
Now the lid closes. You look again, and you see nothing.
Your eyes are the same. So why?
Lid open: light from the lamp lands on the dinosaur. Then light comes from the dinosaur to your eye.
Light from the dinosaur reaches your eye. So you see it.
Lid closed: no light gets in. No light comes from the dinosaur to your eye.
So you see nothing.
And now, a deep cave with no light at all. A girl waits an hour.
She still sees nothing.
Her eyes are open. But no light reaches them.
Here's the rule. You see something only when light from it reaches your eye.
Okay, now your turn.
Closing bullets: You see something only when · light from it reaches your eye
What is on screen
- a brown cardboard box, lid open; the desk lamp as L01 drew it above; a green toy dinosaur inside; at the peephole on the right side the eye symbol as L02 drew it: an almond outline with a dark dot, no face; no title slide
- chip YOU SEE IT
- the lid shuts; the inside of the box goes black; chip YOU SEE NOTHING
- the closed box stays; nothing new
- the lid opens; one thin yellow straight line from the lamp to the dinosaur; a second line from the dinosaur to the eye, its pointed tip at the eye; no line leaves the eye
- chip REACHES YOUR EYE on those words; chip YOU SEE IT
- the lid shuts; the lines vanish; the inside black; chip NO LIGHT on those words
- chip YOU SEE NOTHING on those words
- a black cave; a faint outline of a girl sitting, arms down; a small clock at the top right, its hand goes round once
- the screen stays black
- chip NO LIGHT; chip YOU SEE NOTHING
- rule slide reuses the box with the lid open (YOU SEE IT) and the lid closed (YOU SEE NOTHING); rule text
- the attached question appears
Topic summary SUMMARY video rendered 234 words · about 117 s
The tent, the rabbit shadow, and the hand she couldn't see. Here is everything we found out.
A lamp lights up a book. The light comes from the lamp.
Light comes from a light source, like the Sun, a lamp or a flashlight.
The book is lit up. It is not a light source.
A flashlight beam in the dust is straight.
Light travels in straight lines, until it hits something.
Light can't turn a corner. Through a bent tube, you see nothing.
Now the hand in front of the flashlight. The hand blocks some of the light.
Behind the hand, no light reaches the wall. That dark place is the shadow.
An object blocks the light. Its shadow is on the side away from the light source.
Now the box with the peephole. Lid open, light from the dinosaur reaches your eye, and you see it.
Lid closed, no light reaches your eye, and you see nothing.
You see something only when light from it reaches your eye.
So, the rabbit. Her hand blocked the flashlight's light, and its shadow was on the tent wall, away from the flashlight.
And with the flashlight off, no light reached her eyes. That's why she couldn't see her hand.
That is the whole topic: light comes from a light source, travels in straight lines, makes shadows, and has to reach your eye.
Okay, now your turn.
Closing bullets: Light comes from a light source, travels in straight lines · makes shadows, and has to reach your eye
What is on screen
- three small panels: the tent scene as the intro drew it, the rabbit shadow, the black screen
- the desk lamp and the book as L01 drew them; thin yellow straight lines with pointed tips from the lamp to the book
- chip LIGHT SOURCE on the lamp; small pictures of the Sun and a flashlight beside it
- chip LIT UP on the book
- the attic beam as L02 drew it
- the beam becomes straight yellow lines; chip IN STRAIGHT LINES
- the bent tube; the line ends at the bend; chip HITS THE TUBE
- the flashlight and the edge-on hand slab as L03 drew them (the hand IS the point: it makes the shadow); the lines that meet it stop; chip BLOCKED
- the dark hand shape; chip SHADOW
- the ball with the flashlight on the left and the shadow on the right; chip AWAY FROM THE LIGHT
- the box as L04 drew it, lid open; one line lamp to dinosaur, one line dinosaur to the eye symbol; chip YOU SEE IT
- the lid shuts; black inside; chip YOU SEE NOTHING
- rule text
- the tent; lines from the flashlight; the hand; the rabbit shadow
- the black screen; chip NO LIGHT
- the four chips in a row, each on its words: LIGHT SOURCE, IN STRAIGHT LINES, SHADOWS, HAS TO REACH YOUR EYE
- the three attached questions follow
14 · Light bounces, bends or soaks in Physics
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 115 words · about 58 s
Here's a swimming pool on a hot, sunny day. Mirela is about to jump in.
The Sun sparkles on the water. It's so bright it hurts her eyes.
She jumps in and looks down. Her legs look short and bent!
Now let's go to the poolside. Mirela sits on the black mat. Ouch, it's hot!
The white towel right beside it is cool.
The same Sun shines on both. So why is the black mat so hot?
And why do her legs look bent? And why does the pool sparkle?
That's this topic: what light does when it hits something.
Okay, so are you ready to find out why the black mat is so hot?
What is on screen
- an outdoor pool, pale blue water, in bright sunshine; the Sun top left as Topic 13 drew it: a plain yellow disc with short straight rays; Mirela at the edge: a girl about eight, dark hair, a red swimsuit, plain oblong arms and legs, seen whole from the side; no title slide
- white sparkles dance on the pool; she turns her head away from the bright water; no close-up of her face
- splash; seen from above, her legs under the water look short and bent at the surface
- the camera moves to the poolside; a black rubber mat and a white towel side by side; she sits on the mat and jumps up
- she sits by the white towel, one plain oblong arm resting on it (no hand drawn)
- a question mark over the mat and the towel
- two more question marks: over her legs in the water, over the sparkling pool
- the whole pool scene in one wide shot
- the three replies appear
Light bounces off L01 video rendered 148 words · about 74 s
Here's a dark room. A mirror lies flat on a table, and a flashlight above points down at it.
A bright spot appears high on the wall. But the flashlight isn't pointing there!
So how did light get there? The light travels straight down to the mirror.
It hits the mirror and bounces off. Then it travels straight again, up to the wall.
Light bouncing off a thing is called reflection.
And now, the flashlight points up at a white wall. The light bounces off the wall too.
It travels straight again, up to the ceiling. Not just mirrors bounce light off.
And now, a red book under a lamp. Light lands on the book and bounces off.
Some of it reaches your eye. That's how you see the book.
Here's the rule: light bounces off the things it hits. This is called reflection.
Okay, now your turn.
Closing bullets: Light bounces off the things it hits · This is called reflection
What is on screen
- a dark room; a brown table; a small flat mirror lying on it: a pale blue rectangle with a thin dark frame; on a shelf edge at the upper left, pointing down at the mirror at a slant, Topic 13's flashlight: a plain gray flashlight: a short cylinder with a wider head at the front and a small yellow circle for its lens; its light is drawn as thin yellow straight lines, each with a small pointed tip at its far end; no title slide
- a bright spot high on the right wall; the flashlight still points at the mirror
- ONE thin yellow straight line with a pointed tip runs from the lens down to the mirror
- the line leaves the mirror up to the spot at the angle it came in: one line in, one line out, equal angles; chips BOUNCES OFF, LIT UP on their words
- chip REFLECTION appears under BOUNCES OFF on that word
- the flashlight now lies on the table, tilted up on a small block, pointing up-right at a white wall; one line to a lit patch on it; ONE line leaves at the same angle up to the ceiling: one line in, one line out, equal angles; chip BOUNCES OFF
- a lit patch on the ceiling where the line ends; chips LIT UP, NOT JUST MIRRORS
- Topic 13's desk lamp (yellow cone shade, thin gray stem) lights a red book; one line in from the lamp, one line out at the same angle: equal angles; chip BOUNCES OFF
- the line out reaches Topic 13's eye symbol at the right (an almond outline with a dark dot, no face), tip at the eye; chip YOU SEE THE BOOK; no line leaves the eye
- rule slide reuses the mirror and the white wall, each with BOUNCES OFF and one line in, one line out at equal angles; rule text in two lines
- the attached question appears
What you see in a mirror L01b video rendered 142 words · about 71 s
Here's a cat sitting in front of a mirror on the wall. Look at the mirror, and you see the cat in it.
But behind the mirror is only the wall. So where does the cat in the mirror come from?
Light in the room lands on the cat and bounces off it.
Some of that light travels to the mirror. It bounces off the mirror to your eye.
So you see a picture of the cat. There's no cat behind the mirror.
And now, the same mirror in a room with no light at all.
You look at the mirror. You see nothing.
No light lands on the mirror, so no light bounces off it. A mirror doesn't make light.
Here's the rule: the picture in a mirror is light that bounced off it to your eye.
Okay, now your turn.
Closing bullets: The picture in a mirror · is light that bounced off it to your eye
What is on screen
- a room; a tall mirror on the right wall: a pale blue rectangle with a thin dark frame, L01's mirror stood on end; an orange cat on the floor facing it; at the left the eye symbol as L01 drew it (an almond outline with a dark dot, no face), turned toward the mirror; the cat's picture shows in the mirror; no title slide
- the camera swings behind the mirror: plain wall; then back to the room
- one thin yellow straight line with a pointed tip from a ceiling lamp to the cat's body; one line leaves the cat's body toward the mirror
- the line from the cat reaches the mirror and leaves it at the same angle it came in, one line in, one line out, equal angles, to the eye symbol, its pointed tip at the eye; chip BOUNCES OFF on those words; no line leaves the eye
- chip A PICTURE OF THE CAT on those words; the plain wall behind the mirror shows again; chip NO CAT on those words
- the room goes dark; the mirror's outline just visible
- chip YOU SEE NOTHING
- chip NO LIGHT; chip A MIRROR DOESN'T MAKE LIGHT
- rule slide reuses the cat with its two lines (equal angles at the mirror) and the dark mirror; rule text in two lines
- the attached question appears
Light changes direction L02 video rendered 148 words · about 74 s
Here's a straw in a glass of water. Look down: where it goes into the water, it looks bent!
Out of the water, the straw is straight. So why did it look bent?
Here's a tank of water in a dark room. A flashlight shines a beam into it.
In the air, the beam is straight. Where it goes into the water, it changes direction.
Back at the glass: light from the straw's bottom travels up through the water.
Where it leaves the water, it changes direction, then reaches your eye.
So the straw's bottom looks higher up than it is.
The straw isn't bent. The light changed direction.
But now, the glass is empty. The light doesn't change direction, and the straw looks straight.
Here's the rule: light changes direction when it goes from one see-through material into another. This is called refraction.
Okay, now your turn.
Closing bullets: Light changes direction · when it goes from one see-through material into another · This is called refraction
What is on screen
- a clear glass of pale blue water on a table; a red-and-white striped straw leaning in it, seen from above at a slant; zoom to the water's surface, where the straw looks bent; no title slide
- the straw now lies on the table beside the glass; it is straight; no hand, no arm
- a dark room; a glass tank, pale blue water filling its lower two thirds; L01's flashlight on a shelf edge at the upper left shines one thin yellow line down at a slant
- straight in the air; where it enters the water it changes direction: a kink at the surface, then straight again, never a curve; chips AIR above and WATER below on their words; chip CHANGES DIRECTION on those words
- the glass again; one thin yellow line from the straw's bottom up through the water
- where the line leaves the water it changes direction: a kink, then straight again; chip CHANGES DIRECTION; it reaches L01's eye symbol at the top right, tip at the eye
- a pale dashed ghost of the straw's lower part appears higher up, where it looks; chip LOOKS HIGHER UP on those words
- the real straw highlighted; chip STRAIGHT on the straw
- the water drains away; the same straw in the empty glass; one straight yellow line from the straw's bottom to the eye, no kink; chip LOOKS STRAIGHT on those words
- rule slide reuses the tank beam and the straw with its line; rule text in two lines; chip REFRACTION on that word
- the attached question appears
Light soaks in L03 video rendered 145 words · about 72 s
Here's a sunny day. Two T-shirts hang on a washing line, a black one and a white one.
Touch the black shirt. It's warm!
Touch the white shirt. It's only a little warm.
The same Sun shines on both. So why is the black shirt warmer?
Sunlight lands on the black shirt. Most of the light soaks in.
It doesn't bounce off, and it doesn't go through. The light that soaks in warms the shirt.
Light soaking into a thing is called absorption.
A little light still bounces off the black shirt. That's how you see it.
And now, the white shirt. Most of the light bounces off it.
Only a little of the light soaks in, so it stays cooler.
Here's the rule: a dark surface soaks up most of the light that lands on it. This is called absorption.
Okay, now your turn.
Closing bullets: A dark surface soaks up · most of the light that lands on it · This is called absorption
What is on screen
- the Sun top left as Topic 13 drew it: a plain yellow disc with short straight rays; a washing line between two posts; a black T-shirt and a white T-shirt hanging side by side; no title slide
- the black shirt glows softly orange on 'warm'; no hand or arm drawn; chip WARM on that word
- a faint glow on the white shirt; chip A LITTLE WARM
- the two shirts; the glows fade
- three thin yellow straight lines with pointed tips from the Sun end on the black shirt; chip SOAKS IN on those words
- a soft orange glow grows around the black shirt; chip GETS WARM
- chip ABSORPTION appears under SOAKS IN on that word
- from where one of the three lines landed, one thin line leaves at the same angle it came in: one line in, one line out, equal angles; chip A LITTLE BOUNCES OFF
- three lines from the Sun reach the white shirt; two leave it again, each at the same angle it came in, one line in, one line out, equal angles, side by side, never a fan; chip BOUNCES OFF
- the third line ends on the white shirt; chip A LITTLE SOAKS IN; chip STAYS COOLER on those words
- rule slide reuses the black shirt (SOAKS IN) and the white shirt (BOUNCES OFF); rule text in two lines
- the attached question appears
Sort what light did L04 video rendered 150 words · about 75 s
Here's a pond on a sunny afternoon. The Sun sparkles on the water.
A stick in the shallow water looks bent. And the dark rock by the pond is hot.
Light hit the water, the stick and the rock. Did it do the same thing each time?
Let's sort it. When light bounces off, we say it was reflected.
When light changes direction going into or out of water or glass, we say it was refracted.
When light soaks in, we say it was absorbed.
So, the pond: the light bounced off the water. It was reflected.
The stick: light from it changed direction as it left the water. It was refracted.
The rock: most of the light soaked in. It was absorbed.
Here's the rule: when light hits something, it bounces off, changes direction as it goes through, or soaks in.
Reflected, refracted, or absorbed.
Okay, now your turn.
Closing bullets: When light hits something · it bounces off, changes direction as it goes through, or soaks in · Reflected, refracted, or absorbed
What is on screen
- a pond in sunshine, the Sun top left as L03 drew it; white sparkles on the water; no title slide
- zoom to a stick standing in the shallow water, bent-looking at the surface; then a dark gray rock by the pond; chip HOT on that word
- the three, small, side by side
- panel 1: the small mirror as L01 drew it; one line in, one line out, equal angles; chip BOUNCED OFF, then chip REFLECTED on that word
- panel 2: the tank as L02 drew it; one line changes direction where it enters the water, a kink, never a curve; chip CHANGED DIRECTION, then chip REFRACTED on that word
- panel 3: the black shirt as L03 drew it; lines end on it, a warm glow; chip SOAKED IN, then chip ABSORBED on that word
- the pond; one line from the Sun to the water, one leaves at the same angle to L01's eye symbol: equal angles; chips BOUNCED OFF, REFLECTED
- the stick; one line from its bottom changes direction where it leaves the water, then straight to the eye; chips CHANGED DIRECTION, REFRACTED
- the rock; lines from the Sun end on it; a warm glow; chips SOAKED IN, ABSORBED
- rule slide reuses the pond, the stick and the rock in three small panels; rule text
- the three chips REFLECTED, REFRACTED, ABSORBED under the three panels
- the attached question appears
Topic summary SUMMARY video rendered 259 words · about 130 s
A flashlight points at a mirror. The light hits the mirror and bounces off, up to the wall.
Light bounces off the things it hits. This is called reflection.
Not just mirrors: light bounces off a white wall, a book, a face. That's how you see them.
The picture in a mirror is light that bounced off it to your eye. A mirror doesn't make light.
A beam of light goes from the air into water. Where it goes in, it changes direction.
Light changes direction when it goes from one see-through material into another. This is called refraction.
That's why a straw in a glass of water looks bent. The straw is straight. The light changed direction.
Sunlight lands on a black shirt. Most of the light soaks in, and the shirt gets warm.
A dark surface soaks up most of the light that lands on it. This is called absorption.
A white shirt bounces most of the light off, so it stays cooler.
When light hits something, it bounces off, changes direction as it goes through, or soaks in.
Bounced off: reflected. Changed direction: refracted. Soaked in: absorbed.
So, the pool. Sunlight bounced off the water to Mirela's eyes. It was reflected.
Her legs: light from them changed direction where it left the water. They only looked bent. It was refracted.
And the black mat: most of the sunlight soaked in and warmed it. It was absorbed.
That is the whole topic: light bounces off, changes direction, or soaks in. Reflected, refracted, absorbed.
Okay, now your turn.
Closing bullets: Light bounces off, changes direction, or soaks in · Reflected, refracted, absorbed
What is on screen
- L01's mirror and flashlight; one line in, one out at equal angles, up to the wall spot; chip BOUNCES OFF
- chip REFLECTION under BOUNCES OFF
- L01's white wall and red book, one line in and one out at equal angles on each; chip BOUNCES OFF on each
- L01b's cat and wall mirror, two lines at equal angles to the eye; then the dark mirror
- L02's tank; the line changes direction where it enters the water, a kink, never a curve; chip CHANGES DIRECTION
- chip REFRACTION under CHANGES DIRECTION
- L02's straw; the line changes direction where it leaves the water; the ghost; chip STRAIGHT on the real straw
- L03's black shirt; the Sun's lines end on it; the glow; chips SOAKS IN, GETS WARM
- chip ABSORPTION under SOAKS IN
- the white shirt; the lines leave it, each at the angle it came in; chip BOUNCES OFF
- the three panels: mirror, tank, black shirt; rule text
- chips REFLECTED, REFRACTED, ABSORBED under the three panels, each on its word
- the intro's pool; one line from the Sun to the water, one off it at the same angle to Mirela's eye; chip REFLECTED
- her legs; a line from her foot changes direction where it leaves the water, then to her eye; the ghost; chip REFRACTED
- the mat; lines end on it; the glow; chip ABSORBED; the towel's lines leave at the angle they came in
- the three chips in a row, each on its word: REFLECTED, REFRACTED, ABSORBED
- the three attached questions follow
15 · Light and heat Physics
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 117 words · about 58 s
Here's a cat asleep on a windowsill, in the sunshine. The sill is warm, but nothing hot has touched it.
Now let's go indoors at night. A lamp has been on all evening. A boy switches it off, brushes the bulb by accident, and ouch, it's hot!
The lamp is for giving light. So why is the bulb hot?
And now let's step outside on a frosty morning. A girl's hands are cold. She rubs them together, and they warm up.
Three warm things. Where did the warmth come from each time?
That's this topic: light, and the warmth that comes with it.
Okay, so are you ready to find out why the sunny windowsill is warm?
What is on screen
- a window; the Sun as Topic 13 drew it, a plain yellow disc with short straight rays, top left; an orange cat curled on the sill; a soft orange glow on the sill; no title slide
- a dim room; a desk lamp on a table: a yellow cone shade on a thin gray stem, the round glass bulb showing under it; a boy's arm (a plain oblong, no hand drawn) brushes the bulb and jumps back
- a question mark over the bulb
- a frosty street; a girl in a red coat; her two plain oblong arm ends slide back and forth against each other (no fingers drawn; the rub is the point); a breath cloud
- the sill, the bulb and the rubbing arm ends in three small panels; a question mark
- the three panels again, the Sun above them
- the three replies appear
Things that give light are usually warm too L01 video rendered 131 words · about 66 s
Here's a desk lamp with an old glass bulb. It's been on for an hour.
Someone brushes the bulb by accident. Ouch, it's hot!
So, does the lamp give light? Yes.
Is it warm too? Yes.
Now the lamp is off. No light comes from it, and the bulb is cool.
And now, a candle: does it give light? Yes.
Is it warm too? Yes.
And now, a campfire: does it give light? Yes.
Is it warm too? Yes.
And now, the Sun: does it give light? Yes.
Is it warm too? Yes, the Sun is very hot.
But now, a glow stick: does it give light? Yes.
Is it warm too? No, it stays cool.
Here's the rule. Something that gives light is usually warm too.
Okay, now your turn.
Closing bullets: Something that gives light · is usually warm too
What is on screen
- a desk lamp on a table, switched on: a yellow cone shade on a thin gray stem, the round glass bulb showing under it; a wall clock; no title slide
- a plain oblong arm (no hand drawn) reaches in from the left; its end brushes the bulb, and the arm jumps back
- chip GIVES LIGHT on the lit table on 'Yes'
- a soft orange glow around the bulb; chip WARM on 'Yes'
- the room dims; the bulb goes gray; the glow fades; chip NO LIGHT, then chip COOL
- a dark room; a white candle in a small holder on the table, its small orange-and-yellow flame lighting the table; chip GIVES LIGHT on 'Yes'
- an arm (a plain oblong, no hand drawn) held above the flame, not too close; a soft orange glow around the flame; chip WARM on 'Yes'
- night sky; Topic 12's campfire: two crossed logs, an orange-and-yellow flame; two children one step back, plain oblong arms down, faces lit pale yellow, no close-up; chip GIVES LIGHT on 'Yes'
- the children hold their plain oblong arms out toward the fire; a soft orange glow around the fire; chip WARM on 'Yes'
- a green field; Topic 13's Sun, a plain yellow disc with short straight rays, top left; a small child, one plain oblong arm raised (no hand drawn); chip GIVES LIGHT on 'Yes'
- a soft orange glow around the Sun; chip WARM on 'Yes'
- a dark room; a glow stick, a short thin bright-green rod, in the end of a plain oblong arm (no hand drawn); chip GIVES LIGHT on 'Yes'
- no glow; chip COOL on 'cool'
- rule slide reuses the lamp and the candle, each with chips GIVES LIGHT, WARM; rule text
- the attached question appears
Light carries energy L02 video rendered 136 words · about 68 s
Here's a bike. It's stood in the sunshine all afternoon.
Someone sits on the seat, and ouch, it's hot! So how did it get warm?
The Sun's light travels to the bike and lands on the seat.
Light carries energy. The Sun's light carries energy to the seat, and the seat warms up.
Now let's put the same bike under a tree.
The light lands on the leaves. The seat is in the shade: the Sun's light does not reach it, so the seat stays cool.
And now, a lamp pointing at a stone, for an hour.
The lamp's light carries energy to the stone, and the stone warms up.
Here's the rule: light carries energy from its source to whatever it lands on, and where light lands, the thing warms up.
Okay, now your turn.
Closing bullets: Light carries energy from its source to whatever it lands on · Where light lands, the thing warms up
What is on screen
- a bike (dark frame, two dark wheels, a dark seat) on a sunny path; the Sun as Topic 13 drew it, a plain yellow disc with short straight rays, top left; no title slide
- a child, small, plain oblong arms and legs, sits on the seat and jumps up
- three thin yellow straight lines from the Sun to the seat, each with a small pointed tip where it lands (Topic 13's light lines), ending on the seat
- chip LIGHT CARRIES ENERGY on the lines on those words; a soft orange glow on the seat and chip WARMS UP on 'warms up'
- a leafy tree slides in over the bike
- the lines end on the leaves; chip IN THE SHADE on 'shade', then chip COOL on 'cool'
- the desk lamp as L01 drew it, tilted to point at a gray stone on the table; a wall clock, its long pointer going round once
- thin yellow straight lines with pointed tips from the bulb to the stone; chip LIGHT CARRIES ENERGY on those words; a soft orange glow on the stone and chip WARMS UP on 'warms up'
- rule slide reuses the bike seat in sunshine and the stone under the lamp; rule text
- the attached question appears
Rubbing warms things up L03 video rendered 124 words · about 62 s
Here's a cold morning. A girl's hands are cold.
She rubs them together, fast, and now they're warm! So where did the warmth come from?
Her hands were moving. A moving thing has kinetic energy.
The moving hands gave some of that energy to the skin where they rub. So the hands got warmer.
But now, she presses her cold hands together and holds them still.
Nothing moves, and nothing warms up. Her hands stay cold.
And now, an eraser on paper. She rubs it back and forth, fast.
The eraser is warmer. The paper is warmer too.
And now, a stick rubbed on a log. Both get warmer.
Here's the rule. When two things rub together, both get warmer.
Okay, now your turn.
Closing bullets: When two things rub together · both get warmer
What is on screen
- a snowy day; a girl in a red coat holds both arms out in front of her: plain oblong arms, no fingers drawn, their rounded ends standing for the hands; a breath cloud; no title slide
- the two oblong arm ends come together and slide back and forth against each other; the rub IS the point here, so the arms are drawn, still with no fingers
- short gray motion lines either side of the rubbing arm ends; chip MOVING on 'moving'
- a soft orange glow spreads over both arm ends; chip WARMER on 'warmer'
- the same two arm ends pressed together, not moving; no motion lines; chip STILL on 'still'
- no glow; chip COLD on 'cold'
- a pink eraser on a white sheet of paper on a table; it slides back and forth by itself, short gray motion lines beside it; chip RUBBING on 'rubs'
- a soft orange glow on the eraser, chip WARMER on the first 'warmer'; a glow on the paper where it rubbed, a second chip WARMER on 'warmer too'
- a brown log on the ground; a boy's plain oblong arm (no hand drawn) moves a stick back and forth on the log, short gray motion lines; a soft orange glow on the stick and on the log; chip BOTH WARMER on 'Both get warmer'
- rule slide reuses the rubbing arm ends and the eraser on the paper, each with its chip BOTH WARMER; rule text
- the attached question appears
Topic summary SUMMARY video rendered 241 words · about 120 s
The warm windowsill, the hot bulb, and the cold hands rubbed warm. Here is everything we found out.
The lamp gives light, and its bulb is hot. The candle gives light, and its flame is warm.
Something that gives light is usually warm too.
Usually, not always. The glow stick gives light and stays cool.
Now the bike seat in the sunshine. The Sun's light travels to the seat and lands on it.
Light carries energy from its source to whatever it lands on.
Where light lands, the thing warms up. So the seat warms up.
Under the tree the seat is in the shade. The Sun's light does not reach it, so it stays cool.
Now the cold hands. She rubs them, and they warm up.
Her hands were moving, and a moving thing has kinetic energy. The moving hands gave some of that energy to the skin where they rub, so they got warmer.
When two things rub together, both get warmer.
So, the windowsill. The Sun's light carried energy to the sill, and the sill warmed up. The cat found the warm spot.
And the hands: they moved, and the moving hands gave some of their energy to the skin, so they got warmer.
That is the whole topic: something that gives light is usually warm too, light carries energy to whatever it lands on, and when two things rub together, both get warmer.
Okay, now your turn.
Closing bullets: Something that gives light is usually warm too · Light carries energy from its source to whatever it lands on · When two things rub together, both get warmer
What is on screen
- the three intro panels
- the lamp as L01 drew it, on, a soft orange glow at the bulb, chips GIVES LIGHT, WARM; the candle as L01 drew it, with the same chips
- rule text
- the glow stick as L01 drew it, in the end of a plain oblong arm; chips GIVES LIGHT, COOL
- the bike and the Sun as L02 drew them; three thin yellow straight lines with pointed tips from the Sun to the seat
- chip LIGHT CARRIES ENERGY on the lines; rule text
- a soft orange glow on the seat; chip WARMS UP on 'warms up'
- the bike under the tree; the lines end on the leaves; chip IN THE SHADE, then chip COOL
- the girl's two plain oblong arm ends rubbing, as L03 drew them (no fingers); short gray motion lines
- chip MOVING on 'moving'; a soft orange glow on the arm ends and chip WARMER on 'warmer'
- rule text; the eraser on the paper as L03 drew it, with chip BOTH WARMER
- the cat on the sill as the INTRO drew it; thin yellow straight lines with pointed tips from the Sun to the sill; chip LIGHT CARRIES ENERGY on 'carried energy'; a soft orange glow on the sill
- the rubbing arm ends with chips MOVING, WARMER
- three small pictures in a row: the lamp (chips GIVES LIGHT, WARM), the bike seat (LIGHT CARRIES ENERGY), the arm ends (BOTH WARMER), each chip on its spoken words
- the three attached questions follow
16 · Describe it, sort it Matter
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 116 words · about 58 s
Here's a kitchen at night.
A bag of flour lies on its side, and white powder covers the floor. In the powder: footprints.
In walks a detective. She looks. She listens. She sniffs.
A faucet drips. Something smells of oranges. The footprints are small, with long toes.
'A raccoon did it!' she says. But did she see a raccoon, or does she just think so?
Now let's look at the table. A key, a feather, a button, an orange peel: twenty clues in a jumble.
How would you sort all those clues?
That's what this topic is about: finding out about things, describing them, and sorting them.
Okay, so are you ready to solve the case?
What is on screen
- a dim kitchen: a counter, a table, a window with a moon; no title slide
- a torn paper bag of flour on its side on the counter; a spill of white powder across the floor; a trail of small footprints through it
- a simple detective figure in a long coat and hat walks in from the left, arms down; she turns toward the floor, then toward the faucet, then toward a bowl of oranges on the counter
- a drip falls from the faucet with two short sound lines; wavy scent lines rise from a bowl of oranges; one footprint grows large: small, with five long toes
- a speech bubble from the detective: A RACCOON DID IT!; then a faint raccoon outline with a question mark, which fades
- the table fills the screen from above: twenty small clues scattered on it — a key, a feather, a button, an orange peel, a coin, a bead, a leaf, a shell and more
- three empty pale gray boxes appear at the edge of the table; a question mark
- the kitchen, the detective and the table of clues together
- the three replies appear
Observe with more than your eyes L01 video rendered 147 words · about 74 s
Here's a can of soda on a table. Imagine your eyes are shut.
Someone opens the can. Fizz!
You didn't see it, but you heard it. You noticed something with your ears.
Something you noticed is called an observation.
Now your eyes are open, and here's the soda in a glass. It's brown.
Your eyes told you that. That's an observation.
You touch the can. It's cold, and it's smooth.
Your hands told you that. That's an observation.
You sniff. The soda smells sweet.
Your nose told you that. That's an observation.
Write down what you noticed: brown, cold, smooth, fizzed, smells sweet.
Here's the rule. You can observe with your eyes, ears, hands and nose.
When you notice something with them, what you noticed is an observation.
Finally: in science, we don't taste things to observe them. Some aren't safe to taste.
Okay, now your turn.
Closing bullets: You can observe with your eyes, ears, hands and nose · In science, we don't taste things to observe them · Some aren't safe to taste
What is on screen
- a closed silver-gray can with a red band on a brown table; the screen dims to near-dark on 'shut'; no title slide
- dark screen; white sound lines burst from the can; chip FIZZ on the word
- an ear badge appears — a C-shaped ear on a round pale badge; chip EARS on 'ears'
- chip OBSERVATION (light green) appears on the word and stays
- the screen brightens; the open silver-gray can with its red band, and a glass of brown soda beside it; chip BROWN
- an eye badge — an almond eye on a round pale badge; chip EYES; chip OBSERVATION glows
- the silver-gray can with its red band glows softly with tiny frost marks; no hand drawn; chips COLD, SMOOTH on their words
- a hand badge — a plain glove-outline hand on a round pale badge, the symbol for touch (essential here); chip HANDS; chip OBSERVATION glows
- a nose badge near the glass; wavy scent lines rise from the glass; chip SWEET
- chip NOSE; chip OBSERVATION glows
- a notebook page slides in beside the can; each word is written as it is spoken
- rule slide: the notebook fades; the four badges in a row — EYES, EARS, HANDS, NOSE — each glowing on its word; rule text line 1
- rule text line 2; chip OBSERVATION
- a small crossed-out tongue icon appears beside the four badges; rule text line 3
- the attached question appears
Observation or idea about it? L02 video rendered 146 words · about 73 s
Here's a puddle in the playground in the morning. After lunch, it's smaller.
Kirra says two things.
'The puddle is smaller than this morning.' 'The water soaked into the ground.'
Did she see that? Yes: she saw the puddle this morning, and she sees it now.
So that's an observation.
Did she see the water soak into the ground? No, nobody saw that.
So that's an idea about it. It might be right or wrong.
And now, a plate that had a cookie on it. Dad says, 'The plate is empty.'
Did he see that? Yes, so that's an observation.
But, 'The dog ate the cookie.' Did he see that?
No, so that's an idea about it.
Here's the rule. Ask: did you see it, hear it, feel it or smell it?
Yes: it's an observation. No: it's an idea about it.
Okay, now your turn.
Closing bullets: Yes: it's an observation · No: it's an idea about it
What is on screen
- a puddle on the playground; the sun climbs; the puddle shrinks; small captions MORNING, AFTER LUNCH; no title slide
- Kirra — a girl about eight, pink top, dark hair — stands beside the small puddle, arms down
- two speech bubbles appear one after the other, each on its sentence
- question text 'Did she see it?' under bubble 1; chip YES
- chip OBSERVATION (light green) under bubble 1 on the word
- question text 'Did she see it?' under bubble 2; chip NO
- chip AN IDEA ABOUT IT (light orange) under bubble 2; a small sun with a question mark beside the puddle on 'wrong'
- a kitchen table; an empty plate; crumbs on the floor; a dog sitting nearby; Dad's bubble
- question text; chip YES; chip OBSERVATION under the bubble
- a second bubble; question text 'Did he see it?'
- chip NO; chip AN IDEA ABOUT IT under the second bubble
- the sort card slides in: the question in full
- YES → OBSERVATION glows, then NO → AN IDEA ABOUT IT glows
- the attached question appears
Describe an object by its properties L03 video rendered 145 words · about 72 s
Imagine you left your water bottle at the park. Your friend goes back for it.
You say, 'It's my bottle.' But there are lots of bottles.
So you say more: 'It's blue and tall, smooth, with a black lid.'
Now your friend finds it.
Each thing you said is a property.
A property is something you can say about an object.
And now, a pebble. It's gray: that's its color.
It's round: that's its shape. It's small: that's its size.
It's smooth and hard: that's how it feels.
But, 'A bird dropped this pebble here.' Is that a property?
No, that's the pebble's story, not what it's like. It's still gray and smooth.
Here's the rule. A property is something you can say about an object: its color, shape, size, or how it feels.
You find properties by looking and feeling.
Okay, now your turn.
Closing bullets: A property is something you can say about an object · Its color, shape, size, or how it feels · You find properties by looking and feeling
What is on screen
- a green park bench on grass; a stick child (the friend, yellow shirt, arms down) walks toward it from the left; no title slide
- six bottles of different colors and sizes stand on and around the bench; a question mark
- chips BLUE, TALL, SMOOTH, BLACK LID appear on their words; the other bottles fade; the tall blue bottle with a black lid stays on the bench
- the friend stands beside the bench; the blue bottle glows; no hand, nothing picked up
- chip PROPERTY appears over the four chips
- the sentence appears under the bottle
- a simple gray oval pebble lies on a path; chip COLOR: GRAY
- chips SHAPE: ROUND, SIZE: SMALL on their words
- the pebble glows softly; no hand drawn; chip FEELS: SMOOTH, HARD
- a small bird flies away above the path; bubble with the sentence; question text 'A property?'
- chip NO; the bird is gone; the pebble's chips stay with it
- rule slide reuses the bottle with its four chips; rule text line 1
- the eye badge and the hand badge from the first video (round pale badges) beside the bottle; rule text line 2
- the attached question appears
Sort objects by one property L04 video rendered 149 words · about 74 s
Here are eight buttons in a jumble. Some buttons are red and some are blue, some are big and some are small.
Let's sort them by color.
The red buttons go together, and the blue buttons go together.
Every button in this group is red. Every button in that group is blue.
The buttons are sorted by color.
But now, one blue button sits in the red group.
Is this group sorted by color? No, one button is a different color.
The blue button goes back. Now they're sorted by color again.
And now, the same buttons, sorted by size. The big ones go together, and the small ones go together.
A red button and a blue button sit together. That's fine, they're the same size.
Here's the rule. To sort by a property, put the objects that are the same in that property together.
Okay, now your turn.
Closing bullets: To sort by a property · put the objects that are the same in that property together
What is on screen
- eight round buttons with four holes each, scattered on a brown table top: two big red, two small red, two big blue, two small blue; no title slide
- two empty pale gray rounded boxes appear below the buttons; text 'by color'
- the red buttons slide into the left box; the blue buttons slide into the right box; chips RED, BLUE
- the left box glows, then the right box
- chip SORTED BY COLOR under the boxes
- one small blue button slides from the right box into the left box
- question text 'Sorted by color?' over the left box; chip NO; the blue button glows
- the button slides back; chip SORTED BY COLOR
- the boxes empty; text 'by size'; the big buttons slide left, the small buttons slide right; chips BIG, SMALL
- a big red and a big blue button glow side by side in the left box; chip SORTED BY SIZE
- rule slide reuses the by-color boxes and the by-size boxes side by side; rule text
- the attached question appears
Which property can sort these? L05 video rendered 136 words · about 68 s
Here are six white shells on a tray. Let's sort them into two groups.
Sort them by color? Every shell is white.
They all go in one group. One group isn't a sort.
Sort them by size? Some shells are big and some are small.
The big shells go together, and the small shells go together. Two groups!
Size can sort these shells. Color can't.
And now, six blue socks, all the same length. Some socks are fluffy and some are smooth.
Color can't sort them. Length can't sort them.
How they feel can: fluffy socks together, smooth socks together.
Here's the rule. To choose a property to sort by, pick one that's different from object to object.
A property that's the same for every object puts them all in one group.
Okay, now your turn.
Closing bullets: To choose a property to sort by · pick one that's different from object to object · the same for every object puts them all in one group
What is on screen
- six white fan-shaped shells with a gray outline on a pale wooden tray, three big and three small; two empty pale gray rounded boxes below (the same boxes as the buttons video); no title slide
- text 'by color'; every shell glows white
- all six shells slide into the left box; the right box stays empty; chip ONE GROUP
- the shells return to the tray; text 'by size'; the big shells glow, then the small ones
- big shells slide left, small shells slide right; chips BIG, SMALL; chip TWO GROUPS
- chip SIZE with a tick-shaped glow, chip COLOR dimmed
- six blue socks on a tray, three drawn fluffy, three smooth
- chips COLOR and LENGTH appear and dim
- the fluffy socks slide left, the smooth socks slide right; chip HOW THEY FEEL glows
- rule slide reuses the shells by size and the socks by feel; rule text line 1
- the one-group box of white shells beside the rule; rule text line 2
- the attached question appears
Put objects in order by a property L06 video rendered 137 words · about 68 s
Suppose you have three pencils on your desk. Let's put them in order from shortest to longest.
The shortest pencil goes first.
The next shortest goes next. And the longest goes last.
Now they're in a line, from shortest to longest. They're in order by length.
And now, three cups. The shortest goes first, and the tallest goes last.
And now, three stones. You feel each one.
The smoothest goes first, and the roughest goes last.
But now, three cups: red, blue and yellow. Can you put them in order by color?
No, red isn't more than blue. A color has no least and no most.
Here's the rule. To put objects in order, line them up from the least of a property to the most.
Sorting makes groups. Ordering makes a line.
Okay, now your turn.
Closing bullets: To put objects in order · line them up from the least of a property to the most · Sorting makes groups. Ordering makes a line
What is on screen
- three pencils of different lengths at angles on a desk top; no title slide
- the shortest pencil slides to the left and lies flat; chip SHORTEST
- the middle pencil slides beside it; the longest slides to the right; chip LONGEST
- an arrow under the line from SHORTEST to LONGEST; chip IN ORDER BY LENGTH
- three cups of different heights; they slide into a line; chips SHORTEST, TALLEST
- three gray stones on the desk: one smooth oval, one with a slightly wobbly outline, one with a very knobbly outline; each glows in turn on 'feel'; no hand drawn
- the stones slide into a line; chips SMOOTHEST, ROUGHEST
- three cups the same height, red, blue, yellow; question text 'In order by color?'
- chip NO; the cups stay where they are
- rule slide reuses the pencils in their line with the arrow; rule text
- two small pictures: buttons in two boxes; pencils in a line
- the attached question appears
Topic summary SUMMARY video rendered 239 words · about 120 s
The can of soda, the puddle, the water bottle, the buttons, the pencils. Here's everything we found out.
With your eyes shut, you heard the can fizz. That was an observation.
You can observe with your eyes, ears, hands and nose.
An observation is something you noticed with your eyes, ears, hands or nose.
Kirra said the puddle was smaller than this morning. She saw that, so it was an observation.
She said the water soaked into the ground. Nobody saw that, so it was an idea about it.
An idea about it is something you think is true, but did not observe.
The bottle was blue, tall and smooth, with a black lid. Each of those is a property.
A property is something you can say about an object: its color, its shape, its size, or how it feels.
The buttons went into a red group and a blue group. To sort by a property, put the objects that are the same in that property together.
The white shells couldn't be sorted by color. To choose a property to sort by, pick one that is different from object to object.
The pencils went in a line, shortest to longest. To put objects in order, line them up from the least of a property to the most.
Sorting makes groups. Ordering makes a line.
That is the whole topic: observe it, describe it, sort it.
Okay, now your turn.
Closing bullets: You can observe with your eyes, ears, hands and nose · A property is something you can say about an object · Sorting makes groups. Ordering makes a line
What is on screen
- five small pictures in a row
- the dark screen with sound lines; chip OBSERVATION
- the four sense badges in a row
- the sentence under the icons
- Kirra and the small puddle; bubble 1; chip OBSERVATION
- bubble 2; chip AN IDEA ABOUT IT
- the sentence under the bubbles
- the bottle with its four chips; chip PROPERTY
- the sentence; the four property kinds listed
- the two button boxes; chip SORTED BY COLOR; the rule sentence
- the one-group box of shells, then the shells by size; the rule sentence
- the pencils in their line with the arrow; the rule sentence
- the button boxes beside the pencil line
- the five pictures again
- the three attached questions follow
17 · Measuring tools Matter
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 112 words · about 56 s
It's a hot afternoon at the pool. Farah says it's really hot. Musa says it's super hot.
But how hot is it? On the wall, a thermometer holds the answer, as a number.
Now let's go to the kitchen. Farah wants to know how much apple she has. Not 'a bit', but a number.
And out in the yard, two teams measure the same puddle. They get two different numbers. Who's right?
That's what this topic is about: the tools that turn 'how hot', 'how much stuff' and 'how much liquid' into numbers, and what to do when two teams disagree.
Okay, so are you ready to put some numbers on it?
What is on screen
- a pool on a sunny day; two speech chips REALLY HOT! and SUPER HOT!; no title slide
- the wall thermometer glows; the number stays hidden
- a kitchen counter; an apple; a digital scale with a dark display
- two teams' chips TEAM RED and TEAM BLUE over one puddle; two different number chips, blurred
- the thermometer, the scale and a tall marked tube in a row
- the three replies appear
What is one mark worth? L01 video rendered 149 words · about 74 s
Here's a thermometer on a porch. The top of the red liquid sits one small mark above the seventy.
Farah says seventy-one, Musa says seventy-two. Who's right?
You've read a ruler before. From ten to twenty there are ten spaces.
Count up in ones: eleven, twelve, on to twenty. Ten ones land on twenty, so each mark is worth one.
Now the thermometer. From seventy to eighty there are five spaces.
Count up in ones: seventy-one, seventy-two, seventy-three, seventy-four, seventy-five. That lands on seventy-five, not eighty.
So these marks aren't worth one.
Count up in twos: seventy-two, seventy-four, seventy-six, seventy-eight, eighty. That lands on eighty.
Ten divided by five is two: each mark is worth two.
Here's the rule: count the spaces, then count up to land on the next number. That's what one mark is worth.
One mark above seventy is seventy-two. Musa's right.
Okay, now your turn.
Closing bullets: Count the spaces from one number to the next · Count up to land on the next number · That count is what one mark is worth
What is on screen
- the thermometer card, Fahrenheit side only; the liquid's top glows; chip ONE MARK ABOVE 70; no title slide
- two speech chips, 71? and 72?
- a ruler slides in below; a bracket over 10 to 20; the spaces numbered 1 to 10
- the count appears mark by mark; chip EACH MARK IS WORTH 1
- the zoom panel opens on 70 to 80; the spaces numbered 1 to 5; chip FIVE SPACES
- the grey count appears mark by mark; chip LANDS ON 75, NOT 80
- the grey count fades out
- the dark count appears mark by mark; chip LANDS ON 80
- chip 10 ÷ 5 = 2 beside the strip; chip EACH MARK IS WORTH 2
- rule slide reuses the ruler bracket and the zoom strip; rule text
- the liquid's top glows beside the 72 in the zoom; chip 72
- the attached question appears
Marks worth 1, 2, 5 or 10 L01b video rendered 147 words · about 74 s
Here are four tools' marks: a ruler, a thermometer, a jug and a timer.
Farah says every small mark is worth two, like the thermometer's. Is she right?
The ruler has ten spaces from ten to twenty. Ten divided by ten is one, so each mark is worth one.
The thermometer has five spaces from seventy to eighty. Ten divided by five is two.
The jug has five spaces from zero to fifty. Fifty divided by five is ten.
Count up: ten, twenty, thirty, forty, fifty. Each mark is worth ten.
The timer has two spaces from zero to ten. Ten divided by two is five.
Count up: five, ten. Each mark is worth five.
So, tools have different marks: a mark can be worth 1, 2, 5 or 10.
On a new tool, count the spaces, then count up.
Farah's not right.
Okay, now your turn.
Closing bullets: Different tools have different marks · A mark can be worth 1, 2, 5 or 10 · On a new tool, count the spaces first, then count up
What is on screen
- four bare strips of marks side by side, each with its chip: RULER 10 to 20, THERMOMETER 70 to 80, JUG 0 to 50, TIMER 0 to 10; no values beside the marks; no title slide
- a speech chip 2? over the four strips
- the ruler strip glows; its ten spaces numbered in grey; chip 10 ÷ 10 = 1; chip EACH MARK IS WORTH 1 beneath it
- the thermometer strip glows; five spaces numbered; chip 10 ÷ 5 = 2; chip EACH MARK IS WORTH 2
- the jug strip glows; five spaces numbered; chip 50 ÷ 5 = 10
- the count 10, 20, 30, 40, 50 appears mark by mark beside the jug strip; chip EACH MARK IS WORTH 10
- the timer strip glows; two spaces numbered; chip 10 ÷ 2 = 5
- the count 5, 10 appears beside the timer strip; chip EACH MARK IS WORTH 5
- rule slide: the four strips with their four chips; rule text line 1
- rule text line 2
- the jug and timer chips glow; the 2? chip fades
- the attached question appears
Read a Fahrenheit thermometer L02 video rendered 150 words · about 75 s
Imagine a hot summer day. Grandpa calls, 'How hot is it?'
Here's the thermometer by the back door. The red liquid's high up.
A thermometer measures how warm or cold something is: its temperature.
Its numbers are called degrees Fahrenheit.
To read it, find the top of the red liquid.
Next, read the number just below the top. Ninety.
Now, what is one mark worth? Ninety to one hundred is five spaces: ten divided by five is two.
Then count up in twos: ninety-two, ninety-four, ninety-six.
Ninety-six degrees Fahrenheit. It's a hot day.
Now let's imagine a cold morning. The top lines up with the thirty: nothing to count up.
It reads thirty degrees Fahrenheit.
Here's the rule. Find the top of the red liquid, read the number just below it, work out what one mark is worth, then count up.
You call back: ninety-six degrees!
Okay, now your turn.
Closing bullets: Find the top of the red liquid · Read the number just below it · Work out what one mark is worth, then count up
What is on screen
- a kitchen doorway; speech chip HOW HOT IS IT?; no title slide
- the thermometer card, Fahrenheit side; no reading shown
- chip TEMPERATURE
- the °F glows; chip DEGREES FAHRENHEIT
- the dashed blue level line appears at the top of the liquid; chip 1 FIND THE TOP
- the 90 glows; chip 2 THE NUMBER BELOW
- the zoom panel opens on 90 to 100; the five spaces numbered in grey; chip 10 ÷ 5 = 2; chip 3 ONE MARK IS WORTH 2
- the count appears mark by mark in the zoom; chip 4 COUNT UP
- chip 96 degrees Fahrenheit
- the liquid sinks to the 30; the level line at 30; the 30 glows
- chip 30 degrees Fahrenheit
- rule slide reuses the 96 picture with its four chips; rule text
- the hot-day thermometer; chip 96 degrees Fahrenheit
- the attached question appears
Read a Celsius thermometer L03 video rendered 149 words · about 74 s
Here's the same thermometer. Look closely: it has numbers on both sides.
On the left, the liquid's top is at sixty-eight. On the right, it's at twenty.
Can two numbers name one temperature?
The left numbers are degrees Fahrenheit. The right numbers are called degrees Celsius.
People in the US use Fahrenheit for the weather. Scientists everywhere use Celsius.
So sixty-eight Fahrenheit and twenty Celsius are one temperature.
Read the Celsius side the same way: find the top, read the number just below.
From twenty to thirty, ten spaces. Ten divided by ten is one, so each mark is worth one.
Now imagine a thermometer in a classroom. The top sits four marks above the twenty.
Count up in ones: twenty-one, twenty-two, twenty-three, twenty-four. Twenty-four degrees Celsius.
Here's the rule: on the Celsius side, find the top, read the number below, count up in ones.
Okay, now your turn.
Closing bullets: The left side is Fahrenheit, the right side is Celsius · On the Celsius side, each mark is worth 1 · Find the top, read the number below, count up in ones
What is on screen
- the thermometer card; the Celsius side fades in on 'both sides'; no title slide
- the dashed blue level line; the 68 glows, then the 20 glows
- chips 68? and 20?
- chips FAHRENHEIT and CELSIUS under the card, each on its word
- a small weather map beside the F chip; a small flask beside the C chip
- chips 68 degrees Fahrenheit and 20 degrees Celsius at the level line
- the level line; the 20 glows
- the zoom panel opens on the Celsius side, 20 to 30; the ten spaces numbered; chip 10 ÷ 10 = 1; chip EACH MARK IS WORTH 1
- the liquid rises to four marks above 20 on the Celsius side
- the count appears mark by mark; chip 24 degrees Celsius
- rule slide reuses the classroom picture; rule text
- the attached question appears
Measure mass with a digital scale L04 video rendered 150 words · about 75 s
Here's a digital scale. Its pan is empty, and its display reads zero.
Farah puts an apple on the pan. The numbers change, then stop at one hundred fifty.
An apple is made of stuff. How much stuff is in a thing, we call its mass.
A digital scale measures mass in grams. That's the g.
So the apple's mass is one hundred fifty grams.
Now the apple comes off, and an orange goes on. The numbers stop at two hundred.
Two hundred is more than one hundred fifty, so the orange has more mass.
To use the scale, first check that the empty scale reads zero.
Next, put the thing on the pan.
When the numbers stop changing, read the number and the g.
Here's the rule. Check the empty scale reads zero, put the thing on, and read the number when it stops changing.
Okay, now your turn.
Closing bullets: How much stuff is in a thing, we call its mass · Check the empty scale reads 0 · Put the thing on the pan · Read the number when it stops changing
What is on screen
- the scale on a kitchen counter; the 0 g glows; no title slide
- the apple lands on the pan; the digits flicker 120, 148, 150 and hold
- chip MASS
- the g glows; chip GRAMS
- chip 150 grams
- the apple slides off the pan; 0 g; an orange lands on the pan; the digits flicker and hold at 200 g
- a second scale slides in beside the first: the apple at 150 g, the orange at 200 g; chips THE APPLE: 150 GRAMS and THE ORANGE: 200 GRAMS
- one scale, empty; 0 g; chip 1 READS 0
- the apple lands on the pan; chip 2 ON THE PAN
- the digits settle at 150 g; chip 3 READ IT
- rule slide reuses the apple picture with its three chips; rule text
- the attached question appears
Measure the volume of a liquid L05 video rendered 148 words · about 74 s
Kenji pours some water into a tall glass tube with marks. How much is that?
How much space a liquid fills, we call its volume.
This tube is called a graduated cylinder. It measures volume in milliliters.
To read it, find the top of the water: read where the water lies.
Next, read the number just below: eighty exactly, so eighty milliliters.
Now imagine less water. Look a little closer.
The water curves up a little at the glass. When it does, read from the bottom of the curve.
Thirty to forty is five spaces: ten divided by five is two, so each mark is worth two.
Count up in twos: thirty-two, thirty-four. Thirty-four milliliters.
Here's the rule. Find the top of the water, or the bottom of its curve. Read the number below, work out what one mark is worth, then count up.
Okay, now your turn.
Closing bullets: Find the top of the water · If it curves, read from the bottom of the curve · Read the number below, then count up
What is on screen
- the cylinder; water pours in from above and settles at the 80, its top flat; chip HOW MUCH?; no title slide
- chip VOLUME
- chip GRADUATED CYLINDER; the mL glows; chip MILLILITERS
- the dashed blue level line at the water's top; chip 1 FIND THE TOP
- the 80 glows; chip 2 THE NUMBER BELOW; chip 80 milliliters
- the water drops to two marks above 30; the zoom panel opens on 30 to 40
- in the zoom the water's top curves up at each side; the dashed level line at the bottom of the curve; chip READ FROM THE BOTTOM OF THE CURVE
- the five spaces numbered in grey; chip 10 ÷ 5 = 2; chip 3 ONE MARK IS WORTH 2
- the count appears mark by mark; chip 4 COUNT UP; chip 34 milliliters
- rule slide reuses the 34 milliliter zoom picture with its chips; rule text
- the attached question appears
Pick the right measuring tool L06 video rendered 149 words · about 74 s
Imagine a class picnic: a jug of lemonade, a cup, and a watermelon.
Chloe has three questions. How warm is the lemonade, how much is in her cup, and what's the watermelon's mass?
Each needs a different tool. Which one?
First, ask what you want to know.
How warm is the lemonade? That's a temperature question, and a thermometer measures temperature.
How much lemonade is in her cup? That's a volume question, and a graduated cylinder measures a liquid's volume.
What's the watermelon's mass? That's a mass question, and a scale measures mass.
And how long is the picnic table? That's a length question, and a ruler measures length.
Same lemonade, two questions, two tools. The question decides the tool.
Here's the rule: first ask what you want to know. Temperature, a thermometer; mass, a scale; a liquid's volume, a graduated cylinder; length, a ruler.
Okay, now your turn.
Closing bullets: First ask what you want to know · A thermometer for temperature, a scale for mass · A graduated cylinder for a liquid's volume, a ruler for length
What is on screen
- the picnic table on the grass; no title slide
- three question chips appear one by one
- the four tools appear in a row below
- chip WHAT DO YOU WANT TO KNOW?
- the thermometer glows; chip TEMPERATURE
- the graduated cylinder glows; chip VOLUME
- the scale glows; chip MASS
- the ruler glows; chip LENGTH
- the thermometer and the cylinder side by side over the cup
- rule slide: the table of questions and tools; rule text
- the attached question appears
Two groups, two different answers L07 video rendered 149 words · about 74 s
Two teams measure the air outside: Team Red's thermometer on the sunny wall, Team Blue's under a shady tree.
Team Red reads ninety. Team Blue reads seventy-six.
Team Red says Team Blue made a mistake. Did they?
Different numbers? Ask one question: did they measure in the same way?
One sat in the sun and one in the shade, so no, they didn't.
The difference comes from how they measured: the sun warmed Team Red's thermometer.
Now consider two teams reading the same cylinder. Team Green says forty-three, Team Yellow forty-six.
Did they measure in the same way? Yes, so someone may have made a mistake.
They read it again: three marks above forty, each worth two, is forty-six. Team Green counted marks as one.
Here's the rule. Did they measure in the same way?
If not, that's the reason. If they did, measure again.
Okay, now your turn.
Closing bullets: Ask whether the two teams measured in the same way · If not, the difference comes from how they measured · If they did, measure again
What is on screen
- two thermometer cards, a sun over the left and a tree over the right; chips TEAM RED and TEAM BLUE; no title slide
- chips 90 degrees Fahrenheit and 76 degrees Fahrenheit
- a speech chip; a question mark
- the question card slides in
- the sun glows, then the tree; chip NO
- the orange box: the difference comes from how they measured
- the cylinder; chips TEAM GREEN 43 milliliters and TEAM YELLOW 46 milliliters
- chip YES; the green box: measure again
- the zoom panel on 40 to 50; the count appears mark by mark; chip 46 milliliters; the 43 chip fades
- rule slide: the sort card; rule text line 1
- the orange box, then the green box glow; rule text line 2
- the attached question appears
Topic summary SUMMARY video rendered 289 words · about 144 s
Thermometer, scale, cylinder. Here's everything we found out.
First, the marks. The small marks between two numbers are not always worth 1. Count the spaces, then count up to land on the next number.
Five spaces from seventy to eighty: ten divided by five is two, so each mark is worth two. A mark can be worth 1, 2, 5 or 10.
To read a thermometer, find the top of the red liquid and read the number just below it. Work out what one mark is worth, then count up.
Ninety, then ninety-two, ninety-four, ninety-six. Ninety-six degrees Fahrenheit.
The same thermometer has a Celsius side. Fahrenheit is used for the weather in the US and Celsius by scientists everywhere.
Sixty-eight degrees Fahrenheit and twenty degrees Celsius are one temperature. On the Celsius side each mark is worth one.
Now the scale. A digital scale measures mass in grams. Check the empty scale reads zero, put the thing on, and read the number when it stops changing.
Now the cylinder. A graduated cylinder measures a liquid's volume in milliliters. Find the top of the water; if the water curves, read from the bottom of the curve. Read the number below and count up.
Which tool? To pick the tool, first ask what you want to know. Temperature, a thermometer. Mass, a scale. A liquid's volume, a graduated cylinder. Length, a ruler.
And when two teams disagree? Two teams can get two different numbers without anyone making a mistake. Ask: did they measure in the same way?
Sun and shade: the numbers differ because of how they measured. Same water, same cylinder, different numbers: measure again.
That's the whole topic: measuring tools, and how to read them.
Okay, now your turn.
Closing bullets: The small marks between two numbers are not always worth 1 · Find the top, read the number below, count up · To pick the tool, first ask what you want to know
What is on screen
- the three instruments
- the ruler's 10 to 20 bracket; the thermometer's 70 to 80 strip
- chip 10 ÷ 5 = 2; chip EACH MARK IS WORTH 2; the four strips, chips 1, 2, 10, 5
- the 96-degree picture
- the count in the zoom; chip 96 degrees Fahrenheit
- both sides; chips FAHRENHEIT and CELSIUS
- chips 68 degrees Fahrenheit and 20 degrees Celsius at one line
- the apple on the scale, 150 grams; the orange, 200 grams
- the 34 milliliter picture; the curve in the zoom
- the sort table
- the sort card
- the sun and shade cards; the cylinder
- the three instruments
- the attached questions follow
18 · Which has more? Matter
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 107 words · about 54 s
Here's a small stone and a big sponge. Which one has more stuff in it?
Amira says the sponge, because it's bigger. Is she right?
Now let's drop a marble and a bolt into two glasses of water. The water moves up in both. Which one takes up more space?
And now let's go to two bowls of water. Perla's left hand says warm. Her right hand says cool. About the same bowl!
That's what this topic is about: deciding which one has more, more stuff, more space, or which is warmer, by measuring, not guessing.
Okay, so are you ready to find out which has more?
What is on screen
- the photo of the stone and the sponge; no title slide
- speech chip THE SPONGE!; a question mark
- two glasses; the marble and the bolt sink; the water rises; a question mark
- the two-bowls cartoon; chips WARM and COOL
- the balance, two cylinders and two thermometers in a row
- the three replies appear
Which has more mass? L01 video rendered 148 words · about 74 s
Here's a small stone and a big sponge. Which one has more stuff in it?
Amira says the sponge, because it's bigger. Is she right?
A pan balance compares mass: how much stuff a thing has.
With nothing on the pans, the beam is level.
Now the stone goes on one pan, and the sponge on the other.
The stone's pan hangs lower, and the lower pan holds more mass.
So the stone has more mass. Amira wasn't right.
And now a pear and an orange. The pans hang level: the same mass.
Here's a digital scale. The stone goes on: sixty grams.
The stone comes off, the sponge goes on: twenty grams.
Sixty is bigger, so the stone has more mass.
The rule: the pan that hangs lower holds the object with more mass.
A bigger object does not always have more mass.
Okay, now your turn.
Closing bullets: The pan that hangs lower holds the object with more mass · A bigger object does not always have more mass
What is on screen
- the photo of the stone and the sponge; no title slide
- speech chip THE SPONGE, IT'S BIGGER!; a question mark
- the empty pan balance slides in; chip PAN BALANCE
- chip NOTHING ON THE PANS: LEVEL
- the stone lands on the left pan, the sponge on the right; the beam still level
- the beam tilts; the left pan sinks; chip MORE MASS under the stone
- chip THE LOWER PAN HOLDS MORE MASS
- the pear and the orange replace them; the beam level; chip LEVEL: THE SAME MASS
- the balance fades; Topic 17's digital scale on the table; the stone on its pan; the display shows 60 g; chip 60 GRAMS
- the stone slides off the pan to the table; the sponge slides on; the display changes to 20 g; chip 20 GRAMS
- chip 60 IS BIGGER: MORE MASS beside the stone on the table
- rule slide reuses the stone-and-sponge balance and the pear-and-orange balance; rule text line 1
- the stone's pan glows; rule text line 2
- the attached question appears
Which takes up more space? L02 video rendered 146 words · about 73 s
Here are two cylinders, with water at fifty in both.
Liv drops a marble into one and a bolt into the other. Each sinks, and the water moves up.
The balance showed the bolt has more mass. Does it take up more space?
Every object takes up a space. The marble takes up space at the bottom, so the water can't be there and moves up.
Now look at the two levels. The marble's water is higher, so the marble takes up more space.
The bolt has more mass, but the marble takes up more space.
And now a big pebble and a small one. The big pebble's water is higher: more space.
And now a die and a domino. The same level means the same space.
Here's the rule. The water rises higher for the object that takes up more space.
Okay, now your turn.
Closing bullets: The water rises higher for the object that takes up more space · The same level means the same space
What is on screen
- the two cylinders; the dashed line and chip WATER AT 50 MILLILITERS IN BOTH; no title slide
- the marble sinks in the left, the bolt in the right; the water tops rise
- a small balance icon, the bolt's pan lower; a question mark
- the before-and-after cylinder; chip TAKES UP SPACE by the marble; the blue arrow; chip THE WATER MOVES UP
- back to the pair; the marble's level glows; chip HIGHER: MORE SPACE
- chip MORE MASS under the bolt; chip MORE SPACE under the marble
- the pebble pair; chip HIGHER: MORE SPACE
- the die-and-domino pair; chip SAME LEVEL: THE SAME SPACE
- rule slide reuses the marble-and-bolt pair; rule text
- the attached question appears
Which is warmer? L03 video rendered 149 words · about 74 s
Here are two bowls of water. Perla puts her left hand in the cold one, her right in the warm one.
Then both hands go into one bowl. Left says warm, right says cool.
Hands can be wrong about which is warmer. A thermometer decides.
Now consider cold tap water and warm tap water, a thermometer in each.
Read the Fahrenheit side on both: fifty-four, and one hundred four.
One hundred four is bigger, so the warm tap's is warmer.
Now two cups both read sixty-six. The same number, the same temperature.
And now Perla reads cup A on the Fahrenheit side, cup B on the Celsius side.
Different sides, so the bigger number tells her nothing. Cup B's Fahrenheit side reads eighty-six: cup B is warmer.
Here's the rule. Read the same side on both thermometers, and the bigger number is the warmer one.
Okay, now your turn.
Closing bullets: Read the same side on both thermometers · The bigger number is the warmer one
What is on screen
- the two-bowls cartoon; no title slide
- a third bowl; two speech chips WARM! and COOL!
- chip HANDS CAN BE WRONG; Topic 17's thermometer slides in
- the two thermometer cards, COLD TAP and WARM TAP
- the level lines; chips 54 degrees Fahrenheit and 104 degrees Fahrenheit
- chip WARMER on the warm tap's card
- the cup A and cup B cards; chips 66 degrees Fahrenheit; chips THE SAME
- the two-sided cards; chips 68 degrees Fahrenheit and 30 degrees Celsius; chips READ ON THE FAHRENHEIT SIDE and READ ON THE CELSIUS SIDE
- the 30 degrees Celsius chip fades; chip 86 degrees Fahrenheit on the Fahrenheit side; chip WARMER
- rule slide reuses the two tap thermometers; rule text
- the attached question appears
Topic summary SUMMARY video rendered 245 words · about 122 s
The stone and the sponge, the marble and the bolt, the two taps. Here's everything we found out.
First, the pan balance. Put one object on each pan. The pan that hangs lower holds the object with more mass.
The stone's pan hung lower, so the small stone had more mass than the big sponge. A bigger object does not always have more mass.
Level pans mean the same mass.
A digital scale shows the mass in grams. The stone on: sixty. The stone off, the sponge on: twenty. Sixty is bigger, so the stone has more mass.
Next, space. An object takes up a space that nothing else can be in at the same time.
That's why the water moved up. The marble took up space, and the water couldn't be in that space.
Two cylinders, the same water to start, one object in each. The water rises higher for the object that takes up more space.
The marble's water was higher, so the marble took up more space, even though the bolt had more mass.
Last, warmth. Your hands can be wrong about which is warmer. Perla's two hands gave two answers about one bowl.
So put a thermometer in each. Read the same side on both thermometers, and the bigger number is the warmer one.
Different sides? Then the bigger number tells you nothing. Same side first.
That's the whole topic: which has more, decided by a measurement.
Okay, now your turn.
What is on screen
- three small pictures in a row
- the stone-and-sponge balance; chip THE LOWER PAN HOLDS MORE MASS
- the stone's pan glows
- the pear-and-orange balance; chip LEVEL: THE SAME MASS
- the digital scale; the stone on, display 60 g; the stone off, the sponge on, display 20 g; chip 60 IS BIGGER
- the marble at the bottom of its cylinder; chip TAKES UP SPACE
- the before-and-after cylinder; the arrow
- the marble-and-bolt pair; chip HIGHER: MORE SPACE
- chip MORE MASS under the bolt; chip MORE SPACE under the marble
- the two-bowls cartoon; chip HANDS CAN BE WRONG
- the two tap thermometers; 54 degrees Fahrenheit and 104 degrees Fahrenheit; chip WARMER
- the two-sided cards; the 30 degrees Celsius chip fades; 86 degrees Fahrenheit appears
- the three pictures again
- the three attached questions follow
19 · Sinks, floats, sticks to a magnet: choosing materials Matter
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 110 words · about 55 s
Here's a huge pumpkin and a tiny grape, and a tub of water. Which one will float?
The huge pumpkin floats. The tiny grape sinks. How can that be?
Now let's look at two bottle caps, the same shape. A magnet comes close. It takes one and leaves the other. Why?
And now let's make a brick out of mud. When it dries, it cracks. Mix in some straw, and it holds. What changed?
That's what this topic is about: testing what stuff does, sinks or floats, sticks to a magnet or not, and picking the right stuff for the job.
Okay, so are you ready to test some stuff?
What is on screen
- cartoon: a pumpkin and a grape beside a tub; no title slide
- the pumpkin at the top, the grape on the bottom; a question mark
- two caps on a table; a bar magnet above; one cap jumps up
- a cracked mud brick; a whole mud-and-straw brick
- a tank, a magnet and a brick in a row
- the three replies appear
Does it sink or float? L01 video rendered 150 words · about 75 s
Here's a big wooden log and a small steel nail, and a tank of water.
Fidel says the log will sink, it's so big, and the nail will float, it's so small. Is he right?
Here's the test. Lower the object into the water, and let go.
The log stays at the top. The log floats.
Now the nail: it goes down to the bottom. The nail sinks.
The big log floats, and the small nail sinks. Fidel wasn't right.
You can't tell by looking. You have to test it.
Fidel writes what happened in a table: log, floats. Nail, sinks.
And now a stone. It goes to the bottom: sinks.
And now a candle stub. It stays at the top, most of it under: floats.
Here's the rule: lower it in and let go. To the bottom, it sinks; stays at the top, it floats.
Okay, now your turn.
Closing bullets: Lower it in and let go · To the bottom, it sinks; stays at the top, it floats
What is on screen
- the photo of the log and the nail; the tank; no title slide
- speech chips THE LOG WILL SINK! and THE NAIL WILL FLOAT!; a question mark
- the log sits just above the left tank's water with nothing holding it drawn; it drops into the water; no hand
- the log settles at the waterline; chip FLOATS
- the nail drops into the right tank from just above the water and falls to the floor; no hand; chip SINKS
- both tanks side by side; the two chips
- chip YOU CAN'T TELL BY LOOKING; chip TEST IT
- the table appears, one row at a time on each word
- the stone drops into a tank from just above the water and falls to the floor; no hand; chip SINKS; a row joins the table
- the candle stub drops in and settles at the waterline, most of it under; no hand; chip FLOATS; a row joins the table
- rule slide reuses the nail's tank and the cork's tank; rule text
- the attached question appears
Does a magnet pull it? Sort them L02 video rendered 148 words · about 74 s
Here are two paperclips, the same shape and size: one steel, one plastic.
A magnet hangs just above each one. Which one will it pull?
The steel paperclip jumps up. The magnet pulls it.
The plastic paperclip stays where it is. The magnet doesn't pull it.
The stuff an object is made of is called its material. Steel and plastic are materials.
A magnet pulls steel, so steel is magnetic. It doesn't pull plastic, so plastic is not magnetic.
And now a steel nail. It jumps up: magnetic.
And now a wooden block. It stays: not magnetic.
And now two cans: the steel can jumps up. The aluminum can stays, even though it's metal.
So Tomi sorts them into two groups: magnetic, and not magnetic.
Here's the rule: bring a magnet close to each object, and if the magnet pulls it, it is magnetic.
Okay, now your turn.
Closing bullets: The stuff an object is made of is called its material · Bring a magnet close to each object · If the magnet pulls it, it is magnetic
What is on screen
- the photo of the two paperclips; no title slide
- Topic 4's bar magnet hangs level from a thin string above each clip, a clear gap, nothing moved; no hand; a question mark
- the steel clip jumps up to the magnet's underside; chip DOES THE MAGNET PULL IT?; a green tick
- the plastic clip stays on the table; a red cross
- chip MATERIAL; chips STEEL and PLASTIC under the clips
- chip MAGNETIC under the steel clip on the word magnetic; chip NOT MAGNETIC under the plastic clip
- the magnet on its string above the nail; the nail jumps up; chip MAGNETIC
- the magnet on its string above the block; the block stays; chip NOT MAGNETIC
- the two cans on the table, the magnet on its string above each in turn; chip MAGNETIC under the steel can, chip NOT MAGNETIC under the aluminum can
- two boxes headed MAGNETIC and NOT MAGNETIC; the objects slide into their boxes as each group is named
- rule slide reuses the two-groups picture; rule text
- the attached question appears
Mix two materials to do a job L03 video rendered 147 words · about 74 s
Yoel presses wet sand into a brick and dries it. Then it falls onto the path.
It breaks into bits. What could he add so the brick holds together?
Yoel makes three bricks the same size: sand only, clay only, and sand and clay.
All three dry for two days. Only what they're made of differs.
That's a fair test. Now each brick falls from the same height.
The sand brick breaks into bits, the clay brick cracks, and the sand-and-clay brick stays whole.
A brick that stays whole when it falls is strong. The mixed brick is strong.
And now flour and water. Flour alone falls apart; water alone spreads out flat.
Mixed, they make dough, and dough holds its shape.
Here's the rule: two materials mixed together can do a job better than either alone. Test each one the same way.
Okay, now your turn.
Closing bullets: Two materials mixed together can do a job better than either alone · Test each one the same way
What is on screen
- the sand block on a low ledge; the sun; the block tips off the ledge and falls onto a grey concrete path; no hand; no title slide
- the block becomes a heap of sand on the path; a question mark
- the three wet bricks on a table; chips SAND ONLY, CLAY ONLY, SAND AND CLAY
- the sun over all three; chip ONLY ONE THING IS DIFFERENT
- chip FAIR TEST; the three bricks on one ledge at one height; they tip off together and fall; no hand
- each brick lands and changes on its words; chips BROKE INTO BITS, CRACKED, STAYED WHOLE
- chip STRONG under the sand-and-clay brick on the word strong
- the flour heap slumps; the water spreads
- the dough ball; chip HOLDS ITS SHAPE
- rule slide reuses the three bricks; rule text
- the attached question appears
Say why that material L04 video rendered 132 words · about 66 s
Effie runs across the kitchen in her socks. She slips!
She puts on her sneakers and runs again. No slipping, so why?
A sole has a job: to grip the floor. So it needs a material that's grippy.
Rubber is grippy. So rubber suits a sole.
But now a glass sole. Glass is smooth and slippery, so glass doesn't suit a sole.
And now a window, whose job is to let you see out. Glass is see-through, so glass suits a window.
And now a raincoat, whose job is to keep the rain off. Plastic keeps water out, so plastic suits it.
But paper soaks up water. So paper doesn't suit a raincoat.
Here's the rule. Name the property the job needs, and say the material has it.
Okay, now your turn.
Closing bullets: Name the property the job needs · Say the material has it
What is on screen
- a stick child, Effie, in striped socks slides across a smooth kitchen floor, arms out, seen from the side; no close-up, no hands in detail; no title slide
- the same stick child in sneakers, running steadily to the right; a question mark
- chip THE JOB: GRIP THE FLOOR; chip NEEDS: GRIPPY
- the rubber sole photo; chip RUBBER IS GRIPPY; tick
- the two soles; chip DOES THE MATERIAL SUIT THE JOB?; cross under the glass sole
- the window photo; chip NEEDS: SEE-THROUGH; tick
- the plastic raincoat, rain running off; tick
- the paper raincoat, wet patches; cross
- rule slide reuses the two soles; rule text
- the attached question appears
Topic summary SUMMARY video rendered 233 words · about 116 s
The log and the nail, the two paperclips, the three bricks, the rubber sole. Here's everything we found out.
First, the water test. Lower the object in and let go. If it goes to the bottom, it sinks. If it stays at the top, it floats.
The big log floated and the small nail sank. You cannot tell by looking whether a thing sinks or floats. You test it.
Write down what happened, one row for each object.
Next, the magnet test. The stuff an object is made of is called its material.
A thing a magnet pulls is magnetic. Steel is magnetic; plastic, wood and aluminum are not.
Bring a magnet close to each object. If the magnet pulls it, it is magnetic. If not, it is not magnetic.
Then the bricks. Two materials mixed together can do a job better than either one alone.
Sand and clay together stayed whole. A brick that stays whole when it falls is strong.
Test each one the same way. A fair test changes one thing only.
Last, choosing a material. To say why a material suits a job, name the property the job needs, and say the material has it.
A sole needs to grip. Rubber is grippy. So rubber suits a sole.
That's the whole topic: test what the stuff does, then pick the right stuff for the job.
Okay, now your turn.
Closing bullets: If it goes to the bottom, it sinks · A thing a magnet pulls is magnetic · Two materials mixed together can do a job better · Name the property the job needs
What is on screen
- four small pictures in a row
- the nail's tank and the cork's tank; chips SINKS and FLOATS
- the log and nail tanks; chip YOU CAN'T TELL BY LOOKING
- the results table
- the two paperclips, the magnet on its string above each; chip MATERIAL
- the steel clip hangs from the magnet, chip MAGNETIC; the plastic clip on the table, chip NOT MAGNETIC
- the two sorted groups, headed MAGNETIC and NOT MAGNETIC
- the three bricks after the fall: bits, cracked, whole
- chip STRONG under the sand-and-clay brick
- the three bricks, the same size, on one ledge at one height; chip FAIR TEST
- the jobs table
- the rubber sole; chip GRIPPY
- the four pictures again
- the three attached questions follow
20 · Solids, liquids and gases Matter
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 105 words · about 52 s
Here's Pim with a blown-up balloon. She wants to put it in the gap in the cupboard.
It won't fit. But the balloon looks so light and empty. What is stopping it?
Now let's watch Tamsin pour a bowl of sand into a jar. It pours, just like juice.
So is sand a liquid? And what about honey, which pours so slowly?
That's what this topic is about: what stuff is made of, what air does, and whether each kind of stuff is a solid, a liquid or a gas.
Okay, so are you ready to find out what air, honey and sand really are?
What is on screen
- the cupboard: a shelf, two stacks of books, a gap between them; Pim beside it; the red balloon at the gap; no title slide
- the balloon bumps against the books, wider than the gap; a question mark
- the sand photo
- the honey photo; two question marks
- the balloon, the sand jar and the honey in a row
- the three replies appear
Everything is made of tiny pieces too small to see L01 video rendered 149 words · about 74 s
Air is made of tiny pieces far too small to see. So is a book, and so is the water in a glass.
Now here's a brick wall, a wooden chair, and you. Are they made of tiny pieces too?
Yes, the wall is made of tiny pieces, each far too small to see. So is the chair, and so are you.
Stuff of every kind, the book, the wall, the water, the air, is called matter.
Every kind of matter is made of tiny pieces far too small to see.
So why can you see the book? The book's pieces are packed very close together.
Think of ants. One ant is hard to see, but hundreds together make a dark patch you can see.
Here's the rule: every kind of matter is made of tiny pieces. Each piece is far too small to see.
Okay, now your turn.
Closing bullets: Every kind of matter is made of tiny pieces · Each piece is far too small to see
What is on screen
- the montage: the air's box of dots, the book, the glass of water; no title slide
- the wall, the chair and a child; a question mark
- chip TINY PIECES lands on each in turn
- chip MATTER over the montage
- the sentence under the montage
- the two boxes; chip PACKED VERY CLOSE TOGETHER
- the ants photo pair
- rule slide reuses the two boxes; rule text
- the attached question appears
Air takes up space L02 video rendered 132 words · about 66 s
Here's Pim with a blown-up balloon. She wants to put it in the gap in the cupboard.
She pushes, but it doesn't fit. The balloon looks so light and empty, so why won't it fit?
The balloon isn't empty. It's full of air.
The air takes up the space inside the balloon. So the balloon takes up space, and it's too big for the gap.
Now Pim unties the balloon. The air comes out, and the balloon goes small.
Now it fits in the gap easily. Only one thing changed: the air is gone.
Air is all around you, but you never notice it taking up space. In a balloon, you can.
Here's the rule: air takes up space. When the air comes out, the balloon goes small.
Okay, now your turn.
Closing bullets: Air takes up space · When the air comes out, the balloon goes small
What is on screen
- the cupboard: a shelf, two stacks of books, a gap between them; Pim stands beside it; the red balloon moves toward the gap; no title slide
- the balloon bumps against the books, wider than the gap; a question mark
- chip FULL OF AIR on the balloon
- dots fade in through the whole balloon; chip THE AIR TAKES UP THIS SPACE
- the knot opens; three wavy lines leave the neck; the balloon shrinks to a small limp shape; chip THE AIR COMES OUT
- the small limp balloon slides into the gap; chip FITS
- the big balloon and the small one side by side at the gap
- rule slide reuses the two balloons at the gap; rule text
- the attached question appears
Gases spread out to fill their container L03 video rendered 150 words · about 75 s
Here's Huw with a long thin balloon. He blows air into it.
The air goes right to the tip, and to every part in between. Does air have a shape of its own?
Air is a kind of matter called a gas. There are other gases too, like the gas in soda bubbles.
Watch the long balloon. The air spreads out to fill all of it.
And now a round balloon. The air spreads out to fill the whole balloon.
And now a bike tire. The air spreads out to fill the whole tire.
But now Huw pours water into the long balloon. It sits in the bottom part, with a flat top.
Water doesn't spread out to fill all the space, so water isn't a gas.
Here's the rule: a gas spreads out to fill all the space it is given. Air is a gas.
Okay, now your turn.
Closing bullets: A gas spreads out to fill all the space it is given · Air is a gas
What is on screen
- the balloons photo; no title slide
- a question mark
- chip GAS; the soda and party balloon
- dots fill the long balloon to the tip; chip SPREADS OUT TO FILL IT
- dots fill the round balloon; chip NO SHAPE OF ITS OWN
- the tire photo; chip SPREADS OUT TO FILL IT
- the water balloon photo; chip NOT A GAS
- the flat top glows
- rule slide reuses the two filled balloons; rule text
- the attached question appears
Liquids take the shape of their container L04 video rendered 149 words · about 74 s
Here's Winnie with a pitcher of juice. She pours some into a tall glass.
Then some into a wide bowl, and some into a square box. What shape is it?
In the tall glass, the juice is tall and thin. In the wide bowl, it's wide and flat.
In the square box, it's square. The juice takes the shape of whatever holds it.
Juice is a kind of matter called a liquid.
And now honey. It pours slowly, but it still takes the jar's shape, so honey is a liquid.
But now a spoon goes into the glass. It doesn't pour and stays spoon-shaped, so a spoon isn't a liquid.
Air fills the whole glass, but juice does not.
Here's the rule: a liquid pours and takes the shape of whatever holds it. It fills its container from the bottom up, with a flat top.
Okay, now your turn.
Closing bullets: A liquid pours and takes the shape of whatever holds it · It fills its container from the bottom up, with a flat top
What is on screen
- the juice photo, tall glass first; no title slide
- the bowl and the box fill; a question mark
- chips TALL AND THIN, WIDE AND FLAT
- chip SQUARE; chip TAKES THE SHAPE OF WHATEVER HOLDS IT
- chip LIQUID
- the honey photo; chip LIQUID
- the spoon in the glass; chip NOT A LIQUID
- the two glasses; dots in one, juice in the other
- rule slide reuses the three juice containers; rule text
- the attached question appears
Solids keep their shape L05 video rendered 150 words · about 75 s
Here's a spoon in a tall glass. Cormac moves it to a wide bowl, then a square box.
What shape is it in the box? Still spoon-shaped.
The spoon keeps its own shape wherever you put it. A spoon is a kind of matter called a solid.
And now a wooden block. In the bowl or the box, it keeps its own shape.
And now a soft teddy bear. Squash it, put it down, and it's still bear-shaped: a solid.
But now Cormac pours milk into the box. It takes the box's shape, so milk is a liquid, not a solid.
So, three kinds. A gas fills all its space, a liquid takes its container's shape, a solid keeps its own shape.
Here's the rule: a solid keeps its own shape wherever you put it. Not a gas or a liquid means it is a solid.
Okay, now your turn.
Closing bullets: A solid keeps its own shape wherever you put it · Not a gas or a liquid means it is a solid
What is on screen
- the spoon photo; no title slide
- chip STILL SPOON-SHAPED
- chip KEEPS ITS OWN SHAPE; chip SOLID
- the block photo; chip SOLID
- the teddy photo; chip SOLID
- the milk photo; chip NOT A SOLID
- the three panels glow in turn: AIR, JUICE, SPOON
- rule slide reuses the three spoon containers; rule text
- the attached question appears
Solid, liquid or gas? Sort the sample L06 video rendered 147 words · about 74 s
Here's Tamsin pouring sand into a jar. It pours, just like juice.
So is sand a liquid? Let's look closely at one grain.
Each grain keeps its own shape. Each grain is a tiny solid.
Sand is many tiny solids: together they pour, but each keeps its shape.
And look at the top. Sand makes a heap, but a liquid's top goes flat.
And now a sponge. You can squash it, but it goes back to its own shape, so it's a solid.
And now fog. It's countless tiny drops of water floating in the air: a liquid, not a gas.
And now stuff shut in a box. You can't see what it does, so you can't tell yet.
To sort, ask what it does. Fills all its space: a gas.
Takes its container's shape: a liquid. Keeps its own shape: a solid.
Okay, now your turn.
Closing bullets: Fills all its space: a gas · Takes its container's shape: a liquid · Keeps its own shape: a solid
What is on screen
- the sand photo; no title slide
- a magnifier over the sand; the grains photo
- chip A TINY SOLID on one grain
- chip MANY TINY SOLIDS
- the sand jar and the water jar; chips A HEAP and A FLAT TOP
- the sponge photo pair; chip SOLID
- the fog photo; chip DROPS OF A LIQUID
- the closed box; chip YOU CANNOT TELL YET
- the sort table, row by row; chip GAS
- chips LIQUID and SOLID; the sand row glows
- the attached question appears
Topic summary SUMMARY video rendered 191 words · about 96 s
The book and the air, the balloon at the gap, the long balloon, the juice, the spoon, the sand. Here's everything we found out.
Air is made of tiny pieces far too small to see.
And not just air. Every kind of matter is made of tiny pieces far too small to see.
You can see the book because its pieces are packed very close together.
Next, air takes up space. The air in the balloon took up the space, so the balloon was too big for the gap.
Air is a gas. A gas spreads out to fill all the space it is given.
Juice is a liquid. A liquid pours and takes the shape of whatever holds it, with a flat top.
A spoon is a solid. A solid keeps its own shape wherever you put it.
And the awkward ones. Sand is many tiny solids: each grain keeps its own shape.
A sponge is a solid. Fog is tiny drops of a liquid, floating in the air.
That's the whole topic: what stuff is made of, and how to sort any kind of stuff.
Okay, now your turn.
Closing bullets: A gas spreads out to fill all the space it is given · A liquid pours and takes the shape of whatever holds it · A solid keeps its own shape wherever you put it
What is on screen
- six small pictures in a row
- the air's box of dots
- the book's box beside the air's box; chip MATTER
- chip PACKED VERY CLOSE TOGETHER
- the balloon at the cupboard gap, dots inside it; chip THE AIR TAKES UP THIS SPACE
- the two filled balloons; chip GAS
- the three juice containers; chip LIQUID
- the three spoon containers; chip SOLID
- the sand jar and the water jar
- the sort table, two rows glow
- the six pictures again
- the three attached questions follow
21 · Heating and cooling Matter
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 87 words · about 44 s
Here's an ice pop, left on a bench in the sun. Ten minutes later, it's a puddle and a stick.
Now let's look at the playground. A big puddle this morning. Gone by the afternoon. Where did all that water go?
And now let's take a cold can of soda outside. Soon it's wet all over. Where did that water come from?
Warming up and cooling down change water. This topic explains how the water changes, and why.
Okay, so are you ready to find out more?
What is on screen
- the ice pop photo; then the puddle and stick; no title slide
- the puddle photo; the dry ground; a question mark
- the can with drops; a second question mark
- the ice pop, the puddle and the can in a row
- the three replies appear
Melting L01 video rendered 149 words · about 74 s
Here's Juniper with an ice pop on a hot day. She puts it down on the bench.
What will she find when she comes back?
An ice pop is a solid: it keeps its shape. In the sun, it warms up.
When it warms up enough, it turns into a liquid.
That change is called melting. Juniper finds a puddle and a stick.
And now an ice cube on a warm plate. It warms up and melts.
And now butter in a hot pan. It warms up and melts.
And now a metal spoon in the same sun. It warms up, but it's not hot enough to melt.
Sugar stirred into cold water seems to go away. Nothing warmed it up: it mixed in, not melted.
Here's the rule: when a solid warms up enough, it turns into a liquid. That change is called melting.
Okay, now your turn.
Closing bullets: When a solid warms up enough, it turns into a liquid · That change is called melting
What is on screen
- the photo of the ice pop on the bench; no title slide
- a question mark
- the BEFORE panel; chip SOLID; the sun's rays; chip WARMS UP
- the ice pop slumps into an orange puddle; the stick falls; chip LIQUID
- chip MELTING
- an ice cube on a plate on the table; it slumps into a small pool of water; chip MELTS
- the butter block slumps flat in the pan; chip MELTS
- the spoon on the bench; the sun; chip WARM, STILL A SOLID
- a spoon stirs sugar into a glass of cold water by itself; the grains fade; chip MIXED IN, NOT MELTED
- rule slide reuses the ice pop strip and the butter strip; rule text
- the attached question appears
Freezing L02 video rendered 150 words · about 75 s
Here's Tamar filling an ice-cube tray with water. She puts it in the freezer.
What will she find tomorrow morning?
Water is a liquid: it takes the tray's shape. The freezer's air is much colder.
The water gives some of its energy to the cold air and cools down. Nothing called cold goes in.
When it cools down enough, it turns into a solid: ice. That change is called freezing.
A thermometer shows when: thirty-two degrees Fahrenheit.
And now juice in a pop mold. It cools down enough and freezes.
And now melted butter in the fridge. It cools down enough and freezes.
A glass of water in the same fridge cools down, but not to thirty-two: still a liquid.
Here's the rule: when a liquid cools down enough, it turns into a solid, and that change is called freezing. Water freezes at thirty-two degrees Fahrenheit.
Okay, now your turn.
Closing bullets: When a liquid cools down enough, it turns into a solid · That change is called freezing · Water freezes at 32 degrees Fahrenheit
What is on screen
- the tray photo; the freezer door; no title slide
- a question mark
- the BEFORE panel; chip LIQUID; chip FREEZER
- chip COOLS DOWN; chip NOTHING GOES IN
- the cells turn pale blue with a sparkle; chip SOLID; chip FREEZING
- the two-sided thermometer card; the level line at 32; chips 32 degrees Fahrenheit and 0 degrees Celsius
- the pop mold strip; chip FREEZES
- the butter strip; chip FREEZES
- the glass strip; chip COLD, STILL A LIQUID
- rule slide reuses the tray strip and the thermometer at 32; rule text
- the attached question appears
Evaporation L03 video rendered 149 words · about 74 s
Here's a puddle on the playground after rain. In the morning it's big.
By lunchtime it's smaller. Next day the ground's dry.
Where did the water go?
Nobody mopped it up, and the ground isn't soaked. The puddle is open to the air.
Bit by bit, the water goes from the puddle's top into the air.
That change is called evaporation.
And now a wet T-shirt on the line. Its water goes into the air: it dries.
And now a saucer of water on a windowsill: less every day, until it's dry.
With a lid on, the water stays: the lid keeps it in.
Two puddles, one in sun, one in shade. The sunny one warms up and dries first.
Here's the rule: water open to the air goes into the air, bit by bit, and that change is called evaporation. Warm water evaporates faster.
Okay, now your turn.
Closing bullets: Water open to the air goes into the air, bit by bit · That change is called evaporation · Warm water evaporates faster
What is on screen
- the puddle photo; no title slide
- the three-panel strip fills in, panel by panel
- a question mark over the dry ground
- chip OPEN TO THE AIR
- the puddle shrinks slowly; chip INTO THE AIR, BIT BY BIT
- chip EVAPORATION
- the shirt strip; the drips stop; chip DRY
- the saucer strip, day 1, day 3, day 5
- the lidded saucer; chip THE WATER IS STILL THERE
- the sun-and-shade pair; chip DRY FIRST under the sunny one
- rule slide reuses the puddle strip; rule text
- the attached question appears
Where the water went L04 video rendered 148 words · about 74 s
Here's the playground where the puddle was. It's dry: the water went into the air.
Cosmo says the water is just gone, into nothing. Is he right?
Air is made of tiny pieces far too small to see. Water is too.
At the puddle's top, tiny pieces of water go off into the air, one by one.
They spread out through the air, like any gas, far too small to see.
Water in the air, as a gas you can't see, is called water vapor.
So Cosmo's not right. The puddle's water is still there, as water vapor in the air.
The shirt's and the saucer's water are in the air too.
On a muggy day you can feel it: the air feels damp and sticky.
Here's the rule: water that evaporates is still there, in the air. It is there as water vapor.
Okay, now your turn.
Closing bullets: Water that evaporates is still there, in the air · It is there as water vapor
What is on screen
- the dry-ground photo; no title slide
- speech chip INTO NOTHING?; a question mark
- the puddle drawing; chip TINY PIECES
- blue dots rise from the puddle's top; chip IF YOU COULD SEE THEM
- the dots spread through the whole air
- chip WATER VAPOR
- chip STILL THERE
- the three small cases with their chips
- chip DAMP AND STICKY: A LOT OF WATER VAPOR
- rule slide reuses the playground-air drawing; rule text
- the attached question appears
Boiling L05 video rendered 116 words · about 58 s
Here's a pan of water on the stove. Pippa's dad turns it on, then the phone rings.
An hour later, what will be in the pan?
The stove heats the water, and the thermometer climbs. At two hundred twelve degrees Fahrenheit, bubbles form all through it.
The water is boiling. Inside each bubble is water vapor.
The hot water turns into water vapor fast, and the water level gets lower.
After an hour the pan is dry. The water is all in the kitchen air, as water vapor.
Here's the rule: at two hundred twelve degrees Fahrenheit, water boils. Bubbles form all through it, and the water turns into water vapor fast.
Okay, now your turn.
Closing bullets: At 212 degrees Fahrenheit, water boils · Bubbles form all through it · The water turns into water vapor fast
What is on screen
- the pan photo; the red ring glows; no title slide
- a question mark
- the long-tube thermometer card; the red liquid climbs to 212; chip 212 degrees Fahrenheit; bubbles appear all through the pan
- chip BOILING; a bubble glows; chip WATER VAPOR INSIDE
- the water level drops
- the dry pan; chip BOILED DRY: THE WATER IS IN THE AIR
- rule slide reuses the pan strip; rule text
- the attached question appears
Boiling or evaporating? L05b video rendered 149 words · about 74 s
Here's a pan of water bubbling on the stove, and a puddle on a warm path.
Both are losing water into the air.
Are they doing the same thing?
No: you can see the difference.
First the puddle: it has no bubbles, and its water goes into the air from the top only.
It's slow, and it happens at any warmth.
That is evaporating.
Now the pan: it has bubbles of water vapor all through its water, not just at the top.
It's fast, and it happens only at two hundred twelve degrees Fahrenheit.
That is boiling.
With the stove turned down, the bubbles stop: the water is still hot, but now it's evaporating, not boiling.
Here's the rule: evaporating is slow, from the top, with no bubbles, at any warmth; boiling is fast, with bubbles all through, only at two hundred twelve degrees Fahrenheit.
Okay, now your turn.
Closing bullets: Evaporating is slow, from the top, with no bubbles, at any warmth · Boiling is fast, with bubbles all through, only at 212 degrees Fahrenheit
What is on screen
- the pan on its red ring at the left, bubbles all through; the puddle on grey ground at the right, a small sun; no title slide
- chip INTO THE AIR above each
- a question mark between them
- chip NOT THE SAME between them; the question mark fades
- the puddle shrinks slowly in place; chip FROM THE TOP, NO BUBBLES under it
- chip SLOW, AT ANY WARMTH under the puddle
- chip EVAPORATING under the puddle
- one bubble glows; chip BUBBLES ALL THROUGH under the pan
- the long-tube thermometer, small, beside the pan, its red liquid at 212; chip ONLY AT 212 DEGREES FAHRENHEIT
- chip BOILING under the pan; the thermometer fades
- the red ring dims; the bubbles fade; the water stays; chip HOT, NO BUBBLES: EVAPORATING under the pan
- rule slide reuses the pan and the puddle with their chips; rule text
- the attached question appears
Condensation L06 video rendered 148 words · about 74 s
Here's Florrie with a cold can of orange soda, outside on a warm day.
Soon the can's outside is wet.
Where did the water come from? Did the soda come through the can?
No, it didn't: the drops are clear, not orange, and the can is sealed. So the water came from outside.
The air has water vapor in it. It touches the cold can and cools down.
When it cools down enough, it turns back into liquid water. Drops form on the can.
That change is called condensation.
And now a cold window on a winter morning. The room's water vapor condenses on it: mist.
And now a can at room warmth beside it: not cold, so no drops form.
Here's the rule: when water vapor touches something cold, it turns back into liquid water, and drops form. That change is called condensation.
Okay, now your turn.
Closing bullets: When water vapor touches something cold, it turns back into liquid water · Drops form · That change is called condensation
What is on screen
- the can photo; no title slide
- drops appear and run down
- a question mark
- a drop zooms in, clear; chip CLEAR WATER, NOT SODA
- blue dots in the air drift to the can; chip WATER VAPOR; chip COOLS DOWN
- dots at the can turn into drops; chip LIQUID WATER
- chip CONDENSATION
- the misted window photo; chip CONDENSES
- the two-cans figure; chip NO DROPS
- rule slide reuses the can drawing; rule text
- the attached question appears
Same water, different state L07 video rendered 150 words · about 75 s
Here's Zosia with an ice cube in a cup. It melts into a clear liquid.
Bertie says that's not water, that's melted ice, a different stuff. Is he right?
No, he's not right. That's because Zosia froze water in a tray to make the cube, so the ice was water, frozen.
The liquid in the cup is water: the same water.
Freeze it, and it's ice again. Let it evaporate, and it's water vapor: still water.
Let it condense on a cold window, and it's drops of water again.
Ice, water and water vapor are the same stuff: water.
Solid, liquid or gas: which one a thing is, we call its state.
A sealed bag of ice reads two hundred grams. Melted, still two hundred.
Here's the rule: melting, freezing, evaporating, boiling and condensing change water's state. The stuff stays the same: it is still water.
Okay, now your turn.
Closing bullets: Melting, freezing, evaporating, boiling and condensing change water's state · The stuff stays the same: it is still water
What is on screen
- the cup photo; no title slide
- speech chip A DIFFERENT STUFF?; a question mark
- chip NOT RIGHT; the tray, then the cube; chip WATER, FROZEN
- the ice-and-water ring; the MELTING arrow; chip THE SAME WATER
- the FREEZING arrow; the three-state ring grows; the EVAPORATING arrow
- the CONDENSING arrow
- chip THE SAME STUFF: WATER
- the three panels; chips A SOLID, A LIQUID, A GAS; chip STATE
- the scale with the ice bag: 200 grams; the bag's ice turns to water; still 200 grams
- rule slide reuses the three-state ring; rule text
- the attached question appears
Topic summary SUMMARY video rendered 166 words · about 83 s
The ice pop, the ice-cube tray, the puddle, the pan, the cold can. Here's everything we found out.
First, melting. When a solid warms up enough, it turns into a liquid: it melts.
Then freezing. When a liquid cools down enough, it turns into a solid: it freezes. Water freezes at thirty-two degrees Fahrenheit.
Next, the puddle. Water left open to the air goes into the air, bit by bit: it evaporates.
And that water is not gone. The water that evaporated is still there, in the air, as water vapor.
When water heats up to 212 degrees Fahrenheit, it boils, and it turns into water vapor fast. Boil it long enough and the pan boils dry.
Then back again. When water vapor touches something cold, it turns back into liquid water: it condenses.
And through all of it, one thing never changes. Ice, water and water vapor are the same stuff: water.
Heating and cooling change the state, never the stuff.
Okay, now your turn.
Closing bullets: Ice, water and water vapor are the same stuff: water · Heating and cooling change the state, never the stuff
What is on screen
- five small pictures in a row
- the ice pop strip; chip MELTS
- the tray strip; the thermometer at 32; chip FREEZES
- the three-panel puddle strip; chip EVAPORATES
- the playground air with its blue dots; chip WATER VAPOR
- the long-tube thermometer at 212; the pan strip; chip BOILS
- the cold can with its drops; chip CONDENSES
- the three-state ring; chip THE SAME STUFF: WATER
- chips SOLID, LIQUID, GAS around the ring
- the three attached questions follow
22 · Measuring the weather Earth & Space
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 117 words · about 58 s
Here's a town on a summer evening. The sky has gone dark, and the wind is picking up.
So is a storm coming? Nobody can see tomorrow's weather: the river might flood tonight, or tomorrow might be another hot, dry day.
But people who watch the weather can say what is likely, because they measure today's weather and write it down, day after day, until the pattern shows.
They measure how warm the air is, where the wind is from, and how much rain fell, and a table holds every answer.
To find out, we will look at measuring today's weather, writing it down, and reading it back.
Okay, so are you ready to measure the weather?
What is on screen
- a street at dusk under a dark sky; trees leaning in the wind; no title slide
- the same street: a lightning flash; then the river high against its banks; then a blazing sun over the same street
- a weather watcher's hut at the edge of the town; instruments outside it; a table filling row by row
- the three instruments, no readings; the empty table with its headings
- the instruments and the table together over the town
- the three replies appear
The thermometer measures how warm the air is L01 video rendered 148 words · about 74 s
Here's Caleb at the window on Tuesday morning, one arm out. Chilly, he says.
Rowena says it isn't chilly. So how warm is the air, really?
Here's the thermometer outside the door, in the shade.
Two marks above sixty: sixty-two, sixty-four degrees Fahrenheit. How warm a thing is, as a number, is called its temperature.
It's in the air outside, so it measures how warm the air outside is.
The classroom thermometer is in the air inside, so it measures that air: seventy degrees.
And now a thermometer in Caleb's mug of milk. It's in the milk, so it measures the milk, not the air: ninety-eight degrees.
So, a thermometer measures how warm the thing it is in is. Hang it outside, in the shade, and it measures how warm the air is.
Sixty-four degrees: the air's temperature. Caleb and Rowena have their number.
Okay, now your turn.
Closing bullets: A thermometer measures how warm the thing it is in is. · Hang it outside, in the shade · and it measures how warm the air is
What is on screen
- the cartoon: Caleb a whole figure at the open window, one plain oblong arm out into the air, no fingers, no close-up face; speech chip CHILLY!; no title slide
- speech chip NOT CHILLY!; chip HOW WARM IS THE AIR?
- the thermometer card with the tree icon; no reading
- the dashed level line; the count 62, 64 beside the marks; chip 64 degrees Fahrenheit; then chip TEMPERATURE
- chip IN THE AIR OUTSIDE, then chip MEASURES THE AIR beneath it
- the window-icon card; chip 70 degrees Fahrenheit; chip MEASURES THE AIR INSIDE
- the milk card; chip 98 degrees Fahrenheit; chip MEASURES THE MILK
- rule slide reuses the outside card and the milk card; rule text
- the outside card; chip 64 degrees Fahrenheit
- the attached question appears
The wind vane shows where the wind is from L02 video rendered 149 words · about 74 s
Here's Odin on the playground. The wind blows his hair straight back.
Where's this wind from? Nobody can see wind, but the vane on the roof can show him.
Here's the vane from above: N for north, E for east, S for south, W for west, and an arrow with a sharp point and a wide tail.
Now the wind blows from the north. The arrow's point swings round to the N.
The arrow points into the wind. The letter under the point says where it's from: a north wind.
And now the wind blows from the west. The point swings to the W: a west wind.
Why? The wind pushes the wide tail away, so the point turns to face the wind.
So, here's what we've seen. The arrow points into the wind. The letter under the point says where the wind is from.
Okay, now your turn.
Closing bullets: The arrow points into the wind. · The letter under the point says where the wind is from.
What is on screen
- the cartoon: Odin a whole figure facing into the wind, plain oblong arms, no fingers, his hair blown straight back; blue streak lines; no title slide
- the school roof; the wind vane drawn on it, small; chip WIND VANE
- the vane from above: N top, E right, S bottom, W left; the arrow has a sharp point at one end and a wide swallow-tail fin with a V notch at the other; each letter glows as named; the point and the fin glow in turn
- streaks come in from above the N; the arrow swings; the point settles on the N
- chip THE ARROW POINTS INTO THE WIND; then chip WIND FROM THE NORTH
- streaks from the left; the point settles on the W; chip WIND FROM THE WEST
- the tail-push picture, the vane mid-swing: ONE red push arrow, its tail at the centre of the wide fin, pointing away from the wind; a dashed curve shows the fin swinging away and the point turning to the N; the vane's pointer is not a force arrow; chip THE WIND PUSHES THE WIDE TAIL
- rule slide reuses the north-wind vane; rule text
- the attached question appears
The rain gauge measures how much rain fell L03 video rendered 148 words · about 74 s
It rained in the night, but by morning the puddles have dried up.
Gemma says a lot fell. Rudy says only a little. How much?
Here's the rain gauge in the school garden: a marked tube standing in the open.
Yesterday evening the class emptied it. Zero millimeters.
This morning there's water in it. First, find where the water's top lies.
Next, the number just below the top: zero. Count up in twos: two, four, six.
Six millimeters of rain fell in the night.
Look closer: the water curves at the glass. Read from the bottom of the curve.
A wet Wednesday: two marks above ten. Twelve, fourteen millimeters.
Some gauges have marks worth one, five or ten millimeters: count the spaces.
So, a rain gauge measures how much rain fell. Find the water's top, read the number below, count up mark by mark.
Okay, now your turn.
Closing bullets: A rain gauge measures how much rain fell. · Find the water's top, read the number below · count up mark by mark
What is on screen
- the cartoon: the dry puddle mark; no title slide
- speech chips A LOT! and A LITTLE!; chip HOW MUCH RAIN?
- the drawn gauge: a clear marked tube on a short stake in the garden, standing in the open; chip RAIN GAUGE
- the empty gauge; chip EMPTY: 0 millimeters
- water in the tube; the dashed level line appears at the top; chip 1 FIND THE TOP
- the 0 glows; chip 2 THE NUMBER BELOW; the zoom panel opens on 0 to 10; the count appears mark by mark; chip 3 COUNT UP IN TWOS
- chip 6 MILLIMETERS
- the zoom panel: the water's top curves up at the glass; the dashed line sits at the bottom of the curve; chip READ THE CURVE'S BOTTOM
- the water rises to 14; the count 12, 14; chip 14 MILLIMETERS
- three gauges side by side, their marks worth one, five and ten millimeters, the numbers printed on each tube; chip COUNT THE SPACES
- rule slide reuses the 6 millimeters gauge; rule text
- the attached question appears
Write it down in a table L04 video rendered 150 words · about 75 s
Here's Ivar's desk after a week of weather watching: every reading on its own scrap.
Which day had six millimeters of rain? Nobody can tell.
Here's a table with five headings: Day, Temperature, Wind from, How windy, Rain. Each says what goes below it.
Under a heading, boxes go down in a column. Across, they go along in a row, one row for each day.
Monday: seventy-two degrees from the thermometer, W for west from the vane, breezy, zero millimeters from the gauge, all in Monday's row.
Tuesday gets the next row: sixty-four degrees, N for north, windy, six millimeters.
Now, which day had six millimeters of rain? The six sits in Tuesday's row.
Now let's take the headings away. Nobody knows what the six is.
So, one row for each day, one column for each thing you record, and a heading that names each column.
Okay, now your turn.
Closing bullets: One row for each day · One column for each thing you record · A heading that names each column
What is on screen
- the scraps on the desk; no title slide
- chip WHICH DAY?; the scrap 'rain 6' glows
- the empty table; each heading glows as it is named; chip HEADING
- a column highlights blue; chip COLUMN; a row highlights yellow; chip ROW
- Monday's three instruments with their readings (figure three_instruments_mon_read), then Mon, 72, W, breezy, 0 land one by one in Monday's row
- Tuesday's instruments (figure three_instruments_tue_read); Tuesday's row fills
- the 6 glows; Tuesday's row highlights; chip TUESDAY
- the headings blank out; chip WHICH COLUMN IS THE RAIN?
- rule slide reuses the two-row table; rule text
- the attached question appears
The unit goes in the top row L04b video rendered 131 words · about 66 s
Here's Fitz copying the class weather table into his notebook. Seventy-two degrees Fahrenheit. Sixty-four degrees Fahrenheit. Fifty-eight degrees Fahrenheit.
The same two words in every box, and his hand is aching. Is there a shorter way?
Here's the class table. The unit sits in the top row, beside the heading: Temperature, degrees Fahrenheit. Rain, millimeters.
It's written once. Every number in that column is in that unit.
So Wednesday's fifty-eight means fifty-eight degrees Fahrenheit, and Wednesday's fourteen means fourteen millimeters.
Now let's take the units away. Is the six six millimeters? Six degrees? Nobody can tell.
So, the unit goes in the top row, beside the heading, written once. Every number in that column is in that unit.
Fitz writes it once, and his hand can rest.
Okay, now your turn.
Closing bullets: The unit goes in the top row, beside the heading, written once. · Every number in that column is in that unit.
What is on screen
- Fitz's table (figure table_units_everywhere) fills box by box, each box with the unit written out; no title slide
- chip THE SAME WORDS, FIFTEEN TIMES; chip A SHORTER WAY?
- the class table (figure table_units_top); the two unit words glow in turn
- chip WRITTEN ONCE; the Temperature column highlights blue (figure table_units_top_glow)
- a ring on the 58, then on the 14; chips 58 degrees Fahrenheit and 14 millimeters
- the units blank out (figure table_units_none); chip 6 WHAT?
- rule slide reuses the class table with the top row glowing; rule text
- Fitz's table redrawn with bare numbers and the units in the top row
- the attached question appears
Record today's weather L05 video rendered 150 words · about 75 s
It's Thursday morning. Three rows of the table are filled; Thursday's row is empty.
Outside stand the three instruments. Which reading goes where?
Each column has its own instrument. Temperature: the thermometer. Wind from: the wind vane. Rain: the rain gauge.
First, the thermometer. Three marks above sixty: sixty-two, sixty-four, sixty-six. Sixty-six degrees goes under Temperature.
Next, the wind vane. The point sits on the E: the wind is from the east. E goes under Wind from.
Last, the rain gauge. One mark above zero: two millimeters. Two millimeters goes under Rain.
The class writes how the wind felt: calm. Thursday's row: sixty-six, E, calm, two.
Rowena looks at the gray sky and says, write ten under Rain. But the sky didn't measure the rain; the gauge did.
So, for each column, read the instrument that measures that thing, and write the reading in today's row.
Okay, now your turn.
Closing bullets: For each column, read the instrument that measures that thing · Write the reading in today's row
What is on screen
- the table with Thursday's row shaded and empty; no title slide
- the three instruments in a row; chip WHICH GOES WHERE?
- a line from each heading to its instrument as it is named
- the count beside the marks; chip 66 degrees Fahrenheit; 66 lands in Thursday's row
- the E glows; chip WIND FROM THE EAST; E lands in the row
- chip 2 millimeters; 2 lands in the row
- calm lands under How windy; the filled row, shaded
- speech chip WRITE 10!; a 10 appears over the Rain cell and fades; the 2 stays
- rule slide reuses the three instruments and the filled row; rule text
- the attached question appears
Find a value in the table L06 video rendered 134 words · about 67 s
It's Friday. Talia says Tuesday was colder than Wednesday. Rudy says no, Wednesday was colder.
Nobody remembers. But the class weather table does.
Let's find Wednesday's temperature. First, find the day's row: look down the Day column for Wed.
Next, find the column with the right heading: Temperature.
Go along Wednesday's row to the Temperature column.
The box where they meet holds the value: fifty-eight degrees Fahrenheit.
Now Tuesday's rain. Tuesday's row, the Rain column. Where they meet: six. Six millimeters.
Now let's go back to Talia and Rudy. Tuesday's temperature: sixty-four degrees. Wednesday's: fifty-eight degrees.
Sixty-four is bigger, so Tuesday was warmer and Wednesday was colder. Rudy was right.
So, find the day's row. Find the column with the right heading. The box where they meet holds the value.
Okay, now your turn.
Closing bullets: Find the day's row. · Find the column with the right heading. · The box where they meet holds the value.
What is on screen
- the cartoon: Talia and Rudy at the desk; speech chips; no title slide
- the whole five-row table fills the screen, every value readable, and stays on screen to the end
- a yellow highlight bar slides down the Day column by itself and stops on Wed; Wednesday's row highlights yellow; chip 1 FIND THE ROW; no finger or hand
- the Temperature (degrees Fahrenheit) column highlights blue; chip 2 FIND THE COLUMN
- the yellow highlight slides along Wednesday's row by itself and stops in the blue Temperature column
- a green ring on the 58; chip 58 degrees Fahrenheit
- Tuesday's row yellow, the Rain (millimeters) column blue, a ring on the 6; chip 6 millimeters
- rings on the 64 and the 58 in the Temperature column
- chip 64 IS BIGGER: TUESDAY WAS WARMER; chip RUDY WAS RIGHT
- rule slide reuses the shaded table; rule text
- the attached question appears
Topic summary SUMMARY video rendered 173 words · about 86 s
Here's everything we found out about measuring the weather.
First, the thermometer. A thermometer measures how warm the thing it is in is, so hung in the shade it measures how warm the air is.
Next, the wind vane. The wind vane's arrow points into the wind.
The letter under the vane's point says where the wind is from.
Then the rain gauge. A rain gauge measures how much rain fell, in millimeters. Find the water's top, read the number below.
Count up mark by mark.
Now the table. One row for each day, one column for each thing you record, a heading on every column.
The unit goes in the top row, written once.
To fill today's row, read each instrument and write its reading in today's row.
To read it back, find the day's row and the right column: the box where they meet holds the value.
Wednesday, fifty-eight degrees. Tuesday, sixty-four degrees. Wednesday was colder: Rudy was right.
Measure it, write it down, read it back.
Okay, now your turn.
Closing bullets: A thermometer measures how warm the thing it is in is · The letter under the vane's point says where the wind is from · A rain gauge measures how much rain fell, in millimeters
What is on screen
- the three instruments and the table in a row
- the outside card with the tree icon; chip 64 degrees Fahrenheit
- the north-wind vane
- the N under the point glows; chip WIND FROM THE NORTH
- the six-millimeter gauge
- the zoom panel; each mark glows in turn
- the two-row table; the headings glow
- the unit words in the top row glow
- Thursday's row fills: 66, E, calm, 2
- Wednesday's row yellow, the Temperature column blue, the ring on 58
- the two rings; chip RUDY WAS RIGHT
- the instruments and the table again
- the three attached questions follow
23 · Weather over a season, and far away Earth & Space
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 104 words · about 52 s
Here's Yasmin in Columbus, Ohio, on a video call with her cousin Elio in Phoenix, Arizona.
Behind Yasmin, snow is falling. But behind Elio, the sun is blazing, on the very same day.
Then Elio asks about July, when Yasmin comes to visit. Should she pack a raincoat, or a sun hat?
But next July hasn't happened yet. Nobody has seen its weather.
To find out, we will look at what a season's weather is usually like, here and far away, and how the class weather table can tell you.
Okay, so are you ready to find out what the weather is usually like?
What is on screen
- the video-call picture (figure video_call_cartoon): a tablet split in two, Yasmin at the left in a coat and hat with snow falling in her window, Elio at the right in a T-shirt with bright sun in his; simple figures from the waist up, plain oblong arms, no fingers, no close-up face, nobody waving; no title slide
- the snow falls on the left; the sun blazes on the right; chip THE SAME DAY
- a speech chip JULY? beside Elio; a raincoat and a sun hat with question marks
- a question mark over the sun hat
- the class weather table and a bar graph beside the video call
- the three replies appear
Read a bar graph L01 video rendered 150 words · about 75 s
Here's a bar graph Yasmin's class made. One bar for each school day in May.
Elio asks, "How warm was it on Wednesday?"
The words along the bottom name the days. The numbers up the side give the temperature.
Monday first. Find the top of the bar, and follow it across.
It lands on seventy, so Monday was seventy degrees.
Now Wednesday. The top lands between seventy and eighty.
Two spaces between seventy and eighty, so each line is worth five degrees. That line is seventy-five.
So Wednesday was seventy-five degrees.
And Thursday: the top lands right on eighty, so Thursday was eighty degrees.
Now the fall graph: October lands on seven rainy days, September on four, so October had three more rainy days.
So, to read a bar graph: find the top of the bar, follow it across, and read the number it lands on.
Okay, now your turn.
Closing bullets: Find the top of the bar · Follow it across · Read the number it lands on
What is on screen
- the class's graph, bars orange; chip BAR GRAPH above it on the words bar graph; no title slide
- speech chip HOW WARM WAS IT ON WEDNESDAY?
- the day words glow, then the axis numbers glow
- Monday's bar outlines darker; a dashed line draws from its top to the axis
- the 70 glows; chip 70 above the bar
- Wednesday's bar outlines darker; the dashed line draws; 70 and 80 glow
- the two spaces bracket; a grey 75 appears beside the line
- chip 75 above Wednesday's bar
- Thursday's dashed line; chip 80
- the fall rainy-days graph, blue bars; chips 7 and 4 above the bars; chip 3 MORE RAINY DAYS
- rule slide reuses the graph with Wednesday read; rule text
- the attached question appears
Make a graph of a season L02 video rendered 150 words · about 75 s
All spring, Yasmin's class kept the weather table, then counted each month's rainy days.
Six rainy days in March, eight rainy days in April, three rainy days in May.
Her teacher asks, "Can you show the whole spring in one picture?"
Let's make a bar graph. First the labels: Rainy days and the numbers up the side, the months along the bottom.
Now one bar for each month. March had six rainy days, so March's bar goes up to the six.
April had eight rainy days, so its bar goes up to the eight.
May had three rainy days, so its bar goes up to the three, the line between two and four.
Now the whole spring is one picture. April's bar is tallest, so April had the most rainy days.
So, write the labels, then draw one bar for each month, up to its number.
Okay, now your turn.
Closing bullets: Write the labels · Draw one bar for each month, up to its number
What is on screen
- the class weather table, then the count table; no title slide
- each row of the table glows as it is said
- speech chip THE WHOLE SPRING IN ONE PICTURE?
- the axis, numbers, gridlines and the month words draw in
- March's bar rises to the 6; chip 6
- April's bar rises to the 8; chip 8
- May's bar rises to the 3; chip 3
- chip THE MOST under Apr
- rule slide reuses the finished graph; rule text
- the attached question appears
What is next July likely to be like? L03 video rendered 149 words · about 74 s
Yasmin is visiting her cousin Elio in Phoenix next July. Raincoat, or sun hat?
Next July hasn't happened yet. So how can anyone say what it'll be like?
Elio's class kept a weather table for three years. Here are the rainy days in each July.
Two rainy days, three rainy days, one rainy day. Every July had only a few.
And the hot days: twenty-eight hot days, thirty hot days, twenty-six hot days. Every July had many.
The same thing happened three years in a row. That's a pattern, and a pattern lets you say what happens next.
So next July is likely to be the same: hot, with three or fewer rainy days.
The weather a season usually has, year after year, is called its typical weather.
Here's the pattern: if the same weather came every year, it's likely to come again next year.
Okay, now your turn.
Closing bullets: If the same weather came every year · it's likely to come again next year
What is on screen
- the suitcase cartoon: an open suitcase on a bedroom floor, a sun hat beside it and a yellow raincoat with a question mark over it; Yasmin a whole figure standing beside the case, plain oblong arms, no fingers, no close-up face; no title slide
- a question mark over the raincoat
- the rainy-days graph draws, bar by bar
- chips 2, 3, 1 as each is said; chip FEW RAINY DAYS, EVERY JULY
- the hot-days graph; chips; chip MANY HOT DAYS, EVERY JULY
- chip PATTERN
- the Next July slot with its question mark; chip LIKELY: 3 OR FEWER RAINY DAYS
- chip TYPICAL WEATHER
- rule slide reuses the three Julys' graph; rule text
- the attached question appears
Topic summary SUMMARY video rendered 176 words · about 88 s
Here's everything we found out about a season's weather.
First, reading a bar graph. To read a bar, find its top, follow it across, read the number it lands on.
If it lands between two numbers, work out what each line is worth.
Next, making one. A bar graph shows a whole season at a glance.
Draw one bar for each month, up to its number: March six rainy days, April eight, May three.
Then Elio's three Julys: one to three rainy days and twenty-six or more hot days, every year.
The weather a season usually has, year after year, has a name.
It is called its typical weather.
The same weather every year is likely to come again next year. So Yasmin packed the sun hat.
Then the video call. Two places can have different weather on the same day: read the same column for both.
Last, the map. Far away, the typical weather can be very different from here.
That's a season's weather in one picture, here and far away.
Okay, now your turn.
Closing bullets: Find its top, follow it across, read the number it lands on · Draw one bar for each month, up to its number · The same weather every year is likely to come again next year
What is on screen
- five small pictures in a row
- the class's week graph; Wednesday's dashed line draws across to the axis
- the grey 75 beside the line
- the spring table beside the spring graph
- the three spring bars rise in turn to 6, 8 and 3, the lesson's own numbers
- the two Phoenix graphs
- the three Julys
- chip TYPICAL WEATHER
- the Next July slot; the sun hat goes into the open case by itself
- the March 10 table for the two places (figure report_mar10); the Temperature (degrees Fahrenheit) column glows, then the Rain or snow column
- the drawn map with its three markers, then the three place cards; no photographs
- the five pictures again
- the three attached questions follow
24 · Volcanoes, earthquakes, landslides Earth & Space
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 113 words · about 56 s
Here's a road in Hawaii. Yesterday, cars drove along it. Today it's gone, under a layer of dark rock.
Here's a street in California. Last night it was whole. This morning a crack runs right across it.
And here's a hill above a valley road. Yesterday, trees covered it. Today the trees lie in a heap on the road.
Hills, roads, fields: most days they look the same as the day before. So what can change the land in one day?
To find out, we will look at what changes the land fast, and what each one does to it.
Okay, so are you ready to find out what changes the land fast?
What is on screen
- drawn: a road running under a layer of dark grey rock, the road's ends showing either side; no photographs; no title slide
- drawn: a street with a dark zigzag crack across it, one side a step higher
- drawn: a hillside with a bare brown scar and a heap of soil, rocks and trees on the road below
- the three pictures side by side; a question mark
- the three pictures stay
- the three replies appear
What a volcano is L01 video rendered 147 words · about 74 s
Here's Mount Saint Helens. And here's Pikes Peak. One of them is a volcano.
Deep inside Earth, some rock is so hot that it has melted.
In some places there's an opening in the ground. The melted rock comes up through it, and out.
The melted rock that comes out is called lava.
Now Pikes Peak. No opening, no melted rock. Not a volcano.
And now Kilauea, in Hawaii. Melted rock comes out of the opening at its top. So it is a volcano.
Now let's go back to Mount Saint Helens. Nothing comes out today, but melted rock has come out before. A volcano.
And now Old Faithful. Hot water shoots out of an opening, but hot water isn't melted rock. Not a volcano.
So, a volcano is an opening in the ground where melted rock from deep inside Earth comes out.
Okay, now your turn.
Closing bullets: A volcano is an opening in the ground · where melted rock from deep inside Earth comes out
What is on screen
- the two mountains drawn side by side: Mount Saint Helens a grey cone with a flat broken top at the left, Pikes Peak a snowy pointed peak at the right; no photographs; no title slide
- the cut-through: the red pool under the ground glows
- the red pipe fills upward; melted rock appears at the opening; chip THE OPENING
- the tongue runs down the flank; chip LAVA
- card: the snowy mountain; the red cross and NOT A VOLCANO; no question text on screen
- card: Kilauea with melted rock coming out; the green tick and A VOLCANO
- card: the quiet cone; the green tick and A VOLCANO
- card: the geyser; chip HOT WATER; the red cross and NOT A VOLCANO
- rule slide reuses the cut-through; rule text
- the attached question appears
Volcanoes change the land fast L02 video rendered 136 words · about 68 s
Here's the land below a volcano: a green field, three trees, and a road.
Now melted rock comes out of the opening: the volcano erupts. Lava pours out.
Lava is a liquid, so it flows downhill: over the grass, over the trees, over the road.
It's so hot that the grass and the trees burn.
Out in the air, the lava cools. It turns into solid rock: dark gray, hard rock.
The field is gone. The road is gone. New rock lies where they were.
How long did that take? One day.
Now suppose lava flows over a parking lot. It cools. New solid rock lies on top of the parking lot.
So, when a volcano erupts, lava pours out and covers the land. The lava cools and turns into solid rock.
Okay, now your turn.
Closing bullets: When a volcano erupts, lava pours out and covers the land · The lava cools and turns into solid rock
What is on screen
- the before panel; no title slide
- melted rock appears in the opening; chip ERUPTS, then chip LAVA
- the red tongue runs down the flank and across the field
- the trees darken as the lava reaches them
- the red fades to dark gray; chip SOLID ROCK
- the after panel
- chip ONE DAY
- a parking lot; lava crosses it; it turns dark gray
- rule slide reuses the before / after strip; rule text
- the attached question appears
What an earthquake is L03 video rendered 148 words · about 74 s
Here's Hazel at breakfast in California. Suddenly the floor shakes and the pictures rattle.
Twenty seconds later, everything is still. What just happened?
The floor didn't shake on its own. The ground under the house shook, and the house with it.
A sudden shaking of the ground is called an earthquake. It lasts about twenty seconds in a big one, then it stops.
Now a truck rumbles past a house. The window rattles, but the ground stays still. Not an earthquake.
And now Miles, on a park bench. The ground under his feet shakes, suddenly. An earthquake.
And now a windy day. The trees shake, but the ground stays still. Not an earthquake.
Earthquakes happen in California, Alaska, Oklahoma, and many other states.
So, an earthquake is a sudden shaking of the ground. It lasts about twenty seconds in a big one, then stops.
Okay, now your turn.
Closing bullets: An earthquake is a sudden shaking of the ground · It lasts about twenty seconds in a big one, then stops
What is on screen
- the cartoon; no title slide
- chip WHAT JUST HAPPENED?
- the house and lamp post; the ground band and everything on it rocks side to side; chip THE GROUND SHAKES
- chip EARTHQUAKE; the shaking stops
- card: the truck passing the house, the window rattling, the ground band still; the red cross and NOT AN EARTHQUAKE; no question text on screen
- card: the park shakes; the green tick and AN EARTHQUAKE
- card: the wind streaks; the red cross and NOT AN EARTHQUAKE
- a US map; the three states glow, then many others
- rule slide reuses the shaking house; rule text
- the attached question appears
Earthquakes change the land fast L04 video rendered 145 words · about 72 s
Here's Camila's street, in California. Last night an earthquake shook it for about twenty seconds.
This morning, a crack runs right across the road. One side is a step higher.
Let's watch a road. Before the earthquake, it's straight and whole.
The earthquake strikes. The ground shakes hard, and it cracks in places.
One crack runs across the road, about as wide as your hand. One side ends up a step higher.
Twenty seconds later, the shaking stops. The crack and the step stay.
The ground doesn't open up and swallow houses. The cracks are narrow.
Now suppose an earthquake shakes a flat field. Cracks can run across it, and one side can sit a step higher.
So, when an earthquake strikes, the ground can crack, and one side can end up a step higher than the other. It takes seconds.
Okay, now your turn.
Closing bullets: When an earthquake strikes, the ground can crack · one side can end up a step higher than the other · It takes seconds
What is on screen
- the cartoon; no title slide
- the drawn street: a dark zigzag crack across the road, the right side a step higher; no photographs
- the before panel
- the panel rocks side to side; the dark zigzag draws across the road
- the right side rises a step; chip A STEP HIGHER
- the rocking stops; chip TWENTY SECONDS LATER
- a close-up of the crack: narrow; a small shoe lies beside it for size; no hand is drawn
- a green field; a crack draws across it; one side rises
- rule slide reuses the before / after strip; rule text
- the attached question appears
What a landslide is L05 video rendered 148 words · about 74 s
Here's Elliot and his dad below a steep hillside in California. It's rained for three days.
A rumble. Then the whole hillside slides down onto the path, trees and all.
Ground that goes downhill is a slope. Most days, its soil and rock stay where they are.
Here's a flat field in the rain. No slope, so nothing slides. Not a landslide.
And now Elliot's hillside after three days of rain: the soil is soaked, and suddenly a mass of soil, rock and trees slides down. A landslide.
And now a dry, rocky slope in Alaska. The ground shakes, and rock slides down. A landslide, too.
And now the same hillside, another day. A little mud washes down; the hill stays. Not a landslide.
So, a landslide is a mass of rock or soil suddenly sliding down a slope. Heavy rain can start one.
Okay, now your turn.
Closing bullets: A landslide is a mass of rock or soil · suddenly sliding down a slope · Heavy rain can start one
What is on screen
- the cartoon; no title slide
- the slope slides; chip WHAT JUST HAPPENED?
- the hillside before, in the rain; chip SLOPE
- card: the flat field in the rain; the red cross and NOT A LANDSLIDE; no question text on screen
- card: the slide; the green tick and A LANDSLIDE
- card: no rain, chip THE GROUND SHOOK; the green tick and A LANDSLIDE
- card: the tiny mud smear; the red cross and NOT A LANDSLIDE
- rule slide reuses the slid hillside; rule text
- the attached question appears
Landslides change the land fast L06 video rendered 148 words · about 74 s
Here's Javier and his mom on the valley road. A heap of soil, rocks and trees lies across it. Where did it come from?
Let's look at a hillside before a landslide: trees on the slope, a road along the valley floor.
It rains for days. Suddenly a mass of soil and rock slides down the slope, trees and all.
In less than a minute, it stops.
Where the soil was, the slope is bare ground now: no grass, no trees.
Where the soil went, a heap lies on the valley floor. The road is under it.
Now suppose a mass of soil slides onto a stream. The heap lies across the stream, and the water spreads out into a pond.
So, when a landslide happens, the slope is left as bare ground, and a heap of soil and rock lies at the bottom.
Okay, now your turn.
Closing bullets: When a landslide happens, the slope is left as bare ground · and a heap of soil and rock lies at the bottom
What is on screen
- the cartoon; chip WHERE FROM?; no title slide
- the before panel
- rain; the slope's surface slides down as one mass
- the after panel; chip LESS THAN A MINUTE
- chip BARE GROUND on the slope
- chip HEAP OF SOIL AND ROCK; the road's edge shows at the side
- a stream; the heap lands across it; blue water widens behind the heap
- rule slide reuses the before / after strip; rule text
- the attached question appears
Topic summary SUMMARY video rendered 171 words · about 86 s
Here's what we found out about volcanoes, earthquakes and landslides.
First, the volcano. A volcano is an opening in the ground where melted rock from deep inside Earth comes out.
The melted rock is called lava: rock so hot that it glows.
Lava covers the land and cools into solid rock. The field is gone in one day.
Next, the earthquake. An earthquake is a sudden shaking of the ground, about twenty seconds in a big one.
The ground can crack, and one side can end up a step higher than the other. The crack stays.
Then, the landslide. A landslide is a mass of rock or soil suddenly sliding down a slope. Heavy rain or shaking ground can start one.
The slope is left as bare ground, with a heap of soil and rock at the bottom, in less than a minute.
New rock on a field: a volcano erupted. A crack across a road: an earthquake. Bare ground above and a heap below: a landslide.
Okay, now your turn.
Closing bullets: New rock on a field means a volcano erupted · A crack across a road means an earthquake shook the ground · Bare ground above and a heap below means a landslide slid down
What is on screen
- the three after-pictures in a row
- the cut-through; chip THE OPENING
- chip LAVA
- the field before / after strip; chip ONE DAY
- the shaking house; chip THE GROUND SHAKES, then chip TWENTY SECONDS
- the road before / after strip
- the rainy hill card and the shaken hill card, both ticks
- the hill before / after strip; chip LESS THAN A MINUTE
- the three after-pictures; the event chips appear one by one
- the three attached questions follow
25 · Dangerous weather Earth & Space
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 118 words · about 59 s
Here's a town beside a river. After three days of rain the river is rising, and water is spreading across the road toward the houses.
Nobody can stop the rain. But the people aren't just watching: they're stacking sandbags along the bank as fast as they can.
The water is already lapping at the bags.
Then, in the morning, a fence lies flat in the mud. So what knocked it down: the water, or the wind that blew all night?
To find out, we will look at what dangerous weather can do, how people hold it back, and how to work out what really happened.
Okay, so are you ready to find out what dangerous weather can do?
What is on screen
- the Day 3 street in the rain; the river high; the water edge creeping toward a doorstep; no title slide
- people in raincoats, whole figures with plain oblong arms, in a line along the riverbank; the sandbags move along the line from arm to arm and stack themselves; no hands or fingers
- the wall of sandbags; the water lapping at it
- the same street at dawn; a fence flat on the wet grass; a question mark
- the street, the sandbags and the fence side by side
- the three replies appear
Weather can do damage L01 video rendered 136 words · about 68 s
Here's Isadora at her window. Three days of rain, and the river's high.
Can rain really do any damage?
The river rises over its banks, and water spreads to the doors: a flood.
Flood water soaks the ground floor.
Now let's go to the Florida coast. A hurricane is a huge storm from the sea, and it brings strong wind.
Strong wind tears shingles off roofs and knocks trees down.
Now let's visit a farm in a thunderstorm. Lightning can set a roof on fire, so when it thunders, go indoors.
And now a blizzard in Minnesota brings deep snow that blocks the roads.
So, here's what we've seen. Dangerous weather causes damage: it brings flood water, strong wind, lightning or deep snow. Each kind of dangerous weather does its own damage.
Okay, now your turn.
Closing bullets: Dangerous weather causes damage · it brings flood water, strong wind, lightning or deep snow · Each kind of dangerous weather does its own damage
What is on screen
- the cartoon: Isadora at the window, rain, the high river; no title slide
- chip CAN RAIN DO DAMAGE?
- the Day 1 panel, then the Day 3 panel; the water rises; chip FLOOD
- chip FLOOD WATER, then chip SOAKS THE GROUND FLOOR beneath it
- the wind panel, before; streaks arrive from the left; chip HURRICANE; chip STRONG WIND
- the after panel: the bare roof patch, shingles on the ground, the tree falls
- the lightning card: the bolt, then the small flame; chip LIGHTNING
- the snow panels: snow piles onto the road around the car; chip DEEP SNOW
- the four-row table builds a row at a time; rule text
- the attached question appears
A defense holds back what the weather brings L02 video rendered 149 words · about 74 s
Here's Rupert at his front door. The river is rising again.
Last spring, flood water came in under this door. Nobody can stop the rain, so what can he do?
He and his dad stack sandbags across the doorway, and the sandbags hold the water back.
Inside, the floor stays dry. Something built so that weather does less damage is called a defense.
Now let's look at the whole town. A long bank along the river, a levee, holds back flood water.
Storm shutters hold back strong wind. A lightning rod gives lightning a safe path to the ground.
And a snow fence catches blowing snow before it reaches the road.
But a levee can't hold back wind. A defense works when it holds back what is coming.
Here's the pattern. Nobody can stop the weather, but a defense can hold back what it brings.
Okay, now your turn.
Closing bullets: Nobody can stop the weather · but a defense can hold back what it brings
What is on screen
- the cartoon: Rupert at the door, the river high behind; no title slide
- chip NOBODY CAN STOP THE RAIN; chip SO WHAT CAN HE DO?
- the sandbag card: Rupert and his dad whole figures beside the door, plain oblong arms, no fingers; the bags stack row by row by themselves; the water rises to the second row
- chip DRY INSIDE glows; chip DEFENSE
- the levee card: the river rises up the bank; the town stays dry; chip LEVEE
- the shutters card, then the lightning rod card; chips STORM SHUTTERS, LIGHTNING ROD
- the snow fence card: the drift grows at the fence; the road stays clear; chip SNOW FENCE
- the mismatch card: the streaks pass over the levee; the red cross appears
- rule slide reuses the sandbag doorway; rule text
- the attached question appears
Choose the best explanation L03 video rendered 147 words · about 74 s
Here's Harriet in her yard on Tuesday morning. The fence is flat on the grass.
Why did it fall? Her brother says a cow. Her mom says the wind. Her dad says it was old and fell by itself.
An idea about why something happened is called an explanation. Which explanation is best?
Here's what Harriet observed: branches all over the yard, wind howling all night, no cows near, and new posts with no rot.
No cows live near the yard, so the cow explanation doesn't fit.
New posts, so an old fence doesn't fit. Wind all night, branches down: the wind fits everything.
Her brother likes the cow explanation. But liking it doesn't make it fit.
So, the best explanation is the one that fits everything you observed. Check each one against every observation, and choose the one that fits them all.
Okay, now your turn.
Closing bullets: The best explanation is the one that fits everything you observed · Check each one against every observation · choose the one that fits them all
What is on screen
- the cartoon: Harriet at the flat fence, branches around; no title slide
- three speech chips: A COW · THE WIND · IT WAS OLD
- chip EXPLANATION; the three explanation cards, no marks
- the evidence card: the four lines appear one by one
- a red cross on the cow card; chip DOESN'T FIT; no question text on screen
- a red cross on the old-fence card, then a green tick on the wind card
- chip LIKING IT DOESN'T MAKE IT FIT
- rule slide reuses the three marked cards; rule text
- the attached question appears
Topic summary SUMMARY video rendered 171 words · about 86 s
Here's what we found out about dangerous weather.
First, the weather. Dangerous weather causes damage: it brings flood water, strong wind, lightning or deep snow.
Flood water soaks the ground floor, wind knocks trees down, lightning can set a roof on fire, snow blocks the roads.
Most weather does no damage: one rainy afternoon fills two puddles.
Next, defenses. Nobody can stop the weather, but a defense can hold back what it brings.
Sandbags and a levee hold back flood water. Storm shutters hold back strong wind.
A lightning rod gives lightning a safe path to the ground. A snow fence keeps deep snow off the road.
A levee can't hold back wind.
Then, explanations. An idea about why something happened is an explanation. Harriet's fence fell: maybe a cow, maybe the wind.
The best explanation is the one that fits everything you observed. Branches down, the wind howling all night, no cows near: the wind fits everything.
Not the one you like. The one that fits.
Okay, now your turn.
Closing bullets: Dangerous weather causes damage · a defense can hold back what it brings · The best explanation is the one that fits everything you observed
What is on screen
- the Day 3 street, the sandbag doorway and the three explanation cards in a row
- the four-row table, the 'what it brings' column glowing
- the damage column fills a row at a time; the four scene panels flash in turn
- the ordinary-rain pair; chip NO DAMAGE
- the sandbag doorway; chip DEFENSE
- the sandbag card, the levee card, the shutters card
- the lightning rod card, the snow fence card
- the mismatch card: the streaks pass over the levee; the red cross
- the three explanation cards, no marks
- the evidence card; the cards get their marks; the tick on the wind
- chip THE ONE THAT FITS
- the three attached questions follow
26 · Soil Earth & Space
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 120 words · about 60 s
Here's a forest floor in the fall. Leaves drift down, as they have every fall for hundreds of years.
So by now it should be buried in leaves. But it isn't: a thin layer, and under it, the ground.
Look closely at that ground. Pale, hard bits. Dark, soft crumbs. A piece of an old leaf.
So where did all those leaves go, and where did the pale bits come from?
And the ground here is loose and gritty, while the ground by the stream is sticky.
To find out, we will look at what soil is made of, where it came from, and how to tell one soil from another.
Okay, so are you ready to dig into soil?
What is on screen
- a forest floor; leaves drifting down; no title slide
- the same floor: a thin layer of leaves; a boot-sized patch of bare ground
- a close view of the ground: pale bits, dark crumbs, a leaf fragment; each glows as the voice says it
- two chips over the close view: THE LEAVES · THE PALE BITS
- the stream at the edge of the same view; its sticky bank
- the close view of the ground
- the three replies appear
What soil is made of L01 video rendered 147 words · about 74 s
Here's Meera in the school garden with a scoop of soil. Just dirt, says Lyle. Dirt is dirt.
Let's look closer, through a round glass that makes small things look bigger: a magnifying glass.
Some bits are pale and hard. Meera presses one with a pin: it doesn't squash. Those are bits of rock.
Some bits are dark and soft. Here's a bit of a leaf. Here's a bit of twig. Those are bits of dead plants.
Now let's take the soil apart another way. Meera puts a spoon of soil in a jar of water and shakes it.
An hour later, the bits of rock have sunk to the floor.
Most of the bits of dead leaves float at the top.
So, here's what we've seen. Soil is made of broken bits of rock mixed with bits of dead plants and animals.
Okay, now your turn.
Closing bullets: Soil is made of broken bits of rock · mixed with bits of dead plants and animals
What is on screen
- the cartoon: Meera a whole figure in the garden, plain oblong arms, no fingers; a garden trowel with a scoop of soil resting on the table in front of her; speech chip DIRT IS DIRT; no title slide
- the magnifying glass moves over the soil by itself, nobody holding it; chip MAGNIFYING GLASS; the lens view fills the screen, no labels
- a pin presses a pale grain; chip BIT OF ROCK appears on the grain
- chip DARK CRUMB, then chip BIT OF DEAD LEAF, as each is named
- the jar: murky brown; chip JUST AFTER SHAKING
- the grains settle into a pale layer; chip BITS OF ROCK
- leaf bits rise to the top; chip BITS OF DEAD LEAVES
- rule slide reuses the labelled lens view; rule text
- the attached question appears
The bits of rock come from bigger rocks breaking apart L02 video rendered 140 words · about 70 s
Here's Kezia at the beach. Sand everywhere, and every grain is a tiny bit of rock. Where did they all come from?
Here's a big rock on the cliff. A crack runs down it. At the bottom of it lie pieces that have broken off: big pieces, pebbles, and grit, tiny bits of rock.
Now consider one pebble. The waves roll it against other pebbles, year after year. Tiny bits rub off. The pebble gets smaller and rounder.
The bits that rub off are grains of sand. So a grain of sand was once part of a bigger rock.
Boulder, rock, pebble, grit, grain of sand. All the same stuff, smaller and smaller. And it takes far longer than a person lives.
So, the bits of rock in soil come from bigger rocks slowly breaking apart.
Okay, now your turn.
Closing bullets: The bits of rock in soil come from bigger rocks · slowly breaking apart
What is on screen
- the cartoon: Kezia a whole figure on the beach, plain oblong arms, no fingers; a heap of sand at her feet, a few grains drawn large beside it; chip WHERE FROM?; no title slide
- the cracked rock; chip CRACK; chips BROKEN-OFF PIECES, then GRIT, as each is named
- the pebble rolls in the waves; it shrinks and rounds; specks drift off it
- the specks become grains; chip GRAIN OF SAND
- the size strip builds left to right; chip ALL THE SAME STUFF, SMALLER AND SMALLER
- rule slide reuses the size strip; rule text
- the attached question appears
The dark crumbs come from dead things rotting L03 video rendered 150 words · about 75 s
Here's Roshan in the fall, raking the dead leaves under the oak into a big pile.
Now it's spring. The pile is small. Under the top leaves, it's dark and crumbly. Where did all the leaves go?
Let's look under a hedge, where leaves fall every year. Here's a cut through the ground.
At the top, whole leaves, from this fall. Lower down, leaves in bits. At the bottom, dark crumbs. You can't tell they were leaves.
A dead leaf slowly goes soft, falls apart, and turns into dark crumbs. We say it rots. And the crumbs mix into the soil.
An apple core rots. A dead beetle rots. A pebble doesn't: it's rock, not a dead thing.
So, here's what we've seen. The dark crumbs in soil come from dead plants and animals rotting away. The leaves didn't vanish. They became part of the soil.
Okay, now your turn.
Closing bullets: The dark crumbs in soil · come from dead plants and animals rotting away
What is on screen
- the cartoon: the tall leaf pile under the oak; Roshan a whole figure beside it, plain oblong arms, no fingers, the rake leaning on the pile; no title slide
- the pile shrinks to the spring panel; the top leaves lift; chip WHERE DID THE LEAVES GO?
- the layers strip, no labels
- chip WHOLE LEAVES, then LEAVES IN BITS, then DARK CRUMBS, as each is named
- one leaf softens, breaks into bits, becomes crumbs; chip IT ROTS; the crumbs sink into the soil layer
- three small cards: the apple core, the beetle, the pebble; the pebble's card stays unchanged
- rule slide reuses the labelled layers strip; rule text
- the attached question appears
Tell two soils apart L04 video rendered 127 words · about 64 s
Here's Flora filling two pots. Soil is soil, she says. Brown is brown. Is it?
Here are three soils on three plates. Look: pale yellow-brown, orange-brown, dark brown. Not the same brown at all.
Flora feels them. Gritty, like sand. Smooth and sticky. Soft and crumbly.
Now let's test them. One full cup of water on each soil, in a cup with holes, over a jar. One minute later:
Through the pale soil, the water runs fast. On the orange soil, it sits. Through the dark soil, some runs through.
Pale, gritty, fast: sandy soil. Orange, sticky, sits: clay soil. Dark, crumbly, some: garden soil.
To tell two soils apart, look at their color, feel them, and test how fast water runs through.
Okay, now your turn.
Closing bullets: To tell two soils apart, look at their color · feel them · and test how fast water runs through
What is on screen
- the cartoon: the two bowls of soil; chip BROWN IS BROWN?; no title slide
- the three swatches; a chip on each as its color is named
- Flora a whole figure, the end of her plain oblong arm touching each plate in turn, no fingers; chips GRITTY, SMOOTH AND STICKY, SOFT AND CRUMBLY
- the water test; water poured on each cup; a one-minute timer
- the jar levels rise: high, none, part; chips RUNS THROUGH FAST, SITS ON TOP, SOME RUNS THROUGH
- the three cards; the name chip appears on each
- rule slide reuses the table; rule text
- the attached question appears
Topic summary SUMMARY video rendered 170 words · about 85 s
A scoop of soil. Here's everything we found out about it.
First, what soil is. Soil is made of broken bits of rock mixed with bits of dead plants and animals.
Shaken in a jar of water, the bits of rock sink and most of the dead leaves float.
Next, the bits of rock. The bits of rock in soil come from bigger rocks slowly breaking apart.
Boulder, rock, pebble, grit, grain of sand: all the same stuff, smaller and smaller.
Then, the dark crumbs. The dark crumbs in soil come from dead plants and animals rotting away.
Whole leaves at the top, leaves in bits below, dark crumbs at the bottom: the leaves became part of the soil.
And last, telling soils apart. To tell two soils apart, look at their color, feel them, and test how fast water runs through.
Pale, gritty, fast: sandy soil. Orange, sticky, sits: clay soil. Dark, crumbly, some: garden soil.
Bits of rock and bits of dead things, mixed.
Okay, now your turn.
Closing bullets: broken bits of rock mixed with bits of dead plants and animals · bigger rocks slowly breaking apart · dead plants and animals rotting away
What is on screen
- the magnifying-glass view, no labels
- the labelled lens view: BIT OF ROCK, DARK CRUMB, BIT OF DEAD LEAF
- the settled jar with its three chips
- the cracked rock; then the size strip
- the size strip builds; chip ALL THE SAME STUFF, SMALLER AND SMALLER
- the labelled layers strip
- the three chips glow in turn; the crumbs sink into the soil
- the three soil cards
- the table; each row glows as it is spoken
- the lens view and the three cards side by side
- the three attached questions follow
27 · Fossils Earth & Space
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 120 words · about 60 s
Here's Lumi by a river with her class. She turns over a flat gray rock, and there on it is the shape of a fish, bones and all.
But there's no fish. There's nothing you could pick up, just its shape, pressed into solid rock.
Most dead things rot away and are gone. Yet this one has lasted, in solid rock, for a very long time.
So how did it last, and what can it tell us about the fish, and about this place, long ago?
To find out, we will look at the few dead things that last, and what they tell us about long ago.
Okay, so are you ready to find out what fossils can tell us?
What is on screen
- the cartoon: Lumi a whole figure at the river's edge with her class behind, plain oblong arms, no fingers; the flat gray rock turns over by itself at her feet; the fish shape on it; no title slide
- close on the rock: the fish shape
- the rock alone; the fish shape glows; chip IT LASTED
- the stony river bank around the rock; a question mark
- the fish rock on the stony bank beside Lumi
- the three replies appear
What happens after a living thing dies L01 video rendered 148 words · about 74 s
Here's Hal's pumpkin on the ground by the porch step, the day after Halloween.
By December it's soft and caved in. By spring, only a dark patch is left. Where did it go?
It rotted away, and became part of the soil.
A dead fish on a riverbank rots in weeks; its bones crumble in years.
Now let's go back a very, very long time. A dinosaur leaves a footprint in mud.
The sun dries the mud. New mud covers the print, piles up, and hardens into rock.
The dinosaur rotted away. Its footprint lasted.
A shell buried in mud lasts millions of years. In the open, it crumbles.
So, after a living thing dies, its body usually rots away and becomes part of the soil. Sometimes a hard part or a print gets buried fast, and it lasts a very, very long time.
Okay, now your turn.
Closing bullets: its body usually rots away and becomes part of the soil · Sometimes a hard part or a print gets buried fast · and it lasts a very, very long time
What is on screen
- the cartoon: the pumpkin by the step; no title slide
- the pumpkin collapsing; then a dark patch; chip WHERE DID IT GO?
- the pumpkin drawn: soft, caved in, dark; chip PART OF THE SOIL; no photographs
- the two-panel fish card; chip GONE INTO THE SOIL on the second panel
- strip panel 1
- strip panels 2 and 3 appear on their words
- strip panel 4; chip IT LASTED
- the shell pair: buried side first, then the open side
- rule slide reuses the strip; rule text
- the attached question appears
What a fossil is L02 video rendered 148 words · about 74 s
Here's Romy at a riverbed. She picks up a flat rock with a curly shell shape pressed in it.
There's no shell, only its shape. What made it, and how long ago?
Here's a dinosaur's footprint in rock. Long ago it pressed its foot into mud. The mud hardened, and the print lasted.
It's a mark a living thing made. So is a leaf print.
Now here's a bone in rock. The soft body rotted away; the bone got buried and lasted. It's a part of a living thing.
A part of a living thing from long ago, or a mark it made, that has lasted until today, is called a fossil.
A footprint is a fossil. A leaf print is a fossil. Not only dinosaur bones.
Romy's shell shape is a mark a sea animal left, long ago. She has found a fossil.
Okay, now your turn.
Closing bullets: A part of a living thing from long ago · or a mark it made · that has lasted until today, is called a fossil
What is on screen
- the cartoon: Romy a whole figure at the riverbed, plain oblong arms, no fingers; the flat rock with a curly shell shape lies at her feet; no title slide
- the shell shape drawn large in the grey rock; chip WHAT MADE THIS?
- a three-toed dinosaur footprint drawn in grey rock
- chip A MARK IT MADE; a fern leaf print drawn in rock
- a long bone drawn half-buried in rock; chip A PART OF IT
- the fossil family card; chip FOSSIL
- the family card's members light up in turn
- the cartoon again, the rock at her feet; chip A FOSSIL
- the attached question appears
Fossil or not? L03 video rendered 150 words · about 75 s
Here's Bryn's box of summer finds. Her sister says only some are fossils. Which ones?
Bryn asks two questions. Did a living thing leave it? Is it from long ago? Anything in rock is from long ago.
A shell from the beach this summer. A living thing left it, yes. Long ago? No. Not a fossil.
Now a shell shape in rock. A living thing, yes. In rock, so long ago, yes. Two yeses: a fossil.
A footprint in rock: a mark a living thing made, long ago. A fossil. The same print in wet sand today? Not a fossil.
Now a rock that looks like a face. Did a living thing leave it? No, wind and water wore it by chance. Not a fossil.
So, ask two questions. Did a living thing leave it? Is it from long ago? Two yeses mean it's a fossil.
Okay, now your turn.
Closing bullets: Ask two questions · Two yeses mean it's a fossil
What is on screen
- the cartoon: Bryn and the box; then the six-card row, no verdicts; no title slide
- two rows appear under an empty card, labelled LIVING THING and LONG AGO; no question text on screen
- the beach-shell card; tick, then cross, then chip NOT A FOSSIL, each on its word
- the shell-in-rock card; tick, tick, chip FOSSIL
- the footprint-in-rock card: tick, tick, FOSSIL; then the sand-print card: tick, cross, NOT A FOSSIL
- the face-rock card; cross, then NOT A FOSSIL — the second question is not asked
- rule slide reuses the shell-in-rock card; rule text
- the attached question appears
What the fossil creature was like L04 video rendered 146 words · about 73 s
Here's Yolanda at the museum. A fossil skull has long pointed teeth, and the sign says this animal ate meat.
But nobody alive has seen it. How can anyone know?
The fossil shows sharp, pointed teeth. A dog today has sharp, pointed teeth, and uses them to bite meat.
So we think the fossil animal ate meat, like a dog.
Now a different fossil jaw shows flat, wide teeth. A cow today has flat, wide teeth, and grinds up plants.
So we think this animal ate plants, like a cow.
The sharp teeth are what the fossil shows: an observation.
It ate meat is what we think. Nobody saw it eat: an idea about it.
So, a fossil shows a part, or a mark. Compare it with living things today. That gives us an idea about what the fossil creature was like.
Okay, now your turn.
Closing bullets: A fossil shows a part, or a mark · Compare it with living things today · That gives us an idea about what the fossil creature was like
What is on screen
- the cartoon: Yolanda and the skull; chip THIS ANIMAL ATE MEAT; no title slide
- the skull alone, the sign fading; no chip
- the sharp-teeth evidence card: left panel, then the dog appears
- chip IT ATE MEAT
- the flat-teeth evidence card: left panel, then the cow
- chip IT ATE PLANTS
- the shows-vs-think card, left column
- right column
- rule slide reuses the sharp-teeth card; rule text
- the attached question appears
What the place was like back then L05 video rendered 147 words · about 74 s
Here's Nils on a dry hill. He splits a rock, and inside is the shape of a fish.
Fish live in water. How did it get up here?
The fossil shows a fish, in rock on a hill. Fish live in water. So we think this hill was once under water.
Did somebody carry it up? No. The fish is inside the rock, and the rock is part of the hill.
Now a dry field far from the sea, its rock packed with sea shells. It was once under water too.
And palm leaves in the rock of a snowy place: palms grow where it's warm, so it was once warm.
So, a fossil shows what lived in a place long ago. Compare it with where that living thing lives today.
That is an idea about what the place was like back then.
Okay, now your turn.
Closing bullets: A fossil shows what lived in a place long ago · Compare it with where that living thing lives today · That is an idea about what the place was like back then
What is on screen
- the cartoon: Nils a whole figure on the dry hill, plain oblong arms, no fingers; the split rock at his feet with the fish shape inside; no title slide
- the fish shape drawn large in the split rock; no chip
- the fish evidence card: left panel, arrow, then the water panel and chip THIS HILL WAS ONCE UNDER WATER
- the not-carried card
- the shells evidence card builds on its words
- the palm evidence card builds
- rule slide reuses the fish card; rule text
- rule slide holds; chip AN IDEA
- the attached question appears
Topic summary SUMMARY video rendered 170 words · about 85 s
Here's everything we found out about fossils.
First, rotting. After a living thing dies, its body usually rots away and becomes part of the soil.
Sometimes a hard part or a print gets buried fast and lasts a very, very long time.
Next, the fossil. A fossil is a part of a living thing from long ago, or a mark it made, that has lasted until today.
A footprint, a leaf print, a shell: all fossils, not only dinosaur bones.
To decide if something is a fossil, ask two questions: did a living thing leave it, and is it from long ago? Two yeses mean it's a fossil.
Last, what a fossil tells us. Compare it with living things today, and you get an idea about what the fossil creature was like.
Sharp, pointed teeth, like a dog's: we think it ate meat.
Fish in the rock of a dry hill: we think the hill was once under water.
Almost everything rots. A few things last.
Okay, now your turn.
Closing bullets: A fossil is a part of a living thing from long ago · Two yeses mean it's a fossil · Compare it with living things today
What is on screen
- the strip, the family card and the two evidence cards in a row
- the rotting pumpkin as L01 drew it; chip PART OF THE SOIL
- the footprint strip; then the buried shell
- the fossil family card; chip FOSSIL
- the members light up in turn
- the shell-in-rock card with two ticks; the beach shell with a cross
- the sharp-teeth evidence card
- the sharp-teeth evidence card; the teeth glow
- the fish-on-a-hill evidence card
- the row of pictures again
- the three attached questions follow
28 · Using and conserving natural resources Earth & Space
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 118 words · about 59 s
Here's a bedroom. On the desk there's a plastic robot, a paper book and a glass of water, and the desk itself is wood.
Where did they all come from? The store, you might say. But the store got them from somewhere, and that place from somewhere before.
Now think of every bedroom in town, year after year. So could the places these things come from ever run out?
And if they could, then what happens to this old robot matters too.
To find out, we will look at where your things really started, why some can run short, and what people do about it.
Okay, so are you ready to find out where your things really started?
What is on screen
- the cartoon bedroom; each thing glows as it is named; no title slide
- a store front, then a truck, then a factory, then an empty outline
- the room shrinks to one of many lit windows in a town; a question mark
- the robot alone on the desk
- the bedroom things again
- the three replies appear
Everything you own started as a natural resource L01 video rendered 150 words · about 75 s
Here's Zora in the toy store with a red plastic car. Where did it come from? The store, says Zora.
But where did the store get it? A factory made it. What did the factory make it from?
Plastic is made from oil, deep under the ground. The car started as oil.
Now here's a paper cup. Paper comes from wood, from trees. The cup started as a tree.
Here's a glass jar. Glass is made by melting sand. The jar started as sand.
Here's a metal spoon. Metal is melted out of rock. The spoon started as rock.
A wooden chair started as a tree, bread as wheat, a wool hat as a sheep, and your glass of water as a lake.
Here's the pattern. Everything you own started as a natural resource: a thing we take from nature to make things or to use.
Okay, now your turn.
What is on screen
- the cartoon: Zora with the car; speech chip THE STORE; no title slide
- a truck, then a factory; a question mark
- the from → to strip: the car, an arrow, the oil pump; chip STARTED AS OIL
- the strip: the cup, an arrow, a tree; chip STARTED AS A TREE
- the strip: the jar, an arrow, a sand pile; chip STARTED AS SAND
- the strip: the spoon, an arrow, a rock; chip STARTED AS ROCK
- four small strips in a row: chair → tree, bread → wheat, hat → sheep, glass → lake
- rule slide reuses the car strip and the cup strip; rule text; chip NATURAL RESOURCE
- the attached question appears
A natural resource can run short L02 video rendered 150 words · about 75 s
Here's Saul at the edge of the wood near his town. Every year the town cuts trees for houses and paper.
This year the wood has 100 trees. People cut 20 trees. Only 5 new trees grew big enough to count.
Next year the wood has 85 trees, then 70, then 55.
People are cutting the trees faster than nature grows new ones. The wood is running short of trees.
Now try the same wood with 5 trees cut a year. People cut 5 trees and nature grows back 5 trees, so the wood stays at 100 trees.
Now look at the oil under the ground. Pumps bring up a lot every day. Nature makes new oil so slowly it takes millions of years.
So the oil runs short.
Here's the pattern. A natural resource runs short when people use it faster than nature replaces it.
Okay, now your turn.
What is on screen
- the cartoon: Saul at the edge of the wood, pale stumps in front of him, tall green trees behind; no title slide
- the same wood; chip 100 TREES above the trees; on 'cut 20' a few front trees become pale stumps, chip PEOPLE CUT 20 beside them; on '5 new trees' a few saplings appear by the stumps, chip 5 NEW TREES
- the chip 100 TREES changes in place to 85 TREES, then 70 TREES, then 55 TREES, each on its spoken number; more trees become stumps each time; no strip
- chip RUNS SHORT above the thinned wood
- the stumps fade, the wood is full green again, chip 100 TREES; on 'cut 5' a few front trees become stumps, chip PEOPLE CUT 5; on 'grows back 5' as many saplings grow, chip NATURE GROWS BACK 5; on 'stays at 100 trees' the chip reads STAYS AT 100 TREES
- the wood fades; one drawing of an oil pump on the ground over a dark pool of oil under the ground; on 'bring up a lot' the pool shrinks, chip PUMPS BRING UP A LOT; on 'millions of years' chip MILLIONS OF YEARS by the pool
- the pool shrinks further; chip RUNS SHORT
- rule slide: the thinned wood with its RUNS SHORT chip returns as the last drawing; rule text
- the attached question appears
Why conserving matters L03 video rendered 143 words · about 72 s
It's August, and it hasn't rained for weeks. Here's Enid, spraying the lawn all afternoon.
Does her hose matter?
The town's water sits in a big lake people built, called a reservoir. In spring, rain filled it to the top.
All summer the town used it, and this August almost no rain came back. The reservoir is running short.
Now suppose every family leaves a hose running. The reservoir runs short much sooner, and there's less water for everyone.
Enid turns the hose off. She's using water carefully, so it doesn't run short: that's called conserving it.
People plan ahead too: foresters plant new trees, towns build reservoirs. Conserving is your part.
So, conserving a natural resource means using it carefully, so it does not run short. If everyone wastes it, there is less of it left for everyone.
Okay, now your turn.
What is on screen
- the cartoon: Enid and the hose; a hot sun; no title slide
- a question mark; the hose's pipe runs off-screen
- the reservoir drawing, the level at the top; chip RESERVOIR; chip SPRING: FULL
- the level falls to low; chip AUGUST: LOW; chip RUNNING SHORT
- many hoses; the level drops further; chip LESS WATER FOR EVERYONE
- Enid turns the faucet; chip USING IT CAREFULLY; then chip CONSERVING
- the tree-planting photo; the reservoir wall
- rule slide reuses the full and low reservoir; rule text
- the attached question appears
Reduce, reuse, or recycle? L04 video rendered 146 words · about 73 s
Here's Ori's kitchen. His mom says, let's conserve.
Ori turns the faucet off while he brushes his teeth. He uses less water. Using less is called reducing.
Now he refills one bottle all week. Using the same thing again is called reusing.
A truck takes the can to a factory, which melts it into new cans. Sending a used thing off to be made into a new thing is called recycling.
Now think about the jar. It stored honey. When the honey is finished, Ori washes the jar and uses it to store his pencils. That is reusing.
Or Ori drops the jar in the bin, and it is melted into new glass. That is recycling.
So, reducing is using less. Reusing is using the same thing again. Recycling is sending a used thing off to be made into a new thing.
Okay, now your turn.
What is on screen
- the cartoon: Ori's kitchen; no title slide
- the case card: the faucet off; chip LESS IS USED; then chip REDUCING
- the case card: the bottle refilled; chip THE SAME THING, USED AGAIN; then chip REUSING
- the case card: the can to the bin, the truck, new cans; chip MADE INTO A NEW THING; then chip RECYCLING
- the jar card, left: pencils in the jar; chip REUSING
- the jar card, right: the bin, new glass; chip RECYCLING
- rule slide reuses the sort table; rule text
- the attached question appears
Topic summary SUMMARY video rendered 175 words · about 88 s
Here's everything we found out about using and conserving natural resources.
First, where things started. The plastic car started as oil from under the ground, and the paper cup started as a tree.
Everything you own started as a natural resource: a thing we take from nature to make things or to use.
Next, running short. A natural resource runs short when people use it faster than nature replaces it.
Then, why conserving matters. If everyone wastes a natural resource, there is less of it left for everyone. Conserving a natural resource means using it carefully, so it does not run short.
And last, the three things you can do are reducing, reusing and recycling. Reducing is using less. Reusing is using the same thing again. Recycling is sending a used thing off to be made into a new thing.
When you turn the faucet off, that is reducing. When you refill the same bottle all week, that is reusing. When the can is melted into new cans, that is recycling.
Okay, now your turn.
What is on screen
- the car strip, the wood card, the reservoir, the sort table in a row
- the car strip and the cup strip, each lighting as it is named
- chip NATURAL RESOURCE; the rule card
- the wood card, 20 and 5; chip RUNS SHORT
- the reservoir full, then low; chip LESS FOR EVERYONE; chip CONSERVING
- the sort table: each column lights as it is named
- the three case cards in turn
- the three attached questions follow
29 · The Sun Earth & Space
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 115 words · about 58 s
Here's a farm at sunrise. An hour ago the sky was full of stars, but now the Sun is rising over the hill, and one by one the stars fade.
The valley turns bright, then warm. Never look straight at the Sun, though: it's far too bright for your eyes.
So what is the Sun, really, and why does the valley warm up as soon as it appears?
And those tiny stars that just faded have more to do with our Sun than you might think.
To find out, we will look at what the Sun is, and what it does for Earth.
Okay, so are you ready to find out what the Sun is?
What is on screen
- a farm at first light: the last stars fading; the Sun's disc just over a hill; no title slide
- fields lighting up; a child on the farm shades her eyes; chip NEVER LOOK STRAIGHT AT THE SUN
- chips in turn: WHAT IS IT · WHY SO WARM
- the last faint star winks out beside the Sun's glow
- the farm in full sunlight
- the three replies appear
The Sun is a huge ball of glowing gas L01 video rendered 148 words · about 74 s
Here's Jax on the beach. The Sun comes up, and everything turns bright.
So what is the Sun? Is it a rock, or is it on fire?
It looks the size of a coin, but only because it's far, far away.
Here's the Sun and Earth drawn to size. Earth is the dot: more than a hundred Earths fit across the Sun.
The Sun isn't rock. It's gas, a kind of matter like the air, and that gas is very hot.
Very hot things glow, like this stove ring. The Sun's gas glows too.
It isn't like the fires you see here on Earth either. For example, a campfire needs wood and air, and the Sun has neither.
Nothing shines light onto the Sun. Its glow is its own.
So, the Sun is a huge ball of glowing gas. It makes its own light.
Okay, now your turn.
What is on screen
- the sunrise photo; no title slide
- two chips in turn: A ROCK? · ON FIRE?
- sun_small_sky; chip LOOKS SMALL
- sun_earth_dots; the row of 109 dots fills in left to right; chip MORE THAN 100 EARTHS FIT ACROSS THE SUN
- sun_filtered_photo; chip GAS, VERY HOT
- stove_ring_photo, then back to the Sun; chip GLOWING GAS
- campfire_vs_sun; the two chips appear on their words
- sun_moon_light; the Sun's rays leave it; the Moon is lit by them; chip MAKES ITS OWN LIGHT
- rule slide reuses the Sun ball; rule text
- the attached question appears
The Sun is a star L02 video rendered 127 words · about 64 s
It's a clear night. Cassia lies in the garden and looks up.
She cannot see the Sun now, but thousands of tiny points of light fill the sky. What are they?
Every one of them is a star. A star is a huge ball of glowing gas that makes its own light.
And that's exactly what the Sun is.
So the Sun is a star. It's the same kind of thing as the stars in the night sky.
The other stars are far, far away. Up close, each one would look like our Sun.
The Sun is the star closest to Earth. It's our star.
So, the Sun is a star, the same kind of thing as the stars in the night sky.
Okay, now your turn.
What is on screen
- the night sky photo; no title slide
- chip WHAT ARE THEY?
- a few stars glow brighter in turn; chip STAR
- the Sun ball appears beside the star field
- sun_day_star_night; chip THE SAME KIND OF THING: STARS
- star_to_sun: one star ringed, the dashed line, the Sun ball
- the Sun ball; chip OUR STAR
- rule slide reuses the Sun ball and the star strip; rule text
- the attached question appears
The Sun's light carries energy to Earth L03 video rendered 146 words · about 73 s
It's mid-day. Piet touches the park slide. Ouch, it's hot!
Nobody touched it all morning. So where did the warmth come from?
The Sun's light travels to Earth in straight lines and lands on the slide.
Light carries energy. So the Sun's light carries energy to the slide, and it warms up.
It lands on the sand, the sea, the grass and you, and carries energy there too.
Now let's look at cocoa on a stove. The stove warms it, not the Sun.
Not all warmth comes from the Sun, but most of Earth's energy does.
At night we cannot see the Sun, and the slide cools down.
Imagine no Sun at all: the ground would stay dark and frozen.
So, the Sun is the main source of the energy reaching Earth. Its light carries that energy to everything it lands on.
Okay, now your turn.
What is on screen
- the cartoon: Piet pulls his hand back; speech chip OUCH!; no title slide
- chip WHERE DID THE WARMTH COME FROM?
- sun_light_earth: the lines run from the Sun to Earth; then the slide with lines landing on it
- chip LIGHT CARRIES ENERGY, then chip WARM on the slide
- the sunlit field photo
- the table: the cocoa row highlights, its no cell red
- the two yes rows highlight green; chip MOST OF IT: THE SUN
- slide_night; chip NO SUNLIGHT: THE SLIDE COOLS DOWN
- earth_no_sun; chip NO SUN: DARK AND FROZEN
- rule slide reuses sun_light_earth small; rule text
- the attached question appears
Topic summary SUMMARY video rendered 170 words · about 85 s
Here's everything we found out about the Sun.
First, what is the Sun? The Sun is a huge ball of glowing gas.
Earth is a tiny dot beside the Sun: more than a hundred Earths fit across the Sun.
The Sun isn't rock, and it isn't a fire like a campfire: it has no wood and no air.
Nothing shines light onto the Sun. It makes its own light.
Next, is there anything else like the Sun? Yes. The Sun is a star, the same kind of thing as the stars in the night sky.
Up close, a night-time star would look like our Sun.
Then, what does the Sun do for Earth? The Sun is the main source of the energy reaching Earth.
The Sun's light carries energy to everything it lands on, and where it lands, the thing warms up.
At night we cannot see the Sun, and things cool down. But with no Sun at all, the ground would stay dark and frozen.
Okay, now your turn.
What is on screen
- the Sun ball, the star field and the sunlit field in a row
- the Sun ball; chip GLOWING GAS
- sun_earth_dots
- campfire_vs_sun
- sun_moon_light; chip MAKES ITS OWN LIGHT
- sun_day_star_night; chip THE SAME KIND OF THING: STARS
- star_to_sun
- sun_light_earth
- the sunlit field; chip LIGHT CARRIES ENERGY
- slide_night, then earth_no_sun
- the three attached questions follow
30 · The stars Earth & Space
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 111 words · about 56 s
Here's Saskia in the yard at sunset. The sky turns orange, and the Sun goes down behind the roofs.
As the sky darkens, tiny dots of light come out, one by one. Some look bright. Some are so faint she can hardly see them.
Saskia knows the Sun is a star. But next to those dots, the Sun looked big and bright. Why is that?
And are there more stars up there, hidden, that her eyes can't see?
To find out, we will look at how stars differ, why they look like dots, and how to see more of them.
Okay, so are you ready to find out about the stars?
What is on screen
- the cartoon: Saskia in a back yard at dusk; the orange sky; the Sun's glow low behind the rooftops; no title slide
- the sky darkens to navy; dots appear one by one, two of them glow in turn
- the Sun's glow at the corner beside the dots; a question mark
- faint extra dots fade in and out across the sky
- the whole starry sky again
- the three replies appear
Stars are not all the same L01 video rendered 150 words · about 75 s
Here's Percival by his tent on a clear night. Two stars sit side by side above the trees.
One looks bright, the other faint. Percival says every star is the same, but is he right?
Every star is a huge ball of glowing gas, like the Sun, making its own light.
Here are three stars side by side, drawn to size. The middle one's the Sun.
This star is bigger than the Sun. And this star is smaller.
Now let's go back to Percival's two stars. This one looks bright, and this one looks faint.
And is the Moon a star? It's bright, but it makes no light of its own; sunlight lands on it. So it's not a star.
So, here's what we've seen. Stars are not all the same: some are bigger than the Sun, some are smaller, and some look brighter than others.
Okay, now your turn.
What is on screen
- the cartoon: Percival by the tent, looking up; two stars above the treeline, one bright and one faint; no title slide
- chip ALL THE SAME? beside the two stars
- the night-sky photo; one dot grows into the glowing ball; chip A HUGE BALL OF GLOWING GAS
- the three discs appear; label THE SUN under the middle disc
- chip BIGGER under the right disc as it is named; chip SMALLER under the left disc
- the two stars; chip LOOKS BRIGHT then chip LOOKS FAINT, each on its word
- the Moon; sunlight arrows arrive from the Sun at the left; chip NO LIGHT OF ITS OWN, then chip NOT A STAR
- rule slide reuses the three discs and the two stars; rule text
- the attached question appears
Why stars look like dots L02 video rendered 148 words · about 74 s
Here's Lysander beside a long, straight road at night. Far away, a car's headlights look like two tiny dots.
As the car comes closer, they grow into two big, bright circles. The headlights didn't change, so what did?
Here's a street lamp beside Lysander. It's near, so it looks big.
Now look at the same lamp, far down the road. It's far away, so it looks like a dot.
Here's one lamp at three distances. The farther away a light is, the smaller it looks.
Now let's think about a star. Up close, it looks like the Sun: a huge ball of glowing gas.
But a star is far, far away, much farther than any lamp. So from Earth it looks like a tiny dot.
So, every star except the Sun looks like a tiny dot of light because it is so far away.
Okay, now your turn.
What is on screen
- the cartoon: Lysander at the roadside; two tiny dots far down the road; no title slide
- the two dots grow into two bright circles as the car nears; chip WHAT CHANGED?
- the near lamp, a big warm glow; chip NEAR: LOOKS BIG
- the far lamp appears as a small dot down the road; chip FAR AWAY: LOOKS LIKE A DOT
- the three-distance strip: big, smaller, a dot
- the glowing ball fills the frame; chip A STAR, UP CLOSE
- the ball shrinks to a dot in a navy sky; chip FROM EARTH: A TINY DOT
- rule slide reuses the ball-to-dot picture; rule text
- the attached question appears
Why the Sun looks so big and bright L03 video rendered 147 words · about 74 s
Here's Georgiana in the yard at sunset. The Sun is low behind the fence.
Georgiana knows the Sun is a star. But next to it, every other star is only a tiny dot. Why is the Sun different?
Let's look at a row of street lamps at night, all the same kind.
The lamp beside you is closest, so it looks biggest and brightest. The far lamps look like dots.
The Sun is the closest star to Earth. Every other star is much, much farther away.
So the Sun looks bigger and brighter than every other star. It's not the biggest, just the closest.
By day, the Sun's light fills the sky, so you can't see the other stars. But they're still there.
So, the Sun looks bigger and brighter than every other star only because it is the closest star to Earth.
Okay, now your turn.
What is on screen
- the cartoon: Georgiana in the yard; the orange sky; the Sun low behind the fence; no title slide
- the sky darkens to stars; chip WHY SO DIFFERENT?
- the lamp row; chip ALL THE SAME KIND
- chip CLOSEST: LOOKS BIGGEST AND BRIGHTEST on the near lamp; chip FAR: DOTS on the far lamps
- Earth and the Sun; the other stars at the far edge; chip THE CLOSEST STAR under the Sun
- chip NOT THE BIGGEST, then chip THE NEAREST
- the day and night panels of one patch of sky; chip STILL THERE on the day panel
- rule slide reuses the lamp row and the Sun-and-stars picture; rule text
- the attached question appears
A telescope shows more stars L04 video rendered 147 words · about 74 s
Here's Zadie on the balcony on a clear night. In one small patch of sky she counts twelve stars.
Then she looks at the same patch through a long tube with glass in it, and counts hundreds.
The tube is called a telescope. It has a wide opening at one end and glass inside.
The glass inside is a round disc that makes far things look bigger. That disc is called a lens.
A far star sends only a little light to Earth. Your eye alone catches too little of it to see the star.
The telescope's wide opening catches much more of that light and sends it to your eye, so you can see the faint star.
The stars didn't move. The telescope just gathers more of their light.
So, a telescope shows far more stars than your eyes alone can see.
Okay, now your turn.
What is on screen
- the cartoon: Zadie on the balcony; the patch of sky with twelve stars; no title slide
- the patch fills with hundreds of faint stars; chip HUNDREDS
- the telescope photo; chip TELESCOPE; the wide opening glows as it is named
- a cut-away of the tube: the round glass disc inside glows; chip LENS on its word
- the faint-light picture: a far star, two thin lines, one reaches a small eye; chip TOO LITTLE LIGHT
- the telescope's wide end catches many lines; they narrow to the eye; chip MORE LIGHT: YOU SEE THE STAR
- the two patches side by side; chip STILL WHERE THEY WERE
- rule slide reuses the two patches; rule text
- the attached question appears
Topic summary SUMMARY video rendered 170 words · about 85 s
Here's everything we found out about stars.
First, every star is a huge ball of glowing gas, like the Sun, and it makes its own light.
Stars are not all the same: some are bigger than the Sun and some are smaller, and some look brighter than others.
The Moon makes no light of its own, so it's not a star.
Next, the same lamp looks big when it's near and like a dot when it's far away.
Every star except the Sun looks like a tiny dot of light because it is so far away.
The Sun looks bigger and brighter than every other star only because it is the closest star to Earth.
How bright a star looks depends on how big it is, and how far away it is.
Last, a far star sends only a little light, too little for your eye alone.
A telescope shows far more stars than your eyes alone can see, because it gathers more of their light.
Okay, now your turn.
What is on screen
- the three discs, the ball-to-dot picture, the lamp row and the two patches in a row
- the night-sky photo; one dot grows into the glowing ball
- the three discs to scale; then the two stars, one bright, one faint
- the Moon with sunlight arriving; chip NOT A STAR
- the near lamp, then the far lamp
- the ball-to-dot picture
- Earth, the Sun, the far stars; chip THE CLOSEST STAR
- the brightness card
- the faint-light picture
- the two patches: twelve stars, then hundreds
- the three attached questions follow
31 · The solar system Earth & Space
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 107 words · about 54 s
Here's Zinnia on the back porch on a clear night. Thousands of tiny points of light fill the sky.
One of them is not a star at all. It's a whole world, far bigger than any mountain, and it's on the move.
But the porch under Zinnia feels perfectly still. So is Earth on the move too, and if it is, where is it going?
To find out, we will look at Earth's path around the Sun, the Moon that goes along with it, and the seven other worlds that travel around the Sun too.
Okay, so are you ready to find out where Earth is going?
What is on screen
- Zinnia a whole figure on a porch under a star field, plain oblong arms, no close-up face; no title slide
- one point glows a little brighter; it creeps a little way across the sky
- the porch; then a slow pull-back to Earth as a blue ball in the dark, a faint dashed line ahead of it
- the Sun with eight small unnamed balls around it, no paths drawn
- the three replies appear
Earth travels around the Sun L01 video rendered 146 words · about 73 s
Here's Alder, standing still in the middle of the school field.
He isn't moving. But Earth, under his feet, is. Where is Earth going?
Now let's look at the runner on the track. One lap: her path goes around the field and comes back to where she started.
Earth's path is like that. Here's the Sun, seen from far above, and here's Earth.
Earth travels around the Sun, like this.
Its path is a curved path that comes back round. That path is called an orbit.
Not to scale: the real Sun is far bigger, and far, far away.
One lap, and Earth is back where it was. Then round it goes again.
Nobody can feel it. But Earth is traveling along its orbit right now, with Alder on it.
So, Earth travels around the Sun along a path called an orbit.
Okay, now your turn.
Closing bullets: Earth travels around the Sun · along a path called an orbit
What is on screen
- the cartoon: Alder on the field, the track around him; no title slide
- Alder stays still; the ground band under him glows faintly
- the track from above; the runner's dot moves round; the dashed path draws behind her; chip HER PATH GOES AROUND THE FIELD AND COMES BACK
- the orbit diagram with NO path yet: the Sun, Earth
- Earth moves round; the dashed circle draws behind it; the arrowhead appears ahead of it
- chip EARTH'S ORBIT on the word orbit
- chip NOT TO SCALE appears at the top left
- Earth at 1, 2, 3, 4, then 1 again; chip ONE LAP, THEN ROUND AGAIN
- a tiny Alder marker on Earth's disc as it moves
- rule slide reuses the orbit diagram; rule text
- the attached question appears
The Moon travels around Earth L02 video rendered 128 words · about 64 s
Here's Blythe at her window at night. The Moon is up over the rooftops.
Earth is traveling around the Sun. Is the Moon left behind?
Here's Earth, seen from far above, and here's the Moon.
The Moon travels around Earth, like this. One lap takes about a month.
Now let's step back and look at the Sun too. Not to scale.
Earth travels around the Sun. And the Moon keeps traveling around Earth the whole time.
So wherever Earth goes, the Moon goes along with it. It's never left behind.
The Moon does not travel around the Sun on its own. That drawing is wrong. It goes with Earth.
So, the Moon travels around Earth. Wherever Earth goes, the Moon goes along with it.
Okay, now your turn.
Closing bullets: The Moon travels around Earth · Wherever Earth goes, the Moon goes along with it
What is on screen
- the cartoon: Blythe at the window, the Moon; no title slide
- the Moon over the rooftops, Blythe looking up
- Earth large in the middle, the Moon beside it; no path
- the Moon moves round; the dashed circle draws behind it; the arrowhead; chip THE MOON'S ORBIT
- zoom out: the Sun in the middle, Earth on its orbit, the Moon's small loop around Earth; chip NOT TO SCALE appears at the top left
- Earth moves along its orbit; the Moon keeps circling Earth as it goes
- Earth at 1, 2, 3 with the Moon's loop at each; chip WHEREVER EARTH GOES, THE MOON GOES ALONG
- a faint wrong loop around the Sun flashes and is crossed out; the true loop around Earth stays
- rule slide reuses the Moon's orbit diagram; rule text
- the attached question appears
Earth is a planet L03 video rendered 145 words · about 72 s
Here's Florian on the hill at night. He sees thousands of tiny points of light.
One is brighter than most, and orange. Through a telescope, it's a round ball.
It's Mars. Mars is a large ball, and it travels around the Sun.
Mars makes no light of its own. Sunlight lands on it, like the Moon.
A large ball that travels around the Sun is called a planet. So Mars and Earth are planets.
Eight large balls travel around the Sun: eight planets.
Now the Moon. It travels around Earth, not the Sun: not a planet.
And the Sun? It's a star: the planets travel around it. Not a planet.
The Sun, the eight planets and everything else around the Sun: that's the solar system.
So, Earth is a planet: one of eight large balls that each travel around the Sun.
Okay, now your turn.
Closing bullets: Earth is a planet · one of eight large balls that each travel around the Sun
What is on screen
- the cartoon: Florian looking up at the star field; no title slide
- the orange point rings; the telescope view opens: a small red-orange ball; chip THROUGH A TELESCOPE: A ROUND BALL
- Mars drawn as a red-orange ball; then the orbit diagram: the Sun, Earth's path, Mars's path outside it; chip NOT TO SCALE
- the Sun's rays landing on Mars; chip LIT UP BY THE SUN
- chip PLANET on the word planet; the cards for Mars and Earth appear with green ticks; no question text on screen
- the eight dashed paths draw one by one, a planet on each; chip EIGHT PATHS, EIGHT PLANETS
- the Moon's card appears; its small loop around Earth glows; a red cross; chip TRAVELS AROUND EARTH
- the Sun's card appears; a red cross; chip A STAR
- the eight-orbits drawing; chip THE SOLAR SYSTEM on the words
- rule slide reuses the four cards; rule text
- the attached question appears
The eight planets in order L04 video rendered 134 words · about 67 s
Here's Elspeth with a poster of the eight planets. Which one is closest to the Sun? Which is farthest away?
Here they are in a row, in order from the Sun. Bigger planets are drawn bigger; the gaps are not to scale.
Mercury, Venus, Earth, Mars. Those four are near the Sun, and they are small.
Jupiter, Saturn, Uranus, Neptune. Those four are far out, and they are big.
Earth is the third planet from the Sun: Mercury, Venus, Earth.
A silly sentence helps you remember: My Very Excellent Mother Just Served Us Noodles.
Now let's draw them to size. Jupiter is the biggest. Earth is small. We leave the Sun out: it would not fit.
So, moving outward from the Sun: Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune.
Okay, now your turn.
Closing bullets: Moving outward from the Sun · Mercury, Venus, Earth, Mars · Jupiter, Saturn, Uranus, Neptune
What is on screen
- the cartoon: Elspeth a whole figure beside a poster pinned on the wall, plain oblong arms, no fingers; no title slide
- the Sun's edge at the left, eight unnamed discs; chip BIGGER PLANETS DRAWN BIGGER · GAPS NOT TO SCALE
- each name appears under its disc as it is said; a light-green band under the four: the four near the Sun: small
- each name appears as it is said; a light-blue band under the four: the four far out: big
- Mercury, Venus, Earth glow in turn; chip THIRD FROM THE SUN over Earth
- the sentence appears word by word under the row, each first letter bold and lined up with its planet
- the sizes figure: the eight grow to size; chips DRAWN TO SIZE and JUPITER IS THE BIGGEST · EARTH IS SMALL; the Sun's chip THE SUN IS LEFT OUT: IT WOULD NOT FIT
- rule slide reuses the named row; rule text
- the attached question appears
A model of the Sun, Earth and the Moon L05 video rendered 145 words · about 72 s
Here's Briony with a lamp, a blue ball and a marble. She's making a model of the Sun, Earth and the Moon.
The lamp stands for the Sun. It goes in the middle of the room.
The ball stands for Earth. Briony walks it around the lamp, along a big circle.
The marble stands for the Moon. As she walks, she carries the marble around the ball.
Seen from above: the marble travels around the ball while the ball travels around the lamp. Those are the real paths.
Now suppose she carries the marble around the lamp instead. That's wrong: the real Moon travels around Earth.
The paths are right. The sizes and the gaps are wrong: the real Sun is far bigger, and far, far away.
So, the marble travels around the ball while the ball travels around the lamp.
Okay, now your turn.
Closing bullets: The marble travels around the ball · while the ball travels around the lamp
What is on screen
- the cartoon: Briony a whole figure, plain oblong arms, no fingers; the lamp, the blue ball and the marble on a table beside her; no title slide
- the lamp on its table; chip STANDS FOR THE SUN
- chip STANDS FOR EARTH; the top view: the ball moves round the lamp, the dashed path draws behind it
- chip STANDS FOR THE MOON; the marble circles the ball as the ball moves
- the full top view with both arrowheads; chips THE LAMP, THE BALL, THE MARBLE
- the wrong model: the marble on a loop round the lamp; a red cross; no question text on screen
- the right model with a green tick; chip THE SIZES AND THE GAPS ARE NOT REAL
- rule slide reuses the top view; rule text
- the attached question appears
Topic summary SUMMARY video rendered 170 words · about 85 s
Here's everything we found out about the solar system.
First, Earth. Earth travels around the Sun along a path called an orbit.
Nobody can feel it, but Earth is moving along it right now.
Next, the Moon. The Moon travels around Earth, and wherever Earth goes, the Moon goes along with it.
One lap around Earth takes about a month. The Moon does not travel around the Sun on its own.
Then, the planets. Earth is a planet: one of eight large balls that each travel around the Sun.
The Moon is not a planet: it travels around Earth. The Sun is not a planet: it's a star.
Moving outward from the Sun, the planets are Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus and Neptune.
Earth is the third from the Sun. Jupiter is the biggest.
And last, the model. The marble travels around the ball while the ball travels around the lamp: the paths are right, but the sizes and the gaps are not real.
Okay, now your turn.
Closing bullets: Earth travels around the Sun along a path called an orbit · The Moon travels around Earth · Earth is a planet
What is on screen
- the orbit diagram, the row of eight and the model's top view in a row
- earth_orbit; chip EARTH'S ORBIT
- earth_orbit_positions
- sun_earth_moon_orbits
- moon_carried_positions
- eight_orbits_earth_mars; chip EIGHT PATHS, EIGHT PLANETS
- planet_cards
- planets_order_line; each name glows as it is said
- planets_sizes
- model_top_right; chip THE SIZES AND THE GAPS ARE NOT REAL
- the three attached questions follow
32 · Alive or not Life
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 116 words · about 58 s
Here's Asa's fish tank. A goldfish swims past a shell, a green water plant, a bubbling pump, a plastic castle and a stone.
Asa's little brother looks at the bubbles. 'That's alive,' he says. Then at the plant. 'That's not.'
Is he right? The pump bubbles all day. The plant just sits there. How can you tell what's alive and what isn't?
Now let's go outside. A tree, a river, a robot dog, a rabbit. Some of these are alive. Some only seem alive.
To find out, we will look at the things every living thing does, and how to tell what's alive from what isn't.
Okay, so are you ready to find out what's alive?
What is on screen
- the cartoon: the tank and its six things — the shell is an empty spiral shell on the gravel (James, 2 Oct 2026: a snail cannot live under water); no title slide
- Asa and his little brother, whole figures with plain oblong arms, no fingers, no close-up faces, beside the tank; speech chips THAT'S ALIVE over the bubbles and THAT'S NOT over the plant
- a question mark over the tank
- the four in a row, no marks
- the tank and the four outdoor things together
- the three replies appear
Living things grow L01 video rendered 137 words · about 68 s
Here's Calla with a pot of soil. She pushes one sunflower seed in and waters it.
A week later, a small green shoot. Calla says it just sits there. Is it doing anything at all?
Every Monday she measures it. Four centimeters. Nine centimeters. Fifteen centimeters. Twenty-two centimeters.
Nobody stretched it. The shoot started small and got bigger by itself. It grew.
Now consider a puppy, and the same dog one year later. It started small and got bigger by itself. The puppy grew.
And here's Calla as a baby, and Calla now. She grew too.
Now consider a snowball rolling downhill. It gets bigger, but new snow stuck on from outside. It did not grow.
So, here's what we've seen. Every living thing grows: it starts small and gets bigger by itself.
Okay, now your turn.
Closing bullets: Every living thing grows · it starts small and gets bigger by itself
What is on screen
- the cartoon: Calla, a whole figure with plain oblong arms, no fingers, kneeling at the pot of dark soil; the striped seed drops into the soil by itself and the small green watering can tips by itself; no title slide
- the week-1 shoot photo; a question mark over the shoot
- the growth chart builds one stalk at a time; on each stalk's top a chip reads its height as a numeral with its unit: 4 cm, 9 cm, 15 cm, 22 cm — numbers on screen are numerals (James, 2 Oct 2026)
- the week-1 and week-4 photos; chip IT GREW
- the puppy pair; chip IT GREW
- the two framed pictures; chip SHE GREW
- the snowball cartoon; chip NOT GROWING
- rule slide reuses the growth chart and the puppy pair; rule text
- the attached question appears
Living things feed L02 video rendered 148 words · about 74 s
It's lunchtime. Calla eats her sandwich. Her sunflower on the windowsill gets nothing.
Jolyon says the sunflower can't be alive, because it never eats. Is Jolyon right?
Now consider a rabbit. When a thing gets its food, we say it feeds. The rabbit feeds: it eats grass.
Calla feeds too: she eats her sandwich.
And now the sunflower. It never eats. Instead, it makes its own food, inside its leaves.
The Sun's light lands on the leaves. The roots take in water. The plant uses the light and the water to make its food.
The roots don't eat the soil. The food is made in the leaves.
So the sunflower feeds too, in its own way. Jolyon was not right.
So, here's what we've seen. Every living thing feeds. Animals eat food. Plants make their own food in their leaves, using sunlight and water.
Okay, now your turn.
Closing bullets: Every living thing feeds · Animals eat food · Plants make their own food in their leaves, using sunlight and water
What is on screen
- the cartoon: Calla, a whole figure with plain oblong arms, no fingers, at the kitchen table, the sandwich on a plate in front of her; the sunflower in its pot on the windowsill; no title slide
- Jolyon, a whole figure with plain oblong arms, no fingers, beside the sill; speech chip IT NEVER EATS!
- the rabbit photo; chip FEEDS
- Calla's sandwich; chip FEEDS
- the plant diagram, no labels, drawn still — the plant never sways or rocks (James, 2 Oct 2026); the leaves glow; chip MAKES ITS OWN FOOD
- thin yellow light lines from the Sun land on the leaves on 'light'; blue water lines in the soil run up into the roots on 'water'; chip FOOD IS MADE HERE on the leaves
- the soil dims; chip NOT THE SOIL
- chip FEEDS on the sunflower
- rule slide reuses the rabbit photo and the plant diagram; rule text
- the attached question appears
Living things move L03 video rendered 150 words · about 75 s
At breakfast, Calla photographs her sunflower. Its big yellow flower faces the window, on the left.
At supper she takes another. Now the flower faces the right. Nobody touched the pot. What happened?
The Sun crossed the sky, and the flower turned to follow its light. The light didn't push it: the plant turned itself, by itself.
Only one part moved, and slowly. But it moved.
Now consider a cat. It runs across the yard. Its whole body moves. The cat moves by itself.
And a snail. It slides along a leaf: slow, but its whole body moves. The snail moves by itself.
Now consider a flag. The wind blows, and it flaps. The wind pushed the flag: the flag did not move by itself.
So, here's what we've seen. Every living thing moves in some way, by itself, even if only parts of it move.
Okay, now your turn.
Closing bullets: Every living thing moves in some way, by itself · even if only parts of it move
What is on screen
- the breakfast photo: a fully formed sunflower in its pot, its flower facing left; no title slide
- the supper photo beside it, the flower facing right; a question mark between the two photos
- a small sun icon slides left to right above the pair; the flower turns from left to right; chip THE PLANT TURNED ITSELF; chip MOVED BY ITSELF
- chip ONLY A PART, SLOWLY
- the running cat; chip MOVES BY ITSELF
- the snail; chip MOVES BY ITSELF
- the flag cartoon; streak lines; chip THE WIND PUSHED IT
- rule slide reuses the cat and the sunflower pair (in flower); rule text
- the attached question appears
Living things make more of their own kind L04 video rendered 148 words · about 74 s
By the end of summer, Calla's sunflower is taller than she is. Then its big flower droops and dries out.
Inside are hundreds of seeds. Calla plants some. Next spring: new sunflowers all along the fence. Where did they all come from?
The old sunflower made the seeds, and each seed grew into a new sunflower.
The sunflower made more of its own kind.
Now consider a cat. A cat has kittens: small cats. The cat made more of its own kind.
And a hen. She lays eggs, chicks hatch out, and the chicks grow up into hens and roosters. More of her own kind.
A cat never has puppies. Each one makes more of its own kind.
A kitten can't have kittens yet. When it's grown, it can.
So, here's what we've seen. Every living thing can make more of its own kind.
Okay, now your turn.
Closing bullets: Every living thing · can make more of its own kind
What is on screen
- the seed-head photo; no title slide
- a few seeds drop into the soil by themselves; the seedlings photo; a question mark over the seedlings
- a seed glows, then a seedling beside it; chip MORE SUNFLOWERS
- chip MORE OF ITS OWN KIND
- the cat and kittens; chip MORE OF ITS OWN KIND
- the hen and chicks; chip MORE OF ITS OWN KIND
- the cat and the hen side by side
- a kitten, then the grown cat; chip WHEN IT IS GROWN
- rule slide reuses the seed head, the seedlings and the kittens; rule text
- the attached question appears
Alive or not alive? Ask four questions L05 video rendered 147 words · about 74 s
Here's Sorrel in the toy shop. The robot dog walks, barks and wags. Outside stands a tree.
Sorrel says the robot dog is alive, and the tree isn't. Let's check.
Does it grow? Does it feed? Does it move? Does it make more of its own kind?
The tree. Grow? Yes. Feed? Yes, it makes its own food.
Move? Yes, its leaves turn to the light. More trees? Yes, from seeds. Four yeses: living.
Now consider a river. It moves all day. But grow? No. Feed? No.
Move? Yes. More rivers? No. One no is enough: not alive.
And the robot dog. Grows? No. Feeds? No.
Moves? Yes. More robot dogs? No. Not alive: moving is not enough.
So, ask four questions: does it grow, feed, move, and make more of its own kind? Yes to all four: living. One no: not alive.
Okay, now your turn.
Closing bullets: Ask four questions · Yes to all four: living · One no: not alive
What is on screen
- the cartoon: Sorrel, a whole figure with plain oblong arms, no fingers, looking at the grey robot dog on a shelf; it walks and wags by itself, short motion lines at its legs and tail; through the window a leafy green tree by the shop door; no title slide
- the four-question card appears
- each question glows as it is spoken
- the tree photo; the first row: a tick under grow, a tick under feed
- a tick under move, a tick under make more; chip LIVING lands in the row
- the river photo; the second row: a cross under grow, a cross under feed
- a tick under move, a cross under make more; chip NOT ALIVE
- the robot dog; the third row: a cross under grow, a cross under feed
- a tick under move, a cross under make more; chip NOT ALIVE; chip MOVING IS NOT ENOUGH
- rule slide reuses the four-question card and the table; rule text
- the attached question appears
Topic summary SUMMARY video rendered 173 words · about 86 s
Grow, feed, move, make more. Here's what we found out.
First, growing. Every living thing grows: it starts small and gets bigger by itself.
Calla's sunflower grew from four centimeters to twenty-two centimeters, by itself.
Next, feeding. Every living thing feeds. Animals eat food. Plants make their own food in their leaves, using sunlight and water.
Then moving. Every living thing moves in some way, by itself, even if only parts of it move.
The sunflower's flower turned itself to follow the Sun's light. A flag flaps, but the wind pushed it.
And making more. The sunflower made seeds. The cat had kittens.
Now the sort. Ask four questions: does it grow? does it feed? does it move? does it make more of its own kind?
The tree: four yeses, living. The robot dog moves, and nothing else: not alive. Moving is not enough.
Every living thing grows, feeds, and moves. Every living thing makes more of its own kind. Yes to all four: living. One no: not alive.
Okay, now your turn.
Closing bullets: Every living thing grows, feeds, and moves · Every living thing makes more of its own kind · Yes to all four means it is living · One no means it is not alive
What is on screen
- the four-question card
- the growth chart; the puppy pair
- the growth chart
- the rabbit; the plant diagram with its light and water lines
- the sunflower in flower, morning and evening; the cat
- the sunflower in flower, morning and evening, then the flag cartoon; chip THE WIND PUSHED IT
- the seed head; the kittens
- the four-question card; each glows
- the whole sort table; the tree row and the robot dog row glow
- the table and the card together; the two chips
- the three attached questions follow
33 · What living things need Life
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 116 words · about 58 s
Here's a desert at noon. The sand is baking, there's no shade, and it hasn't rained for months.
Nothing could live here, you might think. But look: a lizard on a rock, a beetle under it, a cactus, all as alive as you.
So what does this place give them that keeps them alive?
The lizard eats, but the cactus never eats, and there's no pond and no puddle, yet none of them is dying of thirst.
And would a dog, a sunflower, or you, stay alive here?
To find out, we will look at what every living thing must have to stay alive.
Okay, so are you ready to find out what living things need?
What is on screen
- a desert under a white sky: sand, rock, one cactus; no title slide
- the lizard, the beetle and the cactus glow in turn
- chip WHAT KEEPS THEM ALIVE?
- the lizard snaps at the beetle; the cactus; the dry, cracked ground
- a faint dog, sunflower and child sketched over the sand; a question mark
- the lizard, the beetle and the cactus again
- the three replies appear
Every living thing needs food L01 video rendered 145 words · about 72 s
Here's Teodor's parakeet. Does something this small really need food?
Imagine nobody feeds it. The parakeet gets weak, and if the food never comes, it dies.
The parakeet cannot stay alive without food. So the parakeet needs food.
Now consider the geranium on the windowsill. It never eats anything, but it needs food too.
A plant does not eat: it makes its own food in its leaves, using sunlight and water. It does not eat the soil.
Now look at an ant, a deer, and Teodor himself. Every one of them needs food.
The toy bird on the shelf needs no food. It's not a living thing.
So, here's what we've seen. Every living thing needs food to stay alive. A plant does not eat: it makes its own food.
So yes: the parakeet needs food, every day. Edda feeds it.
Okay, now your turn.
What is on screen
- the cartoon: Teodor and Edda at the cage; chip DOES IT NEED FOOD?; no title slide
- the parakeet card; chip NO FOOD, then chip WEAK, then chip DIES
- the card's tick appears under NEEDS FOOD TO STAY ALIVE?
- the geranium photo; chip NEVER EATS; then chip NEEDS FOOD
- chip MAKES ITS OWN FOOD; a sunlight ray on the leaves; the soil in the pot glows, then a cross on EATS THE SOIL
- the run: the ant, the deer, Teodor's lunch; a tick lands on each card
- the toy bird; the card with a cross
- rule slide reuses the parakeet card and the geranium; rule text
- the parakeet in its cage; Edda's hand with the seed
- the attached question appears
Every living thing needs water L02 video rendered 135 words · about 68 s
Here's Sibyl's aloe plant. No water for a month, and it looks fine. Does it need water?
An aloe plant comes from hot, dry places. When rain comes, it takes in lots of water and keeps it in its thick leaves.
So an aloe plant does need water, just now and then. Left dry for a very long time, it dries up and dies.
Now a bighorn sheep in the desert. Days without a drink, then one huge drink. It needs water.
Now look at a tomato plant. A week with no water, and its leaves droop. Sibyl waters the soil, and next day they stand up.
So, here's what we've seen. Every living thing needs water to stay alive.
So Sibyl's aloe plant needs water: a little, now and then.
Okay, now your turn.
What is on screen
- the cartoon: Sibyl and the aloe plant; chip DOES IT NEED WATER?; no title slide
- the aloe plant photo; rain; the leaves glow blue; chip KEEPS WATER IN ITS LEAVES
- the aloe plant card; the tick under NEEDS WATER TO STAY ALIVE?; chip NOW AND THEN
- the bighorn sheep photo; chip DAYS BETWEEN DRINKS; a tick
- the drooping plant, then the same plant standing up; chip NEEDS WATER
- rule slide reuses the aloe plant card and the tomato plant; rule text
- Sibyl gives the aloe plant a little water
- the attached question appears
Every living thing needs air L03 video rendered 145 words · about 72 s
Here's Tycho at the pond. The fish never come up. So do fish need air?
Yes, they do. A little air is mixed into the water. On each side of the fish's head are gills, and through its gills the fish takes in oxygen from the water.
In water with no air, a fish gets weak.
Now consider a whale. It has no gills, so it comes up, breathes in, and dives again. It needs air.
A plant's leaves take in air. Tycho breathes all day. A dog pants after a run. Every one needs air.
The tin can on the pond floor needs no air. It's not a living thing.
So, every living thing needs air to stay alive. A fish needs air too: it takes in oxygen from the water through its gills.
So Tycho's fish do need air.
Okay, now your turn.
What is on screen
- the cartoon: Tycho holding his breath, fish below; chip DO FISH NEED AIR?; no title slide
- the pond fish photo; tiny pale dots in the water; the gills glow on their word; chip OXYGEN FROM THE WATER
- the pond fish; the pale dots fade and the fish droops; chip NEEDS THE AIR IN THE WATER
- the whale photo; the blow; chip NO GILLS: COMES UP FOR AIR; a tick
- the run: the leaves, Tycho, the dog; a tick lands on each card
- the tin can; the card with a cross
- rule slide reuses the fish card and the whale; rule text
- the pond fish again; chip OXYGEN FROM THE WATER
- the attached question appears
Every living thing needs a place that suits it L04 video rendered 145 words · about 72 s
Here's Odessa at the zoo. The king penguins live in a cold room with a pool.
A king penguin comes from a cold island by the sea. It needs a cold place with water to swim in.
On a hot, dry hill it gets too hot. So the zoo builds the cold room.
A place suits a living thing when the living thing can stay alive there.
An aloe plant needs a dry, sunny place, not a swamp. A frog needs a damp place near water.
And now Emil's dog. It needs a dry home, not too hot or cold. It does not need its toys.
The toy penguin needs no place at all. It's not a living thing.
So, here's what we've seen. Every living thing needs a place that suits it.
So the cold room suits the king penguins.
Okay, now your turn.
What is on screen
- the cartoon: Odessa at the king penguin pool, goats on the hill through the window; chip WHY COLD AND WET?; no title slide
- the king penguin photo; chip COLD, WITH WATER
- the penguin place card: the cold pool with a tick, the hot hill with a cross
- chip A PLACE THAT SUITS IT
- the two place cards in turn, a tick and a cross on each
- the dog cartoon; a tick on the home; the toys fade to grey
- the toy penguin; the card with a cross
- rule slide reuses the penguin card and the frog card; rule text
- the zoo cartoon again; a tick on each
- the attached question appears
Topic summary SUMMARY video rendered 174 words · about 87 s
Here's everything we found out about what living things need.
First, every living thing needs food to stay alive. Without food, the parakeet gets weak, and then it dies.
A plant does not eat: it makes its own food, using sunlight.
Next, every living thing needs water to stay alive, even an aloe plant, which needs a drink only now and then.
Next comes air. Every living thing needs air to stay alive. A fish needs air too: it takes in oxygen from the water through its gills. A whale has no gills, so it comes up for air.
And last, every living thing needs a place that suits it. A place suits a living thing when the living thing can stay alive there.
A king penguin needs a cold place with a pool, and a frog needs a damp place near water.
A toy bird needs none of these, because it is not a living thing.
And a dog does not need its toys: it stays alive without them.
Okay, now your turn.
What is on screen
- the needs table, empty of ticks
- the food column fills with ticks; the parakeet card
- the geranium; chip MAKES ITS OWN FOOD
- the water column fills; the aloe plant card
- the air column fills; the fish card, then the whale
- the place column fills; the king penguin place card
- the two place cards in turn
- the toy bird with a cross
- the dog cartoon; the toys fade to grey
- the three attached questions follow
34 · Backbone or no backbone Life
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 117 words · about 58 s
Here's Tallis on a class trip, in the aquarium tunnel. A shark glides overhead, a jellyfish drifts past, and an octopus clings to the glass.
His teacher points at the shark. 'It has something inside that the octopus and the jellyfish don't. Do you know what it is?'
Tallis guesses eyes, but the octopus has two big eyes too. Then he guesses a mouth, but all three of them have a mouth.
His teacher smiles. 'It's hidden inside, and scientists use it to sort every animal in the world into two groups.'
To find out, we will look at sorting animals into groups by what their bodies have.
Okay, so are you ready to start sorting animals?
What is on screen
- the cartoon: the tunnel, the class, the three animals; no title slide
- the teacher points up at the shark; speech chip WHAT DOES THE SHARK HAVE?
- the octopus's eyes beside the shark's; then three mouths; two crosses
- the three animals slide into two loose groups, no labels; chip EVERY ANIMAL
- the two loose groups again
- the three replies appear
Make a group from one shared feature L01 video rendered 149 words · about 74 s
Here are Jethro and Kerensa with the same six cards. Jethro makes three piles, Kerensa makes two. Who's right?
Look at their bodies: the bobcat has fur, the blue jay has feathers, the snake has scales. Something that is part of an animal's own body is called a feature.
Jethro picks one feature: fur. The bobcat and the bear have fur. The blue jay, the owl, the snake and the lizard have none.
So the bobcat and the bear go in. The others stay out.
Feathers make a second group, and scales a third.
Kerensa picks wings instead. The blue jay and the owl have wings, and the rest have none.
The same cards with a different feature make different groups. Both children were right.
So, to make a group, pick one feature. Every animal with that feature goes in. Every other animal stays out.
Okay, now your turn.
What is on screen
- the cartoon: the two children and their piles; no title slide
- the three close-ups; chip FEATURE appears on the word
- the six cards under HAS FUR?; a tick or cross lands under each card as it is named
- the two cards slide into the HAS FUR box
- the three boxes fill in turn
- the same cards regroup into HAS WINGS and NO WINGS
- the three boxes and the two boxes side by side; chip BOTH RIGHT
- rule slide reuses the three covering boxes; rule text
- the attached question appears
Backbone or no backbone L02 video rendered 150 words · about 75 s
Here's a snake winding round a branch. Mirren says it has no bones. Is she right?
Here's an X-ray of the snake. A line of many small bones runs its whole length.
A line of bones down the middle of the back, inside the body, is called a backbone. An animal with a backbone is a vertebrate.
Now consider a worm. It is long and thin, but has no bones. An animal with no backbone is an invertebrate.
A fish has a line of bones from head to tail. A cat has bones down its back. Both are vertebrates.
A turtle has a hard shell but a backbone inside, so it is a vertebrate. A crab has a hard shell but no bones inside, so it is an invertebrate.
So, an animal with a backbone is a vertebrate. An animal with no backbone is an invertebrate.
Okay, now your turn.
What is on screen
- the cartoon; speech chip NO BONES?; no title slide
- the X-ray; the line of bones glows head to tail
- chip BACKBONE on the line; then chip VERTEBRATE; the table's first row: a tick
- the worm; the diagram's worm with nothing inside; the table's second row: a cross; chip INVERTEBRATE
- the fish X-ray, then the cat; two ticks land
- the turtle, then the crab; a tick, then a cross; chip A SHELL IS NOT A BACKBONE
- rule slide reuses the fish and the worm; rule text
- the attached question appears
What makes an animal an arthropod L03 video rendered 150 words · about 75 s
Here's Inigo's crab at the rock pool. A crab, a spider and a beetle look nothing alike, but scientists group them together. What do they share?
Look at the crab's leg: hard pieces that bend at the joints. That's a jointed leg.
Its whole body has a hard shell outside: a hard outer casing. Inside, it has no bones, so it has no backbone.
So the crab has no backbone, a hard outer casing and jointed legs. An animal with all three features is called an arthropod.
The spider has no backbone, a hard casing and jointed legs, so it is an arthropod. So is the beetle.
But the turtle has a backbone, so it is not an arthropod. The snail has no legs, so it is out.
So, an arthropod is an animal with three features: no backbone, a hard outer casing, and jointed legs.
Okay, now your turn.
What is on screen
- the cartoon; the spider and the beetle appear beside the crab; chip WHAT DO THEY SHARE?; no title slide
- the close-up photo; the drawn leg bends at its two joints; chip JOINTED LEG
- the crab photo; chip HARD OUTER CASING; then chip NO BACKBONE
- the three-question card; the crab's row fills tick by tick; chip ARTHROPOD
- the spider, then the beetle; two rows fill
- the turtle's row: a cross under No backbone?; the snail's row: a cross under Jointed legs?
- rule slide reuses the three-question card and the crab; rule text
- the attached question appears
Topic summary SUMMARY video rendered 164 words · about 82 s
Here's everything we found out about which animals have backbones, and how we sort animals into groups.
Something that is part of an animal's own body, like fur, feathers, legs or bones, is called a feature.
To make a group, pick one feature. Every animal with that feature goes in the group. Every other animal stays out.
Where an animal lives is not a feature.
A backbone is a line of bones down the middle of the back, inside the body.
An animal with a backbone is called a vertebrate. An animal with no backbone is called an invertebrate.
The snake bends, but it has a backbone.
So at the aquarium, the shark has a backbone, and the jellyfish and the octopus have none. That is what the shark has that they don't.
An arthropod is an animal with three features: no backbone, a hard outer casing, and jointed legs. The crab, the spider and the beetle have all three.
Okay, now your turn.
What is on screen
- the six cards, the X-ray and the three-question card in a row
- the three close-ups; chip FEATURE
- the six cards; the HAS FUR box fills
- the not-a-feature card
- the snake X-ray; the backbone diagram
- the sort table's headers; chips VERTEBRATE and INVERTEBRATE
- the snake row fills
- the three aquarium animals; the two slide together, the shark stays apart
- the three-question card; the arthropod table fills row by row
- the three attached questions follow
35 · The five vertebrate groups Life
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 119 words · about 60 s
Here's a river at dusk. A bat swoops over the water, a fish jumps, a frog sits on the bank, a heron stands still, and a snake slides by.
Five animals, and every one has a backbone, so they are all vertebrates.
Now, the bat flies, but it isn't a bird. The frog swims, but it isn't a fish.
So what type of animal is the bat, and what type is the frog?
Scientists put these five animals into five different groups. So what features separate the animals into their groups?
To find out, we will look at the five groups of vertebrates, and which group each animal belongs in.
Okay, so are you ready to sort the animals?
What is on screen
- the cartoon river: the five animals appear one by one as they are named; no title slide
- a small chip BACKBONE lands on each animal; then chip VERTEBRATES over all five
- the bat and the heron side by side, a question mark; the frog and the fish, a question mark
- two empty boxes under the bat and the frog
- five empty boxes appear under the five animals, unlabeled; chip WHICH FEATURES?
- the five boxes again, still unlabeled
- the three replies appear
What makes an animal a mammal L01 video rendered 148 words · about 74 s
Here's Fabiola on a boat. A whale comes up beside it. 'What a big fish!' she says. But it isn't a fish.
The whale has a little hair around its mouth, and its mother feeds it milk.
An animal with hair or fur, whose mother feeds her babies milk, is called a mammal. So the whale is a mammal.
Now a shark swims in the same sea. It has no hair and no milk. So the shark is not a mammal.
A bat flies at night. It has fur and feeds its babies milk. So the bat is a mammal.
A dog has fur, and she feeds her puppies milk. So the dog is a mammal.
So, here's what we've seen. A mammal has hair or fur, and a mammal mother feeds her babies milk.
So the whale is a mammal, not a fish.
Okay, now your turn.
What is on screen
- the cartoon: Fabiola at the rail, the whale surfacing; speech chip WHAT A BIG FISH!; no title slide
- the whale's head photo, the hairs ringed; then the mother and calf; chips HAIR and MILK
- the whale feature card builds: two ticks appear under their questions, then the chip MAMMAL
- the shark photo; the shark card: two crosses, chip NOT A MAMMAL
- the bat photo; the bat card: two ticks, chip MAMMAL
- the dog photo; the dog card: two ticks, chip MAMMAL
- the rule card: the run of three at the left, the rule text at the right
- the whale card again, chip MAMMAL
- the attached question appears
What makes an animal a bird L02 video rendered 147 words · about 74 s
Here's Bertram at the zoo. The penguins dive and swim. 'Birds fly,' he says. 'So a penguin can't be a bird.'
Look closely. The penguin has short, tight feathers and a beak, and it lays eggs.
So the penguin is a bird, even though it cannot fly.
A seal swims in the next pool. It has fur, not feathers, and no beak. So the seal is not a bird.
Here's the bat again. It flies, but it has fur, not feathers, and no beak. So the bat is not a bird. Feathers make a bird, not flying.
A robin sits on its nest. It has feathers and a beak, and it lays eggs. So the robin is a bird.
So, here's what we've seen. A bird has feathers and a beak, and it lays eggs.
So a penguin is a bird after all.
Okay, now your turn.
What is on screen
- the cartoon: Bertram at the glass, penguins swimming; the sign BIRDS; no title slide
- the penguin photo; the feathers ringed; the beak ringed; then the egg on its feet
- the penguin card builds: two ticks, chip BIRD
- the seal photo; the seal card: two crosses, chip NOT A BIRD
- the bat photo; the bat card: two crosses, chip NOT A BIRD; chip FEATHERS MAKE A BIRD
- the robin photo; the robin card: two ticks, chip BIRD
- the rule card: the run of three at the left, the rule text at the right
- the penguin card again, chip BIRD
- the attached question appears
What makes an animal a reptile L03 video rendered 149 words · about 74 s
Here's a zoo-keeper with a snake. 'It's slimy!' says Ophelia. She touches it: it's dry.
The snake has dry, scaly skin, and it lays its eggs on land.
An animal with dry, scaly skin that lays its eggs on land is called a reptile. So the snake is a reptile.
An eel is long like the snake, but its skin is slimy and it lays its eggs in the water, so it is not a reptile.
A sea turtle has dry, scaly skin and lays its eggs on land, so it is a reptile.
A frog has smooth, wet skin and lays its eggs in the water. So the frog is not a reptile.
A lizard has dry, scaly skin and lays its eggs on land, so it is a reptile.
So, a reptile has dry, scaly skin, and it lays its eggs on land.
Okay, now your turn.
What is on screen
- the cartoon: Ophelia's hand pulled back, the zoo-keeper with the snake; speech chip IT'S SLIMY!; then chip DRY!; no title slide
- the snake skin photo, the scales ringed; then the eggs in the sand
- the snake card builds: two ticks, chip REPTILE
- the eel photo; the eel card: two crosses, chip NOT A REPTILE
- the sea turtle photo; the beach photo; the sea turtle card: two ticks, chip REPTILE
- the frog photo; the frog card: two crosses, chip NOT A REPTILE
- the lizard photo; the lizard card: two ticks, chip REPTILE
- the rule card: the run of three at the left, the rule text at the right
- the attached question appears
What makes an animal an amphibian L04 video rendered 146 words · about 73 s
Evander has a jar of pond water. Tadpoles swim in it, with tails and no legs.
Weeks later, they are small frogs on a stone, with legs and no tails.
A grown frog has smooth, moist skin. Moist means a little wet.
It began as a tadpole in the pond, then moved onto the bank.
An animal with smooth, moist skin, which starts its life in water and then lives on land, is called an amphibian. So the frog is an amphibian.
A small fish in the same pond has wet skin, but it never leaves the water. So it is not an amphibian.
A salamander has smooth, moist skin. It was in the pond first, then moved onto the land. It is an amphibian.
So, an amphibian has smooth, moist skin. It starts its life in water, then lives on land.
Okay, now your turn.
What is on screen
- the cartoon, left panel: the jar of tadpoles; no title slide
- the cartoon, right panel: frogs on the stone; a calendar flips
- the frog photo; chip SMOOTH, MOIST SKIN
- the three-panel figure builds left to right; chip WATER FIRST, THEN LAND
- the frog card builds: two ticks, chip AMPHIBIAN
- the small-fish photo; the small-fish card: two crosses, chip NOT AN AMPHIBIAN
- the salamander photo; the salamander card: two ticks, chip AMPHIBIAN
- the rule card: the run of three at the left, the rule text at the right
- the attached question appears
What makes an animal a fish L05 video rendered 149 words · about 74 s
Here's Gwendolen at a seahorse tank. 'That's not a fish,' she says. 'It's a tiny horse!'
A fish takes in air from the water. Under the flap on each side of its head are little red parts that look a bit like a comb.
They are called gills. The thin flaps a fish swims with are called fins.
The seahorse has gills under the flaps on its head, and it swims with a small fin. So it is a fish.
A dolphin swims in the same sea, but it has no gills: it comes up to breathe air. So it is not a fish.
A shark has gills and fins. So the shark is a fish.
A goldfish has gills and fins. So the goldfish is a fish.
So, a fish takes in air from the water with its gills, and it swims with fins.
Okay, now your turn.
What is on screen
- the cartoon: Gwendolen at the glass, the seahorse; speech chip A TINY HORSE!; no title slide
- the gill photo; the flap ringed; the red parts ringed
- chip GILLS on the red parts; chip FINS on a goldfish's fins
- the seahorse photo; the seahorse card builds: two ticks, chip FISH
- the dolphin photo; the dolphin card: a cross, a tick, chip NOT A FISH
- the shark photo; the shark card: two ticks, chip FISH
- the goldfish photo; the goldfish card: two ticks, chip FISH
- the rule card: the run of three at the left, the rule text at the right
- the attached question appears
Place a vertebrate in its group L06 video rendered 149 words · about 74 s
Here's a river otter. It has fur, its mother fed it milk, and it swims all day. 'A fish!' says someone.
Fur and milk are a mammal's features, so the otter is a mammal.
A vertebrate is an animal with a backbone. Here are the five groups of vertebrates in a table.
Now, let's sort different animals into their groups. An opossum has fur and feeds its babies milk, so it is a mammal. A pelican has feathers and a beak, so it is a bird.
A green anole has dry, scaly skin, so it is a reptile. A leopard frog has moist skin and began in a pond, so it is an amphibian.
A swordfish has gills and fins, so it is a fish.
So, to place a vertebrate in its group, look at its features, not where it lives or how it moves.
Okay, now your turn.
What is on screen
- the cartoon: Jonquil's class sorting animal cards; the otter card's three lines appear; speech chip A FISH!; no title slide
- the sort card: the three lines; the mammal chip rings green; the otter photo
- chip VERTEBRATE = AN ANIMAL WITH A BACKBONE; the group key: five rows appear one by one
- the opossum photo, its sort card rings mammal; the pelican photo, its card rings bird
- the anole card rings reptile; the leopard frog card rings amphibian
- the swordfish card rings fish
- the rule card: the key at the left, the rule text at the right
- the attached question appears
Topic summary SUMMARY video rendered 171 words · about 86 s
Here's everything we found out about the five vertebrate groups.
First come the mammals. A mammal has hair or fur, and a mammal mother feeds her babies milk. A whale has a little hair and feeds its baby milk, so it is a mammal.
Next come the birds. A bird has feathers and a beak, and it lays eggs.
Then come the reptiles. A reptile has dry, scaly skin, and it lays its eggs on land.
Then come the amphibians. An amphibian has smooth, moist skin. It starts its life in water, then lives on land.
Then come the fish. A fish takes in air from the water with its gills, and it swims with fins.
Finally, how do you sort animals into their groups? A vertebrate is an animal with a backbone. To place a vertebrate in its group, look at its features, not where it lives or how it moves.
A river otter swims all day, but it has fur, so it is a mammal.
Okay, now your turn.
What is on screen
- the group key, its rows empty
- the mammal row fills; the whale card
- the bird row fills; the penguin card
- the reptile row fills; the sea turtle card
- the amphibian row fills; the frog's three panels
- the fish row fills; the seahorse card
- the group key; chip VERTEBRATE = AN ANIMAL WITH A BACKBONE
- the otter sort card rings mammal; the full group key
- the three attached questions follow
36 · Eggs, body parts and senses Life
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 117 words · about 58 s
Here's a beach at night. The sand starts to move, and out crawl tiny turtles, dozens of them, racing for the sea.
No mother turtle is anywhere near, and yet here they all are. So how did they begin?
Look at how they move, too. Each one has wide, flat flippers, not feet. Why do they have flippers?
And every single turtle heads straight for the water, in the dark, as if it knew which way the sea was.
To find out, we will look at how baby animals begin, what their body parts do for them, and how animals notice the world around them.
Okay, so are you ready to look closely at how animals live?
What is on screen
- the cartoon beach: baby turtles scramble out of the sand toward the waves; no title slide
- the empty beach behind them; a question mark
- close on one turtle: its flippers pushing the sand; chip WHY FLIPPERS?
- the whole beach: every turtle's track pointing at the waves
- the turtles reaching the water
- the three replies appear
Egg-layers, or babies born alive L01 video rendered 136 words · about 68 s
Here's Lucy's uncle's snake. Eggs in its tank! 'Only birds lay eggs,' says Lucy. Is she right?
No, the snake laid them. In each egg a baby grows, then hatches. An animal that lays eggs is an egg-layer.
Now a toad lays eggs in the pond, and tadpoles hatch out.
Next, a goldfish lays eggs.
And a butterfly lays eggs on a leaf.
And a hen on her nest. All egg-layers.
Now let's go to the sea. A dolphin does not lay eggs: her baby's born alive. Babies born alive are called live young.
Next, a bat's baby is born alive.
A cow's calf is born alive. All give birth to live young.
So, here's what we've seen. Birds, reptiles, amphibians, fish and insects lay eggs. Mammals give birth to live young.
Okay, now your turn.
What is on screen
- the cartoon: Lucy at the tank, the snake beside its eggs; no title slide
- the snake photo; a baby snake's head breaks a shell; chip EGG-LAYER; the sort table: the snake row, a tick under LAYS EGGS?
- the toad eggs photo; the toad row fills: a tick, chip EGG-LAYER
- the goldfish photo; the goldfish row fills
- the butterfly photo; the butterfly row fills
- the hen photo; the hen row fills; the five EGG-LAYER chips glow
- the dolphin photo; the dolphin row: a cross, chip LIVE YOUNG
- the bat photo; the bat row: a cross, LIVE YOUNG
- the cow photo; the cow row: a cross, LIVE YOUNG; the three chips glow
- rule slide reuses the full sort table; rule text
- the attached question appears
Body parts do jobs that help the animal survive L02 video rendered 143 words · about 72 s
Here's Griffin feeding the ducks, a hen beside him. Why is the duck's foot wide and flat, and the hen's thin?
Skin joins the duck's toes: a webbed foot. It pushes the water, so the duck swims about its pond.
The hen's thin toes grip the ground and scratch up seeds: getting food. Two feet do two different jobs.
Now a polar bear's thick fur keeps the warmth in: keeping warm or cool.
Next, a woodpecker's sharp beak chips into wood for insects: getting food.
Now a porcupine's quills stop a fox biting it: staying safe.
And a snowshoe hare's wide, furry feet don't sink in snow: moving about.
So, here's what we've seen. Every body part does a job that helps the animal survive: getting food, staying safe, keeping warm or cool, or moving about where it lives.
Okay, now your turn.
What is on screen
- the cartoon; the two feet ringed; no title slide
- the duck's foot close up; chip WEBBED FOOT; the duck paddles across the pond; the jobs table: the duck row, chip MOVING ABOUT
- the hen's foot scratching; the hen row, chip GETTING FOOD
- the polar bear photo; the row fills, chip KEEPING WARM OR COOL
- the woodpecker photo; the row fills, chip GETTING FOOD
- the porcupine photo; the row fills, chip STAYING SAFE
- the snowshoe hare photo; the row fills, chip MOVING ABOUT
- rule slide reuses the six-row table; rule text
- the attached question appears
Animals sense, then respond L03 video rendered 150 words · about 75 s
Here's Clemency's cat asleep on the sofa. In the kitchen, the cupboard clicks. The cat's ears twitch, and it runs to the cupboard. How did it know?
The click travels through the air to the cat's ears, so the cat hears the click. When an animal notices something around it, we say it senses it.
Then the cat runs to the kitchen because of what it sensed: it responds.
Now the cat is far down the garden, and the click can't reach it. It does not sense the click, so it does not respond.
Now a snake smells a mouse with its tongue, then slides toward the mouse.
And a rabbit sees a hawk, then runs to its burrow.
So, an animal senses something around it with its eyes, ears, nose, tongue, skin or feelers. Then it responds: it does something because of what it sensed.
Okay, now your turn.
What is on screen
- the cartoon; the cupboard door; the cat runs; no title slide
- sound lines from the door to the cat's ears; the card's left box: SENSES — hears the click (with its ears)
- the arrow; the right box: RESPONDS — runs to the kitchen; chip FIRST SENSES, THEN RESPONDS
- the garden; the sound lines fade before the cat; the card with two red crosses
- the snake photo; the snake card fills
- the rabbit photo; the rabbit card fills; chip SENSE FIRST, RESPOND AFTER
- rule slide reuses the cat's card; rule text
- the attached question appears
Topic summary SUMMARY video rendered 171 words · about 86 s
Here's everything we found out about eggs, body parts and senses.
First, how do baby animals begin? Birds, reptiles, amphibians, fish and insects lay eggs, and the babies hatch out.
A snake lays eggs too, so it is an egg-layer.
Mammals give birth to live young: the baby is born alive, not in an egg. The dolphin, the bat and the cow all give birth to live young.
Next, let's look at body parts. Every body part does a job that helps the animal survive: getting food, staying safe, keeping warm or cool, or moving about where it lives.
Next, let's look at senses. An animal senses something around it with its eyes, ears, nose, tongue, skin or feelers.
Then it responds: it does something because of what it sensed. The click reaches the cat's ears, and the cat runs to the kitchen.
When an animal does not sense something, it does not respond to it. So when the cat cannot sense the click, it sleeps on.
Okay, now your turn.
What is on screen
- the sort table, the jobs table and the cat's card in a row
- the snake, toad, goldfish, butterfly and hen rows; ticks
- chip EGG-LAYER on the snake row
- the three mammal rows; crosses; chip LIVE YOUNG
- the jobs table; the four chips glow in turn
- the cat's card: the SENSES box
- the arrow; the RESPONDS box
- the card with two red crosses
- the three attached questions follow
37 · How plants make new plants Life
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 120 words · about 60 s
Here's Perdita's kitchen table: a strawberry, an apple, and a pine cone.
Her little brother says every new plant starts as a seed. Where are the seeds?
A strawberry has its seeds on the outside. An apple's pips are in the middle. The pine cone keeps something small and brown between its scales.
Now let's go out to the woods. Here's a fern. It has never made a flower or a cone, yet baby ferns grow all around it. Where did they come from?
To find out, we will look at how plants make new plants, with seeds, with spores, and what a flower is really for.
Okay, so are you ready to find out how plants make new plants?
What is on screen
- the cartoon: the three on a table; no title slide
- a question mark over the three
- each glows in turn: the strawberry's specks; the apple cut open; a seed slipping from the cone
- a shady wood; a big fern with small ferns around it; a question mark over the small ferns
- the table and the fern side by side
- the three replies appear
What a seed is L01 video rendered 150 words · about 75 s
Here's Isolde under the pine trees. A pine cone on a low branch shakes, and out drops something small and brown, with a papery wing.
Can this tiny thing really become a tall tree?
It's a seed. Let's look inside a bigger one, a bean seed cut open.
Inside: a tiny plant, curled up. Its food is packed around it, and a tough coat wraps both.
So a seed is a plant's package for growing a new plant.
On a wet towel, kept warm, its coat splits and a root comes out. The tiny plant inside was alive all along.
Apple pips are seeds, pine seeds sit in cones, and a whole coconut is one huge seed.
So, a seed is a plant's package for growing a new plant: a tiny plant and its food, wrapped in a coat. Plants with flowers or cones make seeds.
Okay, now your turn.
Closing bullets: A seed is a plant's package for growing a new plant · a tiny plant and its food, wrapped in a coat · Plants with flowers or cones make seeds
What is on screen
- the cartoon: Isolde, a whole figure with plain oblong arms, no fingers, on a needle-covered path under tall pines; a brown cone on a low branch shakes by itself and one small brown seed with a papery wing falls; no title slide
- the pine seed photo; a question mark beside the seed
- the cut bean photo, then the unlabelled seed drawing
- the three labels appear on their words: a tiny new plant; food for the start; the coat
- chip A PACKAGE FOR A NEW PLANT
- the paper-towel photo; chip ALIVE, WAITING
- the apple, the cone, the coconut in turn
- rule slide reuses the labelled seed drawing; rule text
- the attached question appears
What a spore is L02 video rendered 148 words · about 74 s
Imagine a fern in the shady corner of Ferran's yard. It has never made a flower, or a cone.
Yet new ferns keep appearing. Where do the new ferns come from?
Let's turn a leaf over: rows of brown dots sit underneath.
Ferran taps the leaf over white paper. Brown dust falls out, finer than flour.
Each speck is a spore. Where one lands on damp ground, a new fern grows.
A spore isn't a tiny seed. A seed is a package: a tiny plant and its food, wrapped up.
A spore is one speck: no tiny plant, no food inside, far smaller than any seed.
Now moss on a damp wall: no flowers, no cones. Its capsules puff out spores.
So, a spore is a dust-like speck that a plant releases to grow a new plant. Plants without flowers or cones make spores.
Okay, now your turn.
Closing bullets: A spore is a dust-like speck · that a plant releases to grow a new plant · Plants without flowers or cones make spores
What is on screen
- the cartoon: the fern and the small new ferns; no title slide
- the small ferns glow; a question mark over them
- one fern leaf turns over by itself; the underside photo: neat rows of round brown dots
- Ferran, a whole figure with plain oblong arms, no fingers; the end of one arm taps the leaf above a white sheet of paper; the dust photo: fine brown dust on the paper
- chip SPORE on the word; a speck drifts to the soil and a small fern grows
- the two-panel card; the seed panel glows; chip A SEED: A PACKAGE
- the spore panel glows; chip A SPORE: ONE SPECK
- the moss photo; a capsule opens; dust puffs
- rule slide reuses the fern tip and the magnifier; rule text
- the attached question appears
Seeds or spores? Sort the plant L03 video rendered 149 words · about 74 s
Here's Rhoswen in her grandmother's garden: a rose, a pine, a fern, and moss along the wall.
Some of these plants make seeds, and some make spores. Which plants make which?
One question sorts them: does the plant ever make flowers or cones?
The rose makes flowers. So the rose makes seeds.
The pine makes cones. So the pine makes seeds.
The fern never makes flowers or cones. So the fern makes spores.
And the moss never makes flowers or cones. So the moss makes spores.
Now let's look at the lawn. Grass makes flowers too, tiny green ones. So grass makes seeds.
A plant that makes flowers is called a flowering plant. A plant that never makes flowers is called a nonflowering plant.
So, to sort a plant, ask: does it ever make flowers or cones? Yes: it makes seeds. No: it makes spores.
Okay, now your turn.
Closing bullets: Yes: it makes seeds · No: it makes spores
What is on screen
- the cartoon: Rhoswen and her grandmother, whole figures with plain oblong arms, no fingers; a pink rose bush, a tall pine with brown cones, a green fern in its shade, bright-green moss along a low stone wall; no title slide
- a question mark over the four plants
- the empty table; the middle heading glows
- the rose row lands: tick, yes: flowers; chip SEEDS
- the pine row lands: tick, yes: cones; chip SEEDS
- the fern row lands: cross, no; chip SPORES
- the moss row lands: cross, no; chip SPORES
- the grass-flowers photo; the grass row lands: tick; chip SEEDS
- chip FLOWERING PLANT over the rose and the grass; chip NONFLOWERING PLANT over the pine, the fern and the moss
- rule slide reuses the full table; rule text
- the attached question appears
What the flower does L04 video rendered 140 words · about 70 s
Imagine Caradoc's apple tree in spring: it's covered in flowers. By fall, it's heavy with apples.
He cuts one open: five dark pips. Where were the pips made?
Let's watch one flower. Pink and white petals, and in the middle, the part where the seeds will be made.
The petals fall. A small green ball stays where the flower was.
All summer it grows. By fall it's an apple, and inside are the pips: the seeds.
The seeds were made in the flower. The apple grew around them, right where the flower was.
Now consider a bean plant. Its white flowers fade, and pods grow where the flowers were, with beans, the seeds, inside.
A flower is pretty. But its job is making the plant's seeds.
So, a plant's flower is where its seeds are made.
Okay, now your turn.
Closing bullets: Its job is making the plant's seeds · A plant's flower is where its seeds are made
What is on screen
- the cartoon: Caradoc, a whole figure with plain oblong arms, no fingers, under the apple tree — covered in pink-and-white flowers, then heavy with red apples; no title slide
- an apple lies cut open on the table, five dark pips in its middle, no knife, no hand; a question mark over the pips
- the flower drawing; the label petals, then the middle label appears
- strip panel 2: petals drop; the green ball
- panel 3 the apple; panel 4 cut open; chip THE SEEDS
- the flowers-and-apple photo pair; chip MADE IN THE FLOWER
- the bean flower and pod photos
- the labelled flower again
- rule slide reuses the flower-to-apple strip; rule text
- the attached question appears
Topic summary SUMMARY video rendered 170 words · about 85 s
Here's what we found out about seeds and spores.
First, the seed. A seed is a plant's package for growing a new plant: a tiny plant and its food, wrapped in a coat.
Next, the spore. A spore is a dust-like speck that a plant releases to grow a new plant.
A spore is not a tiny seed: no tiny plant and no food are wrapped inside it.
Then the sort. To sort a plant, ask: does it ever make flowers or cones? Yes: it makes seeds. No: it makes spores.
The rose and the pine make seeds. The fern and the moss make spores.
A plant that makes flowers is a flowering plant. The pine is nonflowering: its seeds grow in cones.
Last, the flower. A plant's flower is where its seeds are made. The petals fall, and the apple grows there.
Plants with flowers or cones make seeds. Plants without flowers or cones make spores. A plant's flower is where its seeds are made.
Okay, now your turn.
Closing bullets: Plants with flowers or cones make seeds · Plants without flowers or cones make spores · A plant's flower is where its seeds are made
What is on screen
- the labelled seed, the fern tip, the sorting table and the flower in a row
- the labelled bean seed; each label glows on its word
- the fern underside; the dust on paper; chip SPORE
- the two-panel card; the moss capsules
- the sorting table; the middle heading glows
- the rows glow in turn
- chips FLOWERING PLANT and NONFLOWERING PLANT over the rows
- the labelled flower, then the four-panel strip
- the four pictures again
- the three attached questions follow
38 · Plant parts and their jobs Life
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 103 words · about 52 s
Here's Annelie's yard the morning after a storm. The fence is down. The trash can rolled away.
But the old tree is still standing. What held it in the ground all night?
And the sunflower is still standing tall, taller than Annelie. It has no bones. What holds it up?
And look closer: every leaf on the sunflower faces the sky, as if each one had a job to do.
To find out, we will look at the parts of a plant, and the job each part does.
Okay, so are you ready to find out what each part of a plant does?
What is on screen
- the cartoon: a wet yard, the fence flat, the bin on its side; no title slide
- the tree, upright; a question mark
- the sunflower beside Annelie; a question mark
- close on the leaves, all turned to the sky
- the tree, the sunflower and a leaf side by side
- the three replies appear
The roots hold the plant in the ground L01 video rendered 149 words · about 74 s
Here's Leonie in the yard, pulling up a dandelion. She tugs, and it won't come.
She tugs harder, and out it comes, with a long white root and soil still clinging to it.
The root is what held it in the ground, gripping the soil.
Now let's look at a carrot plant. Pull it up, and the orange carrot comes out of the soil.
The carrot is the root itself. It held the whole carrot plant in the ground.
Now let's look at a tall tree in a storm. The wind pushes it, and it stays.
Under the ground, its roots spread out wide, and they hold the tree in the ground.
Roots also have another job. They take in water from the soil.
So, here's what we've seen. A plant's roots hold it in the ground, and they take in water from the soil.
Okay, now your turn.
What is on screen
- the cartoon: Leonie tugging; no title slide
- the dandelion photo: the long root, the soil
- the register plant: halo on the roots; chip HOLDS IT IN THE GROUND
- the carrot plant photo
- chip THE CARROT IS THE ROOT
- the tree drawing; wind arrows
- halo on the roots; chip HOLD IT IN THE GROUND
- the register plant; blue arrows into the roots; chip TAKES IN WATER
- rule slide reuses the dandelion photo and the plant; rule text
- the attached question appears
The stem holds the plant up L02 video rendered 120 words · about 60 s
Here's Anton beside his sunflower. It stands taller than he does, and it has no bones.
So what holds it up? This long green part of the sunflower is called the stem, and that's what holds the sunflower upright.
Now let's look at a tree. Its thick brown trunk holds up every branch and every leaf.
A tree trunk is a stem, a very big one.
Now let's look at a little bean plant on a windowsill. Its thin stem holds its leaves up too.
Now imagine the wind snaps the sunflower's stem. The top flops to the ground, and nothing holds it up anymore.
So, here's what we've seen. A plant's stem holds it up.
Okay, now your turn.
What is on screen
- the cartoon: Anton and the sunflower; no title slide
- the cartoon: a pointer on the sunflower's stem; then the register plant: halo on the stem; label STEM; chip HOLDS IT UP
- the trunk photo
- the tree drawing; halo on the trunk; chip A TREE TRUNK IS A STEM
- the bean plant photo
- the cartoon: Anton's sunflower snapped, its head on the grass; chip NOTHING HOLDS IT UP
- rule slide reuses the sunflower cartoon and the trunk photo; rule text
- the attached question appears
The stem carries water from the roots to the leaves L03 video rendered 136 words · about 68 s
Here's Marisa with a stick of celery, standing in a glass of red water.
The next morning, there are red lines all the way up the stick. How did red water get up there?
Marisa cuts the stick across. Inside, there is a ring of little red dots.
The red water went up inside the stem. The stem carries water up the plant.
Now let's look at a whole plant, with roots at the bottom and leaves at the top. The roots take in water from the soil.
The stem carries that water up to the leaves.
In a tall tree, the trunk carries water from the roots all the way up to the highest leaf.
So, here's what we've seen. A plant's stem carries water from the roots to the leaves.
Okay, now your turn.
What is on screen
- the cartoon: Marisa and the glass; no title slide
- the celery photo: red lines up the stick; chip HOW?
- the cut-end photo
- chip CARRIES WATER UP
- the register plant; blue arrows in the soil
- the blue arrows go up the stem; chip CARRIES WATER UP
- the tree drawing; arrows up the trunk
- rule slide reuses the celery photo and the plant; rule text
- the attached question appears
The leaves make the plant's food L04 video rendered 147 words · about 74 s
Here's Jonas's bean plant on a sunny windowsill. He wraps one leaf in foil, so no light reaches it.
Two weeks later, Jonas takes the foil off. That leaf is pale yellow, and the others are dark green.
So why did the covered leaf turn pale?
The leaves are where a plant makes its food. They use sunlight, water, and a gas from the air.
Under the foil, no light landed on that leaf. It made no food, and it lost its green.
Now let's look at an oak tree. Its wide green leaves make its food.
And a pine tree's needles are its leaves. They make its food.
And a lettuce is a bunch of leaves, all making food.
So, here's what we've seen. A plant's leaves are where it makes its food, using sunlight, water and a gas from the air.
Okay, now your turn.
What is on screen
- the cartoon: Jonas wrapping the leaf; no title slide
- the photo: one pale leaf among green ones
- chip WHY PALE?
- the register plant: light arrows on the leaves, water arrows up the stem; chip FOOD IS MADE HERE
- the pale leaf; chip NO LIGHT, then chip NO FOOD beneath it
- the oak tree photo
- the pine needles photo
- the lettuce photo
- rule slide reuses the pale-leaf photo and the plant; rule text
- the attached question appears
Topic summary SUMMARY video rendered 90 words · about 45 s
Here's everything we found out about plant parts and their jobs.
First, a plant's roots hold it in the ground, and they take in water from the soil.
Next, a plant's stem holds it up, and it carries water from the roots to the leaves.
And last, a plant's leaves are where it makes its food, using sunlight, water and a gas from the air.
So the roots take in water, the stem carries it up, and the leaves use it to make the plant's food.
Okay, now your turn.
What is on screen
- the job table, every row empty; the register plant beside it, no labels
- the roots row fills; halo on the roots; blue arrows in the soil
- the stem row fills; halo on the stem; blue arrows up the stem
- the leaves row fills; halo on the leaves; the Sun's arrows land on the leaves
- the register plant with every arrow; the full table beside it
- the three attached questions follow
39 · Plants respond Life
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 46 words · about 23 s
Here's a bean plant.
Go away and come back, and you'll see that it has moved toward the light.
That's because all plants respond to their surroundings.
And that's what this topic is all about.
Okay, so are you ready to find out how plants respond?
What is on screen
- the cartoon: a bean plant in a pot on a sunny windowsill, standing straight; no title slide
- time passes: the DAY chip counts up; the same plant now leans toward the window
- the leaning plant; sunlight through the window
- the windowsill scene holds
- the three replies appear
A stem grows toward the light L01 video rendered 145 words · about 72 s
Here's Emma's bean plant on the windowsill on Monday. It stands straight up.
Now let's look on Friday. The plant leans toward the window, and it's taller.
Nobody touched the pot. So what happened to the plant?
The light comes from the window. Day by day, the stem grew toward the light.
Now let's turn the pot round, so the plant leans away from the window. A week later, it leans toward the window again.
Now consider a seedling in a box with one hole, on the right. Its stem grows toward the hole.
And a seedling under a lamp straight above grows straight up, toward the light.
The light doesn't push the plant. The plant grows toward the light by itself, a little each day.
So, when the light comes from one side, a plant's stem grows toward the light.
Okay, now your turn.
What is on screen
- the cartoon: Emma and the straight plant; no title slide
- the photo: the plant leaning toward the window
- chip WHAT HAPPENED?
- the day strip builds: Day 1, Day 3, Day 5; chip TOWARD THE LIGHT
- the turned pot; then the week-later drawing; chip TOWARD THE LIGHT AGAIN
- the box, Day 1; then a week later, the stem leaning to the hole
- the lamp-above drawing; chip STRAIGHT UP
- the Day 5 seedling; chip NOT A PUSH; chip A LITTLE EACH DAY
- rule slide reuses the day strip; rule text
- the attached question appears
A root grows down L02 video rendered 138 words · about 69 s
Here's Eskil's jar. Three bean seeds sit against the wet paper: one the right way up, one on its side, one upside down.
In which direction will each root grow? Now let's wait a week.
The right-way-up seed's root grows down. The root of the seed on its side grows down.
And the upside-down seed's root comes out of the top, turns, and grows down.
Whichever way the seed sits, the root grows down.
Now let's lay the jar on its side. The roots point sideways now.
Three days later, every root tip has turned. The roots grow down again.
The root isn't falling. It grows down, a little each day, even a root as thin as a thread.
Here's the pattern. A seed's root grows down, whichever way up the seed is planted.
Okay, now your turn.
What is on screen
- the jar drawing, Day 1, the three seeds labeled; no title slide
- chip WHICH DIRECTION?; the DAY chip counts up to 7
- the first root appears, then the second; chip ROOTS DOWN
- the third root curls out of the top and down; the green shoots rise
- the Day 7 jar; chip WHICHEVER WAY UP
- the jar drawing lying; chip ROOTS POINT SIDEWAYS
- the tips bend down; chip ROOT TIPS TURN DOWN
- close on one thread-thin root tip; chip GROWING, NOT FALLING
- rule slide reuses the Day 7 jar; rule text
- the attached question appears
Animals respond by moving, plants by growing L03 video rendered 123 words · about 62 s
Here's Noemi in the kitchen. She opens the cat food tin, and the cat comes running.
The cat heard the tin. It responded by moving, in a second.
Now let's look at the bean plant on the windowsill. All week, its stem grew toward the window.
The plant has no ears and no legs. But it responded too: it grew toward the light, over days.
And here's a seed planted upside down. Its root turns and grows down, over days.
Most of the time, a plant responds by growing. A few plant responses are quick moves, like petals closing at night.
Here's the pattern: an animal responds by moving, quickly, and a plant responds by growing, slowly, over days.
Okay, now your turn.
What is on screen
- the cartoon: Noemi, the tin, the cat racing in; no title slide
- the respond card: the animal column fills — MOVING, IN ABOUT A SECOND
- the day strip, Day 1 to Day 5
- the plant column fills — GROWING, OVER DAYS
- the upside-down seed from the jar; chip GROWS DOWN
- the full respond card; a small daisy closing beside the plant column
- rule slide reuses the respond card; rule text
- the attached question appears
Topic summary SUMMARY video rendered 91 words · about 46 s
Plants respond to their surroundings. Here's everything we found out about how plants respond.
First, when the light comes from one side, a plant's stem grows toward the light, a little each day.
The light does not push the plant. The plant grows toward the light by itself.
Next, a seed's root grows down, whichever way up the seed is planted.
A root isn't falling. It grows down, a little each day.
Then, an animal responds by moving, quickly. A plant responds by growing, slowly, over days.
Okay, now your turn.
What is on screen
- the day strip, the jar and the respond card in a row
- the day strip: Day 1, Day 3, Day 5
- chip NOT A PUSH; chip BY ITSELF
- the Day 7 jar: three seeds, every root down
- chip GROWING, NOT FALLING
- the respond card, both columns
- the three attached questions follow
40 · Life cycles and family likeness Life
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 115 words · about 58 s
Here's Seraphina at home. On the wall is a photo of her mom as a girl.
Same curly hair. Same dimple. It could be Seraphina! Why does she look so like her mom?
Now let's go out to the garden. Mom's bean plants are brown and dry. They're dead.
But Mom is shaking their pods into a jar. Beans rattle in. 'For next spring,' she says.
How does one dead plant turn into next year's whole row?
To find out, we will look at how every life goes round and round, and how young ones take after their parents but aren't quite the same.
Okay, so are you ready to see how life goes round?
What is on screen
- the cartoon: Seraphina, a whole figure with plain oblong arms, no fingers, no close-up face, looking up at a framed photo on the wall; no title slide
- the photo and Seraphina side by side; a question mark between them
- the garden: a row of dry bean plants
- Mom, a whole figure with plain oblong arms, no fingers, standing by a jar on the garden table; dry pods tip over the jar and beans rattle in by themselves
- the jar beside the dry row; a question mark
- the photo and the jar together
- the three replies appear
Every life runs in a cycle L01 video rendered 150 words · about 75 s
Here's Dorotea's bean plant in fall: brown and dead.
Beside her lie five of its beans. Is that the end of the bean plant, or can the beans grow?
A bean sprouts in spring; the seedling grows.
By summer it's grown, with flowers, then pods with new beans: more of its own kind.
In fall the old plant dies, but its beans are ready to begin.
Now a frog: eggs in the pond, a tadpole in the pond, a frog on the bank. It lays eggs, then dies.
And a hen: an egg, a chick, a hen that lays eggs, then dies.
Every living thing's life passes through the same stages. It begins, it grows, it makes more of its own kind, and it dies.
One bean plant dies, but its beans begin the same stages again. Round and round: those stages are a life cycle.
Okay, now your turn.
Closing bullets: Its beans begin the same stages again · Round and round: those stages are a life cycle
What is on screen
- the cartoon: Dorotea, a whole figure with plain oblong arms, no fingers, beside the dry brown bean plant in its pot; five beans lie in a small dish beside her; no title slide
- zoom to the beans in the dish; a question mark over them
- the sprout photo, then the seedling; the ring starts to draw: a seed, a seedling
- the pods photo; the ring adds: a grown plant with flowers, pods with new seeds
- the grey note The old plant dies.; the last arrow curls back to the seed; chip ROUND AGAIN
- three panels at one scale: eggs in the pond, a tadpole in the pond, a frog on the bank; then the frog ring closes
- the hen photo; the hen ring closes
- the generic ring: BEGINS, GROWS, MAKES MORE OF ITS OWN KIND; DIES hangs off the ring under MAKES MORE
- the bean ring beside the generic ring; the arrow goes round once more; chip LIFE CYCLE over the ring
- the attached question appears
Put a life cycle in order L02 video rendered 148 words · about 74 s
Here's Lucian's jar: a fat green caterpillar on a leaf. Weeks later, a butterfly. Where did the caterpillar go?
A butterfly lays an egg. A caterpillar hatches, eats and grows.
Then it hangs from a twig and grows a hard case around itself. That resting stage is called a chrysalis.
A moth's caterpillar spins a soft case: a cocoon.
Inside the chrysalis, its body changes, and out comes the butterfly. The caterpillar became the butterfly.
Now let's put the cards in order. Step one: find the beginning, the egg.
Step two: the young before the grown-up. The caterpillar, then the chrysalis, then the butterfly.
Step three: the grown-up makes the next beginning. The butterfly lays eggs; the ring closes.
And now the frog: eggs, then the young tadpole, then the frog, which lays eggs.
Find the beginning. Young before grown-up. Then the next beginning.
Okay, now your turn.
Closing bullets: Find the beginning · Young before grown-up · Then the next beginning
What is on screen
- the cartoon, two panels: Lucian, a whole figure with plain oblong arms, no fingers, beside a glass jar with a leafy twig and a fat green caterpillar; then the same jar with a butterfly on the twig; a question mark over the empty leaf; no title slide
- the photo strip: the egg, the caterpillar
- the chrysalis photo; chip CHRYSALIS
- beside the chrysalis, a moth's caterpillar wrapped in a soft silk case; chip COCOON
- the butterfly photo; chip ONE ANIMAL, TWO STAGES
- the named cards (the hard case now reads a chrysalis); the egg card slides to the left and gets a 1
- the cards slide into place: 2, 3, 4
- the butterfly ring; the last arrow curls back to the egg
- the frog cards slide into order; the frog ring closes
- the routine card: 1, 2, 3
- the attached question appears
Offspring take after their parents L03 video rendered 150 words · about 75 s
Here's Theodora by her poppies. Every one is red. Last fall she saved their seeds and planted them this spring.
Not one white poppy came up. Every new poppy is red, like its parents. Why are they so like their parents?
The parent poppies had red petals. The young ones have red petals too. Feathery leaves too.
Now consider a horse and her foal. She has a brown coat; so does her foal. Both have long legs.
And now a black cat and her kittens. The cat has black fur; her kittens do too. Pointed ears and long whiskers too.
A living thing's young ones, its babies, its chicks, its seedlings, are called its offspring.
A young one has two parents and shares features with both.
So Theodora's new poppies are red, like their parents.
Offspring take after their parents: they share many features with them.
Okay, now your turn.
Closing bullets: Offspring take after their parents · they share many features with them
What is on screen
- the cartoon: Theodora, a whole figure with plain oblong arms, no fingers, kneeling by a bed of tall red poppies; an open paper envelope with black seeds spilling out lies on the path; no title slide
- a question mark over the new poppies
- the poppy photo; the likeness table fills row by row
- the horse photo; the horse table fills
- the cat photo; the cat table fills
- chip OFFSPRING over the three tables
- a kitten between two grown cats; a thin grey line from each parent to the kitten
- the cartoon again
- the rule card
- the attached question appears
Same kind, small differences L04 video rendered 150 words · about 75 s
Here are the twins, Alaric and Everard, with a basket of puppies. Both parents are black. Four puppies are black.
But one puppy is brown, and one is much bigger. They can't all have the same parents, says Alaric.
They all have the same parents. All five have four legs and floppy ears. Those features are shared.
Four are black, one is brown: coat color differs. One is much bigger: size differs.
Now consider the twins. Dark curly hair and brown eyes: shared. Alaric is taller, and only Everard has the freckle: those differ.
And now three pumpkins on one vine. Orange skin and ridges: shared. Big, small, tall and thin: size and shape differ.
So the brown puppy has the same parents as the rest.
Offspring of one kind are alike, but not the same. Some features differ, even in one litter, even in twins.
Okay, now your turn.
Closing bullets: Offspring of one kind are alike, but not the same · Some features differ, even in one litter, even in twins
What is on screen
- the cartoon: the twins Alaric and Everard, whole figures with plain oblong arms, no fingers, kneeling by a basket of five puppies on the floor; two grown black dogs sit behind it; no title slide
- zoom: the brown puppy, the big puppy; a speech bubble from Alaric holding a question mark
- the shared / differs table; ticks under Shared?
- ticks under Differs?
- the twins cartoon; the twins table fills
- the pumpkins photo; the pumpkins table fills
- the basket again
- the rule card; chip ALIKE, BUT NOT THE SAME
- the attached question appears
Surroundings can shape a feature L05 video rendered 149 words · about 74 s
Here's Guinevere with two bean plants. Both grew from seeds out of one pod. Same parents.
The sunny windowsill one: short and dark green. The shady corner one: tall, thin and pale. Where did the pale color come from?
Both have bean-shaped leaves and white flowers. Those came from their parents.
Same parents, so the pale, tall stem didn't come from them. It came from the shade.
Everything around a living thing, its light, water, food and weather, is called its surroundings.
Now consider two pines. On a windy cliff, the trunk grows bent. In a field, straight. The wind shaped it.
And now a flamingo. Every chick hatches gray. It eats pink shrimp, and its feathers turn pink. Food shaped the pink.
Some features come from the parents. Some features are shaped by the surroundings: the light, water and food a living thing gets.
Okay, now your turn.
Closing bullets: Some features come from the parents · Some features are shaped by the surroundings · the light, water and food a living thing gets
What is on screen
- the cartoon: Guinevere, a whole figure with plain oblong arms, no fingers, standing between two pots on a table — left a short bean plant with dark green leaves by a sunny window, right a tall thin pale yellow-green one in a shady corner; no title slide
- zoom on each plant; a question mark over the pale plant
- the parents / surroundings table; ticks under From its parents?
- tick under From its surroundings? on the pale, tall stem row
- chip SURROUNDINGS; icons: sun, raindrop, food, wind
- the flag-tree photo; the tree table fills
- the flamingo photo; the flamingo table fills
- the rule card, the two pots beside it
- the attached question appears
Topic summary SUMMARY video rendered 166 words · about 83 s
Here's what we found out about life cycles and family likeness.
First, every living thing's life passes through the same stages: it begins, it grows, it makes more of its own kind, and it dies.
Its young go through the same stages again, round and round: we call them a life cycle.
Next, putting one in order: the beginning first, the young before the grown-up, the grown-up making the next beginning last.
Egg, caterpillar, chrysalis, butterfly: the caterpillar became the butterfly.
Then, family likeness. Offspring take after their parents: black kittens from a black cat.
But some features differ, even in one litter: four black puppies and one brown, from two black dogs.
And last, the two pots: same parents, but the plant in the shade grew tall and pale. The shade shaped it.
Every life goes round and round: a life cycle. Offspring take after their parents, but they are not all the same. Some features are shaped by the surroundings.
Okay, now your turn.
Closing bullets: Every life goes round and round: a life cycle · Offspring take after their parents, but they are not all the same · Some features are shaped by the surroundings
What is on screen
- the bean ring, the frog ring, the puppies table, the two pots in a row
- the generic ring: BEGINS, GROWS, MAKES MORE OF ITS OWN KIND; DIES hangs off the ring
- the bean ring; the last arrow curls back to the seed; chip LIFE CYCLE
- the routine card: 1, 2, 3; the butterfly cards slide into order
- the butterfly ring closes
- the cat table
- the puppies' shared / differs table
- the two bean plants; tick under From its surroundings?
- the four pictures again
- the three attached questions follow
41 · Food chains Life
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 88 words · about 44 s
Here's a fox on some grass. It does not eat the grass.
But if all the grass died, the fox would lose its food. How can that be?
Well, look at what the fox eats: a rabbit. And the rabbit eats grass.
So, if the grass dies, so do the rabbits. Then the fox has no food!
And that's what this topic is all about: who eats whom, and how animals and plants are connected in a food chain.
Okay, so are you ready to follow the food?
What is on screen
- the cartoon: a fox standing in long grass in a meadow, the Sun low behind it; no title slide
- the grass turns brown; the fox looks thin; a question mark
- a rabbit appears between the fox and the grass; the rabbit nibbles the grass
- the grass turns brown; the rabbit fades; the fox looks thin
- the grass, the rabbit and the fox in a row; chip WHO EATS WHOM
- the three replies appear
Every food chain starts with the Sun L01 video rendered 150 words · about 75 s
Here's Lenka in the car on a park road. The moose eats leaves. But what feeds the leaves?
A leaf never eats. It makes its own food.
The Sun's light lands on the leaves. The leaves use the sunlight to make food. The moose eats the leaves.
Now let's go to sea. A herring eats tiny shrimp, and the shrimp eat tiny floating plants, too small to see.
The Sun's light lands on those tiny plants. This chain starts with the Sun too.
And now let's go to a meadow. A fox eats a rabbit, the rabbit ate grass, and the Sun's light lands on the grass.
A line of living things, each one food for the next, is called a food chain.
Here's the pattern. Every food chain starts with the Sun: its light carries energy to a plant, and the plant makes its food.
Okay, now your turn.
What is on screen
- the cartoon: Lenka at the car window, the moose pulling leaves; chip WHAT FEEDS THE LEAVES?; no title slide
- the two cards: leaves, moose, with the arrow between them
- the Sun appears at the left; its three yellow arrows land on the leaves card; the dark arrow to the moose glows
- the green-water photo, then the sea chain builds from the right: herring, shrimp, tiny floating plants
- the Sun and its yellow arrows appear at the left of the sea chain
- the meadow photo, then the meadow chain with the Sun
- chip FOOD CHAIN over the meadow chain
- rule slide reuses the meadow chain; rule text
- the attached question appears
Read the arrows in a food chain L02 video rendered 150 words · about 75 s
Here's Uri's poster of a food chain: grass, a rabbit, a fox. His arrows go from the fox to the rabbit, and the rabbit to the grass.
Eshan's poster has the same pictures, but his arrows point the other way. Which way is right?
In a food chain drawing, the arrow points from the food to the animal that eats it. The arrow means 'is eaten by'.
The grass is eaten by the rabbit. The rabbit is eaten by the fox.
Now read Uri's arrow: the fox is eaten by the rabbit. That never happens, so his arrows point the wrong way.
Now here's a garden chain. What does the robin eat? The arrow into the robin comes from the snail, so the robin eats the snail.
So, the arrow points from the food to the animal that eats it. The arrow means 'is eaten by'.
Okay, now your turn.
What is on screen
- the cartoon: Uri's poster with its arrows pointing left; no title slide
- Eshan's poster beside Uri's; chip WHICH DIRECTION?
- the meadow chain with the Sun; 'is eaten by' appears above each dark arrow as it is said
- the halo moves to the first arrow, chip THE GRASS IS EATEN BY THE RABBIT; then to the second, chip THE RABBIT IS EATEN BY THE FOX
- Uri's reversed chain; the question 'In which direction does the arrow point?' above; chip WRONG DIRECTION below
- the garden chain; the halo on the arrow into the robin; chip THE SNAIL IS EATEN BY THE ROBIN
- rule slide reuses the meadow chain with its labels; rule text
- the attached question appears
Take one living thing out of the chain L03 video rendered 149 words · about 74 s
Here's a meadow. Rabbits nibble grass, and a fox watches.
And now, here's the same meadow a year later. The farmer moved the rabbits away.
The grass is taller than ever, and the fox is thin. Why is that?
Take the rabbits out. Nothing eats the grass now, so there is more grass.
The fox has lost its food, so it goes hungry.
Now imagine the foxes are gone. Nothing eats the rabbits now, so there are more rabbits. More rabbits eat more grass, so there is less grass.
And now imagine the grass dies. The rabbits go hungry, and then the foxes do too.
So, take one living thing out of a food chain, and its neighbors change. Now nothing eats the thing it ate, so there is more of it. The thing that ate it has lost its food, so it goes hungry.
Okay, now your turn.
What is on screen
- left panel: the meadow photo — rabbits in the grass, the fox at the edge; no title slide
- right panel beside it: the same meadow with Tillie at the new fence, tall grass, no rabbits — the two panels side by side
- the right panel grows; the thin fox; chip WHY?
- the meadow chain; the rabbit card fades and is crossed out, chip GONE; chip MORE GRASS under the grass
- chip HUNGRY under the fox
- the rabbit card returns; the fox card is crossed out; chips MORE RABBITS, then LESS GRASS
- the grass card crossed out; chip HUNGRY under the rabbit, then under the fox
- rule slide reuses the no-rabbit chain with its chips; rule text
- the attached question appears
Topic summary SUMMARY video rendered 145 words · about 72 s
Here's everything we found out about food chains.
First, every food chain starts with the Sun.
The Sun's light carries energy to a plant, and the plant makes its food.
An animal cannot make its own food, so it eats.
Next, in a food chain drawing, the arrow points from the food to the animal that eats it.
The arrow means 'is eaten by'. The grass is eaten by the rabbit. The rabbit is eaten by the fox.
Then, what happens if you take one living thing out of a food chain? Well, take out the rabbits. Nothing eats the grass now, so more grass grows. But the foxes have lost their food, so they go hungry.
Now take out the grass instead. The rabbits go hungry. Then the foxes go hungry too, because they run out of rabbits to eat.
Okay, now your turn.
What is on screen
- the meadow chain with the Sun
- the Sun glows; chip EVERY FOOD CHAIN STARTS WITH THE SUN
- the yellow arrows land on the grass card; chip THE PLANT MAKES ITS FOOD
- the rabbit and fox cards glow in turn
- the meadow chain; 'is eaten by' appears above each arrow
- the halo moves along the two arrows with their chips
- the meadow chain; the rabbit card crossed out, chip GONE; chip MORE GRASS under the grass; chip HUNGRY under the fox
- the rabbit card returns; the grass card crossed out; HUNGRY under the rabbit, then under the fox
- the three attached questions follow
42 · Living together and coping with change Life
rule on this topic's cards · open the topic
Topic intro INTRO video rendered 77 words · about 38 s
Here's a beach at sunset. Thousands of birds swirl together in one big group, while on the sand a single heron stands alone.
Why are there so many birds together, but the heron lives on its own?
And what will the heron do if a big storm damages its home?
This topic is all about how animals live together, and what they do when their environment changes.
Okay, so are you ready to find out who survives?
What is on screen
- the flock of birds over a beach at sunset; a heron alone at the water's edge; no title slide
- the flock, then the heron; a question mark
- dark clouds roll in behind the heron; wind bends the grass on the dunes; a question mark
- the beach at sunset again: the flock together, the heron alone
- the three replies appear
Living in a group helps an animal survive L01 video rendered 150 words · about 75 s
Here's Josephine at the park. Ten prairie dogs nibble grass. One stands tall on a mound. Why doesn't it eat?
It's keeping watch. A hawk flies over. The watcher barks, and every prairie dog runs into a burrow.
Later, another prairie dog takes the watch, and the first one eats. So each prairie dog can feed safely, while another watches for danger: staying safe.
Now a wolf pack hunts a moose. One wolf can't catch it. The pack chases it from all sides, and catches it: getting food.
And in winter, thousands of honeybees crowd into a ball in the hive. The bees in the middle stay warm.
But a mountain lion hunts alone and survives well.
So, here's what we've seen. Living in a group helps an animal survive: staying safe, keeping warm, or getting food together. But some animals live alone and survive well.
Okay, now your turn.
What is on screen
- the cartoon: Josephine at the fence, the prairie dog on the mound ringed; no title slide
- the prairie dog photo; a hawk's shadow crosses; chip KEEPS WATCH; the prairie dogs vanish into their burrows
- the groups table: the prairie dog row fills; chip STAYING SAFE
- the wolf pack photo; the row fills; chip GETTING FOOD
- the bee cluster photo; the row fills; chip KEEPING WARM
- the mountain lion photo; the row fills; chip LIVES ALONE
- rule slide reuses the four-row table; rule text
- the attached question appears
Survives well, survives poorly, or dies L02 video rendered 147 words · about 74 s
Here are three cactus plants in different places: one by the window, one in a shady corner, and one in a bowl of water.
Two months later, why do they look so different?
A cactus comes from the dry, bright desert.
The sunny window sill gives the cactus everything it needs, so it survives well.
The shady corner is dry but dark, so the cactus doesn't have enough light: it survives poorly.
And the bowl is far too wet for the cactus. So its roots rot, and it dies.
If a place gives a living thing everything it needs, the living thing survives well. If the place gives the living thing only some of what it needs, the living thing survives poorly. And if the place gives the living thing too little, or too much, of what it needs, the living thing dies.
Okay, now your turn.
What is on screen
- the cartoon: the three pots in their places; no title slide
- the after cartoon: fat and green, thin and pale, soft and brown; the three pots ringed in turn
- the desert photo
- the window sill; the places table, row 1; chip SURVIVES WELL
- the corner; row 2; chip SURVIVES POORLY
- the bowl; row 3; chip DIES
- rule slide reuses the three-row cactus table; the three if-then sentences appear one by one
- the attached question appears
What living things do when winter comes L03 video rendered 145 words · about 72 s
Here's Grace's yard in October. Geese fly over, the leaves on the maple tree are red, and a groundhog eats by the fence.
Now it's January. Snow covers the yard, the maple is bare, and the geese and groundhog are gone. Where did everyone go?
The geese flew south, to open water and food.
In spring they fly back. That's called migrating.
The groundhog is in its burrow, body cold and slow, not eating for months, living on its stored fat. That's called hibernating.
The maple dropped its leaves and stopped growing until spring. A plant like that is called dormant.
But the bison stays active all winter, in a thick coat, digging through the snow for grass.
So, when winter comes, some animals migrate, some hibernate, many plants go dormant, and some animals stay active in a thick winter coat.
Okay, now your turn.
What is on screen
- the October cartoon; no title slide
- the January cartoon; chip WHERE DID EVERYONE GO?
- the geese photo; a map line runs south
- the map line runs back; the seasons table row 1; chip MIGRATES
- the groundhog photo; row 2; chip HIBERNATES
- the maple pair: red leaves dropping, then bare, then new leaves; row 3; chip GOES DORMANT
- the bison photo; row 4; chip STAYS ACTIVE
- rule slide reuses the four-row table; rule text
- the attached question appears
When a place changes quickly: stay, move away, or die L04 video rendered 150 words · about 75 s
Here's the big oak in Benedict's park: squirrels in its branches, bushes in its shade.
Now a storm has blown the oak over, roots and all. What happens to the oak, the squirrels and the bushes?
A tree can't move, and its roots are out of the soil, so the oak dies.
A squirrel can run to another tree. The squirrels move away.
The bushes were in deep shade. Now the sun reaches them, so they grow fast: they stay and survive well.
Now consider a meadow. Builders cover it with a parking lot.
The flowers die.
The field mice move away.
The pigeons eat crumbs off the parking lot, and survive well.
So, here's what we've seen: when a place changes quickly, some living things stay and survive well, some move away, and some die. The same change helps some living things and harms others.
Okay, now your turn.
What is on screen
- the June cartoon; no title slide
- the July cartoon; chip WHAT HAPPENS NOW?
- the change table, row 1; chip DIES
- a squirrel runs along the ground to another tree; row 2; chip MOVES AWAY
- the fallen oak photo, sun on the bushes; row 3; chip STAYS AND SURVIVES WELL
- the meadow strip: before, then after
- the meadow table, row 1; chip DIES
- row 2; chip MOVES AWAY
- row 3; chip STAYS AND SURVIVES WELL
- rule slide reuses the oak table; rule text
- the attached question appears
Topic summary SUMMARY video rendered 151 words · about 76 s
Here's everything we found out about how animals live together and cope with change.
First, living in a group helps an animal survive: staying safe, keeping warm, or getting food together. But some animals live alone and survive well.
Next, if a place gives a living thing everything it needs, the living thing survives well. If the place gives the living thing only some of what it needs, the living thing survives poorly. And if the place gives the living thing too little, or too much, of what it needs, the living thing dies.
Then, when winter comes, some animals migrate, some hibernate, many plants go dormant, and some animals stay active in a thick winter coat.
And last, when a place changes quickly, some living things stay and survive well, some move away, and some die. The same change helps some living things and harms others.
Okay, now your turn.
What is on screen
- the four tables small in a row
- the groups table; the three job chips, then the LIVES ALONE chip
- the places table; the chips SURVIVES WELL, SURVIVES POORLY, DIES light up in turn
- the seasons table; the four chips
- the oak strip and the change table; the three chips
- the three attached questions follow